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Patch 8.13

Greetings, Summoners,

Welcome to 8.11, part of our continuing series of role tweaks. 8.9 was mages, 8.10 saw changes to the jungle; this time around we're swinging into bot lane!

8.11 brings a bunch of changes to marksman items and runes, as well as base stat shifts across the roster. We're opening the door for non-crit builds to shine by adding or reworking new tools for spellslingers and lane bullies alike, and by reining in lane sustain to make early aggression a more effective path to victory. Many of these options should be pretty appealing to AD fighters and assassins as well, so make sure to check the changes out regardless of your lane preference.

We've also got some follow-up tuning to last patch's work on the jungle. We're seeing teams adjust to Rift Scuttler as a contestable objective in the early game, with laners becoming more willing to help their jungler secure the crab. We're slightly lengthening its respawn time so these river fights are a little less frequent, making the regular camps a little bit more rewarding to avoid pushing junglers back in experience across the board. A few of the stand-out scuttle slayers are also taking a few hits so other junglers can compete.

Of course, none of this matters if you're on Pyke's list. Don't let his support tag fool you—if you turn your back on the Bloodharbor Ripper, you'll find yourself sinking to the bottom of the sea. Or the ranked ladder. Same thing, really.

Gentleman GustafIcon.jpg Mattias "Gentleman Gustaf" Lehman
AetherIcon.jpg Paul "Aether" Perscheid

Mid-Patch Updates[]


8.13 is a longer patch than normal, so we're releasing a bunch of small balance changes to tide us over until 8.14 in a few weeks. Most of the changes are strict buffs to marksmen, but we're also knocking down two dominant picks in Nocturne and Taliyah.
HEADSHOT DAMAGE : [50% (+100% crit chance)]
[50-100% (at levels 1-18) (+150% crit chance) total attack damage


Q ATTACK SPEED : [30/50/70/90/110%]
E COST : [70/75/80/85/90]
50/55/60/65/70 mana


Q MINIMUM DAMAGE RATIO : [1.0] 1.1 total attack damage
Q MAXIMUM DAMAGE RATIO : [1.5] 1.65 total attack damage
W ON-HIT DAMAGE : [5/9/13/17/21]
W STACK POP DAMAGE : [2/2.75/3.5/4.25/5%]
3/3.5/4/4.5/5% target's maximum health per stack


BUILD PATH : BF Sword + Pickaxe + Dagger + [725 gold]
[Dagger + 425 gold]
TOTAL COST : 3200 gold (unchanged)
CRIT DAMAGE : 160-200% (at [0-60%]
[0-30%] crit chance)

Brawler's Gloves

COST : [600] 400 gold


COMBINE COST : [400] 600 gold
TOTAL COST : 1300 gold (unchanged)


Q1 LENGTH : [625] 650
Q1 WIDTH : [175] 200
Q2 LENGTH : [500] 525 (sweet spot size unchanged)


R DAMAGE RATIO : [1.5] 1.2 bonus attack damage


PASSIVE MOVEMENT SPEED : [30-45%] 20-45%
Q COOLDOWN : [9/7.5/6/4.5/3]
11/9/7/5/3 seconds


AatroxSquare.png Aatrox  
Base health increased. Q damage increased. E healing increased. E distance increased. E now resets attack timer. R cooldown decreased at early ranks.

Aatrox has released weaker than we'd like, so we're adding power into his baseline damage and durability and making some quality of life changes to his E.

