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Patch 8.21

Welcome to 8.21! This patch continues the recent trend of lighter tuning: With preseason coming in about a month, we're avoiding bigger changes that may go completely sideways once the meta shifts. So for now, the name of the game is keeping things stable through the end of the season. We'll get out of your way up here—go read all the stuff below and keep pushing toward your ranked goals!

AetherIcon.jpg Paul "RiotAether" Perscheid

Patch Highlights[]


AlistarSquare.png Alistar  
Health decreased.

Alistar's all-in threat is one of the main reasons to pick him, but enemies should be able to punish him for overly greedy dives. Increasing the cow's vulnerability to poke reduces the number of fights he should take, and he'll be generally more susceptible to enemy ganks and dying on the way out from a bad skirmish.

Base stats
HEALTH : [613] 573

AsheSquare.png Ashe  
Passive slow increased. E pings enemy champions it spots.

We're giving Ashe more power in ways that emphasize her unique strengths as a utility marksperson rather than escalating the DPS race.

Frost Shot.png Passive - Frost Shot
SLOW : [10% - 20%]
15% - 30% (lvl 1-18)
SLOW CRIT MULTIPLIER : [Triple] Double (slow amount unchanged due to base slow buff)

Hawkshot.png E - Hawkshot

HEY : Hawkshot now pings enemies it spots if your team didn't already have vision of them
FEATHERY : Hawkshot vision trail duration very slightly increased to address a bug where the trail sometimes wouldn't show up on the minimap (vision duration at the destination unchanged)


FROSTY : Fixed a bug that made Runaan's Hurricane bolts fired by Ranger's Focus invisible

Aurelion SolSquare.png Aurelion Sol  
Health decreased. Health regen increased.

We're making the space noodle more fragile when he's caught mid-roam or all-inned, but giving him a little more regen to mitigate the health loss if he's stuck farming in lane for extended periods of time.

Base stats
HEALTH : [562] 510
HEALTH REGEN : [6.5] 7

DravenSquare.png Draven  
Q bugfixin'.

While not technically balance changes, these bugfixes address some busted interactions that made it harder for Draven to gloriously execute his enemies.

Spinning Axe.png Q - Spinning Axe
BUGFIX : Fixed a bug where Draven's basic attack couldn't crit if it switched from a normal basic attack to a Q-empowered attack during wind-up due to Draven catching an axe
BUGFIX : Fixed a bug where Draven would lose his Spinning Axe if his basic attack switched to a Q-empowered attack during wind-up and was then cancelled due to Draven's target dying the instant the attack would have fired. (This fix went out in 8.19. Did you notice?)

EzrealSquare.png Ezreal  
W damage increased late.

Ez's new W isn't packing as much of a punch as we'd like.

Essence Flux.png W - Essence Flux
BASE DAMAGE : [75/120/165/210/255]


KEEP MOVING : Double-pressing Ezreal's abilities no longer cancels movement commands

IreliaSquare.png Irelia  
Movement speed reduced.

This should push Irelia to rely more on Bladesurge's mobility to maneuver through a fight.

Base stats
MOVEMENT SPEED : [340] 335

IvernSquare.png Ivern  
Movement speed increased. E shield increased. W on-hit damage increased early.

Ivern's weak state isn't the result of any one particularly glaring shortcoming, so we're buffing him up along a few vectors to make him better across a variety of situations.

Base stats
MOVEMENT SPEED : [325] 330

Brushmaker.png W - Brushmaker

ON-HIT DAMAGE : [20/30/40/50/60]
30/37.5/45/52.5/60 (+0.3 ability power)

Triggerseed.png E - Triggerseed

SHIELD : [75/110/145/180/215]

Kai'SaSquare.png Kai'Sa  
Passive proc scaling decreased. Ultimate shield duration decreased.

Shrinking AP Kai'Sa's tank shredding sharpens the tradeoffs she makes for investing in more AP than she needs to evolve W, while shortening Killer Instinct's shield duration means enemies can unload their burst damage a little sooner after the Daughter of the Void dives into range.

Second Skin.png Passive - Second Skin
PROC DAMAGE : 15% [(+3.75% per 100 AP)]
(+2.5% per 100 AP) target's missing health

Killer Instinct.png R - Killer Instinct

SHIELD DURATION : [3] 2 seconds

KarmaSquare.png Karma  
W root duration increased early.

