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Champions Simple Buffs Simple Nerfs Items Summoner Spells Runes Cursor Update Champ Select Bugfixes Upcoming Skins & Emotes |
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Patch Highlights[]
Champions[]
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Simple Buffs[]
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Simple Nerfs[]
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Items[]
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Summoner Spells[]
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Runes[]
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Cursor Update[]
After nine and a half years, we’re updating the in-game cursor! It’s got all the same functionality as the bronze gauntlet we've worn for years but with a bunch of improvements.
Champ Select[]
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Bugfixes[]
- Recurve Bow no longer incorrectly applies on-hit damage to towers if the champion has enough ability power to deal magic damage to towers
- Charm effects now correctly cause Scuttle Crab to take increased damage
- Wukong's Decoy now correctly takes true damage from champions with Conqueror
- Fixed a bug where Bone Plating's cooldown was incorrectly reset when revive effects were triggered
- Fixed a bug where Bone Plating would cause Zac to revive if all of his Cell Division blobs were killed at the same time
- Shields on Star Guardian Ezreal are no longer misplaced during his dancing animation
- PROJECT: Leona's Zenith Blade's VFX no longer pass through Yasuo's Windwall
- Meowkai's Laugh SFX no longer stack when the emote is spammed
- Skin-specific SFX have been restored for Santa Draven
- Dark Waters Diana's Lunar Rush no longer causes frame drops when used on an enemy from Fog of War
- Certain shield particles from items and champion abilities no longer render through terrain during the animation of God-King Darius' Noxian Guillotine
- Updates have been made to Pulsefire Twisted Fate to increase gameplay clarity
- Hextech / Star Guardian Poppy no longer display base Poppy's VFX when an enemy destroys the P - Iron Ambassador buckler
- Twisted Fate's Stacked Deck empowered attacks now correctly deal their bonus damage if Twisted Fate dies while they are traveling
- Twisted Fate's Stacked Deck counter no longer gets confused after he is affected by a revival effect (Guardian Angel, Zilean's Chronoshift)
Upcoming Skins & Emotes[]
The following emotes will be released this patch:
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