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General Information
TitleKeeper of the Hammer
Release DateJanuary 13, 2010
Cost450 BE 260 RP

610 (+ 104)

8 (+ 0.8)

280 (+ 40)

7 (+ 0.7)


64 (+ 4)

0.625 (+ 2.5%)


38 (+ 4.7)

32 (+ 2.05)
Developer Info
DDragon KeyPoppy
Integer Key78
External Links
Game Info Wikileagueoflegends.fandom.com

Poppy is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing a hammer twice the length of her body, this determined yordle has spent untold years searching for the “Hero of Demacia” a fabled warrior said to be the rightful wielder of her weapon.

As legend describes it, this hero is the only person who can unlock the full power of the hammer and lead Demacia to true greatness. Though Poppy has searched the furthest corners of the kingdom for this legendary fighter, her quest has proven fruitless. Each time she has attempted to pass the hammer on to a potential hero, the results have been disastrous, often ending in the warrior’s death. Most people would have abandoned the task long ago, but most people do not possess the pluck and resolve of this indomitable heroine.

Poppy was once a very different yordle. For as long as she could remember, she had been in search of a purpose. Feeling alienated by the chaotic whimsy of other yordles, she preferred to soak up stability and structure where she could find it. This drive brought her to the human settlements of western Valoran, where she gazed in wonder at the caravans striping the countryside in an endless file. Many of the people there looked tattered and weary, but they stumbled on in pursuit of some ephemeral better life that might lie just beyond the horizon.

One day, however, a different sort of caravan passed through. Unlike the other travelers, these people seemed to move with purpose. They all awoke at the exact same time each morning, roused by the sound of a watchman’s horn. They took their meals together every day at the same hour, always finishing within a few minutes. They set up their camps and took them down with remarkable efficiency.

While yordles used their innate magic to fashion extraordinary things, these humans achieved equally astounding feats through coordination and discipline. They acted in concert like the cogs of a gear, becoming something much larger and stronger than any single person could ever be. To Poppy, that was more marvelous than all the magic in the world.

As Poppy watched the camp from the safety of her hiding place, her eyes caught the gleam of armor emerging from a tent. It was the group’s commanding officer, wearing a brigandine of gleaming steel plates, each piece overlapping, each an integral part of the whole. The man’s name was Orlon, and his presence seemed to stir the souls of everyone there. If someone became discouraged, he was there to remind them of why they pressed on. If someone collapsed from exhaustion, he inspired them to get up. It reminded Poppy of certain yordle charms, though again, without magic.

Poppy crept in for a closer look. She found herself following this shining commander, as if drawn to him by fate itself. She observed Orlon as he led his soldiers in training exercises. He was not a large fellow, yet he swung his massive battle hammer with surprising alacrity. At night, Poppy listened intently to his hushed discussions with the elders of the camp. She heard them making plans to pull up stakes and head west to build a permanent settlement.

Poppy’s mind was overwhelmed with questions. Where was Orlon going? Where did he come from? How did he assemble this meticulous band of travelers, and was there a place for a yordle in it? At that moment, she made the most important decision in her life: For the first time ever, she would reveal herself to a human, as this was the first time she’d ever felt a connection with one.

The introduction was a jarring one, with Orlon having just as many questions for Poppy as she had for him, but the two soon became inseparable. He became a mentor to her, and she a devotee to his cause. In the training grounds, Poppy was an invaluable sparring partner–the only member of Orlon’s battalion who was unafraid to strike him. She was never obsequious, questioning his decisions with an almost childlike innocence, as though she didn’t know she was supposed to meekly follow orders. She accompanied him to the site of the new settlement–an ambitious new nation called Demacia, where all were welcome, regardless of station or background, so long as they contributed to the good of the whole.

Orlon became a beloved figure throughout the kingdom. Though few had actually seen him wield his hammer, he always bore it on his back, and the weapon quickly became a revered icon for the fledgling nation. People whispered that it had the power to level mountains and tear the earth itself asunder.

Orlon passed the hammer to Poppy on his deathbed, and with it, his hope of an enduring kingdom. It was only then that Orlon told her the story of his weapon’s creation, and how it was never truly intended for his hands. He explained to Poppy that the hammer was meant to go to the Hero of Demacia–the only one who could keep Demacia whole. As her friend drew his last breath, Poppy swore to him that she would find this hero and place the weapon in his hands.

But what Poppy possesses in resolve, she lacks in ego, as it never even occurred to her that she might be the hero Orlon described.

