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Patch 9.16

Hey Humans or Dancer. It's patch 9.16! The One Where Pantheon Falls From The Skies.

The Mantheon himself comes back to us in the form of Atreus and is ready to rock and roll with his trusty spear and shield. We're also making some smaller changes to some champions, which includes a lot of mid-laners like Corki, Azir, LeBlanc, Syndra, and others.

See ya, space cowboy!

SonaSquare.png Hanna “shio shoujo” Woo
AetherIcon.jpg Paul "RiotAether" Perscheid

Patch Highlights[]

Youtube link

Patch 9.16 Image 1.png

Dragon Oracle Udyr will be available on August 15, 2019.


PantheonSquare.png Pantheon  
The Unbreakable Spear
Pantheon crashes through the enemy frontline and causes havoc in their ranks starting in 9.16. High-res versions of Pantheon's updated splash arts are available on League Displays!
AzirSquare.png Azir  
Q cooldown increased late.

We're opening up late game windows of opportunity for Azir's enemies so he and his soldiers can't just chase them relentlessly.

Conquering Sands.png Q - Conquering Sands
COOLDOWN : [15/12.5/10/7.5/5]

CorkiSquare.png Corki  
Base attack damage and attack damage growth decreased.

Corki's been too present in pro play due to his all-too-reliable damage, so we're nerfing him.

Base Stats

Dr. MundoSquare.png Dr. Mundo  
W Tenacity flattened. E cooldown now scales.

With four patches worth of smaller changes already under his belt, the mad lad's been asking for something more substantial.

Burning Agony.png W - Burning Agony
TENACITY : [10/15/20/25/30%] 30%

Masochism.png E - Masochism

COOLDOWN : [6] 6/5.5/5/4.5/4 seconds

EkkoSquare.png Ekko  
E bonus damage increased. R cooldown decreased late.

Ekko has room for more power in all areas of play.

Phase Dive.png E - Phase Dive
BONUS DAMAGE : [40/65/90/115/140]

Chronobreak.png R - Chronobreak

COOLDOWN : [110/90/70]

EzrealSquare.png Ezreal  
Q AP ratio decreased. E cooldown increased.

AP Ezreal's burst has made him a bit of a terror, so we're taking some power out of the build and hitting his early game safety.

Mystic Shot.png Q - Mystic Shot
RATIO : [0.3] 0.15 ability power

Arcane Shift.png E - Arcane Shift

COOLDOWN : [19/17.5/16/14.5/13]

FioraSquare.png Fiora  
E cooldown decreased early; bonus attack speed now scales.

Giving Fiora more strength to capitalize on momentum she gets from a lead in lane.

Bladework.png E - Bladework
COOLDOWN : [13/11/9/7/5]
BONUS ATTACK SPEED : [50%] 50/60/70/80/90%

JaxSquare.png Jax  
Q cooldown decreased.

As a melee champion, Jax will benefit from having more opportunities to jump on the ranged enemies who otherwise steadily chip him down in lane.

Leap Strike.png Q - Leap Strike
COOLDOWN : [10/9/8/7/6]

KassadinSquare.png Kassadin  
W basic attack damage modifier increased.

Strengthening the aspects of Kassadin that can keep some of the shorter ranged mid laners in check, especially if they're champions he should naturally be good against anyways (AP assassins).

Nether Blade.png W - Nether Blade

LeBlancSquare.png LeBlanc  
Q AP ratio increased.

We're reverting the nerf LeBlanc received earlier this year since she can use more power in a way that average players can utilize.

Sigil of Malice.png Q - Sigil of Malice
RATIO : [0.3] 0.4 ability power

LuxSquare.png Lux  
W shield increased late.

When we hit Lux's shield with nerfs in 9.14, we were mainly quelling the builds that took advantage of its safety. However, as a result we ended up hitting support Lux a lot harder than anticipated. We’re giving back some of that damage mitigation so she can still keep her partner meaningfully safe in the bot lane.

Prismatic Barrier.png W - Prismatic Barrier
SHIELD : [50/65/80/95/110]
MAX SHIELD : [100/130/160/190/220]

NocturneSquare.png Nocturne  
Base armor increased. W bonus attack speed increased.

Nocturne has been overshadowed by other junglers as a competitively viable option, so we're buffing him.

Base Stats

Rounded out some stats!

ARMOR : [36] 38
HEALTH : [582.8] 585
MANA : [273.8] 275
MANA REGEN : [6.756] 7

Shroud of Darkness.png W - Shroud of Darkness

BONUS ATTACK SPEED : [20/25/30/35/40%]

RivenSquare.png Riven  
Q cooldown flattened.

We're reverting the scaling cooldown change to Riven's Q from 9.10. The cooldown increase on her E from that patch didn't offset the strength of the Q buff in higher levels of solo queue games, and our intent wasn't to buff her in that patch.

