Hitting an enemy champion with 3 attacks or separate abilities within 4 seconds grants 25 - 40% Movement Speed (40 - 60% for melee champions) and 75% Slow Resistance for 3 seconds.
15 seconds cooldown.
Movement speed for melee champions increased.
Phase Rush remains suboptimal on melee champions, even for those who traditionally have opted into this kind of Keystone. Looking to make it more tempting for those folks.
MOVEMENT SPEED : [30-50% on melee champions] ⇒ 40-60% on melee champions
Attempting to broaden the rune since it's currently only being taken by ranged mages with extremely low cooldowns.
MAXIMUM TIME BETWEEN ATTACKS :  ⇒ 4 seconds
MOVEMENT SPEED : [25-40%] ⇒ 25-40%, increased to 30-50% for melee champions
Phase Rush's movement speed increased.
Melee Phase Rush users are almost universally outperforming their ranged compatriots, so we're giving ranged users the slow resistance as well.
SLOW RESISTANCE : Now also granted to ranged champions
ZOOM ZOOM Hitting an enemy champion with 3 attacks or separate abilities within 3 seconds grants 15 - 40% Movement Speed based on level
DURATION 3 seconds
COOLDOWN 15 seconds
NO REALLY, ZOOM ZOOM Additionally, melee champions gain 75% Slow Resistance for the duration