Patch Notes June 6, 2009 Patch
Champions
- Hate Spike
- Reduced cooldown from 0.8 to 0.7
- Reduced mana cost from 7 / 14 / 21 / 28 / 35 to 6 / 12 / 18 / 24 / 30
- Reduced range form 400 to 340 (to make it easier to hit your target)
- No longer resets your attack animation
- Ravage
- Made it reduce magic resist in addition to armor when it hits from behind
- Increased armor and magic resist reduction from -10 / 15 / 20 / 25 / 30 to -10 / 16 / 22 / 28 / 34
- Shadow Walk time to stealth reduced from 1.5 to 1.25
- Moved skills around
- Terrify cast range reduced form 600 to 525
- Drain
- Fixed an edge case bug that allowed it to continue after dying
- Reduced damage from 40 / 70 / 100 / 130 / 160 to 30 / 55 / 80 / 105 / 130 (still penetrates immunity)(This is a temporary fix, we intend to remove the immunity penetration and increase the damage soon)
- Paranoia miss chance modified from 5 / 10 / 15% to 10%
- Highlander
- Modified attack speed bonus from 25 / 50 / 75 to 30 / 50 / 70
- Reduced movement speed form 35% to 30%
- Alpha Strike cooldown increased from 16 to 18
- Empathize name changed to Soul Siphon
- Insanity Potion reduced bonus stats from 30 / 60 / 90 to 30 / 55 / 80
- Poison Trail ability power ratio increased from 0.2 to 0.3
- Death's Caress ability power ratio reduced from 2.0 to 1.0
- Blinding Dart miss chance duration modified from 2 / 2.5 / 3 / 3.5 / 4 to 1.5 / 2.25 / 3 / 3.75 / 4.5
- Toxic Shot now has a 0.7 ability power ratio
- Rocket Jump cast time sped up to make it more responsive and easier to hit with
- Bloodlust
- Reduced duration from 12 to 10
- Reduced crit per stack from 5 to 4
- Reduced attack speed per stack from 8 to 7
- Destiny cooldown increased form 120 / 90 / 60 to 120 / 100 / 80
- Wild Cards ability power ratio increased form 0.5 to 0.8
- Spray and Pray projectile speed increased from 1,400 to 1,600
- Infinite Duress
- Removed an errant blank buff that this ability caused
- Can now proc item based effects (such as Frozen Heart, Wit's End, etc)
- Hungering Strike
- Chronoshift duration reduced from 45 to 15 seconds
- Recall cooldown reduced from 60 / 50 / 40 / 30 / 20 to 40 / 35 / 30 / 25 / 20 (Note: Since recall affects itself these numbers are more like 50 / 40 / 30 / 20 / 10 to 30 / 25 / 20 / 15 / 10)
Items
- NEW ITEM: Fiendish Codex - Low/Mid-tier Ability power / Mana regen item with a 10% cooldown reduction
- NEW ITEM: Frozen Heart - High-tier armor / mana item with 25% cooldown reduction and a 25% attack speed reduction aura
- NEW ITEM: Mercury's Treads - Mid-tier movement / magic resist which reduces all slowing effects by 30% (Slow, stun, fear, snare, taunt, etc)
- Vision Ward no longer triggers effects like Sheen and Lich Bane
- Spirit Visage
- Reduced recipe cost from 700 to 550
- Reduced health regeneration from 2% to 1.5%
- Mejai's Soulstealer - Fixed all bugs associated with this item
Summoners
- Summoner Boost
- Gave it the correct buff icon / tooltip
- Can now be cast while disabled
- Summoner Promote
- Fixed a particle bug with its cleave
- Reduced health per level from 250 to 150 (from 850-5,100 total to 750-3,300 total)
- Added a 33% damage reduction from turrets
HUD
- Fixed issue with scoreboard size being wrong often, especially when you changed resolutions
- Fixed issue with player's minions not giving them full credit for killsin the announcements
- Converted the HUD update cooldown function into a generic one, and use it for avatar spells as well, should solve several avatar spell cooldown issues
- Fixed issue with cooldown HUD not updating if you were out of mana
General
- Changed champion names
- Singe -> Singed
- Sivir the Battle Maiden -> Sivir the Battle Mistress
- Morgana Le -> Morgana Hex
- Updated tooltips: Unbreakable Will, Eternal Thirst
- Reduced starting health on champions by approximately 10%
- Increased health gain per level to compensate by level 12
- Increased level 1 non-caster attack damage by 20%
- Reduced damage growth per level to make max level total attack damage to be approximately 10% less (accouting for the lvl 1 damage increase)
- Updated various champions initial attack speed timers
- Increased armor per level fro casters and ranged dps to make them slightly less squishy
- Increased damage minions do to champions form 60% to 70%
- Channeling spells will not break as easily as before
- Fixed issue with cahsing and repeatedly clicking on the enemy interrupting your attack
- Fixed issue with channeling spells being interrupted by autoattack
- Fixed issue with insta-cast summoner spells interrupting your order when moving-to cast
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