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Patch 9.8

How do you do, fellow kids? Welcome to the MSI 2019 patch.

Champions we've been seeing a lot of like Gnar, Kayle, Nautilus, and Trundle are getting more adjustments. But some not-too-commonly-seen champs like Amumu and Renekton have joined them. On the items front, we're making Grievous Wounds more consistent across items that have it and adjusting the cost of some marksmen items in light of similar reductions to others in the category over the past couple of patches.

To all you Gangplank and Miss Fortune cosplayers, say goodbye to Butcher's Bridge as it sets sail until next time in ARAM. But to all your Braum and Ashe fan girls and boys, let's welcome back the Howling Abyss! The team have assessed the feedback and data from the 9.7 ARAM mini-event and have made some decisions to changes that will be applied permanently (or not) starting 9.8.

Now skedaddle out of here and read on for more details.

AetherIcon.jpg Paul "RiotAether" Perscheid
SonaSquare.png Hanna “shio shoujo” Woo

Patch Highlights[]


AmumuSquare.png Amumu  
Passive damage increased. Q cooldown decreased. Amumu now follows enemies hit by Q if they move while he's mid-flight.

The sad boi has some room for buffs so we're helping him. While these buffs won't feel too different between skill levels, we expect them to be felt a bit more in higher ranked games.

Cursed Touch.png Passive - Cursed Touch
BONUS TRUE DAMAGE : Cursed targets take an additional [10%] 13% of pre-mitigation magic damage as true damage

Bandage Toss.png Q - Bandage Toss

COOLDOWN : [16/14/12/10/8]
12/11/10/9/8 seconds
DON'T LEAVE ME : Amumu now follows his target for up to a reasonable distance from where he cast Bandage Toss, in case targets get out of the stun before he arrives

CamilleSquare.png Camille  
Base attack speed increased.

Camille's attack speed nerf at the end of last year slowed her camp clear in the jungle, but also left her weaker in lane. We're buffing it back up since we don't expect it to make her swing too strong in either roles.

Base Stats
ATTACK SPEED : [0.625] 0.644

CassiopeiaSquare.png Cassiopeia  
E cost decreased at later ranks.

With the recent increases to her Q and W mana costs, we find that Cassio is having trouble staying afloat in lane and in mid-game skirmishes. Since E-max on Cassio makes for a great and aggressive playstyle anyways, we're killing two birds with one stone, helping her stay in those situations longer and keeping her kill potential high.

Twin Fang.png E - Twin Fang
COST : [40/50/60/70/80]
40/45/50/55/60 mana

FioraSquare.png Fiora  
W damage and slow/stun duration increased. E cost flattened at all ranks.

We're rewarding Fiora when she successfully outplays her opponents and making it easier for her to wave clear and take towers without running out of mana in the middle of taking one down.

Riposte.png W - Riposte
SLOW/STUN DURATION : [1.5] 2 seconds
DAMAGE : [90/130/170/210/250]

Bladework.png E - Bladework

COST : [40/45/50/55/60]
40 at all ranks

GnarSquare.png Gnar  
R cooldown decreased.

More throwing people against walls when Gnar is big and angry.

GNAR!.png R - GNAR!
COOLDOWN : [120/100/80]
90/60/30 seconds

JhinSquare.png Jhin  
E trap duration increased, traps recharge faster at later ranks. R damage multiplier increased and level-up tooltip corrected.

We're buffing Jhin's traps and ultimate, two skills that generally felt lackluster compared to the rest of his kit.

Captive Audience.png E - Captive Audience
TRAP DURATION : [2] 3 minutes
TRAP RECHARGE RATE : One trap every [28/27/26/25/24]
28/25/22/19/16 seconds

Curtain Call.png R - Curtain Call

DAMAGE MULTIPLIER : [1.0 to 3.5]
1.0 to 4.0 (based on target's missing health)
TOOLTIP : Fixed a bug where the level-up tooltip was displaying incorrect values

KayleSquare.png Kayle  
Base attack damage, armor, attack speed ratio decreased. Kayle ascends based on level and R rank.

For a champion who’s supposed to have a risky and weak early game in relation to how powerful she becomes late game, Kayle is succeeding early too often. Changes to her base stats will keep her weaker early and when she ascends later compared to before. Also, shout out to Elixir of Skill, and you luckerdogs who saw it drop enough to use the strat.

Base Stats
ARMOR : [28] 26
ATTACK SPEED RATIO : [0.695] 0.667 (the number bonus attack speed uses to calculate its effectiveness, not Kayle's actual attack speed)

Divine Ascent.png Passive - Divine Ascent

MEGA EVOLUTION : Ascensions are now based on Kayle's level and skill points

KaynSquare.png Kayn  
E Shadow Assassin cooldown decreased.

Shadow Assassin has almost always been overshadowed by Rhaast. We're hoping that by doubling down on Shadow Assassin's signature mobility, Kayn players will have more of an option when deciding between the two.

Shadow Step.png E - Shadow Step
8 at all ranks

Master YiSquare.png Master Yi  
Master Yi is now ghosted during R.

