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Patch 7.22

Hey team, Safelocked here. I'm the Lead Gameplay Producer, aka the Gameplay version of Lead Producer Joe "Audible Chocolate" New001, and before you dive into one of LoL’s biggest patch notes to date, I want to take a moment to recap this year. Side note: If you landed here looking for more Runes Reforged information, click here.

Let’s start with class updates. Last preseason, we updated Assassins as a continuation of these (i.e. Juggernauts, Marksmen, Mages), and in midseason, we updated Tanks. After seeing the mixed impact of class updates though, we decided to move away from this approach to push individual champions further in bigger and more targeted ways. We went big with Warwick’s blood hunting, Galio’s colossal impact, Urgot’s infamous shotgun knees, and Eve’s charming mind games.

We went more targeted with ability updates: smaller scale changes on champions that might’ve worked a few years ago but now needed some extra love to better define their space within LoL. There were a bunch of them starting with Alistar stampeding his way, to giving Rek'Sai more teeth, to more recently bringing Azir's groove back and modernizing Xin Zhao.

We also welcomed new champions: Xayah and Rakan as the ultimate power-couple; Kayn, the wall-walking shadow reaper; Ornn, your resident blacksmith demigod—and we have one more bubbling up soon.

Supports got a few more legendary item options like Redemption and Knight’s Vow, and Rift Herald’s evolved to become a meaningful strategic objective on Summoner’s Rift.

Now it’s finally preseason, and we’re ready to introduce some big changes we've been working on. We’re combining runes and masteries into one new system that lets you customize your playstyle, streamlines your choices, and is free for everyone so we’re all on the same playing field. Additionally, you’ll be able to progress beyond level 30 and get more satisfying rewards that level up with you.

We've been talking about preseason changes for about six months now, and if you haven't heard about them just yet: They’ll look crazy. They might actually be crazy too—it's preseason, after all! We’re looking to discover with you, outplay each other, and learn again. We’re in our most ambitious preseason yet, and we're excited to chart this unknown territory together.

See you on the Rift,

KindredSquare Safelocked


Mid-Patch Updates[]

Now that Runes have been live for some days, we have a better understanding of what Champions still need some touch-ups to better adapt to this new Runey Runey World. If you want to understand our philosophy around balance during this Preseason, read this post!

IvernSquareIvern
Ivern doesn't have any Keystone that's particularly amazing to him, and more than most, he's feeling the lack of Windspeaker's Blessing.

TRIGGERSEED SHIELD : [70/100/130/160/190]
75/110/145/180/215

NunuSquareNunu
Nunu also took a hit moving away from Stoneborn Pact, so we're giving him a little bit of extra vitality early on
Base Stats

HEALTH : [540] 590

OrnnSquareOrnn
We didn't account for all the bonus damage Ornn gets from bonus armor and magic resist - woops!
Base Stats

SEARING CHARGE DAMAGE : [20/40/60/80/100]
30/50/70/90/110
SEARING CHARGE SHOCKWAVE DAMAGE : [40/80/120/160/200]
50/90/130/170/210

SonaSquareSona
Sona's been having a blast on Runes Reforged, and while we want her to keep discovering new routes to be successful, having all paths leading to her victory seems overbearing.
Base Stats

ARMOR : [30] 28
BASE ATTACK DAMAGE : [50.04] 46
ARIA OF PERSEVERANCE BASE HEAL : [35/55/75/95/115]
30/50/70/90/110
ARIA OF PERSEVERANCE SHIELD STRENGTH : [30/55/80/105/130]
25/50/75/100/125
Both of these bugs had gameplay implications, and we want to get a clear read on champions as we head into a Runes Reforged world.

DianaSquareDiana
Moonsilver Blade no longer applies a stack of Moonlight for 0.1 second after the third auto-attack.


RumbleSquareRumble

Rumble no longer gains the bonus shield twice for using Scrap Shield while on danger-zone

Runes Reforged[]

Runes Reforged is hitting the Rift this preseason, and if you have no idea what's this about, here are some useful links:
Resolve 
LIVE FOREVER! Resolve is about durability and crowd control.

Path Bonus

RESOLVE + ANY PATH : +130 Health
  • Keystone
  • Strength
  • Resistance
  • Vitality

You may choose one of the following:
Grasp of the Undying

NOODLE SLURP : Every 4 seconds in combat, your next basic attack on a champion will: Deal bonus magic damage equal to 4% of your max health, heal you for 2% of your max health, and permanently increase your health by 5
NO CHOPSTICKS : Ranged champions’ damage and healing are halved and they gain 2 permanent health instead

Aftershock

CALL ME QUAKE : After immobilizing an enemy champion, increase your Armor and Magic Resist by 20 + 30% for 2.5 seconds, then explode, dealing magic damage to nearby enemies
DAMAGE : 40 - 140 (+3.5% of your maximum health)
COOLDOWN : 20 seconds

Guardian

DEFINITELY NOT BRAUM : Guard allies within 175 units of you and allies you target with spells for 2.5 seconds. While Guarding, if you or the ally take damage, both of you gain a shield and activate haste for 1.5 seconds.
COOLDOWN : 45 seconds
SHIELD : 60 - 150 +(0.20 AP) + (+10% bonus health)
HASTE : +20% Movement Speed

You may choose one of the following:
Unflinching

2FAST2TENACIOUS : After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10 seconds. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.

