Patch Notes May 9, 2009 Patch
New Features
- New Map - Summoner's Rift Winter Version is now a playable map
- AI Controlled bots - You can now add two bots to your game; Master Yi and Ryze
New Items
- Vision Ward - Places an invisible ward which has magicla sight (sees invisible units) for 3 minutes
- Doran's Shield - Cheap basic item which adds health / armor / health regen
- Doran's Blade - Cheap basic item which adds health / damage / attack speed
- Doran's Ring - Cheap basic item which adds health / mana / ability power
- Lich Bane - High tier legendary ability power / aman item (which uses Sheen) with unique passive: 100% chance when an ability is used that your next physical attack deals +Ability power bonus damage
- Stinger - Low tier legendary mana regeneration / attack speed item with unique passive: reduces ability cooldowns by 10%
- Banshee's Veil - Mid tier legendary health / mana / magic resist item with unique passive: Block one negative spell every 25 seconds
- Pendant of Zephiris - Low tier legendary armor / magic resistance item with unique passive +25 armor / +30 magic resist aura (affects minions)
- Aegis of the Legion - Mid tier legendary armor / magic resistance / health item with unique passive: +12 damage / +35 armor / +40 magic resist aura (affects minions)
- Marduk's Razors - Low tier legendary attack speed item with passive: 15% chance on attack to instant kill a minion
Champion Changes
- Updated selection size and pathfinding radius
- Improved Evelynn's ability to chase champions
- Lowered size of basic hit particle
- Shadow Walk
- Added a particle as Evelynn is becoming invisible
- Ravage
- Updated tooltip, it had incorrect values for -armor
- Reduced attack speed per level from 2 to 1.5
- Increased attack delay offset from 0.02 to 0.05 (slowed attack speed)
- Righteous Fury
- Reduced duraiton from 30 seconds to 25
- Reduced bonus damage from 40 / 60 / 80 to 30 / 50 / 70
- Reduced splash damage % from 40 / 60 / 80 to 30 / 50 / 70
- Reduced bonus attack range from 400 to 350
- Dark Binding REMAKE
- Fires a line missile (skill shot), the first unit it encounters becomes unable to move for 4 seconds and takes damage over the duration
- Black Shield REMAKE
- Changed Black Shield to a Magic Absorbing shield, while the shield is up, the bearer will be immune to all magic effects until the shield is burned through magic damage. Shield absorbs 100, 200, 300 , 400 , 500 + ability power)
- Empathize REMAKE
- Now causes 5 / 7.5 / 10% of magic damage dealt by Morgana to heal her
- Tormented Soil
- Decreased duration from 7 to 5 seconds
- Changed periodic damage dealt form 20 / 30 / 40 / 50 / 60 per tick to 25 / 40 / 55 / 70 / 85 per tick (Combine with the duration adjustment this means it does a total of 425 damage at level 5, previously it did 420)
- Reduced cooldown from 18 to 14
- Ability power ratio changed from 0.2 to 0.3
- Soul Shackle
- No longer stuns on cast, now it slows over the duration (still stuns at the end)
- Changed the damage from 150 / 250 / 350 to 175 / 250 / 350 on start and finish
- Rune Prison ability power ratio increased from 0.24 to 0.4
- Increased armor from 7.75 to 14
- Increased armor per level from 2.25 to 3
- Reduced attack delay offset from 0.09 to 0.05 (increased attack speed)
- Increased base health regeneration from 1.79 to 2.0
- Increased health regenration pre leve from 0.15 to 0.2
- Cannibalism REMAKE
- No longer increases max health on attack, it now heals surrounding allies for 25 / 37.5 / 50% of damage dealt
- Enrage REMAKE
- No longer drains health per second while activated, it now drains 6 / 8 / 10 / 12 / 14 health per attack
- Kills while this skill is active increases Sion's max health by 1 / 1.5 / 2 / 2.5 / 3 (permanently, no cap)
- Rocket Jump
- Updated tooltip to correct values (from 30% slow for 3 seconds to 60% slow for 2 seconds)
- Cast range changed from 1,000 to 900
- Updated selection size and pathfinding radius
- Fixed a perfromance issue regarding Tryndamere's passive
- Tweaked his attack animation
- Increased base health from 550 to 585
- Increased health gain per level from 80 to 95
- Fixed a bug where Tryndamere was not having his health regen increased per level. Now his health regen increases by 0.2 per level
- Spell Slash
- Changed cooldown from 8-16 to 10 seconds
- Slash's speed now grows with Tryndamere's movement speed
- Mocking Shout
- Increased range to compensate for cancast issues
- Fixed bug where this spell used Tryndamere's facing instead of the target's
- Increased cooldown from 11 to 14
- Increased casting radius
- Bloodlust
- Now properly stacks 2 / 4 / 6 / 8 / 10 times
- Made instant cast
- Fixed associated issues with incorrect attack speed / critical strikes
- Now adds 5% crit 8% attack speed per stack
- Changed hit particle
- Undying Rage
- Fixed bug that caused 1 too many stacks of Bloodlust
- Wild Card REMAKE
- Wild Cards ability has moved to the "Q" key and has a new function: Twisted Fate throws three cards in front of him which deal damage to each enemy they pass through.