"I’m no hero. Just a yordle with a hammer."

- PoppySquare.pngPoppy

Visions of Demacia 2.jpg

Poppy had nothing against the briar wolf, aside from the fact that it was about to maul her. Its muzzle was stained crimson from a previous kill, and the yordle wouldn’t chance being its next. She was hot on the trail of a renowned monster slayer, and she didn’t intend to die before she found the man and judged his worth.

“You should step back. You won’t survive this” Poppy told the wolf, holding her hammer aloft as a deterrent.

But the briar wolf was not discouraged. It padded toward her, propelled by some strange desperation that Poppy couldn’t identify. Then she saw the telltale foam at the corners of its mouth. This animal was not driven by hunger or territorial instincts. It was in pain, and it wanted release. The wolf leapt at her, as if it had made up its mind that its next act would be to kill or be killed.

Poppy swung the hammer, using every ounce of her strength to move the weapon’s considerable weight. The blow she delivered collapsed the animal’s skull in an instant, ending its torment. Poppy took no pleasure in the kill, but she supposed it was the best possible outcome, for her and the wolf.

The yordle looked around at the empty meadow, but sensed no trace of the monster slayer she’d come to find. She had roamed the countryside, following rumors of his activities, hoping this mysterious hunter might be the fabled hero she had sought for so many years. But thus far, all she’d found were wolves and wyverns and highwaymen, most of whom she’d been forced to kill in self-defense.

She had spent weeks traveling from hamlet to hamlet in the far-flung corners of Demacia. She walked as fast as her tiny gait would allow, but the monster slayer always seemed to be one step ahead of her, leaving naught but tales of heroic exploits in his wake. For a yordle, time is a curious thing whose passing is seldom felt, but even for Poppy, the search was beginning to grow long.

One day, just when she was beginning to doubt herself and her mission, she spied a notice nailed to a roadside post:

“All are invited to attend the Festival of the Slayer!”

It was a celebration to honor the very monster hunter Poppy had been seeking. If there was any hope of locating this elusive hero, she would certainly find it there. He might even make an appearance, and then she could size him up in person to determine if he was worthy to carry the hammer Orlon had bequeathed her. The prospect put a spring in her step, and she marched with renewed purpose toward the celebration.

Poppy was anxious when she arrived at the village, its banners and streamers gaudily proclaiming the day’s festivities. Ideally, she would have arrived early at such a public event and claimed a spot in the rear of the crowd, so as not to draw attention. But the main market was already packed with spectators, and Poppy found it hard to maneuver through the press of bodies. She squeezed through the legs of the townsfolk, most of whom were too inebriated to notice her.

“I’d buy ’im a pint if ’e were here” slurred one voice above her. “Saved my goats by killing that monster.”

Poppy’s heart raced, as it always did when she heard tales of the hunter.

What if he turns out to be the one? she thought.

But deep inside, Poppy asked a different question. What would she do once she was rid of the weapon? Would she find an entirely new purpose? A yordle without one was a pathetic sight indeed. She stopped her mind from wandering and brought it back to the task at hand.

The tiny warrior finally managed to weave her way to the back of the market. She found a tall lamppost both easy to climb and behind the eyes of the crowd. She then shimmied up the post, just high enough to see over the throng.

Poppy was just in time. On the far side of the market, a speaker stood with several Demacian officials on a dais, and behind him, something tall was draped in a ceremonial veil.

Even with her keen yordle senses, Poppy could barely hear the man’s words. He was talking about the monster hunter, and how he had saved numerous farms and villages from wyverns, rabid wolves, and bandits. He said that although this revered warrior had chosen to remain anonymous, it shouldn’t stop them from celebrating his deeds. The slayer had been spotted several weeks ago near the town of Uwendale, leaving the first eyewitness accounts of his appearance. With that, the speaker pulled off the veil to reveal a stone statue.

Poppy grew faint with excitement as she saw the hunter’s likeness for the first time. He was the paragon of a Demacian warrior—seven feet tall, armored in heavy plate mail, and rippling with sharply defined muscles. Beneath him lay the corpse of a wolf he had presumably slain.

Just as the image had begun to settle in Poppy’s mind, she heard the sound of a child’s voice a few yards away.

“Look, Da. It’s the slayer! The one from the statue!” declared the wide-eyed girl.

Poppy saw the girl was pointing in her direction. She whirled around to see if the slayer was standing behind her. But no one was there.

“No, lass” said the girl’s father. “That one’s no monster slayer. Too small by half.”