Demolish

FALCON PUNCH : Charge up a powerful attack against a tower over 4 seconds while within 600 range of it. The charged attack deals 125 (+30% of your max health) bonus physical damage.
COOLDOWN : 45 seconds

Font of Life

TAG : Impairing the movement of an enemy champion marks them for 4 seconds
SAVED : Ally champions who attack marked enemies heal for 5 + 1.0% of your max health over 2 seconds

You may choose one of the following:
Iron Skin

IT'S FREE : Gain +5 Armor
LIQUID COURAGE : Heal effects from consumables, heals for 20+ health, and shields increase your Armor by 5% for 3 seconds

Mirror Shell

IT'S FREE : Gain +5 Magic Resist.
LIQUID COURAGE : Heal effects from consumables, heals for 20+ health, and shields increase your Magic Resist by 5% for 3 seconds

Conditioning

TRAINING PAYS OFF : After 10 minutes, gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%

You may choose one of the following:
Overgrowth

TAKE MY ENERGY : Permanently gain 0.2% maximum health for every 8 monsters or enemy minions that die near you

Revitalize

ENERGY DRINK : Heals and shields you cast on you are 5% stronger and increased by an additional 10% when below 40% health

Second Wind

RESPIRATE HIM, DOC : After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10 seconds.

Domination 
HUNT AND ELIMINATE YOUR PREY! Domination is about burst damage and target access.

Path Bonus

DOMINATION + ANY PATH : +11 Attack Damage or +18 Ability Power, adaptive
  • Keystone
  • Malice
  • Tracking
  • Hunter

You may choose one of the following:
Electrocute

FOUR! : Hitting a champion with 3 separate attacks or abilities within 3 seconds deals bonus adaptive damage
DAMAGE : 50 - 220 based on level (+0.50 bonus AD, +0.3 AP) damage
COOLDOWN : 50 to 25 seconds

Predator

THE HUNT IS ON : Enchants your boots with the active effect “Predator.” Predator to channel for 1.5 seconds out of combat to gain 45% movement speed for 15 seconds. Damaging attacks or abilities end this effect, dealing 60 - 140 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.
COOLDOWN : 180 seconds to 120 seconds based on level. Starts the game on cooldown and goes on cooldown if interrupted while channeling.

Dark Harvest

2SPOOPY : Champions, large minions, and large monsters drop soul essence on death. Collect souls to become Soul Charged. Your next attack on a champion or structure consumes Soul Charged to deal bonus adaptive damage.
DEFINITELY NOT THRESH : Soul Charged lasts 20 seconds, increased to 300 seconds after collecting 150 soul essence
HOARDER : Bonus damage: 40 - 80 (+0.25 bonus AD) (+0.2 AP) + soul essence collected
21 GRAMS? : Champions - 6 soul essence // Monsters - 2 soul essence // Minions - 4 soul essence

You may choose one of the following:
Cheap Shot

BULLY : Damaging champions with impaired movement or actions deals 12 - 30 bonus true damage (based on level)
COOLDOWN : 4 seconds - activates on damage occurring after the impairment

Taste of Blood

YUM! : Heal when you damage an enemy champion
TRANSFUSION : Healing: 18 - 35 (+0.20 bonus AD, +0.1 AP) health based on level
COOLDOWN : 20 seconds

Sudden Impact

I WAS HIDING! : After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 10 Lethality and 8 Magic Penetration for 5 seconds
COOLDOWN : 4 seconds

You may choose one of the following:
Zombie Ward

THAT'S KINDA CUTE : After killing a ward, a friendly Zombie Ward is raised in its place. Additionally, when your wards expire, they reanimate as Zombie Wards.
UNDEAD FRIEND : Zombie Wards are visible, last for 180 seconds, and don't count towards your ward limit

Ghost Poro

FLUFFY BOI : Enter a brush to summon a poro after a brief channel. The poro will stay behind to give you vision until you summon a new one.
THAT'S NOT VERY NICE : If an enemy enters brush with a poro in it, they scare it away, putting Ghost Poro on a 3 seconds cooldown
WHY WOULD YOU DO THAT : Poro channel is interrupted if you enter combat with a champion

Eyeball Collection

I SEE WHAT YOU DID THERE : Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power per eyeball collected.

You may choose one of the following:
Ravenous Hunter

SADIST : Heal for a percentage of the damage dealt by your abilities
MORE BLOOD : Heals for 2.5% + 2.5% per Bounty Hunter stack
KILL 'EM ALL : Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion
MANO-A-MANO : Healing reduced to one third for Area of Effect abilities

Ingenious Hunter

ALWAYS READY : Gain 10% active item CDR plus an additional 6% per Bounty Hunter stack (includes Trinkets)
REKT : Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion

Relentless Hunter

I WILL FIND YOU : Gain 8 out of combat Movement Speed plus 8 per Bounty Hunter stack
AND I WILL KILL YOU : Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion

Precision 
BECOME A LEGEND! Precision is about improved basic attacks and sustained damage.

