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Patch 9.19

GOOD GRIEF, WE'RE FINALLY HERE. It's the Worlds patch!!

Similar to our philosophy for last year's Worlds patch, we've been making steady changes throughout the last few patches as to not completely throw everything in flux and have the pros invalidate whatever playbooks they've been developing for the most exciting event of the year. More than completely neutralizing top priority picks, we've been working on elevating more champions to competitive viability and are continuing that work in 9.19.

This change process has resulted in smaller buffs or a couple of impactful nerfs across a slew of champions and more pro-focused changes that should even out the scales and create fun, diverse, and impactful picks for the next few weeks of Worlds games.

On to the changes!

SonaSquare.png Hanna “shio shoujo” Woo

Patch Highlights[]

Youtube link

Patch 9.19 Image 1.png

Championship Ryze, Valiant Sword Riven, Majestic Empress Morgana, and Splendid Staff Nami will be available on September 26, 2019.


AatroxSquare.png Aatrox  
Q minion damage reduction increased.

We overnerfed Aatrox in 9.18 and are giving back some of the waveclear he lost.

The Darkin Blade.png Q - The Darkin Blade

AkaliSquare.png Akali  
R2 max damage increased.

We also overnerfed Akali in 9.18. With her ultimate now sufficiently gated, we're returning some of the damage.

Perfect Execution.png R - Perfect Execution
R2 MAXIMUM DAMAGE : [195/420/645]

AnnieSquare.png Annie  
E movement speed increased; cooldown now scales.

Following up on the 9.18 changes since we ended up going with a more conservative approach than necessary.

Molten Shield.png E - Molten Shield
MOVEMENT SPEED : [25-50.5%]
COOLDOWN : [15] 14/13/12/11/10 seconds

AsheSquare.png Ashe  
Passive slow increased. Q now an auto attack reset.

Increasing Ashe's utility so she can be considered a good pick when a player wants to run down opponents in the early game. In addition, we're returning the full auto attack reset to her Q. We've decided that the minimal gameplay gains weren't worth the adverse effect on the satisfaction of playing Ashe.

Frost Shot.png Passive - Frost Shot
SLOW : [15-30% (levels 1-18)]
20-30% (levels 1-18)

Ranger's Focus.png Q - Ranger's Focus

J>PQ GOT AC : Now is an auto attack reset

BlitzcrankSquare.png Blitzcrank  
Q range increased. R max stacks increased.

Blitzcrank is the Hook and should always be even as we release other champions who just happen to have hooks in their abilities alongside other things.

Rocket Grab.png Q - Rocket Grab
RANGE : [1050] 1150

Static Field.png R - Static Field

PASSIVE MAX STACKS : [2] 3 marks

FioraSquare.png Fiora  
Q can now hit turrets and wards. E2 can now crit turrets.

Fiora's in an acceptable place when it comes to matchups in lane, but she struggles to convert her lane victories into game victories.

Lunge.png Q - Lunge
TOWER DEFENSE : Can now hit turrets and wards (will prioritize champion vitals, ultimate targets, champs, dying minions, turrets, and wards, respectively)

Bladework.png E - Bladework

STONEHENGE : The second basic attack can now deal bonus damage to turrets

GragasSquare.png Gragas  
W cooldown increased; damage ratio decreased.

Gragas has been dominating the pro meta for a while, so we're nerfing his clear speed.

Drunken Rage.png W - Drunken Rage
COOLDOWN : [5] 6 seconds
DAMAGE RATIO : [8%] 7% of target's maximum health

GravesSquare.png Graves  
Base attack damage increased. Rounding out some other base stats.

We're giving Graves some more reliable power via his base attack damage so he feels generally stronger at all points of a game. Also rounding out some other stats since we're here!

Base Stats
HEALTH : [551.1] 555
MANA : [322.2] 325
MANA REGEN : [7.9] 8

HeimerdingerSquare.png Heimerdinger  
Q and R turret AP ratio increased. E stun duration increased.

Buffing Heimerdinger all-around since he's on the weaker side.