The girl and her father quickly lost interest and strolled through the village to partake in the various amusements.

As the crowd in front of the statue dispersed, Poppy moved in for a closer inspection. Now she could see the fine details of the hunter’s marble depiction. His hair was long, fair, and bound in two separate side knots. His hands were gnarled from a hundred battles, and in them, he held a massive battle hammer not unlike the one Orlon had given her. If there was a truer hero in the kingdom, Poppy had never seen him.

“He has to be the one” Poppy said. “Hope I’m not too late.”

She turned and left the festival as fast as her legs could carry her, taking the swiftest route to Uwendale.


Iron Ambassador.png Iron Ambassador [Passive]
Cooldown: 13 / 10 / 7 seconds

Innate: Poppy's basic attack throws her buckler, gaining 350 range and deals bonus magic damage.

The buckler lands at a nearby location and Poppy can pick it up to gain a shield for 3 seconds. Enemies can step on the buckler to destroy it.

The buckler automatically returns to Poppy if the attack kills the target.

Magic Damage: 20 - 190 (based on level)
Shield: [+13 / 15.5 / 18% her max]
Hammer Shock.png Hammer Shock [Q]
Cost: 35 / 40 / 45 / 50 / 55 Mana Cooldown: 9 / 8 / 7 / 6 / 5 seconds Range: 430

Active: Poppy smashes the ground, dealing physical damage, and leaving an unstable area.

The Area slows enemies inside it and erupts after 1 second, dealing the initial damage again.

Base Damage: 40 / 60 / 80 / 100 / 120 (+90% bonus) [+8% target's max]
Slow: 20 / 25 / 30 / 35 / 40%
Steadfast Presence.png Steadfast Presence [W]
Cost: 50 Mana Cooldown: 20 / 18 / 16 / 14 / 12 seconds Area of Effect: 400

Passive: Poppy gains (+10% total Armor) and (+10% total Magic Resist). This bonus is doubled if Poppy is below 40% Health.
Active: For the next 2 seconds, Poppy gains 40% Movement Speed. While Steadfast Presence is active, she stops enemy dashes in an area around her, dealing magic damage.

If Poppy stops an enemy from dashing or casting a movement ability, she grounds and slows them by 25% for 2 seconds.

Magic Damage: 70 / 110 / 150 / 190 / 230 (+70%)
Heroic Charge.png Heroic Charge [E]
Cost: 70 Mana Cooldown: 14 / 13 / 12 / 11 / 10 seconds Range: 475 charge + 300 carry

Active: Poppy tackles an enemy, dealing physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes initial damage again and is stunned. Magic Damage: 60 / 80 / 100 / 120 / 140 (+50% bonus)
Stun Duration: 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds
Keeper's Verdict.png Keeper's Verdict [R]
Cost: 100 Mana Cooldown: 140 / 120 / 100 seconds Range: 1900

First Cast: Poppy channels for up to 4 seconds, slowing herself by 15%.

Second Cast: Poppy smashes the ground, emanating a shockwave that deals physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increase with channel duration.

Enemies are untargetable if they are knocked away.

Snapcast Damage: 100 / 150 / 200 (+45% bonus)
Max Damage: 200 / 300 / 400 (+90% bonus)

Patch History[]

Patch 10.5

Last patch's round of jungle champ pool changes went well—lots of players in the target skill range have been finding success trying the new picks out, without those picks also crushing the competition at higher parts of the ladder. Morde and Darius were the underperformers of the pack so we're giving them a bit more help. We're also adding Poppy to the mix: She's actually already a decently strong jungler in the hands of some players, so she just needs a slight bump.




DaRKNESS RISE MaX DaMaGE TO MONSTERS : [25-110 (lv 1-18)]
28-164 (lv 1-18)


HaMMER SHOCK MaX HEaLTH DaMaGE CaP VS NON-CHaMPS : [40/60/80/100/120]

Patch 9.15
W movement speed increased.

Last patch's set of changes actually reduced Poppy's solo queue performance slightly, so we’re buffing her a tiny bit so things end up more net neutral.

Steadfast Presence.png W - Steadfast Presence

MOVEMENT SPEED : [35%] 40%

Patch 9.14
W bonus movement speed increased; bonus movement speed duration decreased; grounds and slows dashing enemies.

Steadfast Presence.png W - Steadfast Presence

CRASH-INTO HELLO If Poppy stops an enemy from dashing or casting a movement ability, she grounds and slows them by 25% for 2 seconds

Passive cooldown decreased late. Q cooldown decreased; ratio increased.

