Leaguepedia | League of Legends Esports Wiki

Patch 8.15

Welcome to patch 8.15. As mentioned in previous patches, after the significant changes in midseason, we're mostly focusing on balancing outliers. As a result, this is a pretty small patch.

To start, we're taking a look at marksmen. They're still feeling some pain from their midseason changes (especially in mid-game when they can't yet afford multiple items), so we're decreasing the cost of their items to let them hit their power spike more quickly and decreasing their overall stats slightly to compensate.

Akali's rework also hits the Rift this patch, so be sure to check out her new abilities.


Gentleman GustafIcon.jpg Mattias "Gentleman Gustaf" Lehman
AetherIcon.jpg Paul "Aether" Perscheid

Patch Highlights[]


AkaliSquare.png Akali   
Akali, the Rogue Assassin strikes in patch 8.15! Make your own path with these links:

Skin Splash Classic Akali.jpg
Skin Splash Stinger Akali.jpg
Skin Splash Infernal Akali.jpg
Skin Splash All-star Akali.jpg
Skin Splash Nurse Akali.jpg
Skin Splash Blood Moon Akali.jpg
Blood Moon
Skin Splash Silverfang Akali.jpg
Skin Splash Headhunter Akali.jpg
Skin Splash Sashimi Akali.jpg
For full-res splashes, grab the League Displays app!
FiddlesticksSquare.png Fiddlesticks  
E cost increased at early ranks. E base damage decreased.

Fiddlesticks ability to poke (particularly as a support in bot lane) is currently too high.

Dark Wind.png E - Dark Wind
COST : [50/60/70/80/90]
70/75/80/85/90 mana
BASE DAMAGE PER HIT : [65/85/105/125/145]

FizzSquare.png Fizz  
W active base damage increased. W active and on-hit damage ratios increased. R ability power ratios increased, increased less for larger sharks.

The recent changes to Fizz have left him weaker on damage than intended.

Seastone Trident.png W - Seastone Trident
ACTIVE BASE DAMAGE : [40/50/60/70/80]
ACTIVE DAMAGE RATIO : [0.4] 0.6 ability power
ON-HIT DAMAGE RATIO : [0.3] 0.4 ability power

Chum the Waters.png R - Chum the Waters

GUPPY damage ratio : [0.6] 0.9 ability power
CHOMPER damage ratio : [0.9] 1.1 ability power
GIGALODON damage ratio : [1.2] 1.3 ability power

IreliaSquare.png Irelia  
Attack damage increased. Health increased. Passive damage increased. Q range, base damage, and damage ratio decreased. E range and base damage decreased. R range decreased.

As a continuation of our changes to Irelia, we're shifting more of her power out of her abilities and into her basic attacks.

Base stats
HEALTH : [550] 580

Ionian Fervor.png Passive - Ionian Fervor

4-17 (at levels 1-18)

Bladesurge.png Q - Bladesurge

RANGE : [625] 600
BASE DAMAGE : [10/30/50/70/90]
damage ratio : [0.7] 0.6 total attack damage

Defiant Dance.png W - Defiant Dance

DAMAGE REDUCTION : [45/50/55/60/65%] 50%

Flawless Duet.png E - Flawless Duet

RANGE : [900] 850
BASE DAMAGE : [80/120/160/200/240]
MONSTER REDUCTION No longer deals 50% damage to monsters

Vanguard's Edge.png R - Vanguard's Edge

RANGE : [1050] 1000

KindredSquare.png Kindred  
W attack speed scaling (for Wolf) decreased. R cooldown increased.

Recent bugfixes gave Kindred far more of a bump than expected, and as a result they have emerged as a dominant jungler. Pulling back some power and aligning their ultimate cooldown with other similarly game-changing ultimates.

Wolf's Frenzy.png W - Wolf's Frenzy
WOLF BONUS ATTACK SPEED : [50%] 25% bonus attack speed

Lamb's Respite.png R - Lamb's Respite

COOLDOWN : [160/130/100]
180/150/120 seconds

Lee SinSquare.png Lee Sin  
Q base damage decreased. Q damage ratio increased. No longer deals damage based on target's missing health damage. Now scales amplified damage based on target's missing health.

