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Patch 9.24b

Happy Holidays! This B-side patch brings one more round of balance changes before the end of the year! Most of the changes will be simpler buffs or nerfs, making a champ or system stronger or weaker without significantly changing decision making.

Other than those, we have some follow-up work on Drakes and Dragon Souls and an adjustment in Lethality items. We're also adding the link to the patch schedule for 2020, so you know where to go if you have any questions about when a patch is dropping in the new year.

That's it from me! This will be the last set of changes for 2019, so have a great rest of your year and see y'all again in 2020!

Take this portal if you're looking for TFT's patch notes!

SonaSquare.png Hanna “shio shoujo” Woo


AlistarSquare.png Alistar  
Rounding up some base stats. Passive heal increased.

Alistar is feeling a bit weak right now, so doing the ol' rounding up of stats and giving him some more sustain in lane.

Base Stats


HEALTH : [573.36] 575
ATTACK DAMAGE : [61.1116] 62

Triumphant Roar.png Passive - Triumphant Roar

HEAL : [20-139 (doubled to 40-278 for allies)]
25-161 (doubled to 50-322 for allies)

ApheliosSquare.png Aphelios  
Calibrum mark bugfixed; marked damage ratio decreased. Infernum R damage ratio and explosion radius decreased.

This went out yesterday in a mid-patch update, but we wanted to include it here ICYMI! We're still giving Aphelios time to settle in before deciding on any bigger changes, but it's clear that some things landed a little too strong. In particular, his Infernum-empowered ultimate is too easily attainable (and a bit too strong when attained!) and Calibrum-empowered marks are a bit too punishing for how reliable they can be. We're going to pull back on those for now.

Calibrum, the Rifle.png Calibrum, the Rifle
BUGFIX : Attacks that consume Calibrum marks no longer apply on-hit effects an additional time
MARKED DAMAGE RATIO : [0.4] 0.3 bonus attack damage

Moonlight Vigil.png R - Moonlight Vigil

INFERNUM EMPOWERED DAMAGE RATIO : [0.4] 0.3 bonus attack damage

EzrealSquare.png Ezreal  
Q attack damage ratio increased.

Increasing Ezreal's poke damage from abilities in the midgame, due to a loss of resources from Kleptomancy's removal. We wanted to target something that resonates with his ability-flinging identity.

Mystic Shot.png Q - Mystic Shot
DAMAGE RATIO : [1.1] 1.2 attack damage

GarenSquare.png Garen  
E spin damage increased.

We're partially reverting the nerfs to AS Garen from 9.24 as they were a bit large for what we wanted to accomplish.

Judgment.png E - Judgment
SPIN DAMAGE : [4/8/12/16/20 (+0-6.6 based on level) (+0.32-0.4 AD)]
4/8/12/16/20 (+0-8.2 based on level) (+0.32-0.4 AD)

GnarSquare.png Gnar  
Q damage ratio increased. W base damage increased later.

We have some room to buff Gnar, especially since he's not stomping around as much as he used to in pro play.

Boulder Toss.png Q - Boulder Toss
DAMAGE RATIO : [1.2] 1.4 total attack damage

Wallop.png W - Wallop

BASE DAMAGE : [25/45/65/85/105]

GravesSquare.png Graves  
E cooldown decreased.

We've buffed Graves' stats in various ways over the past year, but he never landed exactly in the way we wanted him to. Pushing it a little further and targeting his mobility, reloading cadence, and ability to stack True Grit all in one change.

Quickdraw.png E - Quickdraw
COOLDOWN : [18/17/16/15/14]

HeimerdingerSquare.png Heimerdinger  
W base damage decreased. Empowered E damage decreased.

Currently, Heimerdinger is too strong in lane and at powering through his enemies. This nerf should give him more options when deciding which ability to use with R by decreasing the automatic assumption to just prioritize E.

Hextech Micro-Rockets.png W - Hextech Micro-Rockets
BASE DAMAGE : [60/90/120/150/180 (108/162/216/270/324 total)]
50/80/110/140/170 (90/144/198/252/306 total)

CH-3X Lightning Grenade.png UPGRADE!!! E - CH-3X Lightning Grenade

DAMAGE : [150/250/350 (+0.75 AP)]
100/200/300 (+0.6 AP)

ShacoSquare.png Shaco  
E damage ratio decreased; cost flattened.

Shaco is overperforming across the board in all his roles (AD jungler, AP jungler, AP support). Looking to bring him down a bit.

Two-Shiv Poison.png E - Two-Shiv Poison
DAMAGE : [70-170 (+0.8 bonus AD) (+0.6 AP)]
70-170 (+0.7 bonus AD) (+0.55 AP)
COST : [50/55/60/65/70] 65 mana

Elder Dragon and Drakes[]

We're following up with some nerfs to Dragon Souls across the board and bringing them down to better match the strength of the Cloud Soul. The base buffs you get for killing Drakes are also weakened so that we don't have to go as strong on the nerfs to the Souls. In general, we like where the Drakes and Souls are, but they all just need to be toned down a bit and brought into line with each other.
ELDER DRAGON BUFF DURATION : [180] 150 seconds
75-225 true damage over 3 seconds
INFERNAL DRAKE BUFF : [5/10/15/20%]
4/8/12/16% attack damage and ability power
INFERNAL SOUL : [90 (+0.25 bonus AD) (+0.15 AP) (+0.03 bonus health)]
70 (+0.18 bonus AD) (+0.12 AP) (+0.02 bonus health) damage and 3 seconds cooldown
MOUNTAIN DRAKE BUFF : [8/16/24/32%]
6/12/18/24% armor and magic resistance
MOUNTAIN SOUL : [225 (+0.2 bonus AD) (+0.15 AP) (+0.15 bonus health) shield]
170 (+0.16 bonus AD) (+0.13 AP) (+0.13 bonus health shield
OCEAN DRAKE BUFF : [3/6/9/12%]
2.5/5/7.5/10% missing health
OCEAN SOUL : [180 (+0.4 bonus AD) (+0.25 AP) (+0.1 bonus health) healing and 90 (+0.04 mana) mana over 3s]
160 (0.25 bonus AD) (+0.15 AP) (+0.07 bonus health) healing and 70 (+0.025 mana) mana over 4s


Lethality users have been struggling a bit after the loss of Headhunter. We want to make sure their itemization still feels good, especially now that there are more options. In particular, Edge of Night has been a little weak and this should give it the oomph that it needs. (While the changes are definitely live, you may notice that the tooltip for the items in both the Shop and inventory are not updated in this patch)

Serrated Dirk


Edge of Night



  • Aphelios' Moonshot no longer applies on-hit effects
  • Kindred's VO now properly plays when she casts Lamb's Respite
  • Corrected Karma's Mantra-empowered Inner Flame's tooltip to its actual value (60%)
  • Qiyana's Edge of Ixtal/Elemental Wrath range indicator now displays the intended range when she hasn't gathered any Elements and "Enable Line Missile" is disabled
  • Illaoi's Test of Spirit can no longer pull spirits of targets protected by Morgana's Black Shield
  • Using an Oracle Lens as Evelynn will not break her camouflage from Demon Shade
  • Enemies that walk over an empowered Sapling will no longer gain vision of Maokai