Giving Poppy a bit more oomph throughout the game, particularly with aggressive builds.

Iron Ambassador.png Passive - Iron Ambassador

COOLDOWN : [16/13/10]
16/12/8 seconds (at levels 1/7/13)

Hammer Shock.png Q - Hammer Shock

COOLDOWN : [9/8/7/6/5]
8/7/6/5/4 seconds
RATIO : [0.8] 0.9 bonus attack damage (reminder: applies on both cast and detonation)

Movement speed increased.

Poppy’s changes last patch were intended to be approximately power neutral, but they ended up taking her down slightly. We're reverting the movement speed nerf to give Poppy more room to maneuver around fights (or just start them).

Base stats

MOVEMENT SPEED : [340] 345

Base movement speed decreased. W movement speed and resistances decreased. Passive and E range increased. Snapcast R now knocks up for a lower duration and no longer makes enemies untargetable. Charged R missile speed increased.

Steadfast Presence's passive gives Poppy a ton of resistances and its active gives her a ton of movement speed, and she relies on those to get in—and stay alive in—a teamfight. We're dialing back on some of those stats to make Poppy less overall consistent at closing the gap and staying alive, and in return strengthening the things she gets to do once while in the thick of things.

Base stats


Iron Ambassador.png Passive - Iron Ambassador

RANGE BONUS : [300] 350

Steadfast Presence.png W - Steadfast Presence

MOVEMENT SPEED BONUS : [32/34/36/38/40%] 30%

Heroic Charge.png E - Heroic Charge

RANGE : [425] 475

Keeper's Verdict.png R - Keeper's Verdict

HASAGI Snapcast no longer makes enemies untargetable during knock-up
BASE DAMAGE : [210/310/410]
MISSILE SPEED (Charged) : [1600] 2000

Passive damage increased at early levels. E damage increased.

Iron Ambassador.png Passive - Iron Ambassador

DAMAGE : [10-180]
20-180 (at levels 1-18)

Heroic Charge.png E - Heroic Charge

DAMAGE : [55/75/95/115/135]
60/80/100/120/140 (doubled on slam)


BASE ARMOR : [29] 38

Hammer Shock.png Q - Hammer Shock

BASE DAMAGE : [35/55/75/95/115]

Heroic Charge.png E - Heroic Charge

BASE DAMAGE : [50/70/90/110/130]

Keeper's Verdict.png R - Keeper's Verdict

BASE DAMAGE : [200/300/400]

Q health ratio up.

Midseason left some tanks with less damage than they need to function. A little bump to Poppy’s bread and butter skill should go a long way toward bringing her back.

Hammer Shock.png Q - Hammer Shock

RATIO : [7% target’s maximum health] 8% target’s maximum health

Passive shield duration down. Snapcast ultimate damage halved.

Tanks should excel when locking up multiple targets in a teamfights, not when smashing laners 1-on-1. Poppy has been doing both recently, and that’s not cool. Fighters sacrifice teamfight utility for dueling power, and thus need to be able to slowly win trades against tanks and eventually go for the kill. Poppy tends to win trades against even strong duelists, as she consistently has a shield available, between her passive and Courage of the Colossus. On the other hard, her snapcast ultimate brings enough base damage to create kill pressure of her own, and make it dangerous to go all in. We’re hitting her power in both places to give more champions an opportunity to fight her.

Iron Ambassador.png Passive - Iron Ambassador

SHIELD DURATION : [5] 3 seconds

Keeper's Verdict.png R - Keeper's Verdict

SNAPCAST DAMAGE : [200/300/400 (+0.9 bonus attack damage)] 100/150/200 (+0.45 bonus attack damage)

Movement speed up. W’s resistances increased.

Ever since Poppy’s reign of terror months back, we’ve been slowly but surely nudging the tough little yordle’s teamfighting prowess back into shape. For those keeping score, our message is still the same: Poppy’s uniquely equipped to thrive in the middle of fights and knock people around, but shouldn’t be a dominant damage threat to the backline. We’re continuing to Make Poppy Great Again by making it easier to survive fights long enough to bring down the hammer.


MOVEMENT SPEED : [340] 345

Steadfast Presence.png W - Steadfast Presence

PASSIVE RESIST BONUS : [12% bonus armor and magic resist] 15% bonus armor and magic resist

Passive cooldown and damage down. Passive shield and W speed increased.

