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Patch 7.24

Greetings Summoners,

It's the final (sort of) patch of the preseason and that means a lot of tweaks based on our first round of data. The game always changes a decent amount this time of year, so we're looking to make sure that—heading into next season—most champions at least feel the same, and some might even have the potential to do more.

A number of champions love the new runes and have been smashing the competition as a result, while others find themselves without the keystone they'd want. We're looking to give those characters some love in the meantime, and then we'll go from there.

Some of the runes themselves are either on the strong or weak side, so there's some balance tuning coming through on that front. We want to make sure that we don't head into the winter break with huge outliers still hanging around, so we'll be doing another minor patch before then.

Finally, we're rolling out a major update to the healthbars in the game, hoping to increase clarity overall and visibility on some of the less noticeable moments in the game. More on that below!

AetherIcon.jpg Paul "Aether" Perscheid
Gentleman GustafIcon.jpg Mattias "Gentleman Gustaf" Lehman
JinxSquare.png Lucas "Liquizilla" Moutinho

Patch Highlights[]


Aurelion SolSquare.png Aurelion Sol  
R cooldown reduced.

This patch's buff to Phase Rush on ranged champions will help revitalize the Starforger, but he's far enough below par to deserve a little extra.

Voice of Light.png R - Voice of Light
COOLDOWN : [120/100/80]

BardSquare.png Bard  
Base health regen and meep damage increased.

The new trading landscape has done a lot to buff the trading patterns of supports while Bard has stayed pretty constant. As a result, he's a bit on the punishable side, so we're giving him some love.

Base stats
BASE HEALTH REGEN : [5.4] 7.5 per 5 seconds

Traveler's Call.png Passive - Traveler's Call


CamilleSquare.png Camille  
Passive shield duration increased. Q recast window increased.

Fervor of Battle had been providing Camille with a good deal of sustained damage. Without that, she's losing more trades. Rather than straight up increasing her trade power, we're giving her more room to use Q2 more effectively (and potentially while protected by her passive shield).

Adaptive Defenses.png Passive - Adaptive Defenses
SHIELD DURATION : [1.5] 2 seconds

Precision Protocol.png Q - Precision Protocol

WINDOW TO RECAST Q : [3] 3.5 seconds (delay for empowered attack still 1.5 seconds)
WHAT TIME IS IT Timer displays on icon showing second cast availability

DariusSquare.png Darius  
Passive bleed damage and bonus AD at max stacks increased.

Darius lost bonus attack damage from both runes and Fervor of Battle when we switched to the new system. While he got a base attack damage buff at the same time, his passive scales with bonus—not total—attack damage, and his trading pattern has suffered as a result.

Hemorrhage.png Passive - Hemorrhage
13-30 (at levels 1-18)
65-150 (at levels 1-18)
NOXIAN MIGHT BONUS AD, LV 1-3 : [30] 30/35/40
NOXIAN MIGHT BONUS AD, LV 4-6 : [35] 45/50/55
NOXIAN MIGHT BONUS AD, LV 7-10 : [40/50/60/70]
NOXIAN MIGHT BONUS AD, LV 11-13 : [80/90/100]
NOXIAN MIGHT BONUS AD, LV 14-18 : [120/140/160/180/200]

EvelynnSquare.png Evelynn  
W's magic resist shred now applies to the attack or ability that procs it.

Some feel-good usability tweaks

Recommended items
THIS DOES MORE THAN YOU'D THINK : Evelynn's recommended items have been updated!

Demon Shade.png Passive - Demon Shade

BUGFIX : When camouflaged, Evelynn is now properly warned when she's revealed by a turret

Allure.png W - Allure

BUFF-FIX : Allure's magic resist shred now applies to the attack or ability that procs it

EzrealSquare.png Ezreal  
Q ratio decreased.

Back when we buffed Mystic Shot in 7.17, Ezreal was struggling in the bot lane landscape. Flash forward seven patches, and with how strong Kleptomancy is on him, it's clear he no longer needs that additional baseline power.

Mystic Shot.png Q - Mystic Shot
RATIO : [1.25] 1.1 total AD

GalioSquare.png Galio  
W now deals damage to champions. Passive ratio decreased. E cooldown decreased.

Galio is struggling a bit, so we're buffing up his damage. However, we want to tie his strength to slightly riskier actions, like diving in with Justice Punch and landing a good Shield of Durand taunt. Essentially, as a beefy champion who also has the potential to dish out some damage, he should be rewarded for taking positional risks.