Base Stats
BASE HEALTH : [580] 600

The Darkin Blade.png Q - The Darkin Blade

Q1 DAMAGE : [15/30/45/60/75]
Q2 DAMAGE : 125% of Q1 damage (unchanged)
Q3 DAMAGE : 150% of Q1 damage (unchanged)
SWEET SPOT DAMAGE : 150% of damage (unchanged)

Umbral Dash.png E - Umbral Dash

PASSIVE HEALING : [15/16.25/17.5/18.75/20%]
DASH RANGE : [250] 300
C-C-C-COMBO Now resets your basic attack timer
World Ender :
COOLDOWN : [160/140/120 seconds]
140/130/120 seconds

Patch Highlights[]


AatroxSquare.png Aatrox   
Aatrox, the Darkin Blade will bring ruin upon us this patch! Prepare for obliteration with these links:
Skin Splash Classic Aatrox.jpg
Skin Splash Justicar Aatrox.jpg
Skin Splash Mecha Aatrox.jpg
Skin Splash Sea Hunter Aatrox.jpg
Sea Hunter
For full-res splashes, grab the League Displays app!
IreliaSquare.png Irelia  
Passive on-hit damage decreased. Passive attack speed increased. W damage decreased at lower stacks.

Irelia has fallen into a burstier pattern than intended, which doesn't leave opponents much time to react. We're pushing some of her damage into her base attacks, stacking her passive, and charging her W, so she unloads her full damage a bit more slowly.

Ionian Fervor.png Passive - Ionian Fervor
4-48 (at levels 1-18)
ON-HIT RATIO (AT MAX STACKS) : [8-16% total]
16% bonus attack damage

Defiant Dance.png W - Defiant Dance

MINIMUM BASE DAMAGE : [10/30/50/70/90]
MINIMUM DAMAGE RATIO (AD) : [0.6 ] 0.5 total attack damage
MAXIMUM BASE DAMAGE : [20/60/100/140/180]
MAXIMUM DAMAGE RATIO (AD) : [1.2] 1.0 total attack damage

Flawless Duet.png E - Flawless Duet

MARK DURATION : [6] 5 seconds

Vanguard's Edge.png R - Vanguard's Edge

MARK DURATION : [6] 5 seconds

KindredSquare.png Kindred  
W now correctly scales with items. W no longer reduces monster attack speed. Kindred once again gains stacks of Hunter's Vigor from moving and attacking.

There once was a duo named Kindred
Whose jungle strength Scuttle Crab hind'red
Now Wolf's attacks scale
Lamb's healthy and hale
And their games are less often surrend'red

Wolf's Frenzy.png W - Wolf's Frenzy
ON THE HUNT Kindred gains stacks of Hunter's Vigor from moving and attacking. When charged, she will heal for up to 32-100 (at levels 1-18) based on her missing health %.
GUARD WOL Wolf's Frenzy no longer reduces monster attack speed by 50%
BUGFIX : Wolf's attack speed now appropriately scales with items
BUGFIX : Kindred no longer gets two Marks for assisting on epic monster kills

LucianSquare.png Lucian  
Attack damage growth decreased. R damage amplification to minions decreased.

Lucian is pretty much the premiere bot laner right now: Some of his core items got cheaper and most of his competition got weaker. Plus with Essence Reaver, his late game is stronger, making him one of the best marksmen both in lane and in late game. We're choosing to prioritize keeping that lane strength.

Base stats

The Culling.png R - The Culling


PykeSquare.png Pyke  
Health growth decreased. Armor and magic resist growth increased. E and R base damage decreased at later ranks. E and R damage ratio increased.

Pyke has seen a lot of success opting into tank builds and mixed success with more damage builds. We're looking to encourage his more aggressive, less safe build paths by rewarding him more for building damage.

Base stats
HEALTH GROWTH : [110] 100

Phantom Undertow.png E - Phantom Undertow

BASE DAMAGE : [95/130/165/200/235]
DAMAGE RATIO : [0.8] 1.0 bonus attack damage

Death From Below.png R - Death From Below

BASE DAMAGE : [190/240/290/340/390/440/475/510/545/580/615/635/655]
200/250/300/350/400/450/475/500/525/550/575/590/605 (at levels 6-18)
DAMAGE RATIO : [0.6] 0.8 bonus attack damage

Simple Buffs[]

GragasSquare.png Gragas  
W cooldown decreased at early ranks, increased at final rank. W grants Gragas additional range for the empowered attack.