Struggling to regain her footing after her last round of changes, Poppy’s reliability as an initiator has dropped significantly. Frankly, that reliability isn’t something we’re in a rush to restore - we want Poppy’s power to come from her disruption, not diving the back-line. Poppy shines brightest when she positions herself to lock down as many enemies as possible, so we’re improving her ability to thrive in the close-quarters fracas she creates.

Iron Ambassador.png Passive - Iron Ambassador

COOLDOWN : [18/14/10 seconds (at levels 1/7/13)] 16/13/10 seconds (at levels 1/7/13)
DAMAGE : [20-190 (at levels 1-18)] 10-180 (at levels 1-18)
SHIELD AMOUNT : [15% of Poppy’s maximum health at all ranks] 15/17.5/20% of Poppy’s maximum health (at levels 1/7/13)

Steadfast Presence.png W - Steadfast Presence

BONUS MOVEMENT SPEED : [27/29/31/33/35%] 32/34/36/38/40%

Passive and E range down. Q damage down. Passive doesn’t reset basic attacks.

Reworked to be a disruptive tank that lives in the middle of a battle, Poppy excels at peeling threats and blocking divers and assassins from getting to her precious, precious carries. Poppy currently boasts some of the highest damage, crowd control and overall reliability for a tank in the League, leaving teams hard-pressed to pass her up no matter what the composition demands. When looking at which of these areas to pull power from, we landed on range as the biggest offender contributing to Poppy’s over-the-top strength.

When you combine high base damage and no shortage of tools to lock down a single target, you end up with a tenacious threat that simply ignores what the other team wants to do and dives the highest profile targets over and over. We love Poppy being a sturdy threat to anything within reach, but limiting her access to the back lines of a fight keeps her in the middle of the chaos where she’s meant to thrive - or at the very least, undergo significantly more risk to pull off the same CC chains she’s used to.

Iron Ambassador.png Passive - Iron Ambassador

RANGE : [525] 425
SHIELDY No longer resets Poppy’s basic attack

Hammer Shock.png Q - Hammer Shock

DAMAGE : [40/65/90/115/140 + 6% of the target’s maximum health] 35/55/75/95/115 + 7% of the target’s maximum health

Heroic Charge.png E - Heroic Charge

RANGE : [525] 425

Q damage down, but ratio and minion damage increased. E cooldown increased.

Poppy's popularity has skyrocketed since her rework, and it's not hard to see why. Though it's taken a bit of getting used to, Poppy's proven to be one tough yordle, with massive damage and even bigger utility, no matter the position. Stopping dashes and ejecting threats out of a teamfight is all well and strategic, but Poppy's potential to chain-CC her opponents for 5+ seconds all while murdering them is a pretty big no-no from a counterplay perspective.

On a secondary front, Poppy's got a lot of high base damage abilities, letting her put out serious numbers without actually buying the items. We're adjusting there.

Hammer Shock.png Q - Hammer Shock

BASE DAMAGE PER HIT : [40/70/100/130/160] 40/65/90/115/140
RATIO : [0.7 bonus attack damage] 0.8 bonus attack damage
GO EASY ON 'EM No longer deals reduced damage to minions

Heroic Charge.png E - Heroic Charge

COOLDOWN : [12/11/10/9/8 seconds] 14/13/12/11/10 seconds

Keeper's Verdict.png R - Keeper's Verdict

SNAP-CAST KNOCKUP DURATION : [1.5 seconds] 1 second

Small bugfixes to clear up Poppy's interactions with her passive, as well as a quality-of-life tweak for Q.

Some small bugfixes for Poppy to keep on truckin'. We wanted to stay roughly power neutral here.

Iron Ambassador.png Passive - Iron Ambassador

IT'S NOT A BOOMERANG : If target dies before the shield reaches it, the shield will not return.
RUBBER ZOMBIES : The shield will now return to Poppy when it kills a champion with a zombie passive (Kog'Maw, Karthus, etc.)
BYE-BYE BULWARK : When the shield is on the ground, it will start its outro animation earlier so Poppy knows when it's time to say goodbye (actual game time duration unchanged)

Hammer Shock.png Q - Hammer Shock

COMBO BREAKER : We've improved the E-Q combo from 6.1. Hammer Shock will now only auto-aim toward your target if your mouse cursor has not moved significantly after casting Heroic Charge.

Q is more usable after charging.

Just some usability to keep the Keeper of the Hammer keep on keepin' on.