Lee Sin is an aggressive, snowball-oriented champion and we want to make sure he is appropriately rewarded when he does get ahead.

Sonic Wave.png Q - Sonic Wave / Resonating Strike
BASE DAMAGE : [55/85/115/145/175]
damage ratio : [0.9] 1.0 bonus attack damage
EXECUTE DAMAGE No longer deals 8% of target's missing health as damage
EXECUTE DAMAGE Now deals up to 100% increased damage based on target's missing health

MorganaSquare.png Morgana  
Base mana regen decreased. Black Shield cost increased.

In her other roles, Morgana's ability to spam spells is gated by the harsh mana scaling on her W, but as a support (where she maxes W last), she has too much lane consistency.

Base Stats
MANA REGEN : [15] 11 mana per 5 seconds

Black Shield.png E - Black Shield

COST : [50] 80 mana

OlafSquare.png Olaf  
W bonus attack speed increased.

Bumping up the berserker's clear speed to give him some strength back.

Vicious Strikes.png W - Vicious Strikes
BONUS ATTACK SPEED : [40/50/60/70/80%]

QuinnSquare.png Quinn  
Armor decreased. Passive damage decreased.

Quinn's lane strength has started to become a bit of an issue. As a ranged champion, when she does get hard-engaged on she shouldn't be quite so hard to kill.

Base Stats
ARMOR : [32] 28

Harrier.png Passive - Harrier

BASE DAMAGE : [15-100]
10-95 (at levels 1-18)

SyndraSquare.png Syndra  
Q base damage increased.

This should put some power into Syndra's early game.

Dark Sphere.png Q - Dark Sphere
BASE DAMAGE : [50/95/140/185/230]

ThreshSquare.png Thresh  
W cooldown decreased at later ranks. E maximum attack damage contribution increased at early ranks.

We feel like Thresh could use a bit more power, specifically in his early game all-in potential and his late-game playmaking options.

Dark Passage.png W - Dark Passage
COOLDOWN : [22/20.5/19/17.5/16]
22/19.5/17/14.5/12 seconds

Flay.png E - Flay



Support Items
Cost of starting support items increased.

The current cost of support items lets support players mitigate a pretty high amount of poke through potions, which makes trading feel more ineffective than we'd like.

Ancient Coin

Relic Shield
Spellthief's Edge
COST : [350 gold] 400 gold
TWISTED TREELINE These changes also apply on Twisted Treeline.

Nomad's Medallion

Targon's Brace

TOTAL COST : 850 gold (unchanged)
COMBINE COST : [500 gold] 450 gold
TWISTED TREELINE These changes also apply on Twisted Treeline.

Marksman Itemization 

Our goal of giving marksmen a later spike was hit a little bit too hard, and it's left marksmen feeling underwhelming in the mid-game (and thus often unable to reach their late-game power). We're decreasing the cost of some marksman items so they spike earlier, but cutting some of their late-game power so they don't take over the game when they get there.
ItemSquareInfinity Edge.pngInfinity Edge  
Total cost decreased. Build path changed. True damage decreased. Attack damage decreased.

Cheaper items (with fewer stats to compensate) should help marksmen reach a reasonable spike earlier.

TOTAL COST : [3600 gold] 3400 gold
BUILD PATH : BF Sword + [BF Sword + 1000 gold]
Pickaxe + 1225 gold
TRUE CRIT TEXT “True Damage Critical Strikes” now display as a blue/white icon instead of the purple “Magic Damage Crit” icon

Cost decreased. Attack damage decreased. Attack speed decreased.

Cheaper items (with fewer stats to compensate) should help marksmen reach a reasonable spike earlier.

TOTAL COST : [3200 gold] 2800 gold
BUILD PATH : BF Sword + Dagger + [Pickaxe + Dagger + 425 gold]
Long Sword + Long Sword + 500 gold
ATTACK SPEED : [30%] 25%

ItemSquareEssence Reaver.pngEssence Reaver  
Attack damage increased.

In 8.12, we made some changes to Essence Reaver that were intended to make the item more accessible, but it looks like those changes also slightly weakened the item overall. As a result, we're adding some power back.


