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Patch 9.20

Hi. Happy almost 10-year!

We're shipping some pretty big changes to Garen, Shaco, and Viktor this patch. Not big enough to be considered "rework"-level lists, these larger changelists are meant to excite the players of these champions, freshen up their kits, and lessen common pain points that have developed. We want to also make sure we're hitting the identities players expect of them and give them more viable and exciting playstyles that should appeal to current, past, and, hopefully, future players.

Other than that, we're keeping the scope of this one pretty small, as we move from focusing our work on Worlds-related preparations to finalizing changes and tuning for Preseason 2020.

SonaSquare.png Hanna “shio shoujo” Woo

Patch Highlights[]

Youtube link

Patch 9.20 Image 1.png

High Noon Ashe, Darius, and Hecarim will be available on October 10, 2019.


BlitzcrankSquare.png Blitzcrank  
Base armor and armor growth decreased.

We like the extra range from 9.19 but think he's a little too strong right now.

Base Stats
ARMOR : [44] 40
ARMOR GROWTH : [4] 3.5

GarenSquare.png Garen  
Passive regen more reliable. W now grants a shield instead of extra damage reduction in the first 0.75 seconds. E spins now scale with AS. R now always deals true damage; Villain passive removed.

Making big changes to our resident good guy, namely removing the Villain mechanic on his ultimate. Disliked by both Garen players and their opponents, the mechanic wasn't making his gameplay healthier and took control from Garen when choosing his targets, frequently setting him up for failure. We're also cleaning up his passive and allowing him to gain Conqueror stacks, a Rune other juggernauts get. Garen should now feel more intuitive to play too and not so linear due to more options when considering items.

Base Stats
ATTACK SPEED GROWTH : [2.9%] 3.65%
HEALTH : [616.28] 620
HEALTH GROWTH : [84.25] 84

Perseverance.png Passive - Perseverance

REGENERATION : [2/8% (based on level)]
1.5-10.1% (levels 1-18) of his maximum health per 5 seconds
EMPOWERED REGENERATION Garen no longer passively doubly regenerates health while below 25/50% (based on level) of his maximum health
REGENERATION INTERRUPTION [9 seconds when hit by non-minions before level 11; 4 seconds when hit by epic monsters, towers, or champions after level 11] 7 seconds when hit by epic monsters, towers, or champions

Decisive Strike.png Q - Decisive Strike

CAST TIME Now scales with Garen's attack speed, behaving more similarly to a basic attack
BUGFIX : Fixed a bug where when Garen is slowed, his Q's lockout time dramatically increased

Courage.png W - Courage

RESISTANCES PER KILL : [0.33 bonus armor and magic resistance (max of 50 at 150 unit kills)]
0.25 bonus armor and magic resistance (max of 30 at 150 unit kills)
SHIELD ME [Grants 30% extra damage reduction and Tenacity for the first 0.75 seconds]
Grants a shield for 10% of his maximum health and 60% Tenacity for the first 0.75 seconds

Judgment.png E - Judgment

SPINS : [5-10 (levels 1-16)]
7 (+1 per 20% attack speed from items and levels)
DAMAGE PER SPIN : [14/18/22/26/30 (+0.36-0.4 AD)]
8/12/16/20/24 (+0-8 based on level) (+0.32-0.4 AD)
BONUS DAMAGE : [33% to a single enemy] 25% to the nearest enemy
ALEXANDER THE GREAT Now grants stacks of Conqueror on each spin

Demacian Justice.png R - Demacian Justice

PASSIVE Garen no longer marks enemies with the most kills in the last 5 minutes as the Villain
LASIK Grants vision of the target for 1 second, preventing it from cancelling if the target breaks line of sight
DAMAGE : [175/350/525 (+0.286 /0.333 /0.4 of the target’s missing health) as magic damage]
150/300/450 (+0.2/0.25/0.3 of the target’s missing health) as true damage

IvernSquare.png Ivern  
Now a ranged champion. W no longer increases attack range.

Making Ivern more approachable (and stronger!) by not forcing him to get accustomed to multiple basic attack ranges.

Base Stats
BASIC ATTACK RANGE : [125] 475 (Ivern is now classified as a ranged champion for all runes, items, etc.)