Drunken Rage.png W - Drunken Rage
COOLDOWN : [8/7/6/5/4] 5 seconds
DRUNKEN REACH Gragas gains an additional 50 range for his next attack

Jarvan IVSquare.png Jarvan IV  
Passive now has a minimum damage. E cooldown decreased at early ranks. E damage increased at early ranks.

Martial Cadence.png Passive - Martial Cadence
MINIMUM DAMAGE Now does a minimum of 20 damage

Demacian Standard.png E - Demacian Standard

COOLDOWN : [13/12.5/12/11.5/11] 11 seconds
BASE DAMAGE : [60/105/150/195/240]

JinxSquare.png Jinx  
Q rocket bonus damage can now crit. W damage ratio increased.

Switcheroo!.png Q - Switcheroo!
ROCKET CRIT DAMAGE : [210%] 220%
ROCKRIT Critical strikes now also double Fishbones' +10% bonus damage (total damage: 210% -> 220%) This means Stormrazor does 216% crit.

Zap!.png W - Zap!

DAMAGE RATIO : [1.4] 1.6 total attack damage

KalistaSquare.png Kalista  
E damage ratio increased.

Rend.png E - Rend
20/23.75/27.5/31.25/35% total attack damage

KassadinSquare.png Kassadin  
W now costs mana and can stack Tear. W, E, and R damage ratios increased.

Nether Blade.png W - Nether Blade
COST : [0] 1 mana
DAMAGE RATIO : [0.7] 0.8 ability power

Force Pulse.png E - Force Pulse

DAMAGE RATIO : [0.7] 0.8 ability power

Riftwalk.png R - Riftwalk

DAMAGE RATIO : [0.3] 0.4 ability power

OriannaSquare.png Orianna  
W cooldown decreased.

Command Dissonance.png W - Command: Dissonance
COOLDOWN : [9] 7 seconds

RivenSquare.png Riven  
Health regen increased. R cooldown decreased at early ranks.

Base stats
HEALTH REGEN : [5.5] 7.0 health per 5 seconds

Blade of the Exile.png R - Blade of the Exile

COOLDOWN : [130/95/60]
120/90/60 seconds

TristanaSquare.png Tristana  
E damage ratio increased.

Explosive Charge.png E - Explosive Charge
4 STACK DAMAGE RATIO : [1.10/1.32/1.54/1.76/1.98]
1.10/1.43/1.76/2.09/2.42 bonus attack damage

TryndamereSquare.png Tryndamere  
E cooldown decreased at later ranks.

Spinning Slash.png E - Spinning Slash
COOLDOWN : [13/12/11/10/9]
13/11.5/10/8.5/7 seconds

TwitchSquare.png Twitch  
E damage ratio increased.

Contaminate.png E - Contaminate
MAXIMUM DAMAGE RATIO : [1.5] 2.1 bonus attack damage

Simple Nerfs[]

CamilleSquare.png Camille  
E base damage decreased.

Hookshot.png E - Hookshot
BASE DAMAGE : [75/120/175/210/255]

Dr. MundoSquare.png Dr. Mundo  
E attack damage reduced at later ranks.

Masochism.png E - Masochism
ATTACK DAMAGE : [30/50/70/90/110]

Master YiSquare.png Master Yi  
Q bonus damage to minions removed. Q mana cost decreased.

Master Yi is too efficient at cannibalizing multiple sources of income.

Alpha Strike.png Q - Alpha Strike
MINION SLAYER No longer deals bonus damage to minions
COST : [70/75/80/95/90 mana]
50/55/60/65/70 mana

Nunu & WillumpSquare.png Nunu  
W attack speed and ability power decreased. W ability power ratio added to both attack speed and ability power scaling.

Blood Boil offers too much base value regardless of how well Nunu is doing.