Path Bonus

PRECISION + ANY PATH : +18% Attack Speed
  • Keystone
  • Heroism
  • Legend
  • Combat

You may choose one of the following:
Press the Attack

GROOVY : Hitting an enemy champion with 3 consecutive basic attacks deals 30 - 120 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 12% from all sources for 6 seconds

Lethal Tempo

CRUISING SPEED : 1.5 seconds after damaging a champion gain 30 - 80% Attack Speed (based on level) for 3 seconds. Attacking a champion extends the effect to 6 seconds.
COOLDOWN : 10 seconds
OVER 9000!!! : Lethal Tempo allows you to temporarily exceed the attack speed limit

Fleet Footwork

LIKE THE BUNNY : Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.
FULL BATTERY : Energized attacks heal you for 5 - 50 (+0.10 Bonus AD, +0.20 AP) and grant +30% Movement Speed for 1 seconds
SMOL GUYS : Healing is 60% as effective when used on a minion

You may choose one of the following:
Overheal

WASTE NOT : Excess healing on you becomes a shield, for up to 10% of your total health + 10
I HEARD YOU LIKE HEALS : Shield is built up from 30% of excess self-healing, or 300% of excess healing from allies

Triumph

GET EM, TIGER : Takedowns restore 15% of your missing health and grant an additional 25 gold

Presence of Mind

UNLIMITED POWAH : For 5 seconds after gaining a level or takedown any mana you spend is fully restored

You may choose one of the following:
Legend: Alacrity

GOTTA GO FAST : Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks)
FAME : Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill

Legend: Tenacity

TRY AND STOP ME : Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks)
GLORY : Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill

Legend: Bloodline

THE IRON PRICE : Gain 0.8% life steal for every Legend stack (max 10 stacks)
PRESTIGE : Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill

You may choose one of the following:
Coup de Grace

RUTHLESS : Deal 10% more damage to champions who have less than 40% health
DID SOMEONE SAY PENTAKILL : Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10 seconds

Cut Down

BIGGER DOESN'T MEAN BETTER : Deal 4% more damage to champions with 150 more max health than you, increasing to 10% at 2000 more max health

Last Stand

I WILL SURVIVE : Deal 5%-12% increased damage to champions while you are below 60% health. Max damage gained at 30% health

Sorcery 
UNLEASH DESTRUCTION! Sorcery is about empowered abilities and resource manipulation.

Path Bonus

SORCERY + ANY PATH : +15 attack damage or +25 ability power, adaptive
  • Keystone
  • Artefact
  • Excellence
  • Power

You may choose one of the following:
Summon Aery

FAIRY POWER : Your attacks and abilities send Aery to a target, damaging enemies or shielding allies
DAMAGE : 20 - 60 based on level (+0.10 AP and +0.15 bonus AD)
SHIELD : Shield: 30 - 80 based on level (+0.25 AP and +0.40 bonus AD)
COME BACK : Aery cannot be sent out again until she returns to you

Arcane Comet

COMET ME BRO : Damaging a champion with an ability hurls a comet at their location, or if Arcane Comet is on cooldown, reduces its remaining cooldown
ADAPTIVE DAMAGE : 30 - 100 (based on level) (+0.20 AP and +0.35 bonus AD)
COOLDOWN : 20 - 8 seconds (based on level)
COOLDOWN REDUCTION : Single target: 20% // Area of Effect: 10% // Damage over time: 5%

Phase Rush

ZOOM ZOOM : Hitting an enemy champion with 3 attacks or separate abilities within 3 seconds grants 15 - 40% Movement Speed based on level
DURATION : 3 seconds
COOLDOWN : 15 seconds
NO REALLY, ZOOM ZOOM : Additionally, melee champions gain 75% Slow Resistance for the duration

You may choose one of the following:
Nullifying Orb

CAN'T BURST THIS : When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.10 AP and +0.15 bonus AD) for 4 seconds
COOLDOWN : 60 seconds

Manaflow Band

THE LAST MANABENDER : Every 60 seconds, your next ability used has its mana or energy cost refunded and restores 8% of your missing mana or energy

The Ultimate Hat

10 POINTS TO DEMACIA : Your ultimate's cooldown is reduced by 5%. Each time you cast your ultimate, its cooldown is further reduced by 2%. Stacks up to 5 times.

You may choose one of the following:
Transcendence

PERFECT : 10 Gain 10% CDR when you reach level 10
ALL THE COOLDOWNS : Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power

Celerity

SUPERSONIC : Gain 4% increased Movement Speed and add 8% of your Bonus Movement Speed to your AP or AD, adaptive (based on level)

Absolute Focus

ON A ROLL : While above 70% health, gain an adaptive bonus of up to 24 Attack Damage or 40 Ability Power (based on level)

You may choose one of the following:
Scorch

THAT'S HOT : Your next ability hit sets champions on fire, dealing 30 - 60 bonus magic damage based on level after 1 second
COOLDOWN : 20 seconds

Waterwalking

GET YOUR FLOATIES : Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river

Gathering Storm

MUH SCALING : Every 10 minutes gain Ability Power or Attack Damage, adaptive
10 MINUTES : +8 AP or 5 AD
20 MINUTES : +24 AP or 14 AD
30 MINUTES : +48 AP or 29 AD
40 MINUTES : +80 AP or 48 AD
50 MINUTES : +120 AP or 72 AD
60 MINUTES : +168 AP or 101 AD


Inspiration 
OUTWIT MERE MORTALS! Inspiration is about using creative tools and bending some rules.

Path Bonus

INSPIRATION + ANY PATH : +20% Potion and Elixir Duration
+ RESOLVE : +145 Health
+ DOMINATION : +16 Attack Damage or +27 Ability Power, adaptive
+ SORCERY : +16 Attack Damage or +27 Ability Power, adaptive
+ PRECISION : +20% Attack Speed
  • Keystone
  • Contraption
  • Tomorrow
  • Beyond

You may choose one of the following:
Unsealed Spellbook

KEEP YOUR RECEIPT : Gain a Summoner Shard at 2 minutes and another every 6 minutes after (max 2 shards). While near the shop, you can exchange 1 Summoner Shard to replace a Summoner Spell with a different one.
UR A WIZARD : Summoner Spell cooldowns are reduced by 25%
CAN'T BUY TALENT : Buying Smite won't grant access to Smite items (you'll have to start with Smite)
SUMMONER FRAUD : You cannot have two of the same Summoner Spell

Glacial Augment

SLOW-MO : Basic attacking a champion slows them for 2 seconds. The slow increases in strength over its duration.
CHILL : Ranged attacks slow by up to 20% - 40%
SUPER CHILL : Melee attacks slow by up to 40% - 50%
WITH MY FREEZE RAY : Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5 seconds and slowing all units inside by 50%
COOLDOWN : 7 - 4 seconds per unit

Kleptomancy

STICKY FINGERS : After using an ability, your next attack on a champion grants bonus gold. There's a chance you'll also gain a consumable.

