Leaguepedia | League of Legends Esports Wiki
Register
Advertisement


Patchnote top
Patch Notes June 12, 2009 Patch

New Content

KarthusSquareKarthus, the Deathsinger

  • Lay Waste - 1 second cooldown spell which leaves a time delayed mine (deals double damage if it only hits a single target)
  • Wall of Pain - Stretches a perpendicular wall through the target location, enemies who walk through it are slowed and take increased damage.
  • Defile - While toggled on, Defile continually damages nearby enemies. While off, Karthus regains mana whenever he kills a unit.
  • Fallen One (Ultimate) - Channeling a spell, upon successful cast Karthus damages all enemy champions in the game.
  • Death Defied (Passive) - When Karthus dies, he can continue to cast spells for 10 seconds after death. If he kills a champion in this time he respawns instantly at base.

Champion Changes

AnnieSquareAnnie

  • Increased base damage from 40 to 49

EvelynnSquareEvelynn

  • Hate Spike
    • Reduced ability power ratio from 0.33 to 0.28
    • Increased damage form 25 / 50 / 75 / 100 / 125 to 30 / 55 / 80 / 105 / 130
  • Shadow Walk stealth can only be delayed by a maximum of 5 seconds
  • Ravage armor/magic resist reduction changed from 10 / 16 / 22 / 28 / 34 to 10 / 15 / 20 / 25 / 30

FiddlesticksSquareFiddlesticks

  • Drain
    • No longer ignores magic resist
    • Increased damage from 30 / 55 / 80 / 105 / 130 to 40 / 70 / 100 / 130 / 160

JaxSquareJax

  • Counter Strike ability power ratio increased form 0.5 to 1
  • Relentless Assault now properly shows that it has an ability power ratio of 1

KayleSquareKayle

  • Divine Blessing duration decreased from 30 to 20

Master YiSquareMaster Yi

  • Wuju Style
    • Increased mana cost from 25 to 40
    • Activating Wuju Style now yields double damage instead of triple
    • Increased base damage from 10 / 15 / 20 / 25 / 30 to 15 / 20 / 25 / 30 / 35
    • Reduced cooldown from 40 seconds to 30

NunuSquareNunu

  • Visionary
    • Changed the way it works froma % chance, to every 10 hits
    • Now can work with Absolute Zero
  • Absolute Zero recoded to make the ability power increase with the duration of the channel

SorakaSquareSoraka

  • Reduced health per leve form 78 to 70
  • Astral Blessing
    • Changed to tick every second instead of every other second
    • Reduced ability power ratio from 0.2 to 0.85 (but it occurs twice as often)
    • Consecration change: Reduced duration increase from 0 / 2 /4 / 6 seconds to 0 / 1 / 2 / 3
  • Infuse
    • Reduced cooldown from 16 to 15
    • Consecration change: Reduced cooldown reduction bonus from 0 / 2 / 4 / 6 to 0 / 1 / 2 / 3

TeemoSquareTeemo

  • Trailblazer movement speed yielded slightly incresaed

TristanaSquareTristana

  • Detonating Shot ability power ratio incresaed from 0.5 to 0.8
  • Buster Shot ability power ratio increased from 0 to 2

TwitchSquareTwitch

  • Ambush stealth can only be delayed by a maximum of 5 seconds
  • Full Automatic now deals 100% to the first target it hits and 70% to all others

WarwickSquareWarwick

  • Blood Scent REMAKE
    • Passively gives you sight of enemies in range under 60% life, activate to gain the movement speed boost
    • Increased range from 1,200 / 1,800 / 2,400 / 3,000 / 3,600 to 1,500 / 2,300 / 3,100 / 3,900 / 4,800

Items

Summoners

  • Revive cooldown increased from 8 minutes to 9
  • Clairvoyance REWORK
    • Decreased cooldown from 180 to 150 seconds
    • Can no longer be cast inside of terrain or see over terrain
    • Can now be destroyed by casting on top of opposing Clairvoyances
  • Flash
    • Reduced range from 900 to 800
    • Changed functionality: Flash is now cast without the need of a target indicator (i.e. it is cast towers to position of your mouse pointer)
    • Will automatically flash to the furthest valid range in the direction it is cast at
    • No longer has a cast time
  • Rally
    • Made rally banner targetable (has 200 health + 25 x level)
    • Increased range from 700 to 850
  • Heal now scales with level, health now = 150 x 25 x level and heals surrounding allies from 66% (so it heals less early, and more late)
  • Promote REWORK
    • No longer has cleaving attacks
    • Now has a non-stacking +30 armor / 15 damage aura

Bug Fixes

  • "Don't auto-target enemies" under "More Options" should now function correctly and not auto-target on attack moves
  • Fixed a bug with Consume, Smite, and other spells that would make them not castable for periods of time where they looked like they were castable
  • Fixed a bug with particle scaling on bigger units
  • Fixed attack-move so that it always continues to move to the end of the attack move after enemies have been enagaged, until a new order is given. Updated Master Yi bot to match new design.
  • Fixed a bug where attack commands would get lost
  • Fixed a bug where the game would not properly exit when user used Alt+F4
  • Made misc fixes that will help targeting minions (especially those in between other minions)

General

  • Optimization and Performance Improvements on most PCs
  • Removed brackets from champion passive information
  • Fixed a few tooltips such as Bantam Trap, Blinding Dart, Unbreakable Will, etc
  • Units such as Bantam Trap and Rally Banner should die faster
  • Increased max cooldown reduction from 35% to 40%
  • Fixed misc spelling errors
  • Increased Neutral Monster respawn time for 90 seconds to 120
  • Increased inhibitor respawn times from 6 minutes to 7
  • Baron NashorSquareBaron Nashor no longer resizes when you engage him
  • Stealth
    • Can only be dealyed for a maximum of 5 seconds
    • No longer breaks upon using consumables
    • Summoner Spells no longer break stealth
  • Increased the minimum amount of gold you obtain for slaying a champion from 40% to 50%
  • Decreased the maximum amount of gold you obtain for slaying a champion by 12.5%
  • Reduced all champion base health regeneration by 10%
  • Gave all non-Epic monsters with 500 or more health, -20 magic resist. (Spells now deal approximately 25% bonus damage)
  • Red and Blue Cannon Minions now have turret shield (recieve 50% reduced damage from turrets)
  • Red and Blue Cannon Minions now deal 100% bonus damage to turrets
Patchnote bottom2




Advertisement