- Pick a Card New second ability ("W")
- Twisted Fate draws cards in a sequential order and gets an added effect on his next attack according to the card he has picked
- Blue Cards add magic damage and the ability to draw another card.
- Red Cards explode, dealing magic damage to all enemies near the target and slowing their movement for 1 second
- Gold Cards explode, dealing magic damage to all enemies in an area and stunning them for 1.25 seconds
- Gate
- Destiny will now make Gate instant cast while it is active
- Destiny
- Destiny now reveals Stealthed units
- Updated selection size and pathfinding radius
- Improved Twitch's ability to chase champions
- Ambush
- Increased stealth cooldown from 10 to 11 seconds
- Fixed a bug where the fade into stealth time was too long
- Deadly Poison
- Reduced poison damage from 3 / 5 / 7 to 2 / 4 / 6 / 8
- Fixed a bug where Debilitating Poison's slow debuff was not properly getting removed by Master Yi's Highlander
- Expunge range reduced
- Spray and Pray
- Improved hit particle
- Increased projectile speed
- Increased the collision size for spray and pray missiles from 25 to 40
- No longer procs on hit item effects
- Hungering Strike
- Added ability power ratio of 1.0
- Now deals magic damage
- Life drains based on damage dealt
Item Remakes and Adjustments
- Thornmail REMAKE
- On being hit, returns 20% of damage take (20 damage minimum)
- Added new component, Cloth Armor which increased armor from 50 to 70
- Increased recipe cost from 320 to 500
- Made this item unique
- Zhonya's Ring REMAKE
- This item now 'Increases ability power by 25%'
- Reduced mana from 550 to 500
- Made this item unique
- Atma's Impaler
- Removed health and replaced with +65 armor
- Increased recipe cost from 750 to 800
- Increased Damage from Health from 1.5% to 2%
- Soul Shroud made accessible from the Health section
- Last Whisper bug fixed which gave it an ability power ratio of 1
- Tiamat
- Increased recipe cost from 400 to 500
- Decreased damage from 50 to 45
- Sunfire Cape
- Reduced armor from 50 to 60
- Recipe is now one Giant's Belt instead of two Ruby Crystals (didn't affect +health)
- Abyssal Scepter Magic Resistance aura increased from -30 to -40
- Updated proc on cast spell tooltips to state that they only take effect on spells with at least one second cooldown
- Updated tooltips which had multiple passives to read better
- Mejai's Soulstealer recipe cost reduced from 600 to 500
- Avarice Blade, Kage's Lucky Pick, and Philosopher's Stone gold gain per 10 seconds increased from 4 to 5.
- Boots of Swiftness recipe cost increased from 475 to 570
- Regrowth Pendant health regen per 5 reduced from 20 to 18
Summoner Spells
- Exhaust REMAKE
- Exhaust no longer silences, it blinds the target (100% miss chance)
- Clairvoyance cooldown increased from 90 to 180
- Flash cooldown reduced from 240 to 210
- Fortify cooldown reduced from 300 to 270
- Ghost cooldown increased form 180 to 210
- Promote Siegerider's cleave percent increased from 40% to 80%
- Teleport cooldown reduced from 5 minutes to 4
Mastery
- Awareness experience percent bonus reduced from 4 / 8 / 12 / 16% to 4 / 6 / 8 / 10%
Miscellaneous
- Various tooltip fixes and updates
- Increased neutral minion respawn time from 60 to 90 seconds
- Increased damage of shrine turrets from 400 to 600
- Stealth characters (Twitch and Evelynn) will now have their face timer reset when they take damage while fading
- You can now cancel your stealth by re-activating your stealth ability
- Enhanced logging for disconnects
HUD
- Returned mininmap to always facing the camera direction
- Can no longer focus target an enemy hero from the minimap
- Shop items have a gold border if you already own in requirements graph
- Tooltip of items in your inventory while in show show how much you will get for selling back
- You can now view shop items (but not purchase or sell) from anywhere on the map
- Shop can be toggled with the P button
- Pings can now also be done with alt-left click
- You now get the visual range indicator of spells when you mouesover a spell you have learned. This is helpful for PBAoEs like Soraka's Starcall
- Dead player names no longer appear for dead players. Healthbars now disappear for all dead units
- You can now select heroes who are dead through the UI to see their inventories
Bug Fixes
- Fixed issue with volume being reset to zero at the end of a game (Will still need to turn it back up your first game)
- Fixed a bug where hero bounty was much less than it was supposed to be
- Fixed issues with target's items not showing their background image, and not giving tooltips
- Fixed issues where health of targets and self in HUD was sometimes slightly incorrect
- Fixed a bug where some neutral minions names had extra symbols at the end of their names
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