We're modernizing Master Yi's ultimate to be in line with similar powerful, long duration movement speed buff-type spells released in the present.

Highlander.png R - Highlander
PATRICK SWAYZE Master Yi can now move through units during Highlander

NautilusSquare.png Nautilus  
Passive root duration increased. Q damage increased.

The Nautilus buff to end all Nautilus buffs. We promise.

Staggering Blow.png Passive - Staggering Blow
ROOT DURATION : [0.5/0.75/1/1.25/1.5 (at levels 1/6/11/16/18)]
0.75/1/1.25/1.5 (at levels 1/6/11/16)

Dredge Line.png Q - Dredge Line

DAMAGE : [80/120/160/200/240 (+0.75 AP)]
100/145/190/235/280 (+0.9 AP)

OrnnSquare.png Ornn  
Living Forge's Forgefire Cape, Frozen Fist, and Infernal Mask base stats increased.

We want Ornn to be stronger, but in a way that's unique to him. As such, we're bulking up the items that come out of his passive to strengthen him late-game.

Living Forge.png Passive - Living Forge
FORGEFIRE CAPE : Health increased from [625] and armor increased from [60]
[750] [100]
FROZEN FIST : Armor increased from [95] 125
Infernal Mask : Health increased from [550] and magic resist increased from [90]
[750] [100]

RenektonSquare.png Renekton  
Base health, attack speed growth, and armor growth rounded up. Q healing vs. champions increased.

Get out of here decimals, we only like whole numbers for this crocodile. Clean numbers for our scaly god that'll help him in the midst of a duel or trade. (Ignore the fact that attack speed growth still has decimals.)

Base Stats
HEALTH : [572.16] 575
ATTACK SPEED GROWTH : [2.65%] 2.75%
ARMOR GROWTH : [3.8] 4

Cull the Meek.png Q - Cull the Meek

HEALING VS CHAMPIONS : [9/13.5/18/22.5/27]
EMPOWERED HEALING CAP : [150/225/300/375/450]

SejuaniSquare.png Sejuani  
W damage ratio increased.

Small buffs to her scaling should help Sejuani's clear speed, gank potential, and team fight presence without making her too overwhelming in all three fields.

Winter's Wrath.png W - Winter's Wrath
FIRST CAST DAMAGE RATIO : [1.5%] 2% Sejuani's max health
SECOND CAST DAMAGE RATIO : [4.5%] 6% Sejuani's max health

SingedSquare.png Singed  
Base health regen increased. W slow increased. E cost decreased.

Changes to items like Dark Seal have been indirectly weakening Singed. Along with his general weakness to ranged top lane champs, he's seen better days. These buffs will help compensate for Singed's past reliance on Dark Seal and let him cast Fling more often without having to go back to base.

Base Stats
HEALTH REGEN : [8] 9.5

Mega Adhesive.png W - Mega Adhesive

SLOW : [40%] 60%

Fling.png E - Fling

COST : [80/95/110/125/140]
60/70/80/90/100 mana

TrundleSquare.png Trundle  
Q bonus damage increased late. R cooldown decreased.

More chomping! More subjugation!

Chomp.png Q - Chomp
BONUS DAMAGE : [20/35/50/65/80]

Subjugate.png R - Subjugate

COOLDOWN : [110/90/70]
100/80/60 seconds

ZedSquare.png Zed  
Q damage decreased. W cooldown increased.

We're reducing Zed's burst potential a bit and giving his opponents more chances to catch him.

Razor Shuriken.png Q - Razor Shuriken
BASE DAMAGE : [90/125/160/195/230]

Living Shadow.png W - Living Shadow

COOLDOWN : [20/18.5/17/15.5/14]
22/20/18/16/14 seconds


ItemSquareBilgewater Cutlass.pngBilgewater Cutlass  
Cost increased.

We're rolling back part of the cost reduction on BotRK from 8.11 by increasing the early cost of Cutlass. We first decreased the price in a cost-cutting sale across the board, following a noticeable increase in price of marksmen items. But the "discount price" since then has made the item too valuable for marksmen.

COMBINE COST : [250] 350 gold
TOTAL COST : [1500] 1600 gold

ItemSquareBlade of the Ruined King.pngBlade of the Ruined King  
Cost increased.

We're rolling back part of the cost reduction on BotRK from 8.11 by increasing the early cost of Cutlass. We first decreased the price in a cost-cutting sale across the board, following a noticeable increase in price of marksmen items. But the "discount price" since then has made the item too valuable for marksmen.

TOTAL COST : [3200] 3300 gold (combine cost unchanged due to Bilgewater Cutlass cost increase)

ItemSquareHextech Gunblade.pngHextech Gunblade  
Combine cost decreased.

To compensate for Cutlass' price increase, we're decreasing the additional cost to keep Gunblade's total cost unchanged.

COMBINE COST : [850] 750 gold (total cost unchanged due to Bilgewater Cutlass cost increase)

ItemSquareBramble Vest.pngBramble Vest  
Grievous Wounds duration increased.