Colossal Smash.png Passive - Colossal Smash
RATIO : [0.7] 0.5 AP

Shield of Durand.png W - Shield of Durand

SHIELD BASH Now deals 20/30/40/50/60 (+0.2 AP) - 60/90/120/120/150/180 (+0.6 AP) damage to taunted champions, based on charge time
BUFF-FIX : Fixed a bug where the taunt duration of partially-channeled W casts was sometimes shorter than intended

Justice Punch.png E - Justice Punch

COOLDOWN : [14/13/12/11/10]
12/11/10/9/8 seconds

IvernSquare.png Ivern  
Grove health cost decreased.

Ivern's historically relied on Triggerseed's low cooldown to help him survive fights. However, the transition from Thunderlord's Decree to the burstier-but-higher-cooldown Electrocute has given aggressive junglers an easier time taking Ivern down before he gets a second shield off. We're offsetting this systemic shift by reducing the health costs Ivern pays for clearing his own camps.

Friend of the Forest.png Passive - Friend of the Forest
GROVE HEALTH COST : [33%-11.75%]
25%-8% (at levels 1-18) base health

Jarvan IVSquare.png Jarvan IV  
Passive and Q damage decreased.

Electrocute's high burst damage means Jarvan is laying down serious gank kill threat, so we're taking away some of his base damage to compensate.

Martial Cadence.png Passive - Martial Cadence
PERCENT HEALTH DAMAGE : [10%] 8% target's current health

Dragon Strike.png Q - Dragon Strike

DAMAGE : [80/125/170/215/260]

KarthusSquare.png Karthus  
R ratio increased.

Losing Deathfire Touch has hurt Karthus' overall teamfight damage and he doesn't have a solid replacement. As such, he just needs a bit more oomph.

Requiem.png R - Requiem
DAMAGE RATIO : [0.6] 0.75 AP

LeonaSquare.png Leona  
W damage decreased.

Leona's always dealt a lot of magic damage, and with less magic resist in the system—plus the new Aftershock rune—it's too much.

Eclipse.png W - Eclipse
BASE DAMAGE : [60/100/140/180/220]

MalzaharSquare.png Malzahar  
R damage decreased.

Malzahar should need to press more buttons to kill people.

Nether Grasp.png R - Nether Grasp
DAMAGE : [125/225/325 (+1.1 AP)]
125/200/275 (+0.8 AP)

MaokaiSquare.png Maokai  
Q damage decreased.

With less magic resist around, Maokai's high base damage has made him a bit too threatening for a tank.

Bramble Smash.png Q - Bramble Smash
BASE DAMAGE : [70/115/160/205/250]

MorganaSquare.png Morgana  
Base mana regen increased; mana regen growth decreased. Passive no longer procs on small units but heals more off everything else. W cooldown reduced when passive procs.

Morgana's existing laning pattern is pretty uninspiring: Press W on wave, get health back, keep laning. We're sharpening that pattern to give her more clear success and failure cases, and give opponents better windows in which to punish her (or deny her lane sustain). Trimming back that generic power allows us to make solo lane Morgana a lot stronger when played well.

Base stats
MANA REGEN : [8.5] 11.5 per 5 seconds

Soul Siphon.png Passive - Soul Siphon

SPELL VAMP No longer grants 10/15/20% spell vamp
DEFINITELY NOT SPELL VAMP Morgana heals for 15/20/25/30/35/40% (at levels 1/4/7/10/13/16) of the damage her abilities deal to champions, large minions, and large monsters

Tormented Shadow.png W - Tormented Soil

FOMENTED TORMENT Tormented Soil's cooldown is now reduced by 5% whenever Soul Siphon triggers

OrnnSquare.png Ornn  
W damage reduced, cooldown increased.

With Sunfire Cape buffs on the way (see below), Ornn's Bellows are going to be a bit too stoked—especially since he's already on the strong side—so we're dialing back his innate damage.

Bellows Breath.png W - Bellows Breath
PERCENT HEALTH DAMAGE : [12/14/16/18/20%]
10/12/14/16/18% target's maximum health
COOLDOWN : [12/11/10/9/8]
13/12/11/10/9 seconds

RivenSquare.png Riven  
Q damage increased.

Without Fervor of Battle, Riven is missing out on a decent amount of her sustained damage.

Broken Wings.png Q - Broken Wings
BASE DAMAGE PER HIT : [10/30/50/70/90 (+0.75 total AD)]
15/35/55/75/95 (+0.8 total AD)

ShenSquare.png Shen  
Q damage bonus decreased.

