Patch Notes May 29, 2009 Patch
New Features
- Normal games with matchmaking are now available
- New loading screen - now shows each player's champion and summoner selections with their loading bars
Champion Changes
- Unbreakable Will REMAKE
- New functionality: Alistar Gains 60 damage, and takes x% reduced physical and magical damage for the duration
- Hate Spike ability power ratio increased from 0.25 to 0.33
- Terrify cooldown increased from 12 to 15
Master Yi REMAKE
- Alpha Strike
- No longer ultimate
- New functionality: Master Yi slashes across the battlefield; this deals damage and has a chance to slay minions instantly
- Meditate
- Reduced cooldown from 60 to 45
- Reduced mana cost from 100 / 120 / 140 / 160 / 180 to 80 / 100 / 120 / 140 / 160
- Reduced health from 150 / 250 / 600 / 900 / 1250 to 150 / 300 / 500 / 750 / 1100
- Wuju Style
- New functionality: Passively increases Master Yi's physical damage. Master Yi can activate this ability to triple its effectiveness, at the cost of the passive bonus it yields for a period of time.
- Highlander
- New ultimate
- New functionality: Increases Master Yi's movement and attack speeds and he becomes immune to all slowing effects temporarily. Additionally, killing a champion refreshes all of Master Yi's cooldowns.
- Dark Binding projectile speed increased from 1000 to 1200
- Absolute Zero
- Now detonates for a fraction of the damage based on how long Nunu is channeling
- You are now able to cancel Absolute Zero
- Reduced damage from 500 / 800 / 1200 to 500 / 750 / 1000
- Poison Trail area of effect increased from 150 to 180
- Starcall cooldown increased from 3 to 4
- Detonating Shot damage increased from 40 / 80 / 120 / 160 / 200 to 50 / 100 / 150 / 200 / 250
- Slash cast range reduced from 1,150 to 1,000
- Battle Fury (Passive) max crit damage bonus reduced from 70% to 50%
- Mocking Shout cooldown increased from 12 to 14
- Destiny
- Reduced duration from 6 / 8 / 10 to 5 / 7 / 9
- Increased the slow percent from 40% to 45%
- Gate now teleports the user after 1.5 seconds instead of near instantly
- Spray and Pray projectile speed increased from 1,200 to 1,400
- Hungering Strike REMAKE
- Changed functionality to deal the greater between 75 / 125 / 175 / 225 / 275 or 15% of the target's health
- Can no longer hit monsters and minions
- Eternal Thirst
- Reduced max stacks from 8 to 5
- Increased lifesteal per stack from 4 / 6 / 8 / 10 to 6 / 9 / 12 / 15
Items
- Innervating Locket functionality changed to leave a buff to increase health and mana over the course of 2 seconds (to lower the strength of multiple units with lockets)
- Mejai's Soulstealer max ability power gained reduced from 120 to 80
- Lich Bane's effect now no longer stacks with Sheen's effect
- Renewal Tunic removed
- Regrowth Pendant health regeneration reduced from 18 per 5 to 16 per 5
- Warden's Mail increased the proc's movement and attack speed slows from 40% to 50%
- Oracle's Elixir magical sight range increased from 450 to 500
- Vision Ward - After two seconds, the vision ward becomes invisible to opponents
Summoners
- Experience table: Fixed a bug that caused your summoner to require too much experience
- Revive cooldown increased from 5 minutes to 7
- Perseverance Talent health and mana regeneration reduced from 5 / 10 / 15% to 4 / 8 / 12%
- Promoted Minion damage increased from 50 to 64 (still has 80% to cleave)
HUD
- New art and some changes to the general layout
- Can now disable the automatic HUD popup of enemy champions during combat by going to options screen-> more options-> interface-> auto-target enemies
- Massive framerate improvement for scoreboard
- New features added to HUD: death timer, level, items with tooltips, indicator when enemies are in fog of war
- Scoreboard can be activated by holding down tab
General
- Baron Nashor knockback ability reduced from 750 ranged to 600 range
- Tooltip fixed for Zilean, Time Bomb, Righteous Fury, Boost, and Outer Turrets
- Outer Turrets health reduced from 2800 to 2600
- Reduced each champion's natural health regeneration by 10%
- Inhibitor Bonuses
- Bonus Melee Minion damage increased form 8 to 10
- Bonus Caster Minion damage increased from 15 to 18
- Bonus Siege Minion damage increased from 20 to 25
- Inhibitor Respawn time increased from 5 minutes to 6
- Added a new passive to Mech Minions: Turret Shield: Reduces damage taken by Turrets by 50%
- Basic attack system has been redone
- Fixed a bug with animations not transitioning correctly. Example: Tryndamere's slash animation would continue after the slash was completed having him spin around
- You will no longer auto attack Monsters in the Woods even if your champion is in range until after you initiate an initial attack
- Fixed a bug where you would occasionally get double gold and experience from a kill when an item proc occurred on the last hit
- Fixed some of the bugs involved with mouse click inputs being lost
- Fixed a bug where Monsters int he Woods did not fully leash properly but would meander before going back to their camp
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