Broken Wings.png Q - Broken Wings
COOLDOWN : [12/11.5/11/10.5/10] 12 seconds

SejuaniSquare.png Sejuani  
Frost Armor base armor and magic resistance decreased, ratio increased. Q cooldown increased.

Sejuani has been a dominant force in pro play for awhile, despite receiving some recent nerfs. Taking a more substantial swing at her power.

Fury of the North.png Passive - Fury of the North
FROST ARMOR : [20 (+0.25 bonus Armor/MR) bonus Armor/MR]
10 (+0.35 bonus Armor/MR) bonus Armor/MR

Arctic Assault.png Q - Arctic Assault

COOLDOWN : [17/15.5/14/12.5/11]

ShenSquare.png Shen  
Q empowered damage ratio increased. E base damage increased.

Shen could use a little more power when split-pushing in the mid-to-late game.

Twilight Assault.png Q - Twilight Assault
5/5.5/6/6.5/7% of target's maximum health

Shadow Dash.png E - Shadow Dash

BASE PHYSICAL DAMAGE : [50/75/100/125/150]

SingedSquare.png Singed  
Base mana increased. R bonus stats increased late.

Giving Singed a little extra oomph so his Insanity can lead him to some more wins if he makes it to the late game.

Base Stats

Rounded out some stats!

MANA : [290.6] 330
ATTACK DAMAGE : [62.32] 63
MANA REGEN : [7.524] 7.5
ATTACK SPEED GROWTH : [1.81%] 1.9%

Insanity Potion.png R - Insanity Potion

BONUS STATS : [30/55/80]

SionSquare.png Sion  
Base mana increased. Q base min and max damage increased; removed damage reduction on monsters.

Smoothing out some of Sion's rougher edges, like rounding out his base stats and removing a mechanic that no longer seems needed. Overall, he'll have more chances to brawl with his opponents in the top lane, especially with other fighters.

Base Stats

Rounded out some stats!

MANA : [325.6] 330
HEALTH : [542.64] 545
MANA REGEN : [8.0008] 8

Decimating Smash.png Q - Decimating Smash

BASE MINIMUM DAMAGE : [20/40/60/80/100]
BASE MAXIMUM DAMAGE : [60/120/180/240/300]
REDUCED DAMAGE ON MONSTERS Decimating Smash no longer deals 80% damage against monsters

SivirSquare.png Sivir  
W AD ratio decreased early.

Sivir is strong. When coupled with Yuumi, she's ESPECIALLY strong. The cat is getting nerfed (spoiler alert if you haven't gotten to her section yet), but we think Sivir could use nerfs too to quell her early game wave clear and give opponents a chance to put her on the back foot.

Ricochet.png W - Ricochet
RATIO : [50/55/60/65/70% attack damage]
30/40/50/60/70% attack damage

SylasSquare.png Sylas  
Q2 damage reduction now applies to minions and monsters.

Sylas has been thriving in the jungle after his latest set of changes. Following up on those by toning down his clear speed a bit.

Chain Lash.png Q - Chain Lash
DETONATION DAMAGE : 45% reduced damage against [minions]
minions and monsters

Hijack.png R - Hijack

BUGFIX : Sylas now properly heals himself when casting a Hijacked Mantra empowered Renewal from Karma

SyndraSquare.png Syndra  
Q bonus damage against champions increased. E base damage increased.

Syndra's weak in all levels of play at the moment so we're giving her some general power.

Dark Sphere.png Q - Dark Sphere
TRANSCENDENT : [15%] 25% bonus damage against champions

Scatter the Weak.png E - Scatter the Weak

BASE DAMAGE : [70/115/160/205/250]

Tahm KenchSquare.png Tahm Kench  
Base movement speed decreased. E shield duration decreased.

We're making Tahm Kench more vulnerable to ganks as a countermeasure to the safety he brings his already-safe bot lane buddies (like Ezreal).

Base Stats
MOVEMENT SPEED : [345] 335

Thick Skin.png E - Thick Skin

SHIELD DURATION : [3] 2 seconds

YuumiSquare.png Yuumi  
Q empowered damage decreased late; slow decreased; slow duration flattened; cooldown increased early.

Yuumi's damage is too high for how reliable it is, especially when coupled with other high-damage bot lane partners.

Prowling Projectile.png Q - Prowling Projectile
EMPOWERED DAMAGE : [50/95/140/185/230/275]
SLOW : [40/48/56/64/72/80%]
SLOW DURATION : [1.25/1.35/1.45/1.55/1.65/1.75] 1.5 seconds
COOLDOWN : [11/10/9/8/7/6]

ZiggsSquare.png Ziggs  
W AP ratio increased; cooldown decreased early. R cooldown decreased late.