Shen's ability to win trades on his base damage alone is making him a pretty oppressive top laner to face off against.

Twilight Assault.png Q - Twilight Assault
BASE DAMAGE BONUS : [15/20/25/30/35/40]
5/10/15/20/25/30 (at levels 1/4/7/10/13/16)

SonaSquare.png Sona  
Q cost increased. Q aura's flat damage bonus decreased; ratio increased.

Even after her mid-patch nerfs back in 7.22, Sona's lane poke is overbearing.

Hymn of Valor.png Q - Hymn of Valor
COST : [45/50/55/60/65]
60/65/70/75/80 mana
AURA DAMAGE BONUS : [20/30/40/50/60 (+0.2 AP)]
10/15/20/25/30 (+0.3 AP)

TaricSquare.png Taric  
Base armor decreased.

Lots of champions received bonus armor when we released Runes Reforged. Most champions don't have as many armor ratios as Taric does, though, and as a result he gained too much from those buffs.

Base stats
BASE ARMOR : [45] 40

Xin ZhaoSquare.png Xin Zhao  
Base health decreased. W second hit ratio decreased.

Xin is proving too good at Pressing Three Attacks. Once he does, his baseline durability gives him too much freedom to unload on his target (and his overall damage is probably also a bit high).

Base stats
BASE HEALTH : [600] 570

Wind Becomes Lightning.png W - Wind Becomes Lightning

LINE DAMAGE RATIO : [0.85] 0.75 total AD

YorickSquare.png Yorick  
Base attack damage decreased.

Yorick benefits from base attack damage more than almost any champ between his Triforce/Sterak's Gage synergy and his attack reset, which we recently changed to work on turrets. In combination with new runes like Demolish, the split-pushing grave digger has a bit too much damage to unearth on champions and towers alike.

Base stats

ZoeSquare.png Zoe  
W spell pickups last less long. E now travels less far, slows less, but lasts longer.

Zoe's Spell Thief pickups put a lot of pressure on her opponents. When they're on the ground, they're an extra burst of power they have to fear, and that can make it overwhelming to fight against her. Moreover, if an opponent does try to zone her away from the pickup, they have to do so for quite some time. Bringing that time down should give opponents more ability to exert influence in the lane.

Separately, we fixed a bug that was making it very difficult to cast Sleepy Trouble Bubble through walls unless you got right next to them. Now that players are going to be able to cast from slightly farther away from walls, we're afraid that will simply give her a longer threat range than intended, so we're taking a bit of the overall range out of that ability.

Paddle Star.png Q - Paddle Star
COOLDOWN : Now begins after Q cast completes, not when it begins
WITHOUT A PADDLE : Fixed a bug where Zoe's Paddle Star recast indicator would sometimes disappear when Sleepy Trouble Bubble was cast immediately after Paddle Star
2 PADDLE 2 FURIOUS : Fixed a bug where Zoe's Paddle Star recast indicator would linger when Paddle Star was recast quickly
PIDDLY PADDLY : Fixed a bug where Zoe's Paddle Star recast indicator would sometimes experience graphical bugs as the missile reached its max lifetime
FOLLOW ME! : Fixed a bug where Zoe's Portal Jump occasionally failed to properly extend the range of Paddle Star

Spell Thief.png W - Spell Thief


Sleepy Trouble Bubble.png E - Sleepy Trouble Bubble

COOLDOWN : Refund [on hit] on champion hit
DROWSY DURATION : [2] 2.2 seconds
SLOW : Drowsy's progressively growing slow reduced by 20%
TRAP RADIUS : [290] 250
MIKAEL'S ALARM : Mikael's Crucible now properly removes Sleep
BUBBLE TROUBLE : Fixed a bug where Zoe's Sleepy Trouble Bubble occasionally stopped short when cast directly next to a wall

ZyraSquare.png Zyra  
Base mana regen increased; mana regen growth decreased. W charge time reduced whenever Zyra kills an enemy. W no longer increases plant health.

Zyra's one of the champions that makes us have long discussions about what a healthy gameplay pattern is, even more so when she's t(h)orn between being a midlaner or a support. It also made us think about what it means to have champions transitioning from one lane to another and what that means for the game in general.

We always get super excited whenever we see champions having fun play patterns in more than one role. For Zyra especially, we found ways for her to thrive as a support in a healthier way, but it wasn't all flowers just yet. This set of changes should provide our favorite fern more agency to go where she wants or where her team needs her the most.