You may choose one of the following:
Hextech Flashtraption

*POOF* : While Flash is on cooldown it is replaced by Hexflash
HEXFLASH : Channel for 2 seconds to blink to a new location
COOLDOWN : 20 seconds. Goes on a 10 second cooldown when you enter champion combat.

Biscuit Delivery

FRESH FROM THE OVEN : Gain a Total Biscuit of Everlasting Will every 3 minutes, until 12 minutes
ARE YOU HUNGRY? : Biscuits restore 15% of your missing health and mana. Consuming any Biscuit increases your mana cap by 40 mana permanently.
MANALESS : Champions without mana restore 20% missing health instead

PERFECT TIMING

TICK TOCK : Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 6 minutes. Stopwatch has a one time use Stasis effect.
WIBBLY WOBBLY TIMEY WIMEY : Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%

You may choose one of the following:
Magical Footwear

BUT ONLY SLIGHTLY : You get free Slightly Magical Boots at 10 minutes, but you cannot buy boots before then. For each takedown, you acquire the boots 30 seconds sooner.
DISCOUNT : Slightly Magical Boots give you an additional +10 Movement Speed and upgrade for 50 gold less

Future's Market

STUDENT LOANS : You can enter debt to buy items. The amount you can borrow increases over time.
LENDING FEE : 50 gold
DEBT LIMIT : 150 + 5 per minute
TURNING LEGAL : Debt doesn't become available until 2 minutes

Minion Dematerializer

THEY HAVE FAMILIES : Start the game with 6 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 155 seconds of the game.
YOU SAVAGE : Absorbing a minion increases your damage by +4% against that type of minion permanently plus an extra 1% for each additional minion of that type absorbed

You may choose one of the following:
Cosmic Insight

SO : +5% cooldown reduction
MANY : +5% maximum cooldown reduction
STATS : +5% Summoner Spell cooldown reduction
WOAH : +5% item cooldown reduction

Approach Velocity

80KM/H : Gain 10% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair
RANGE : 1000 units

Celestial Body

YOU'RE A STAR : +100 permanent health
SO IN-TEN-SE : Deals 10% less damage to champions and monsters until the 10 minute mark

Champions[]

Our old rune system gave champions a lot of raw base stats, and especially early game those stats heavily impact the feeling of basic actions, like last-hitting and jungle clears. We want a lot of the instincts players have about the game to remain consistent, so we're pumping a lot of base stats directly back into the champions themselves. For the most part, this means Health, Armor, or Attack Damage, but we've also taken this opportunity to introduce a new stat into the game: bonus Attack Speed at level 1

  • A - E
  • F - K
  • L - R
  • S - U
  • V - Z
AatroxSquare Aatrox   
BASE ARMOR : [24.38] 33
BASE ATTACK DAMAGE : [60.38] 68

Blood Price W - Blood Price

BASE DAMAGE : [45/80/115/150/185] 50/85/120/155/190

Blades of Torment E - Blades of Torment

BASE DAMAGE : [70/110/150/190/230]
75/115/155/195/235

AhriSquare Ahri   
BASE HEALTH : [514.4] 526
HEALTH GROWTH STAT : [80] 92

AkaliSquare Akali   
BASE HEALTH : [587.8] 593
HEALTH GROWTH STAT : [85] 90
BASE ARMOR : [26.38] 31

AlistarSquare Alistar   
BASE ARMOR : [24.38] 44

AmumuSquare Amumu   
BASE ARMOR : [23.54] 33
BONUS ATTACK SPEED AT LEVEL 1 : +15%

AniviaSquare Anivia   
BASE HEALTH : [467.6] 480
HEALTH GROWTH STAT : [70] 82

AnnieSquare Annie   
BASE HEALTH : [511.68] 524
HEALTH GROWTH STAT : [76] 88

AsheSquare Ashe   
BASE ATTACK DAMAGE : [56.51] 65
BASE ARMOR : [21.21] 30

Aurelion SolSquare Aurelion Sol   
BASE HEALTH : [550] 562
HEALTH GROWTH STAT : [80] 92

AzirSquare Azir   
BASE HEALTH : [540] 552
HEALTH GROWTH STAT : [80] 92

BardSquare Bard   
BASE ARMOR : [25] 34

BlitzcrankSquare Blitzcrank   
BASE ARMOR : [24.38] 44

BrandSquare Brand   
BASE HEALTH : [507.68] 520
HEALTH GROWTH STAT : [76] 88

BraumSquare Braum   
BASE ARMOR : [26.72] 47

Stand Behind Me W - Stand Behind Me

BASE BONUS ARMOR : [15/17.5/20/22.5/25]
17.5/20/22.5/25/27.5

CaitlynSquare Caitlyn   
BASE ATTACK DAMAGE : [53.66] 62
BASE ARMOR : [22.88] 31.88