Brushmaker.png W - Brushmaker

LONG ARMS No longer increases Ivern's range

LissandraSquare.png Lissandra  
Passive and W damage ratios increased.

We're sharpening her niche as a bursty, engage mage while trying not to impact her pro-leaning power.

Base Stats

Round and round we go!

ARMOR : [20.216] 22

Iceborn Subjugation.png Passive - Iceborn Subjugation

DAMAGE RATIO : [0.3] 0.5 ability power

Ring of Frost.png W - Ring of Frost

DAMAGE RATIO : [0.5] 0.7 ability power

PantheonSquare.png Pantheon  
Q base damage decreased later.

Pantheon remains a top-tier pick in more skilled games. We've decreased some of his early-game damage as it's more impactful in higher-skill ranked games. Also, a bugfix!

BUGFIX : Pantheon's Comet Spear and Shield Vault now properly work when taking Thresh's Dark Passage within 0.2 seconds or less

Comet Spear.png Q - Comet Spear

BASE DAMAGE : [75/115/155/195/235]

QiyanaSquare.png Qiyana  
Q base damage decreased early.

We're hitting Qiyana's trade damage, especially after she hits level 3, since it is deceptively high and is making her oppressive in the early game.

Edge of Ixtal.png Q - Edge of Ixtal
BASE DAMAGE : [80/100/120/140/160]

ShacoSquare.png Shaco  
W boxes are now AoE. More early game damage, less late game damage.

Shaco's playstyle and identity have both changed considerably post-rework, and the gameplay gains have been dubious at best. He should feel empowered to interact with enemies, especially in the early game, but struggles to do so. With these changes, we’re aiming to round out the amount of damage he deals throughout the game instead of having his damage centered around his late-game one-shot potential. Additionally, we want to support both the more common AD and the more niche AP Shaco builds as meaningfully different playstyles. So, we've changed E's damage type and moved some ratios around to encourage each build to play differently around their abilities.

Base Stats

Backstab.png Passive - Backstab

BASIC ATTACK DAMAGE Basic attacking an enemy now deals an additional 10-25 (levels 1-18) (+0.15 bonus AD) damage from behind (this damage can critically strike)
TWO-SHIV POISON DAMAGE Two-Shiv Poison now deals an additional 15-50 (levels 1-18) (+0.1 AP) damage from behind

Deceive.png Q - Deceive

STEALTH DURATION : [1.5/2.25/3/3.75/4.5]
COOLDOWN : [16/15.5/15/14.5/14]
T-TIME IS TICKING AWAY Deceive's cooldown no longer reduces when exiting invisibility and dealing his next basic attack
DAMAGE : [10/20/30/40/50 (+0.4 bonus AD)(+0.3 AP)] 25/35/45/55/65 (+0.25 bonus AD) When striking from behind, Deceive is guaranteed to critically strike for 130% damage.

Jack In The Box.png W - Jack In The Box

YOU ALL GET A BOX When triggered, the boxes can now attack multiple enemies in an AoE range
AOE DAMAGE 15/20/25/30/35 (+0.1 AP) (single target damage unchanged)
NON-CHAMPION FEAR DURATION 2 seconds on all non-champions
FEARED MOVEMENT SPEED : [100 movement speed for all enemies]
60 movement speed for minions and monsters, 100 movement speed on champions

Two-Shiv Poison.png E - Two-Shiv Poison

DAMAGE TYPE : [Physical damage] Magic damage
DAMAGE : [55/80/105/130/155 (+0.6/0.75/0.9/1.05/1.2 bonus AD)(+0.75 AP)]
70/95/120/145/170 (+0.8 bonus AD) (+0.6 AP)
EXECUTE DAMAGE : [0-50% increased damage based on missing health]
50% increased damage on targets below 30% health

Hallucinate.png R - Hallucinate

BOX TRIGGER TIME : [Boxes trigger after 2 seconds] Boxes trigger immediately
DAMAGE : [200/300/400 (+1.0 AP)]
150/225/300 (+0.7 AP)
BOX AOE DAMAGE 10/20/30 (+0.1 AP) (single target damage unchanged)
FEAR DURATION : [0.75/1/1.25 seconds] 1 seconds

SonaSquare.png Sona  
QoL change for the baby girl so it's easier to know when her empowered basic attack is coming up.

