Leaguepedia | League of Legends Esports Wiki

Patch 8.22

Welcome to the last patch before preseason! It's been a relatively quiet couple of months, but 8.22 revs the gameplay engine back up with a few bigger changes (Pyke and Time Warp Tonic). Worlds has come to an end and the foundations for the next year of League are dropping in a few weeks, so gather your strength and make the final push toward your 2018 goals!

AetherIcon.jpg Paul "RiotAether" Perscheid

Patch Highlights[]


AkaliSquare.png Akali  
Last-hit assistance removed. W cooldown increased early. R damage decreased early; increased late.

With Akali's initial (re)learning curve pretty far back in the rear-view mirror, we're reducing several margins for error. Less reliable income, access to Shroud's protection, and executes in lane will force the Rogue Assassin to work harder to secure an early advantage. A late-game damage lift, on the other hand, allows Akalis who pass these challenges to press their advantage harder.

CHEATER CHEATER No longer has 4 last-hit assistance

Twilight Shroud.png W - Twilight Shroud

COOLDOWN : [17/15.5/14/12.5/11]
21/18.5/16/13.5/11 seconds

Perfect Execution.png R - Perfect Execution

BASE DAMAGE : [100/150/200]

FioraSquare.png Fiora  
Small improvement to Lunge targeting.

Someone said to us "Hey, it's weird that Lunge doesn't focus the target who gives Fiora a big heal circle when they die." We said "Yeah that's weird," and then made this change.

Lunge.png Q - Lunge
PRIORITIES : Lunge still prioritizes R Vitals then P Vitals, but now prioritizes an R-affected target next even without a Vital to proc
LESSER PRIORITIES : After the above prioritization, Lunge looks for a low-health champion in range, last-hittable minion in range, champion in range, then nearest unit (unchanged)

JhinSquare.png Jhin  

A thematically resonant number of fixes for Jhin.

Whisper.png Passive - Whisper
ONE : Jhin's movement speed bonus on crit is now determined based on his attack speed when the basic attack fires, rather than when it hits
TWO : If Jhin crits multiple times in a row, his movement speed bonus is now recalculated for each crit, rather than each crit refreshing the duration of the first crit's bonus
THREE : Fixed a bug where Jhin was getting an empowered haste off his first Hail of Blades attack (the one that procs it). This is a fix to the fix we released in 8.20 which only corrected the AD conversion portion of this interaction.
FOUR : Fixed a bug where Jhin was NOT getting an empowered haste off his third Hail of Blades attack

LeBlancSquare.png LeBlanc  
W damage decreased.

If you think this looks like an oddly light nerf to LeBlanc... you're right. The Deceiver will remain on the strong side for patch 8.22. Next patch's preseason changes will indirectly nerf her by giving opposing squishies a way to load into game with significant amounts of magic resist. (Spoilers!)

Distortion.png W - Distortion
BASE DAMAGE : [85/125/165/205/245]

MaokaiSquare.png Maokai  
E cooldown decreased; damage increased early.

While this change is useful all-around, it'll especially help Maokai clear the jungle.

Sapling Toss.png E - Sapling Toss
DAMAGE : [6/6.5/7/7.5/8%]
7/7.25/7.5/7.75/8% target's max health
COOLDOWN : [11] 10 seconds

Nunu & WillumpSquare.png Nunu & Willump  
AD increased. Q heal from champs increased.

Since their update, Nunu and Willump have been sitting in a somewhat lackluster spot. Last patch's usability/quality-of-life changes didn't bring them up, so we're taking a more direct approach to get the Boy and his Yeti onto more competitive footing.

Base stats

Consume.png Q - Consume

BASE HEAL : [37.5/60/82.5/105/127.5 (+0.35 ability power)(+5% bonus health)]
60/96/132/168/204 (+0.56 ability power)(+8% bonus health)
HEAL VS NON-CHAMPS : [200%] 125% base heal (values unchanged)

PykeSquare.png Pyke  
Grey health no longer scales with max health but scales harder off AD. W movement speed decreased; scales with lethality instead of AD. E stun scales with lethality instead of rank. R scales with lethality.

We put abundant utility into Pyke's kit to support a high-risk, high-reward playstyle, but with his builds frequently leaning on tanky pickups, there's not much of a dangerous line to walk. The changes below tie his utility to offensive scaling rather than baseline values so safer builds won't get the same explosive payoffs that aggro Pyke delivers. A few mana cost reductions should ease that transition away from Ancient Coin and Frozen Heart back into riskier pickups.