CamilleSquare Camille   
BASE ARMOR : [26] 35
BASE ATTACK DAMAGE : [60] 68

Tactical Sweep W - Tactical Sweep

BASE DAMAGE : [65/95/125/155/185]
70/100/130/160/190

Hookshot E - Hookshot

BASE DAMAGE : [70/115/170/205/250]
75/120/175/210/255

CassiopeiaSquare Cassiopeia   
BASE HEALTH : [525] 537
HEALTH GROWTH STAT : [75] 87

Cho'GathSquare Cho'Gath   
BASE ARMOR : [28.88] 38
BASE ATTACK DAMAGE : [61.16] 69

CorkiSquare Corki   
BASE ATTACK DAMAGE : [55] 63
BASE ARMOR : [23.38] 28
BASE HEALTH : [512.76] 518
HEALTH GROWTH STAT : [82] 87

Phosphorus Bomb Q - Phosphorus Bomb

BASE DAMAGE : [70/115/160/205/250]
75/120/165/210/255

DariusSquare Darius   
BASE ATTACK DAMAGE : [56] 64
BASE ARMOR : [30] 39

DianaSquare Diana   
BASE HEALTH : [589.2] 594
HEALTH GROWTH STAT : [90] 95
BASE ARMOR : [26.05] 31

Dr. MundoSquare Dr. Mundo   
BASE ARMOR : [26.88] 36
BONUS ATTACK SPEED AT LEVEL 1 : +15%

DravenSquare Draven   
ATTACK DAMAGE : [55.8] 64
BASE ARMOR : [25.54] 35

Spinning Axe Q - Spinning Axe

BASE DAMAGE : [30/35/40/45/50]
35/40/45/50/55

Stand Aside E - Stand Aside

BASE DAMAGE : [70/105/140/175/210]
75/110/145/180/215

EkkoSquare Ekko   
BASE HEALTH : [580] 585
HEALTH GROWTH STAT : [80] 85
BASE ARMOR : [27] 32

EliseSquare Elise   
BASE HEALTH : [529.4] 534
HEALTH GROWTH STAT : [80] 85
BASE ATTACK DAMAGE : [47] 55
BASE ARMOR : [22.13] 27

EvelynnSquare Evelynn   
BASE ARMOR : [28] 37

Demon Shade Passive - Demon Shade

Damage from : [any source] puts Demon Shade on a [4] second cooldown
[enemy champions] [1.5]

EzrealSquare Ezreal   
BASE ATTACK DAMAGE : [55.66] 64
BASE ARMOR : [21.88] 31

Arcane Shift E - Arcane Shift

BASE DAMAGE : [75/125/175/225/275]
80/130/180/230/280

return to top
FiddlesticksSquare Fiddlesticks   
BASE ARMOR : [20.88] 30

FioraSquare Fiora   
BASE ARMOR : [24] 33
BASE ATTACK DAMAGE : [60] 68

Duelist's Dance Passive - Duelist's Dance

BASE % MAX HEALTH TRUE DAMAGE : [2%] 2.5%

Lunge Q - Lunge

BASE DAMAGE : [65/75/85/95/105]
70/80/90/100/110

FizzSquare Fizz   
BASE HEALTH : [558.48] 570
HEALTH GROWTH STAT : [86] 98

GalioSquare Galio   
BASE HEALTH : [550] 562
HEALTH GROWTH STAT : [100] 112

GangplankSquare Gangplank   
BASE ARMOR : [26] 35
BASE ATTACK DAMAGE : [56] 64

Trial by Fire Passive - Trial by Fire

BASE DAMAGE : [45/215]
55/225 (+10 per level)

GarenSquare Garen   
BASE ARMOR : [26.54] 36
BASE ATTACK DAMAGE : [57.88] 66

GnarSquare Gnar   
BASE ARMOR (MINI) : [23] 32
BASE ATTACK DAMAGE (MINI) : [51] 59
BASE ARMOR (MEGA) : [26.5] 36
BASE ATTACK DAMAGE (MEGA) : [57] 65

GragasSquare Gragas   
BASE ARMOR : [26.05] 35.05

GravesSquare Graves   
BASE ATTACK DAMAGE : [60.83] 69
BASE ARMOR : [24.38] 33

End of the Line Q - End of the Line

LINE BASE DAMAGE : [40/60/70/90/100]
45/60/75/90/105
EXPLOSION BASE DAMAGE : [80/110/140/170/200]
85/115/145/175/205

HecarimSquare Hecarim   
BASE ARMOR : [26.72] 36
BASE ATTACK DAMAGE : [58] 66

Rampage Q - Rampage

BASE DAMAGE : [50/85/120/155/190]
55/90/125/160/195

Devastating Charge E - Devastating Charge

MIN BASE DAMAGE : [40/75/110/145/180]
45/80/115/150/185
MAX BASE DAMAGE : [80/150/220/290/360]
90/160/230/300/370

HeimerdingerSquare Heimerdinger   
BASE HEALTH : [476] 488
HEALTH GROWTH STAT : [75] 87

IllaoiSquare Illaoi   
BASE ARMOR : [26] 35
BASE ATTACK DAMAGE : [60] 68

IreliaSquare Irelia   
BASE ARMOR : [25.30] 34
BASE ATTACK DAMAGE : [61.54] 70

IvernSquare Ivern   
BASE HEALTH : [580] 585
HEALTH GROWTH STAT : [90] 95
BASE ARMOR : [22] 27

JannaSquare Janna   
BASE ARMOR : [19.38] 28

Jarvan IVSquare Jarvan IV   
BASE ARMOR : [29] 38
BASE ATTACK DAMAGE : [55.71] 64