Base stats
MANA REGEN : [8.5] 11.5 per 5 seconds

Garden of Thorns.png Passive - Garden of Thorns

PLANT DURATION : [5/5.5/6/6.5/7/7.5 (at levels 1/4/7/10/13/16)]
8 seconds at all levels
PASSIVE SEED DURATION : [45] 30 seconds (W seeds unchanged at 60 seconds)
PLANT HEALTH : [4-6, based on W rank]
8 (see W notes below)

Damage taken by plants

Plants now die instantly to melee basic attacks but can survive more hits from damage over time effects and small minions/monsters. They're less durable in the late game against all other sources, since ranking up W no longer increases their health. As a side note, there are a few more plants overall.

Rampant Growth.png W - Rampant Growth

MIGHTY OAK No longer grants Zyra's plants 10/20/30/40/50% extra maximum health
FERTILIZER When Zyra kills an enemy, Rampant Growth's recharge time is reduced by 20%, 100% for champion takedowns, large minion kills, and large monster kills.


ItemSquareBramble Vest.pngBramble Vest  
Reflect damage now has lower base damage but scales with armor.

Bramble Vest is still proving too strong a spot-counter against basic attackers, thanks to the spike of strength it provides against them. We're working to dial that back and ensure it doesn't take over the laning phase.

MAGIC DAMAGE REFLECT : [15] 3 + 10% of bonus armor

ItemSquareSunfire Cape.pngSunfire Cape  
Aura damage increased.

The two items that have enabled consistent laning patterns for tanks this season have been Sunfire Cape and Bramble Vest. We're not really happy with the play patterns that arise from either being the go-to item on tanks: Sunfire Cape tends to lead to overly high base damage on tanks with little cost in overall durability, while Bramble Vests makes playing basic-attacking champions in top lane overly prohibitive.

However, without either of those items, it's become clear that tank laning patterns fall apart. At this point, it's clear that Sunfire Cape is the healthier dynamic, so we're reverting the changes from Patch 7.9, but we hope to revisit Sunfire Cape in the future.

AURA DAMAGE : [11 + 1/level] 25 + 1/level
HI ORNN : These changes apply to Forgefire Cape as well


This is our first wide balance pass on the Runes paths! We've got a few case-by-case contexts in the tabs below, but are otherwise focused on ensuring no one option in any given row is overpowering its neighbors.

  • Keystone
  • Heroism
  • Combat

Rune Press the Attack.png Press the Attack

PRESS THREE ATTACKS Exposure is now added to targets after the damage from the attack that applies it

Rune Lethal Tempo.png Lethal Tempo

COOLDOWN : [10] 6 seconds

Rune Fleet Footwork.png Fleet Footwork

BASE HEAL : [5-50]
CRITICAL LEVELS If the attack that activates Fleet Footwork is a critical hit, Fleet Footwork's healing is increased by 40% of your critical damage modifier

Rune Overheal.png Overheal

SHIELD GENERATION RATE : [30%] 40% of healing

Rune Triumph.png Triumph

HEALING : [15% missing health] 12% health

Rune Presence of Mind.png Presence of Mind

DURATION : [5] 7 seconds

Rune Coup de Grace.png Coup de Grace



  • Tracking
  • Hunter

Rune Eyeball Collection.png Eyeball Collection



I'LL HUNT YOU : Tooltips for all three Hunter runes now show who you have and haven't killed


  • Keystone
  • Excellence

Rune Phase Rush.png Phase Rush
Melee Phase Rush users are almost universally outperforming their ranged compatriots, so we're giving ranged users the slow resistance as well.

SLOW RESISTANCE : Now also granted to ranged champions

Rune Celerity.png Celerity



  • Resistance
  • Vitality

Rune Mirror Shell.png Mirror Shell


Rune Overgrowth.png Overgrowth

MARKS ON THE WALL "+HP" text now appears above minions when you gain health from attacking them

Rune Revitalize.png Revitalize

SAY THANK YOU Now also boosts shields and heals cast on the user


  • Keystone

Rune Kleptomancy.png Kleptomancy
We're really happy with how Kleptomancy landed, but we still think there's room for improvements to the internal item generator system that feeds it. Our goal is to reduce the gap between extreme cases, be it the best-in-class champions using it, or champions who would fall behind and weren't able to recover from it.

YOU'RE TOO FAR AWAY No longer increases attack range by 25
SO MANY ITEMS Loot table mechanism updated to decrease variance in loot over time.