Gift of the Drowned Ones.png Passive - Gift of the Drowned Ones

MAXIMUM GREY HEALTH : [25% max health + 21% per 100 bonus attack damage, up to 50%]
80 health + 8 health per 1 bonus attack damage, up to 60% max health

Ghostwater Dive.png W - Ghostwater Dive

COST : [75 mana] 50 mana
MOVEMENT SPEED : [60/65/70/75/80% (+4% per 100 bonus AD)]
40% at all ranks (+1.5% per 1 lethality)

Phantom Undertow.png E - Phantom Undertow

COST : [50] 40 mana
STUN : [1.1/1.2/1.3/1.4/1.5 seconds]
1.1 at all ranks + 0.1 seconds per 10 lethality

Death From Below.png R - Death From Below

LETHALITY RATIO Execute threshold (and damage done if target isn't within the threshold) increases by 1.5 per 1 lethality

TrundleSquare.png Trundle  
Q damage increased.

Previous nerfs took too big a bite out of the Troll King's strength so we're returning some of the dueling prowess we removed earlier in the season. Chomp chomp.

Chomp.png Q - Chomp
BASE DAMAGE : [20/30/40/50/60]
RATIO : [0/0.1/0.2/0.3/0.4]
0.1/0.2/0.3/0.4/0.5 total attack damage

ViktorSquare.png Viktor  
Q discharge base damage decreased late; ratio increased. R damage decreased; ratio increased.

We're shifting some of Viktor's damage from base values into ratios so he pays a higher tradeoff for building into survivability and utility, rather than offense.

Siphon Power.png Q - Siphon Power
DISCHARGE BASE DAMAGE : [20/50/80/110/140]
DISCHARGE RATIO : 1.0 total attack damage + [0.5]
0.55 ability power

Chaos Storm.png R - Chaos Storm

BASE DAMAGE PER TICK : [150/250/350]
RATIO PER TICK : [0.7] 0.85 ability power


Rune Time Warp Tonic.pngTime Warp Tonic  UPDATED
Potion and biscuit regen is front-loaded but no longer extended. No longer affects elixirs.

We like having a rune that alters the way you think about consumables, but Time Warp Tonic's added so much extra sustain to mid and top laners (via Corrupting Potion) that it's become near-mandatory for scaling champs. It also boosts the strength of Biscuit Delivery so much that the two runes are almost always picked together, effectively eliminating a choice in Inspiration rune setups. Front-loaded—rather than extended—regen moves Tonic out of lane attrition (keep yourself topped off for longer) into combat utility (pop a potion for a small heal). PS: No one really caught onto this, but three minutes of +5% movement speed was kind of bonkers. We're removing Tonic's interaction with elixirs before it becomes a major abuse case.

CHUGGING Consuming a potion or biscuit grants 50% of its health and/or mana restoration immediately but prevents that consumable from being used again until the effect ends. Health/mana per tick is then reduced by half for the effect's regular duration.
SIPPING Potions, biscuits, and elixirs no longer last 20% longer
SUGAR RUSH : You still gain 5% movement speed while under the effect of a potion or biscuit
BOTTLE SERVICE Time Warp Tonic no longer affects elixirs


  • Kennen no longer stops moving after casting Electrical Surge
  • LeBlanc is no longer missing VFX and SFX during Sigil of Malice
  • Shaco boxes and Azir soliders no longer play their respective champion's death audio instead of their own
  • Twisted Fate's Stacked Deck no longer breaks if TF uses the empowered attack on a Teemo shroom
  • Passive SFX are no longer missing when Ravenborn LeBlanc comes out of stealth.
  • SFX for Star Guardian Soraka have been restored
  • SFX have been restored for Count Kledula’s Bear Trap on a Rope
  • Trick or Treat Ekko’s joke bat now remains a consistent size throughout the duration of the emote
  • Dragon Trainer Heimerdinger no longer has redundant death SFX
  • Dragon Trainer Heimerdinger is no longer missing dance SFX
  • Reconnecting during homeguard as a Star Guardian skin no longer causes SFX to linger
  • Officer Vi’s baton no longer flies up out of place at the start of the animation
  • Star Guardian and Pool Party Lulu’s Wild Growth VFX no longer clip on elevated terrain.

Upcoming Skins & Chromas[]

The following skins will be released this patch. Grab the League Displays app for their full-res splash!

Skin Splash Program Nami.jpg
Program Nami
Skin Splash Program LeBlanc.jpg
Program LeBlanc
Skin Splash Praetorian Fiddlesticks.jpg
Praetorian Fiddlesticks
Skin Splash Praetorian Graves.jpg
Praetorian Graves
Skin Splash Victorious Orianna.jpg
Victorious Orianna

The following chromas will be released this patch:

Nami Screens 6.jpg
Program Nami
Leblanc Screens 3.jpg
Program LeBlanc
Fiddlesticks Screens 3.jpg
Praetorian Fiddlesticks
Graves Screens 7.jpg
Praetorian Graves
Orianna Screens 4.jpg
Victorious Orianna