Dragon Strike Q - Dragon Strike

BASE DAMAGE : [70/115/160/205/250]
80/125/170/215/260

JaxSquare Jax   
BASE ARMOR : [27.04] 36
BASE ATTACK DAMAGE : [61.97] 70

Leap Strike Q - Leap Strike

BASE DAMAGE : [70/110/150/190/230]
80/120/160/200/240

Counter Strike E - Counter Strike

MINIMUM BASE DAMAGE : [50/75/100/125/150]
55/80/105/130/155

JayceSquare Jayce   
BASE ATTACK DAMAGE : [50.38] 58
BASE ARMOR : [22.38] 27
BASE HEALTH : [571.20] 576
HEALTH GROWTH STAT : [90] 95

Shock Blast Q - Shock Blast

BASE DAMAGE : [70/120/170/220/270/320]
80/130/180/230/280/330

To the Skies! Q - To the Skies!

BASE DAMAGE : [35/70/105/140/175/210]
45/80/115/150/185/220

Mercury Hammer R - Mercury Hammer

EMPOWERED ATTACK BASE DAMAGE : [20/60/100/140]
25/65/105/145

JhinSquare Jhin   
BASE ATTACK DAMAGE : [53] 61
BASE ARMOR : [20] 29

JinxSquare Jinx   
BASE ATTACK DAMAGE : [58.46] 66
BASE ARMOR : [22.88] 32

KalistaSquare Kalista   
BASE ARMOR : [19.01] 28
BASE ATTACK DAMAGE : [63] 71

KarmaSquare Karma   
BASE HEALTH : [522.44] 534
HEALTH GROWTH STAT : [83] 95

KarthusSquare Karthus   
BASE HEALTH : [516] 528
HEALTH GROWTH STAT : [75] 87

KassadinSquare Kassadin   
HEALTH : [564.04] 576
HEALTH GROWTH STAT : [78] 90

KatarinaSquare Katarina   
BASE HEALTH : [590] 602
HEALTH GROWTH STAT : [82] 94

KayleSquare Kayle   
BASE HEALTH : [574.24] 586
HEALTH GROWTH STAT : [93] 105
BONUS ATTACK SPEED AT LEVEL 1 : 15%

KaynSquare Kayn   
BASE ARMOR : [29] 38
BASE ATTACK DAMAGE : [60] 68

Reaping Slash Q - Reaping Slash

BASE DAMAGE : [55/75/95/115/135]
60/80/100/120/140

Blade's Reach W - Blade's Reach

BASE DAMAGE : [80/125/170/215/260]
90/135/180/225/270

KennenSquare Kennen   
BASE HEALTH : [535.72] 541
HEALTH GROWTH STAT : [79] 84
BASE ARMOR : [24.3] 29

Kha'ZixSquare Kha'Zix   
Base Stats
BASE ARMOR : [27] 36
BASE ATTACK DAMAGE : [55.21] 63

Unseen Threat Passive - Unseen Threat

BASE DAMAGE : [10 - 146]
14 - 150 (based on character Level)

Taste Their Fear Q - Taste Their Fear

BASE DAMAGE : [60/85/110/135/160]
65/90/115/140/165

Void Spike W - Void Spike

BASE DAMAGE : [80/110/145/175/205]
85/115/145/175/205

KindredSquare Kindred   
BASE ATTACK DAMAGE : [57] 65
BASE ARMOR : [20] 29

Dance of Arrows Q - Dance of Arrows

BASE DAMAGE : [55/75/95/115/135]
60/80/100/120/140

Mounting Dread E - Mounting Dread

BASE DAMAGE : [60/80/100/120/140]
65/85/105/125/145

KledSquare Kled   
BASE ARMOR : [26] 35
BASE ATTACK DAMAGE : [55] 63

Bear Trap on a Rope Q - Bear Trap on a Rope

INITIAL BASE DAMAGE : [25/50/75/100/125]
30/55/80/105/130
YANK BASE DAMAGE : [50/100/150/200/250]
60/110/160/210/260

Pocket Pistol Q - Pocket Pistol

BASE DAMAGE : [30/45/60/75/90]
35/50/65/80/95

Violent Tendencies W - Violent Tendencies

4TH HIT % HEALTH DAMAGE : [4/4.5/5/5.5/6]
4.5/5/5.5/6/6.5%

Jousting E - Jousting

BASE DAMAGE : [20/45/70/95/120]
25/50/75/100/125

Kog'MawSquare Kog'Maw   
BASE ATTACK DAMAGE : [57.46] 65
BASE ARMOR : [19.88] 29

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LeBlancSquare LeBlanc   
BASE HEALTH : [516] 528
HEALTH GROWTH STAT : [80] 92

Lee SinSquare Lee Sin   
BASE ARMOR : [24.22] 33
BASE ATTACK DAMAGE : [61.18] 69

Sonic Wave Q - Sonic Wave

BASE DAMAGE : [50/80/110/140/170]
55/85/115/145/175

Resonating Strike Q - Resonating Strike

BASE DAMAGE : [50/80/110/140/170]
55/85/115/145/175

Tempest E - Tempest

BASE DAMAGE : [60/95/130/165/200]
70/105/140/175/210

LeonaSquare Leona   
BASE ARMOR : [27.21] 47

Eclipse W - Eclipse

BASE ARMOR : [20/30/40/50/60]
25/35/45/55/65

LissandraSquare Lissandra   
BASE HEALTH : [506.12] 518
HEALTH GROWTH STAT : [75] 87