Runes Interface Upgrades and Bugfixes 

  • We added a mitigation fix to Rune Pages being invisible during champion select. If you're still having this issue, please post on our boards!
  • Ghost Poro now has visual effects based on your team
  • Rune Pages now display the complete construct reflecting your choices on the Runes you picked in the Collection tab.
  • Added a 3rd Party Verification box in the Options Menu
  • Champion select dropdown menu now remembers your last selected page. No more "The Colossus" rune page every game.
Alternate Map Runes Balance

Rune Dark Harvest.png Dark Harvest

More fighting and more kills make Dark Harvest pretty strong on ARAM…


Bounty Hunter Runes

ALTAR-NATE HUNTS Each Altar is counted as a potential unique bounty for Bounty Hunter

Item & Object Pings[]

ONE CHARGE REMAINING : Pinging Eye of the Herald in your inventory now messages its remaining duration in team chat
HANG IN THERE : Pinging a turret, nexus, or inhibitor now messages its percent health remaining in team chat

Ability Icon Updates[]

AmumuSquare.png Amumu   

Amumu's ability icons have been updated!

Cursed Touch.png Passive - Cursed Touch

Bandage Toss.png Q - Bandage Toss
Despair.png W - Despair
Tantrum.png E - Tantrum
Curse of the Sad Mummy.png R - Curse of the Sad Mummy

Dr. MundoSquare.png Dr. Mundo   

Dr. Mundo's ability icons have been updated!

Adrenaline Rush.png Passive - Adrenaline Rush

Infected Cleaver.png Q - Infected Cleaver
Burning Agony.png W - Burning Agony
Masochism.png E - Masochism
Sadism.png R - Sadism

Nunu & WillumpSquare.png Nunu   

Nunu's ability icons have been updated!

Visionary.png Passive - Visionary

Consume.png Q - Consume
Blood Boil.png W - Blood Boil
Ice Blast.png E - Ice Blast
Absolute Zero.png R - Absolute Zero

RenektonSquare.png Renekton   

Renekton's ability icons have been updated!

Reign of Anger.png Passive - Reign of Anger

Cull the Meek.png Q - Cull the Meek
Ruthless Predator.png W - Ruthless Predator
Slice.png E - Slice and Dice
Dominus.png R - Dominus

Healthbar Update[]

We’ve updated in-game health bars. You won’t have to relearn anything and you get some new toys. Expect more play/counterplay around defensive windows, awareness of special states, and big moments more clearly reflected.
Champion Healthbars

New mega states
  • Spell shielded
  • Invulnerable (updated)

New mortality states

  • Extra Life Available (Guardian Angel, Zilean Chronoshift, etc)
  • Resurrecting (crowd control text)
  • Unkillable (Tryndamere Undying Rage, Kindred Lamb's Respite)

New mobility state

  • Unstoppable (Malphite Unstoppable Force, Olaf Ragnarok)

New defensive window states

  • Armor shredded
  • MR shredded
  • Combo shredded
  • Armor up
  • MR up
  • Combo up

New impactful moments supported

  • Burst damage animation, and shake (we’ve included an option to turn this off)
  • Burst healing animation
  • General readability and responsiveness improvements including clearer damage colors and timing.

Non-Champion Health Bars

  • Stylistic improvements, but no size changes
  • Baron’s healthbar now stays in place during encounter instead of bouncing all over.
  • Ultimate pet healthbar improvements (Tibbers, Daisy, Maiden) and Rift Herald (summon)
  • No changes to lane minions

Global Improvements

  • 4K support (not cursor though, sorry!)
  • New tech stack = easy to add new stuff and maintain.

Stuff that Shouldn’t Feel Different

  • Last Hitting
  • Objective Takes
  • Healthbar width of all major objectives and structures haven’t changed so your Smite muscle memory should be as good as it was before.

In-Client Champion Bios[]

Continuing our work from last patch, short character biographies have been created/adjusted for all champions. The full bios remain on Universe—these changes are to give a consistent and quick summary for each champion in the client.