Hammer Shock.png Q - Hammer Shock

shock and awe : If Poppy casts Hammer Shock immediately after Heroic Charge, Hammer Shock will cast toward her target


Poppy, Keeper of the Hammer, will be updated with the launch of patch 5.24! To learn more, check the following links:

Mass Texture Rebalance (Part 10)

"With this last bundle of champions, the "Mass" part of our Texture Rebalancing has been completed. That doesn't mean we'll never update a texture again - we'll continue to do so as opportunities arise - but this is the end of seeing these as a major patch note item. Thank you everyone for your continued feedback!"
"For those interested in final numbers, these ten installments have rebalanced around 311 skins across 62 champions over 7 months (we started back in patch 4.17)!"
  • LuxSquare.pngLux
    • Base, Commando, Imperial, Sorceress, Spellthief, Steel Legion
  • NocturneSquare.pngNocturne
    • Ravager (update to a previous rebalance)
  • PoppySquare.pngPoppy
    • Base, Battle Regalia, Blacksmith, Lollipoppy, Noxus, Ragdoll, Scarlet Hammer
  • ShacoSquare.pngShaco
    • Base, Asylum, Nutcracko, Mad Hatter, Roya, Workshop
    • Base Jack-In-The-Boxes have also been updated for all skins that use them
  • ShyvanaSquare.pngShyvana
    • Base, Boneclaw, Darkflame, Ironscale
  • TeemoSquare.pngTeemo
    • Base, Astronaut, Badger, Cottontail, Happy Elf, Panda, Recon, Super
    • Base mushrooms (for all skins that use them) and custom mushrooms for Astronaut, Panda and Super skins have also been updated

Tried to make a joke, but Poppy doesn't know any. Part two of three.

  • HeroicCharge.jpg E - Heroic Charge
    • NEW AND WELCOME TO THE SLAM Now detects collision with player created terrain (Anivia's Crystallize, Azir's Emperor's Divide, Jarvan's Cataclysm and Trundle's Pillar of Ice)


  • Heroic Charge
    • Fixed a bug where Poppy would retain her previous move or attack order after charging
    • Fixed a bug that caused Poppy to stutter briefly after charging


  • Heroic Charge
    • Spell has been refactored to better detect terrain


  • Base Movement Speed increased by 25.


  • Fixed - Devastating Blow now damages wards properly


  • Paragon of Demacia now shows you over its icon how many stacks you have


  • Heroic Charge
    • Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occuring
    • Fixed a bug where Poppy would not attack the correct target after using Heroic Charge


  • When Poppy Heroic Charges into a champion, she will not attempt to attack the target immediately afterward


  • Updated the shield texture on Paragon of Demacia.
  • Fixed several unintended interactions between Heroic Charge and spell shields. Notably, Poppy won't push herself past the target anymore.


  • Diplomatic Immunity
    • Fixed a bug where the particles didn't display for their full duration at ranks 2 and 3
    • Fixed a bug where the tooltip didn't reflect the increase in duration when ranking up
    • Fixed a bug where the leveling tooltip didn't reflect the increase in duration with higher ranks


  • Devastating Blow now resets autoattacks


  • Heroic Charge can no longer be cast while rooted


  • Devastating Blow now cannot be dodged


  • Devastating Blow Mana cost reduced to 55 from 65
  • Paragon of Demacia Mana cost modified to 70 / 75 / 80 / 85 / 90 from 60 / 70 / 80 / 90 / 100
  • Heroic Charge Mana cost modified to 60 / 65 / 70 / 75 / 80 from 50 / 60 / 70 / 80 / 90


  • Devastating Blow now breaks spell shields
  • Heroic Charge now breaks spell shields


  • Fixed a bug where Diplomatic Immunity would sometimes cause targets with Guardian Angel, Rebirth, or Chronoshift to not properly revive on death
  • Fixed a bug where Valiant Fighter's tooltip said it reduced damage by 30% rather than 50%


  • Heroic Charge is no longer castable while immobilized
  • Fixed a bug with Diplomatic Immunity where if a player used Cleanse while under the effects of Diplomatic Immunity, they could not target Poppy


  • Devastating Blow bonus damage reduced to 20 / 40 / 60 / 80 / 100 from 20 / 60 / 100 / 140 / 180
  • Heroic Charge
    • Has been made slightly more precise
    • Now properly breaks channels
  • Diplomatic Immunity
    • Bug fixed where Poppy couldn't charge while it was active
    • Bug fixed where Poppy could kill TryndamereSquare.pngTryndamere through Undying Rage

PoppySquare.pngPoppy released

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