H-28G Evolution Turret.png Q - H-28G Evolution Turret
BASIC ATTACK RATIO : [30%] 35% ability power

CH-2 Electron Storm Grenade.png E - CH-2 Electron Storm Grenade

STUN DURATION : [1.25] 1.5 seconds

H-28Q Apex Turret.png Q - H-28Q Apex Turret

BASIC ATTACK RATIO : [30%] 35% ability power

KarmaSquare.png Karma  
Q1 AP ratio decreased.

Nerfing Karma's non-support damage so she isn't so strong as a blind pick generalist. Teams will now have to consider losing a considerable amount of damage if they want to pick her.

Inner Flame.png Q - Inner Flame
Q1 DAMAGE RATIO : [60%] 40% ability power

MordekaiserSquare.png Mordekaiser  
W shield from damage dealt increased. Spectators can now see champions in the Death Realm as spirits.

Lightly buffing Mordekaiser in a way that might be most felt in pro games.

Indestructible.png W - Indestructible
DAMAGE DEALT POTENTIAL SHIELD : [30%] 35% of the damage he deals

Realm of Death.png R - Realm of Death

ARE YOU READY TO RUMBLE? : Spectators now see the combatants in the Spooky Realm as appropriately spooky

OriannaSquare.png Orianna  
R damage increased.

Orianna is feeling generally weak right now so we're powering up her ultimate for the sweet wombo combos.

Command Shockwave.png R - Command: Shockwave
DAMAGE : [150/225/300 (+0.7 AP)]
200/275/350 (+0.8 AP)

OrnnSquare.png Ornn  
Free Masterwork upgrades happen earlier.

Making Ornn's unique attributes happen earlier in the game.

Living Forge.png Passive - Living Forge
MASTERWORK UPGRADE : Masterworks upgrade for free when Ornn reaches level [13] 12

PantheonSquare.png Pantheon  
Base magic resist decreased. W empowered damage now scales.

More follow-up post release on the stronk man.

Base Stats
MAGIC RESIST : [32.1] 28

Shield Vault.png W - Shield Vault

135-165% (levels 1-18) total attack damage over three hits

Rek'SaiSquare.png Rek'Sai  
Base armor increased. Unburrowed Q now works on turrets.

We're making Rek'Sai's auto attacks work the way players expect them along with some more durability.

Base Stats
ARMOR : [33] 36

Queen's Wrath.png Q - Queen's Wrath

FACE MY WRATH : Rek'Sai's Unburrowed Q now works on turrets

RivenSquare.png Riven  
Q cooldown increased. E cooldown decreased.

Our last few Riven changes didn't hit the results we were looking for, disproportionately weakening the players who are newer to her and don't have the same level of familiarity. We're trying again by reverting back to her pre-9.9 state and adding a simpler nerf to her E instead.

Broken Wings.png Q - Broken Wings
COOLDOWN : [12] 13 seconds

Valor.png E - Valor

COOLDOWN : [14/13/12/11/10]

SejuaniSquare.png Sejuani  
Passive damage ratio flattened.

Sejuani's damage is very high when considering all of the utility she has, especially in pro play. We're nerfing her dueling power and mid-game damage.

Fury of the North.png Passive - Fury of the North
ICEBREAKER DAMAGE RATIO : [10/15/20% (levels 1, 7, 14)]
10% of target's maximum health

SionSquare.png Sion  
W base shield increased.

Sion is unusually weak in skilled play. We're buffing his on-demand shielding, since this is more helpful in higher-level play.

Soul Furnace.png W - Soul Furnace
BASE SHIELD : [30/55/80/105/130]

SylasSquare.png Sylas  
Base armor and armor growth decreased. Passive damage ratio adjusted.

One of Sylas' main strengths lies in his generalist kit and high AoE power from his very reliable passive. This combination created no-fail situations which led to Sylas' 3-role, omnipresent, pro flex status. So basically, we're nerfing him so he's not 100% pick-ban at Worlds.

Base Stats
ARMOR : [32] 28
ARMOR GROWTH : [3] 2.5

Petricite Burst.png Passive - Petricite Burst

DAMAGE RATIO : 9-60 [(+1.0 total AD)(+0.2 AP), reduced by 50% for minions that aren't the primary target]
(+1.1 total AD)(+0.2 AP)to the primary target, (+0.4 total AD)(+0.2 AP) to everyone else

Tahm KenchSquare.png Tahm Kench  
E’s Grey Health heal now scales.