You’ll now have the ability to invite people to your party from the end-of-game screen without adding them as a friend, for those times when you don’t want to make it “League official” yet.
STATUS: IT’S COMPLICATED : Added the ability to invite strangers to your party from the end-of-game screen


Club’s max member limit is doubling to 100.
This one’s been a long time coming, so we wanted to sneak it in before the end of the year.
KEEP IT 100 Club member max limit [50] 100
NO SECRET CLUBS : Fixed a bug where club tags and names would sometimes not be visible anywhere except for on the club page

Upcoming Events[]

New Snowdown Skins

Skin Splash Ambitious Elf Jinx.jpg
Ambitious Elf Jinx
Skin Splash Santa Draven.jpg
Santa Draven (Ranked Reward)
Skin Splash Snow Fawn Poppy.jpg
Snow Fawn Poppy
New & Returning Snowdown Emotes

New Emotes

Seven new emotes debut this Snowdown:

Patch 7.24 Image 1.jpg
Adoeable / Smooooochie / From Jinx, With Love / Oh Deer
Braumbread / Dravenbread / My Cocoa

Returning Emotes
These emotes will automatically appear in your collection if you earned them last year. Also we snuck in three non-Snowdown emotes. Don't tell anyone!

Patch 7.24 Image 2.jpg
Snowbells / Re-Gifted Amumu / Poro Snax
New Missions

Play naughty or nice missions and earn event-exclusive emotes, limited-time poro skins, and more.
Returning Game Mode: Legend of the Poro King

Legend of the Poro King (Rotating Game Mode).jpg

Legend of the Poro King returns from 12/12/17 at 8:00 a.m. PT – 12/19/17 at 7:55 p.m. PT and 1/2/18 at 8:00 a.m. PT – 1/8/18 at 11:59 p.m. PT. Pelt your enemies in a grand snowball fight on the Howling Abyss to summon the resplendent Poro King. You can also equip poro icons and fight alongside their corresponding poro skins during Snowdown.
New Game Mode: Snow Battle ARURF

Snow Battle ARURF (Rotating Game Mode).jpg

A frigid fate awaits your foes! Fling spells and snowballs in this icy twist on ARURF, featuring League's coolest champions from 12/19/17 at 8:00 a.m. PT – 1/2/18 at 7:55 a.m. PT. All Snowdown and winter-themed skins are free to play in this game mode. You can also equip poro icons and fight alongside their corresponding poro skins during Snowdown.


  • Sion dying before using the Guardian keystone no longer causes him to lose its functionality
  • Fixed a bug where the Bandit passive on gold items was generating gold from pet's basic attacks (as opposed to just champion basic attacks)
  • Spirits pulled by Illaoi's Test of Spirit no longer have their health bars disappear when the Illaoi player or an ally try to target it
  • Fixed a bug where Arcane Comet had a minimap icon
  • Taric's Bastion now correctly grants the shield from Summon Aery when cast on an ally
  • Urgot now correctly receives Soul Essences for his Dark Harvest keystone upon executing a champion with Fear Beyond Death
  • Fixed a bug where the additional damage to minions is also being factored into Corki's Hextech Munitions
  • Champions who run Press the Attack attacking an enemy who also runs Press the Attack will no longer have their stacks malfunction
  • Fixed a bug where Lee Sin Safeguard or Braum Stand Behind Me being cast on a champion with Summon Aery would cause Aery would jump to the caster of that ability.
  • Smite's cooldown no longer reduces to 15 seconds when cast before 1:30
  • Rammus no longer loses the additional base armor he received in Patch 7.22 when using Powerball or Defensive Ball Curl
  • Undoing purchases made while dead will no longer cause Sightstones to fail to refill their wards on respawn
  • Damage to objectives now counts inhibitor damage in the end-of-game stats
  • Fixed a bug where Syndra casting Unleashed Power while a Dark Sphere was in flight from Force of Will would stop it from being pushed and instead redirect it into Unleashed Power
  • Warring Kingdoms Xin Zhao's Ruby Chroma’s in-game texture now matches its store/champion select asset
  • Victorious Graves' chromas now have gem and model adjustments on his gun, like OG Victorious Graves has
  • Shockblade Zed's shurikens no longer clip into his back during his death animation
  • PROJECT: Vi's Vault Breaker no longer uses classic VFX when activating the spell and when hitting an enemy champion
  • PROJECT: Vayne no longer triggers ward placement VO lines when using a health potion
  • PROJECT: Vayne's hair and cape now loop fluently during idle animations
  • Cho'Gath's skins no longer steal Jurassic Cho'Gath's death SFX during his death animation
  • Hextech Flashtraption's in combat cooldown is now affected by summoner spell cooldown reduction.

Store Updates[]

BACK IN ACTION : Lancer Paragon and Lancer Rogue Blitzcrank skins are back in the store
CHECKING BOXES : We’ve added a check box to bundle purchases to make it more clear that items that are included in the bundle are not refundable

Upcoming Skins[]

The following skins will be released in patch 7.24:
Skin Splash Hextech Kog'Maw.jpg
Hextech Kog'Maw