LucianSquare Lucian   
BASE ATTACK DAMAGE : [57.46] 65
BASE ARMOR : [24.04] 33

Piercing Light Q - Piercing Light

BASE DAMAGE : [80/115/150/185/220]
85/120/155/190/225

LuluSquare Lulu   
BASE ARMOR : [19.22] 28

LuxSquare Lux   
BASE HEALTH : [477.72] 490
HEALTH GROWTH STAT : [79] 91

MalphiteSquare Malphite   
BASE ARMOR : [28.30] 37
BONUS ATTACK SPEED AT LEVEL 1 : +15%

MalzaharSquare Malzahar   
BASE HEALTH : [525] 537
HEALTH GROWTH STAT : [75] 87

MaokaiSquare Maokai   
BASE ARMOR : [30] 39
BONUS ATTACK SPEED AT LEVEL 1 : +15%

Master YiSquare Master Yi   
BASE ARMOR : [24.04] 33
BASE ATTACK DAMAGE : [60.04] 68

Miss FortuneSquare Miss Fortune   
BASE ATTACK DAMAGE : [46] 54
BASE ARMOR : [24.04] 33

MordekaiserSquare Mordekaiser   
BASE HEALTH : [525] 530
HEALTH GROWTH STAT : [73] 78
BASE ARMOR : [20] 25

MorganaSquare Morgana   
BASE HEALTH : [547.48] 559
HEALTH GROWTH STAT : [86] 98

NamiSquare Nami   
BASE ARMOR : [19.72] 29

NasusSquare Nasus   
BASE ARMOR : [24.88] 34
BASE ATTACK DAMAGE : [59.18] 67

NautilusSquare Nautilus   
BASE ARMOR : [26.46] 35
BONUS ATTACK SPEED AT LEVEL 1 : +15%

NidaleeSquare Nidalee   
BASE HEALTH : [540] 545
HEALTH GROWTH STAT : [80] 85
BASE ATTACK DAMAGE : [53] 61
BASE ARMOR : [22.88] 28

NocturneSquare Nocturne   
BASE ARMOR : [26.88] 36
BASE ATTACK DAMAGE : [59.21] 67

Duskbringer Q - Duskbringer

BASE DAMAGE : [60/105/150/195/240]
65/110/155/200/245

NunuSquare Nunu   
BASE ARMOR : [23] 28
BASE HEALTH : [535] 540
HEALTH GROWTH STAT : [85] 90
BASE ATTACK DAMAGE : [59] 67

OlafSquare Olaf   
BASE ARMOR : [26.04] 35
BASE ATTACK DAMAGE : [59.98] 68

Undertow Q - Undertow

BASE DAMAGE : [70/115/160/205/250]
80/125/170/215/260

OriannaSquare Orianna   
BASE HEALTH : [517.72] 530
HEALTH GROWTH STAT : [79] 91

OrnnSquare Ornn   
BASE ATTACK DAMAGE : [59.72] 68
BASE ARMOR : [24.04] 33

PantheonSquare Pantheon   
BASE ARMOR : [27.65] 37
BASE ATTACK DAMAGE : [55.57] 64

Spear Shot Q - Spear Shot

BASE DAMAGE : [65/100/145/185/225]
75/110/155/195/235

Heartseeker Strike E - Heartseeker Strike

BASE DAMAGE : [80/130/180/230/280]
100/150/200/250/300

PoppySquare Poppy   
BASE ARMOR : [29] 38
BASE ATTACK DAMAGE : [56] 64

Hammer Shock Q - Hammer Shock

BASE DAMAGE : [35/55/75/95/115]
40/60/80/100/120

Heroic Charge E - Heroic Charge

BASE DAMAGE : [50/70/90/110/130]
55/75/95/115/135

Keeper's Verdict R - Keeper's Verdict

BASE DAMAGE : [200/300/400]
210/310/410

QuinnSquare Quinn   
BASE ATTACK DAMAGE : [54.46] 62
BASE ARMOR : [23.38] 32

RakanSquare Rakan   
BASE ARMOR : [24] 36
BASE ATTACK DAMAGE : [62] 70

RammusSquare Rammus   
BASE ARMOR : [31.38] 40
BONUS ATTACK SPEED AT LEVEL 1 : +15%

Rek'SaiSquare Rek'Sai   
BASE ARMOR : [24] 33
BASE ATTACK DAMAGE : [57.5] 66

Queen's Wrath Q - Queen's Wrath

BASE DAMAGE : [15/20/25/30/35]
20/25/30/35/40

Un-burrow W - Un-burrow

BASE DAMAGE : [50/65/80/95/110]
55/70/85/100/115

Furious Bite E - Furious Bite

BASE DAMAGE : [50/60/70/80/90]
55/65/75/85/95

RenektonSquare Renekton   
BASE ARMOR : [25.58] 35
BASE ATTACK DAMAGE : [58.33] 66

Cull the Meek Q - Cull the Meek

BASE DAMAGE : [60/90/120/150/180]
65/95/125/155/185

Slice E - Slice and Dice

BASE DAMAGE : [30/60/90/120/150]
40/70/100/130/160
ENRAGED BASE DAMAGE : [45/90/135/180/225]
55/100/145/190/235

RengarSquare Rengar   
Base Stats
BASE ARMOR : [25] 34
BASE ATTACK DAMAGE : [60] 68

RivenSquare Riven   
BASE ARMOR : [24.38] 33
BASE ATTACK DAMAGE : [56.04] 64

Runic Blade Passive - Runic Blade

RUNE CHARGE DURATION : [5 seconds] 6 seconds

Ki Burst W - Ki Burst

BASE DAMAGE : [50/80/110/140/170]
55/85/115/145/175

Valor E - Valor

SHIELD STRENGTH : [90/120/150/180/210]
95/125/155/185/215

RumbleSquare Rumble   
BASE HEALTH : [584.4] 589
HEALTH GROWTH STAT : [80] 85
BASE ARMOR : [25.88] 31