Blood Boil.png W - Blood Boil
ATTACK SPEED : [25/30/35/40/45/50%]
ATTACK SPEED RATIO 5% bonus attack speed for every 100 ability power
ABILITY POWER : [40%] 20%
ABILITY POWER RATIO 5% bonus ability power for every 100 ability power

OrnnSquare.png Ornn  
Base health regen decreased. W size decreased.

Base stats
BASE HEALTH REGEN : [9] 7 health per 5 seconds

Bellows Breath.png W - Bellows Breath

FLAME WIDTH : [225] 175
FLAME LENGTh : [550] 500

SingedSquare.png Singed  
E maximum health damage decreased. R stats decreased.

Fling.png E - Fling
MAXIMUM HEALTH DAMAGE : [6/6.5/7/7.5/8%]
4/5/6/7/8% target's maximum health

Insanity Potion.png R - Insanity Potion

STATS GRANTED : [35/60/85]
NOT A REAL POTION Time Warp Tonic no longer grants movement speed during Insanity Potion

TaricSquare.png Taric  
E base damage decreased. E armor ratio increased. R cooldown increased.

Dazzle offers too much base value regardless of how well Taric is doing.

Dazzle.png E - Dazzle
BASE DAMAGE : [105/150/195/240/285]
ARMOR RATIO : [0.3] 0.5 bonus armor

Bastion.png W - Bastion

BUGFIX : Fixed a bug where Taric's Bastion was granting more armor than intended

Cosmic Radiance.png R - Cosmic Radiance

COOLDOWN : [160/130/100]
180/150/120 seconds

VladimirSquare.png Vladimir  
E damage decreased when charged.

Tides of Blood.png E - Tides of Blood
DAMAGE RATIO FULLY CHARGED : [1.0] 0.8 ability power

ZoeSquare.png Zoe  
W damage ratio decreased. W movement speed duration decreased at late ranks.

Spell Thief.png W - Spell Thief
TOTAL DAMAGE RATIO : [0.75] 0.65 ability power
2/2.25/2.5/2.75/3 seconds


ItemSquareGuinsoo's Rageblade.pngGuinsoo's Rageblade  
Attack damage and ability power per stack decreased.



Rune Domination.pngDomination   

Initially, we'd conceived of Domination as the “stronger keystone with weaker stats” tree and Sorcery as the “stronger stats with weaker keystone” tree. As the power of their keystones has converged, we're removing that stat distinction.

WITH PRECISION : [13 ap/7.8 ad] 14 ap/8.4 ad
WITH SORCERY : [18 ap/10.8 ad] 20 ap/12 ad
WITH RESOLVE : [9 ap/5.5 ad] 10 ap/6 ad
WITH INSPIRATION : [18 ap/10.8 ad] 20 ap/12 ad

Rune Hail of Blades.pngHail of Blades  
Out of combat cooldown decreased. Maximum time between attacks increased.

Hail of Blades isn't a top keystone for any champion right now. We're lowering its cooldown to up its potency on champions who prefer staggered, short trades.

OUT OF COMBAT COOLDOWN : [5] 4 seconds

Rune Unsealed Spellbook.pngUnsealed Spellbook  
Unique summoner spell cap decreased. Cooldown reduction per summoner spell increased. Overall available cooldown reduction at max summs unchanged.

Unsealed Spellbook is on the weak side since its rework. We're letting players reach max cooldown reduction more quickly (and without having to cycle through as many spells).


Early Game Snowball[]

We've been making changes to the game all season to encourage early action, and we're happy with the increased interaction it's driven. Now that players are more likely to fight, it's gotten far more likely that the game snowballs out of control too early. As a result, we're looking to dial back on how easy it is to get rolling in the first place.

Specifically, we think that the laning phase should determine the tempo of the rest of the game (whether one team is on their back foot or pushing to take more advantages), but rarely should the laning phase determine the result of the game.