Ziggs isn't doing so hot right now, so we're buffing up one of his less potent abilities and letting him access his ultimate more frequently.

Satchel Charge.png W - Satchel Charge
RATIO : [0.35] 0.5 ability power
COOLDOWN : [24/21/18/15/12]

Mega Inferno Bomb.png R - Mega Inferno Bomb

COOLDOWN : [120/105/90]


Rune Biscuit Delivery.pngBiscuit Delivery  
Biscuits delivered decreased; delivery intervals adjusted. Health and mana per biscuit decreased. Healing duration decreased. Permanent mana per biscuit increased.

These biscuits are too fresh, giving too much sustain to its holders during laning phase. Many of these changes are to the rune itself, but the ones that affect the Biscuits directly will also apply to the Biscuits occasionally acquired through Kleptomancy.

DELIVERY INTERVAL : [3:00, 6:00, 9:00, 12:00]
2:00, 4:00, 6:00
HEALTH PER BISCUIT : [15%] 10% of missing health
HEALTH PER BISCUIT (MANALESS CHAMPIONS) : [20%] 12% of missing health
MANA PER BISCUIT : [15%] 10% of missing mana
HEALING DURATION : [15] 5 seconds
PERMANENT MAXIMUM MANA INCREASE : [40] 50 mana per biscuit consumption

ARAM Balance Changes[]

9.16 Nerfs
SWAIN : [-5% damage dealt] -6% damage dealt & +6% damage taken

9.16 Buffs

MORGANA : [-6% damage dealt & +6% damage taken] -6% damage dealt
VOLIBEAR : [+5% damage taken] Unchanged
YORICK : [-5% damage dealt & +5% damage taken] -5% damage dealt

Honor 5 Rewards[]

New Honor 5 chroma rewards debut in 9.16!

Patch 9.16 Image 2.jpg
YOU DID IT : Your Honor 5 capsule will contain a random emote or ward skin, as well as an Honor 5 token you can redeem for Medieval Twitch, Grey Warwick, or one of the two new chromas shown above if you already own the base skin. You don't need to own both skins before being able to pick a chroma for a skin you own.
BUT ACTUALLY : This season only, your Honor 5 capsule will contain two Honor 5 tokens because we promised you two chromas this season, not one.
BELATED ELATED : If you hit Honor 5 before 9.16 and already owned both Medieval Twitch and Grey Warwick prior to getting your capsule, we'll add your two Honor 5 tokens directly to your account during patch 9.16. (It'll take a little bit to get to everyone. Stop being so honorable. Actually, don't.)


We're unifying Challenger and Grandmaster's 0 LP demotion rules with Master's existing rules. This is mainly an edge-case change since losing LP over a few days or weeks naturally demotes players into Master before they reach 0 LP, though in smaller servers it'll also address situations where it was near-impossible to demote out of Challenger.
LADDER DOWN : Losing a game at 0 LP in Grandmaster or Challenger demotes you to [Master, 0 LP] Diamond 1 with 75, 50, or 0 LP based on whether your MMR is higher than the Master cutoff, between the Master and Diamond 1 cutoffs, or lower than the Diamond 1 cutoff


  • Gnar can no longer change the direction of Hop after transforming through GNAR! before bouncing on a minion
  • Allies with Orianna's Command: Protect on them will now see an indicator centered on her
  • Malzahar's Nether Grasp now adds a Revealed marker to the target (including stealthed targets)
  • Xayah's Clean Cuts basic attacks now properly spawn feathers behind her target and not around her
  • Master Yi's basic attack immediately following his Alpha Strike now properly grants an additional stack of Conqueror or Electrocute
  • Darius' Hemorrhage no longer incorrectly displays a ranged indicator
  • If Katarina drops a dagger near a wall and then casts Shunpo so that she can blink to the other side of the wall, she now properly gets a reset on the ability
  • Nautilus' Titan's Wrath will now properly proc Electrocute instead of granting only one stack while active
  • Lee Sin's hitbox will no longer warp across the map when casting Resonating Strike
  • Twitch is no longer able to cast Ambush without consuming any mana 3 seconds after its cooldown resets when an enemy champion dies from his Deadly Venom
  • Selling any stacking consumable item will no longer sell two of them at a time if there are more than one
  • Karma's Focused Resolve now properly lowers Mantra's cooldown while damaging enemy champions
  • Phase Rush and Electrocute activates properly when Poppy casts Heroic Charge in specific combos

Upcoming Skins[]

The following skins will be released this patch. Grab the League Displays app for their full-res splash!

Skin Splash Dragon Oracle Udyr.jpg
Dragon Oracle Udyr
Skin Splash Hextech Rammus.jpg
Hextech Rammus