PASSIVE QOL : Added a resource bar so that it's easier for Sona to track her own passive (only visible to Sona)

VarusSquare.png Varus  
Base AD increased; rounding out other stats.

Giving Varus some general, reliable power.

Base Stats
MANA REGEN : [7.34] 8
MANA : [360.5] 360
HEALTH : [499] 500

ViktorSquare.png Viktor  
Q no longer scales with Viktor's mana. W Augment now grants slow to other spells. R now ticks faster and moves quicker.

Giving Viktor some love by offering him more exciting Augments for his W and R, two abilities that are generally underpowered, and decreasing some of his mana dependency.

BUGFIX : Hex Core stats now update upon purchase instead of when Viktor next levels up
BUGFIX : Augmented: Aftershock Death Ray missiles are now the same width as the initial missile

Siphon Power.png Q - Siphon Power

SHIELD : [8% of his maximum mana (+0.15 AP)]
30-115 (levels 1-18) (+0.15 AP)

Gravity Field.png W - Gravity Field

AUGMENT: MAGNETIZE [Enemies stunned by Gravity Field are dragged into the center]
Direct hits slow enemies by 20% for 1 second (does not proc on R ticks)

Chaos Storm.png R - Chaos Storm

DO YOU KNOW THE MUFFIN MAN? Chaos Storm will continue chasing champions even after Viktor dies
KRACKO Chaos Storm can now move over terrain
TICK CADENCE : [2] 1 second
TICKS : [3] 6
DAMAGE PER TICK : [130/210/290 (+0.85 AP)]
65/105/145 (+0.45 AP)
AUGMENT: PERFECT STORM Speed : Chaos Storm moves [20% faster (Min speed: 200; Max: 300)]
25% faster (Min speed: 250; Max: 375)


ItemSquareLocket of the Iron Solari.pngLocket of the Iron Solari  
Active shield strength increased.

Looking to broaden the uses of the Locket, especially in a meta where there are less AoE burst champions. The change will also apply to Circlet of the Iron Solari!

SHIELD STRENGTH : [30 (+15 per level)] 120 (+10 per level)

Adding Friends via Social[]

As of 9.20, players will no longer be able to find and add friends through social media. When clicking on the "Add Friends" icon, there will no longer be an option to click on "By Social Network" and connect to your Facebook account to find friends.


  • Fixed a bug where after the ally Yuumi is attached to dies while she's in Statis (via Zhonya's Hourglass or Stopwatch), she will lose the ability to gain turret aggro for the remainder of the game
  • Fixed a bug where casting Featherstorm with the cursor exactly below Xayah would cause the ability's rotation lock to be removed
  • Nunu's Snowball Barrage is no longer able to slow enemies more than once within the same cast of snowballs
  • When casting Wukong's Cyclone as Vi's Vault Breaker hits and kills Wukong, Wukong's Cyclone no longer loses its functionality
  • Diana's Lunar Rush's cooldown now successfully refresh even if the ability hits an enemy at the edge of an explosion from her Crescent Strike
  • Diana's Crescent Strike explosion VFX no longer can be seen in Fog of War
  • Winter Wonder Neeko will no longer lose a significant amount of base stats and the ability to basic attack when Lulu uses Whimsy on her as Neeko is using Pop Blossom while disguised
  • When Lulu polymorphs Gnar with Whimsy just before he transforms back from Mega to base form, Gnar will no longer acquire extra buffs and have Mega Gnar's attack and crit animations and particles
  • Cho'Gath's Feast execute indicator now properly appears on clones' health bars
  • Lux's Illumination is now properly tagged as a single target ability

Upcoming Skins & Chromas[]

The following skins will be released this patch. Grab the League Displays app for their full-res splash!

Skin Splash High Noon Ashe.jpg
High Noon Ashe
Skin Splash High Noon Darius.jpg
High Noon Darius
Skin Splash High Noon Hecarim.jpg
High Noon Hecarim

The following chromas will be released this patch:

Ashe Screens 6.jpg
High Noon Ashe
Darius Screens 8.jpg
High Noon Darius
Hecarim Screens 5.jpg
High Noon Hecarim