Welcome to patch 8.17, the one where New Nunu's New Groove hits Summoner's Rift, and his four-armed buddy will umpack his bags and join him! If you're already feeling the call of the Freljord, you can consume more information in the links below.
Do you want to build the biggest snowball ever!? Before you do, check out the barrage of balance changes below so you have absolutely zero excuse for not knowing what's going on.
Now get out there and try to stay warm; it's going to be a wintry one!
Mattias "Gentleman Gustaf" Lehman Paul "Aether" Perscheid
Right now, Annie doesn't really have gameplay outside of dumping all of her spells at once. Returning to her longer attack range lets her trade and harass with autos as an alternate pattern of aggression.
Bard's laning phase is already strong enough, but his overall gameplay could use a bit more power. We want to give everybody's favorite chime-gathering support more playmaking opportunities so that he doesn't feel barred from using his ult for fear of its long cooldown.
R - Tempered Fate
COOLDOWN :
[130/110/90]
⇒
110/95/80
seconds
Fiora E crit damage on second attack increased at early ranks.
Fiora's late game is pretty strong, but she could use some more dueling power in the early game to get there more often. Because, you know, duelist.
Touching Kassadin's late game is always risky, but he has room for some more early-mid game strength.
R - Riftwalk
COOLDOWN :
[6/4/2]
⇒
5/3.5/2
seconds
Kayn E duration increased early. Shadow E movement speed increased.
Kayn, especially as Shadow Assassin, is struggling to stay competitive with other junglers. This buff should help him move around the map (and through terrain) and extend his opportunities to pick up kills.
E - Shadow Step
DURATION :
[5/6/7/8/9]
⇒
7/7.5/8/8.5/9
seconds
SHADOW ASSASSIN BONUS MOVEMENT SPEED :[70%]⇒ 80%
Master Yi W cooldown decreased; damage reduction increased early.
Meditate can be a strong defensive tool, but it’s often underappreciated by players who use it primarily for the heal. We're giving it a small buff to encourage its use during (rather than after) combat.
We want to help Rengar feel powerful, but we're also trying to tone down upfront damage in League overall. Because of this, we’re giving Rengar more chances to surprise his opponents rather than boosting his damage when he does.
R - Thrill of the Hunt
COOLDOWN :
[130/100/70]
⇒
110/90/70
seconds
Varus Base health decreased; health growth increased.
As a marksman with long-ranged poke, Varus should be easier to kill when opponents close the gap.
Wukong is far from the king of the jungle after the most recent round of changes. A boost to his early attack speed should help his early clears and make him more consistent on the map.
Top laners have unearthed Yorick as a dominant pick, in part due to the threat of his Mist Walkers. Players who understand the Mist Walkers' behavior and actively play around it avoid a lot of damage, while players who don't find themselves digging their own graves. We're toning down the damage of Mist Walkers to decrease his low level pubstomp potential.
The high amount of upfront damage in the game is something we've been looking to dial back. Last patch we trimmed a lot of the burst damage from various runes; this patch we're looking at items.
The high amount of upfront damage in the game is something we've been looking to dial back. Last patch we trimmed a lot of the burst damage from various runes; this patch we're looking at items.
Changed a service related to summoner spell configuration. If you haven’t played a particular queue in a couple of months, your summoner spells in that queue may reset to Heal/Ghost. Just a heads up!
Fixed a bug where Phantom Dancer's Spectral Waltz passive would sometimes not trigger
Fixed a bug where Akali's Perfect Execution dealt damage to all opponents based on the health of the last enemy struck, rather than calculating damage individually for each
Maokai Nature's Grasp's sfx now correctly line up with the ability's duration.
Fixed a bug where ranged attacks and targeted projectiles would have their VFX appear from the champion's last seen location, if they were not currently in vision
Deep Sea Nami no longer leaves her spine behind while moving during her recall animation.