Zeal Items
Gold cost decreased

Rapid Firecannon

Statikk Shiv
Runaan's Hurricane
GOLD COST : [2900 gold] 2800 gold

Phantom Dancer

GOLD COST : [2800 gold] 2700 gold

ItemSquareMercurial Scimitar.pngMercurial Scimitar  
Total and combine cost decreased. Attack damage decreased.

There should be clear tradeoffs in itemization; in the case of Mercurial Scimitar, the extra safety from its active does not hold an appropriate tradeoff in damage dealt.

TOTAL COST : [3600 gold] 3400 gold
COMBINE COST : [525 gold] 325 gold

Jungle Items
Monster Hunter restriction now applies if the champion has the highest minion kill score, not the most gold.

The previous Monster Hunter had the effect of inhibiting the snowball of a jungle who got ahead with kills, not just a champion who was duo-farming the jungle. We're changing the mechanic to only restrict champions who have the highest minion score, not the highest gold.

SHARE THE LOAD If you have the most individual total gold on your team, lane minion kills will grant 10 less gold
SHARE THE LOAD If you have the highest minion score on your team, lane minion kills will grant you 10 less gold
TWISTED TREELINE The Monster Hunter changes also apply on Twisted Treeline.


Rune Perfect Timing.pngPerfect Timing  
Time of activation pushed to later in the game.

In patch 8.4, we pushed the activation time of Stopwatch to 10 minutes because its prevalence in professional play was delaying or inhibiting early action. In 8.10 we tried a lower value (8 minutes), but we've begun observing the same impact on pro play, so we're reverting those changes.

ACTIVATION TIME : [8] 10 minutes

Chromas Collection[]

Chromas are joining the Collection tab soon after 8.15 goes live! You'll be able to see all chromas you own, filter to show unowned or unavailable chromas, and group and sort your collection view just like you can with the Skins, Icons, and Wards collections.

Store, Gifting, and Forging[]

A few improvements to purchasing, gifting, and forging content.
WINDOW SHOPPING : Icons, wards, and chromas can now be 1-click purchased anywhere they are viewable
JUST FOR YOU : Gifts can be given from the friend's list
ALREADY HAVE THAT ONE : Emote Permanents can now be Forged into unowned Emote Permanents


A new suite of performance-based stats for Summoner’s Rift games drop into the client during this patch.
The new Stats tab inside your profile page comes stuffed with performance-based analysis of your play across combat, map control, and income. Compare yourself to friends and enemies alike, and uncover the path to your next level of play.
NEW Find the new Stats tab inside the profile page, full of data reaching back to midseason
ANALYZE : More than a dozen new stats reveal the strengths and weaknesses in your game by both position and individual champion
COMPARE : Set your stats against those of your friends, players of any Ranked tier, or champion-specific experts


  • Fearing a champion with Nocturne's Unspeakable Horror no longer interrupts his attacks
  • Fixed a bug where champions with Absolute Focus falling under 70% health during their attack animation would have the attacks canceled and reset.
  • Fixed a bug where the first attack of Hail of Blades would sometimes cancel.
  • Stormrazor no longer incorrectly gives movement speed on every crit if the Stormrazor crit activated Conqueror
  • Kassadin's Nether Blade on-hit SFX have been restored
  • SSG skins are now listed properly as World Champions: 2017 in the Skins Collections tab
  • Several missing VO lines for God King Darius and God King Garen have been restored
  • Push-to-talk settings are now correctly saved between sessions

Upcoming Skins & Chromas[]

The following skins will be released this patch. Grab the League Displays app for their full-res splash!

Skin Splash Pool Party Zoe.jpg
Pool Party Gangplank / Pool Party Zoe / Pool Party Caitlyn

The following chromas will be released this patch:

Akali Screens 4.jpg
Headhunter Akali
Caitlyn Screens 5.jpg
Pool Party Caitlyn
Gangplank Screens 6.jpg
Pool Party Gangplank
Reksai Screens 4.jpg
Pool Party Rek'Sai
Taric Screens 2.jpg
Pool Party Taric
Zoe Screens 2.jpg
Pool Party Zoe