Tahm Kench is one of the best champs for protecting teammates from being picked off by enemies, and he should therefore be more vulnerable to poke.

Thick Skin.png E - Thick Skin
GREY HEALTH HEAL : [75% at all ranks]
30-100% (levels 1-18)

Twisted FateSquare.png Twisted Fate  
E attack speed increased; base damage increased.

Buffing TF in a way so he's better in the match-ups that favor him, but that preserve his existing vulnerabilities to ranged champions.

Stacked Deck.png E - Stacked Deck
ATTACK SPEED : [10/15/20/25/30%]
BASE DAMAGE : [55/80/105/130/155]

VayneSquare.png Vayne  
R base AD increased.

Vayne is still a tad weak after the last round of buffs, so we’re giving her more late-game power.

Final Hour.png R - Final Hour

VeigarSquare.png Veigar  
E cooldown decreased later.

Despite Veigar's scaling nature, his contributions to teamfights struggle to keep pace with what's necessary in the late game, so we're buffing the ability that helps out the most in those situations.

Event Horizon.png E - Event Horizon
COOLDOWN : [18/17/16/15/14]

Xin ZhaoSquare.png Xin Zhao  
Passive base heal increased. Q base damage increased later.

Xin could use some love after the Scuttler changes decreased his early game power value so we're helping out.

Determination.png Passive - Determination
BASE HEAL : [8-59 (levels 1-18)]
10-78 (levels 1-18)

Three Talon Strike.png Q - Three Talon Strike

BASE DAMAGE : [20/25/30/35/40]

YuumiSquare.png Yuumi  
Q slow strength now flattened, duration decreased, no longer decays over time.

Yuumi has been a fuzzy menace in the pro scene, so we're nerfing one of the more pro-impacting elements of her kit.

Prowling Projectile.png Q - Prowling Projectile
SLOW : [20/32/44/56/68/80%] 20%
SLOW DURATION : [1.5] 1 seconds
CAT NAP : Slow no longer decays over time

ZacSquare.png Zac  
Bloblets restore more health.

With more value on his bloblets, Zac should be able to scale better into late game and feel more satisfaction in this unique part of his kit.

Let's Bounce!.png R - Let's Bounce!
GREEN POTION Bloblets restore an additional 1/2/3% maximum health


We've removed "The" from some item names and descriptions!
  • Black Cleaver
  • Black Spear
  • Bloodthirster
  • Dark Seal
  • Hex Core mk1 and mk2
  • Lightbringer
  • Obsidian Cleaver


  • Fixed a bug where Ultimate Hunter would not reduce Kayle's Divine Judgement's cooldown
  • Fixed a bug where Rakan's self-only R marker would display in Spectator Mode
  • Adjusted the default keybindings for some pings ("This is warded" moved to H, "Hold position" moved to J)
  • Tibbers will properly draw turret aggro onto Annie if he deals damage to an enemy champion under turret
  • Illaoi is properly able to cast Harsh Lesson even when Grounded
  • Shyvana no longer loses her gained movement speed from Burnout when transforming via Dragon's Descent
  • Yasuo is no longer able to cast Last Breath onto a non-knocked up target who's just been hit with Ornn's Call of the Forge God
  • When Taunted or Silenced, Shyvana's Twin Bite's empowered attack properly launches onto the target before being consumed
  • Increased the recast lockout time for Pantheon's Aegis Assault so spamming the key doesn't accidentally, almost instantly, cancel the ability

Upcoming Skins & Chromas[]

The following skins will be released this patch. Grab the League Displays app for their full-res splash!

Skin Splash Hextech Amumu.jpg
Hextech Amumu
Skin Splash Majestic Empress Morgana.jpg
Majestic Empress Morgana
Skin Splash Splendid Staff Nami.jpg
Splendid Staff Nami
Skin Splash Valiant Sword Riven.jpg
Valiant Sword Riven
Skin Splash Championship Ryze.jpg
Championship Ryze
Skin Splash Valiant Sword Riven Prestige Edition.jpg
Valiant Sword Riven Prestige Edition

The following chromas will be released this patch:

Morgana Screens 7.jpg
Majestic Empress Morgana
Nami Screens 7.jpg
Splendid Staff Nami
Ryze Screens 5.jpg
Championship Ryze