For how much risk Karma puts herself in to make aggressive early-game plays with Focused Resolve's root, the payoff could be higher.

Focused Resolve.png W - Focused Resolve
ROOT DURATION : [1/1.25/1.5/1.75/2]
1.4/1.55/1.7/1.85/2 seconds
EMPOWERED DURATION BONUS : +0.5/0.75/1/1.25 seconds at Mantra ranks 1-4 (unchanged)

KarthusSquare.png Karthus  
W cooldown and cost decreased. R cost decreased.

Wall of Pain is Karthus's best tool for setting up trades in lane, and a lower cooldown will help him keep enemies dancing. From there, lower mana costs give Karthus a bit more freedom with his item choices without being as punished for going light on mana. (Yes, we're aware Requiem doesn't cost mana while Karthus is in passive.)

Wall of Pain.png W - Wall of Pain
COOLDOWN : [18] 15 seconds
COST : [100] 70 mana

Requiem.png R - Requiem

COST : [150/175/200]
100 at all ranks

Nunu & WillumpSquare.png Nunu & Willump  
Bugfixin' and rescriptin'.

We've recoded Nunu & Willumps's abilities to address a number of bugs, particularly with Biggest Snowball Ever!. While your overall experience shouldn't be drastically different, there are a few improvements worth noting.

Call of the Freljord.png Passive - Call of the Freljord
FOLLOW THROUGH : Nunu & Willump's basic attack no longer cancels if Call of the Freljord expires during the attack's wind-up

Consume.png Q - Consume

BROKEN TOOTH : Nunu no longer heals if Consume is blocked by a spell shield

Biggest Snowball Ever!.png W - Biggest Snowball Ever!

(SNOW)DRIFT : Snowball hitbox and steering controls updated to make using W smoother and fix various bugs around the snowball colliding (or not) with stuff
SQUISH : Rolling into small pets (ex. Shaco boxes, Yorick Mistwalkers) no longer causes the snowball to explode

Absolute Zero.png R - Absolute Zero

CONSISTENCY : Fixed a bug causing Absolute Zero's damage and slow to sometimes be slightly off at full channel

ZacSquare.png Zac  
Q damage increased.

Extra oomph on Stretching Strikes helps Zac's early clear (looking at you, Scuttles) as well as making it more effective for builds that max Q second. (Reminder: This buff is twice as big as it looks since Zac either slaps the same enemy twice or smashes them into a second enemy.)

Stretching Strikes.png Q - Stretching Strikes
BASE DAMAGE : [30/40/50/60/70]

ZoeSquare.png Zoe  
Q damage increased late. E cooldown decreased late.

Zoe's been in a rough spot for a while—particularly at average skill levels—due to the nerfs we made a while back when addressing the frustration of playing against her. At that time, we said Zoe should deal less damage when she doesn't land her skillshots. So we're buffing her skillshots this patch.

Paddle Star.png Q - Paddle Star
BASE DAMAGE : [50/75/100/125/150]

Sleepy Trouble Bubble.png E - Sleepy Trouble Bubble

COOLDOWN : [16/15.5/15/14.5/14]
16/15/14/13/12 seconds

Gragas Audio Clarity Updates 

Audio for Gragas's base skin and skins that use base SFX has been updated, with an eye ear toward improved clarity!

BASIC ATTACKS : Audio now changes based on whether Gragas hits stone, wood, metal, or people
BARREL ROLL : New audio on barrel roll and when max charge state is reached
DRUNKEN RAGE : Activation audio is clearer
BODY SLAM : Collision audio updated
EXPLOSIVE CASK : On-cast audio clarity improved


We're shipping a few improvements to how camouflage (the stealth where nearby enemy champs can see you) works behind the scenes. You shouldn't notice any difference for the most part, but there's one big exception. As part of our cleanup work, turrets no longer block line of sight, since they don't block line of sight for anything else.
CAN'T HIDE : Turrets no longer block line of sight for camouflage abilities, meaning if a camo'd enemy champ is on the other side of a turret from you, you'll now be able to see them if they're in range.
AFFECTED ABILITIES : Evelynn's Demon Shade, Rengar's Thrill of the Hunt, Pyke's Ghostwater Dive, and Twitch's Ambush


ItemSquareEdge of Night.pngEdge of Night  
Costs less. Veil channel time decreased.