This patch, we're looking to make it a bit harder to build a large lead in the laning phase, especially early on.
Death Timers
Death timers decreased at early ranks.

The first place we're starting with is death timers. Getting a kill is one of the high moments of the laning phase. You've asserted your dominance in lane, picked up some gold, and earned a moment to take a breather or pressure elsewhere on the map.
However, it's got one more effect that’s probably a bit too strong: It takes the victim off the map. While you're dead, you miss out on a ton of experience and gold, meaning that not only has your opponent gotten ahead, but you’ve fallen further behind. We're reducing death timers early on so that players can get back into the action more quickly.

DEATH TIMERS LEVELS 1-6 : [10-22.5] 6-16 seconds
DEATH TIMERS LEVEL 7 : [25] 21 seconds
DEATH TIMERS LEVEL 8+ : unchanged

Bounties now start at two kills. Bounty gold increased at all levels of kills.

A bounty is a reward to a team who takes down a champion who has been pulling ahead. Essentially, it's the way we make it worthwhile to keep fighting even while you're down. Currently, those bounties often don't kick in until it's too late for the laning phase: Fighting from three kills down is pretty terrifying. We're introducing a level 2 bounty—and also increasing bounty gold overall—to make fighting from behind feel more rewarding. Still the same risk (dying again), but a much better reward.

2-KILL BOUNTY 150 gold
3-6 KILLS : [200-325]
300-500 gold
LEVEL 6+ : [25] 50 gold per additional kill

Outer Turret Gold
Global gold reward decreased.

When it comes down to it, we want the laning phase to determine which lanes are ahead or behind, not which team is ahead or behind. The large global outer turret gold reward is a little too tilted towards the latter, so we're reducing that reward.

GOLD REWARD : [100] 50 gold per player per turret


Non-Buff Large Monsters
Burn damage from Immolate (Bami Cinder/Cinderhulk) and Tooth (Hunter's Talisman) can now kill non-buff camp large monsters.

Don't worry, you can still hand off buffs!

FOREST FIRE Immolate (Bami Cinder, Cinderhulk) and Tooth (Hunter's Talisman) can now kill non-buff camp large monsters

Instant Feedback[]

Inappropriate name detection buffed.
The detection for, um, unsavory summoner names is getting a big buff. So your reports on names should net you some of that feel good Reporter Feedback. If your name gets rekt, you'll be forced to choose a new one, but there are no additional penalties or impacts to your Honor level.
SUMMONER NAME CREATION : Now better prevents the creation of inappropriate names
SUMMONER NAME CHANGE : Now better prevents changing to inappropriate names


  • Bots no longer purchase Banner of Command on the black market after its removal from the shop
  • Fixed a bug where closing a rune page after making an edit didn't prompt for a save
  • Caitlyn's Headshot no longer interacts with Stormrazor to deal extra damage while the Stormrazor buff is inactive
  • Predator's active cooldown is no longer incorrectly refreshed by completing the gold income item's quest clear
  • Presence of Mind now correctly partially refunds the cooldown of Rek'Sai's Void Rush and Yasuo's Last Breath
  • Caitlyn's Ace in the Hole now correctly updates its range for the first use after leveling it
  • Jhin's Captive Audience no longer fails to play sound and animation if the trap is triggered in brush
  • Pet attacks more accurately draw turret aggro
  • Gun Goddess Miss Fortune's hand VFX glow now shows appropriately on her hand, as opposed to on the ground below her
  • Shields and bindings on Playmaker Lee Sin's model are now appropriately sized

Upcoming Skins & Chromas[]

The following skins will be released this patch:

Skin Splash God-King Darius.jpg
God King Darius
Skin Splash God-King Garen.jpg
God King Garen

For full-res splashes, grab the League Displays app!

The following chromas will be released this patch:

Aatrox Screens 6.jpg
Mecha Aatrox (Obsidian)
Mecha Aatrox (Pearl)
Mecha Aatrox (Tanzanite)