Making Bramble Vest's Grievous Wounds duration consistent with the effect on other items.


Stalker's Blade - Cinderhulk.pngEnchantment: Cinderhulk
Minion and monster aura damage increased.

We changed the tooltip in 9.7, but didn't actually apply the change… Fixed it now, woops.

GRILLED RAZORBEAK : Deals [200%] 300% bonus magic damage to minions and monsters

Energized effects increased and slow decays over a longer period of time.

Right now, the only champion who's really buying Stormrazor is Kai'Sa, which is mainly due to its stat profile than its Energized passive. We want players considering it for its unique effects too.

GIVES YOU WINGS : Energized effects are increased by [30%] 35%
SLOW BURN : Energized effects slow the target by 40%, decaying over [1] 1.5 seconds

Grievous Wounds duration increased.

Making Thornmail's Grievous Wounds duration consistent with the effect on other items.



Rune Coup de Grace.pngCoup de Grace  
No longer grants adaptive force for 10 seconds. Damage to champions increased.

Simplifying Coup De Grace to be entirely focused around dealing more damage to low health targets.

ADAPTIVE FORCE No longer grants 9 bonus attack damage or 15 ability power for 10 seconds on champion takedown
BONUS DAMAGE : [7%] 8% (to champions below 40% max health)


Butcher's Bridge is sinking below the depths! 9.8 marks the end of the ARAM - Back to Bilgewater event and we've made some decisions on which experimental changes to keep based on your feedback! Here are the changes; stay tuned for a more in-depth post about these decisions on Nexus.
WINTER IS HERE : Howling Abyss has returned. Butcher's Bridge is gone until next time!
PIRATE'S BOUNTY Mariner’s Vengeance and Ghostwalkers are going down with the ship. Bridge. Whatever.
WARMOG'S : Warmog's Armor will continue to grant health regen based on missing health rather than max health
SUMMONER SPELL Backtrack is going back into nonexistence
RUNE ADJUSTMENTS Rune adjustments from 9.7 will continue as a permanent feature in ARAM
BANS After much discussion and weighing your feedback, bans will not be a permanent feature in ARAM.
END IT MY DUDES After 15 minutes in all ARAM games, minion waves' spawn rates will increase, minions will gain more movement speed, and champions will deal more damage to structures
  • At 15:00, they start gaining movement speed every minute until [20:00] ⇒ 25:00 when they’ll have 425 movement speed.
  • From game start to 15:00, champions deal [10%] ⇒ 0% more damage to structures.
  • At 15:00, that value increases linearly until 25:00 when they’ll deal [30%] ⇒ 15% bonus damage to structures.
POKE POKE Built-in poke reduction range increased from [900] to 1000 in all ARAM games
CHAMP BALANCE Champions will continue to receive balance changes in ARAM every few months

New Nerfs in 9.8

ALISTAR : +5% damage taken
GALIO : +5% damage taken
ILLAOI : -5% damage dealt
KAI'SA : -3% damage dealt
NAUTILUS : +5% damage taken
SION : -8% damage dealt
YORICK : -5% damage dealt

New Buffs to 9.8

ELISE : +5% damage dealt
FIDDLESTICKS : +1% damage dealt & -6% damage taken
FIZZ : +5% damage dealt
KARTHUS : +2% damage dealt
LUCIAN : +5% damage dealt
MAOKAI : +2% damage dealt & -2% damage taken
NUNU & WILLUMP : -5% damage taken
PANTHEON : +5% damage dealt
RIVEN : +5% damage dealt
VI : +5% damage dealt
XIN ZHAO : -5% damage taken
ZED : +5% damage dealt


  • Fixed a bug where the Master tier ladder displayed incorrectly and would only show the first 101 people multiple times
  • Karthus can now dance
  • Corporate Mundo's voice lines are no longer replaced by his base skin's
  • Diana's Pale Cascade no longer deals more than double the damage when using Lunar Rush at close range
  • Pajama Guardian Lulu's right wing is no longer pointing in a different direction during her Homeguard animation
  • Fixed a bug where Teemo's blind did not correctly display on Battlecast Kog'Maw
  • Fixed an issue where 4-digit XP gains would make the progress circle wrap weirdly
  • Range/Cast indicators for certain champions' abilities (Lucian's Piercing Light, Poppy's Heroic Charge, Jhin's Deadly Flourish, Ryze's Spell Flux, Miss Fortune's Double Up, Jayce's To the Skies!, Jayce's Thundering Blow, and Orianna's Command: Protect) are now appearing correctly

Upcoming Skins & Chromas[]

The following skins will be released this patch. Grab the League Displays app for their full-res splash!

Skin Splash Galaxy Slayer Zed.jpg
Galaxy Slayer Zed
Skin Splash KDA Evelynn Prestige Edition.jpg
K/DA Evelynn Prestige Edition
Patch 9.8 Image 1.jpg
Invictus Gaming Camille
Invictus Gaming Fiora
Invictus Gaming Irelia
Invictus Gaming Kai'Sa
Invictus Gaming LeBlanc
Invictus Gaming Rakan