Shortening Edge of Night's channel time creates more opportunities for users to capitalize on an opportunity or react to a well-spotted gank, and we're tossing in a cost reduction to sweeten the deal.

COST : [3100 (725 combine)] 3000 gold (625 combine)
VEIL CHANNEL TIME : [1.5] 1 second

ItemSquareEssence Reaver.pngEssence Reaver  
Costs less.

A lower price point won't massively widen the number of champs who want to pick up an Essence Reaver, but it'll help ER builds compete with other options.

COST : [3200 (450 combine)] 3000 gold (250 combine)

On My Way Ping Audio[]

We've updated the audio for OMW pings to include two new pieces of information!
WHERE ARE YOU OMW : ping audio processing now indicates the distance between the ping and the player who pinged. The further away the player is from their ping, the more muffled and slightly delayed the audio will be.
WHERE AM I OMW : ping volume indicates now the distance between the ping and you, the listener

HUD Font Size[]

Last patch, we put in a change to address two HUD font issues: The way fonts scaled made them slightly blurry (and a little bigger-feeling), and fonts just weren't correctly scaling with HUD size. Though our changes made the HUD “correct,” many of you let us know that the text felt too small in the aftermath. So we're increasing font sizes to bring things to a happy medium between the corrected 8.20 sizes and the ones everyone's been used to.
HUD FONT SIZE : Increased!


  • Fixed a bug where, while changing your secondary runes one after another, you could end up changing the same selection twice rather than changing both rune selections
  • Ziggs' Mega Inferno Bomb tooltip now indicates the amount of damage done in the outer ring
  • Boots of Swiftness now properly reduce the self-slow on Pyke's Bone Skewer
  • Zyra's plants no longer attempt to target stuff without health bars (ex. Jarvan's flag, Thresh's lantern)
  • The Surrender countdown bar has been visually restored. Not that you noticed this bug anyway because you'd never surrender, right?
  • A bunch of other bugfixes sprinkled throughout the rest of the patch notes above!

Upcoming Skins & Chromas[]

The following skins will be released this patch. Grab the League Displays app for their full-res splash!

Skin Splash Bewitching Janna.jpg
Bewitching Janna
Skin Splash Count Kledula.jpg
Count Kledula
Skin Splash Trick or Treat Ekko.jpg
Trick or Treat Ekko

The K/DA skins will be released later this patch at the Worlds Season 2018 Event afterparty. Grab the League Displays app for full-res splash!

Skin Splash KDA Ahri.jpg
K/DA Ahri
Skin Splash KDA Akali.jpg
K/DA Akali
Skin Splash KDA Kai'Sa.jpg
K/DA Kai'Sa
Skin Splash KDA Evelynn.jpg
K/DA Evelynn

Unlock K/DA Kai'Sa Prestige Edition for 2500 Worlds Tokens later this patch at the Worlds Season 2018 Event afterparty (tokens expire on December 4rd at 07:59 GMT). This is a completely separate skin from K/DA Kai'Sa—you can unlock Prestige Edition without owning the regular skin. Grab the League Displays app for full-res splash!

Skin Splash KDA Kai'Sa Prestige Edition.jpg
K/DA Kai'Sa Prestige Edition

The following chromas will be released this patch:

Janna Screens 5.jpg
Bewitching Janna (Ruby)

Bewitching Janna (Citrine)
Bewitching Janna (Emerald)
Bewitching Janna (Rainbow)
Bewitching Janna (Rose Quartz)

Bewitching Janna (Golden)
Kled Screens 2.jpg
Count Kledula (Ruby)

Count Kledula (Rose Quartz)
Count Kledula (Emerald)
Count Kledula (Obsidian)
Count Kledula (Pearl)

Count Kledula (Golden)
Ekko Screens 5.jpg
Trick or Treat Ekko (Ruby)

Trick or Treat Ekko (Rose Quartz)
Trick or Treat Ekko (Emerald)
Trick or Treat Ekko (Amethyst)
Trick or Treat Ekko (Obsidian)

Trick or Treat Ekko (Golden)