RyzeSquare Ryze   
BASE HEALTH : [558.48] 570
HEALTH GROWTH STAT : [86] 98

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SejuaniSquare Sejuani   
BASE ARMOR : [27] 36
BASE ATTACK DAMAGE : [56] 64

ShacoSquare Shaco   
BASE ARMOR : [20.88] 26
BASE ATTACK DAMAGE : [57.58] 66
BASE HEALTH : [582.12] 587
BASE HEALTH/LEVEL : [84] 89

Two-Shiv Poison E - Two-Shiv Poison

BASE DAMAGE : [50/75/100/125/150]
55/80/105/130/155

ShenSquare Shen   
BASE ARMOR : [25] 34
BONUS ATTACK SPEED AT LEVEL 1 : +15%

ShyvanaSquare Shyvana   
BASE ARMOR : [29] 38
BASE ATTACK DAMAGE : [60.71] 69

SingedSquare Singed   
BASE ARMOR : [27.88] 37

SionSquare Sion   
BASE ARMOR : [23.04] 32
BASE ATTACK DAMAGE : [59.72] 68

SivirSquare Sivir   
BASE ATTACK DAMAGE : [57.46] 65
BASE ARMOR : [22.21] 31

SkarnerSquare Skarner   
BASE ARMOR : [29.38] 38
BASE ATTACK DAMAGE : [57.16] 65

SonaSquare Sona   
BASE ARMOR : [20.54] 30

SorakaSquare Soraka   
BASE ARMOR : [23.38] 32

SwainSquare Swain   
BASE HEALTH : [516.04] 528
HEALTH GROWTH STAT : [90] 102

SyndraSquare Syndra   
BASE HEALTH : [511.04] 523
HEALTH GROWTH STAT : [78] 90

Tahm KenchSquare Tahm Kench   
BASE ARMOR : [27] 47

TaliyahSquare Taliyah   
BASE HEALTH : [520] 532
HEALTH GROWTH STAT : [75] 87

TalonSquare Talon   
BASE ARMOR : [26.88] 32
BASE ATTACK DAMAGE : [60] 68
BASE HEALTH : [583] 588
HEALTH GROWTH Stat : [90] 95

Blade's End Passive - Blade's End

BASE DAMAGE/CHAMPION LEVEL : [60/70/80/90/100/110/120/130/140/150/160]
75/85/95/105/115/125/135/145/155/165/175 at levels 1 - 11

Noxian Diplomacy Q - Noxian Diplomacy

BASE DAMAGE : [60/85/110/135/160]
65/90/115/140/165

Rake W - Rake

REEL BACK BASE DAMAGE : [60/85/110/135/160]
70/95/120/145/170

TaricSquare Taric   
BASE ARMOR : [25] 45

Bravado Passive - Bravado

BASE DAMAGE : [22 - 90]
25 - 93 based on level

Dazzle E - Dazzle

BASE DAMAGE : [100/145/190/235/280]
105/150/195/240/285

TeemoSquare Teemo   
BASE HEALTH : [515.76] 528
HEALTH GROWTH STAT : [82] 94
BASE ATTACK DAMAGE : [49.54] 58

ThreshSquare Thresh   
BASE ATTACK DAMAGE : [47.7] 56
BASE ARMOR : [16] 28

TristanaSquare Tristana   
BASE ATTACK DAMAGE : [56.96] 65
BASE ARMOR : [22] 31

Explosive Charge E - Explosive Charge

ACTIVE BASE DAMAGE : [55/65/75/85/95]
60/70/80/90/100

TrundleSquare Trundle   
BASE ARMOR : [27.54] 37
BASE ATTACK DAMAGE : [60.04] 68

TryndamereSquare Tryndamere   
BASE ATTACK DAMAGE : [61.38] 69
BASE ARMOR : [24.11] 33

Spinning Slash E - Spinning Slash

BASE DAMAGE : [70/100/130/160/190]
80/110/140/170/200

Twisted FateSquare Twisted Fate   
BASE HEALTH : [521.76] 534
HEALTH GROWTH STAT : [82] 94

TwitchSquare Twitch   
BASE ATTACK DAMAGE : [55.46] 63
BASE ARMOR : [23.04] 32

UdyrSquare Udyr   
BASE ARMOR : [25.47] 34
BASE ATTACK DAMAGE : [58.29] 66

UrgotSquare Urgot   

Last patch we tried to make Urgot's abilities more reliable, but we think we went a bit too far on Q, so we're partially reverting that change.

Base Stats
BASE ATTACK DAMAGE : 55 ⇒63
BASE ARMOR : 30 ⇒39

Corrosive Charge Q - Corrosive Charge

TIME BEFORE DETONATION : [0.5 seconds] 0.6 seconds

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VarusSquare Varus   
BASE ATTACK DAMAGE : [54.66] 63
BASE ARMOR : [23.21] 32.21

Hail of Arrows E - Hail of Arrows

BASE DAMAGE : [65/100/135/170/205]
70/105/140/175/210

VayneSquare Vayne   
BASE ATTACK DAMAGE : [55.88] 64
BASE ARMOR : [19.01] 28

Condemn E - Condemn

BASE DAMAGE : [45/80/115/150/185]
50/85/120/155/190

VeigarSquare Veigar   
BASE HEALTH : [492.76] 505
HEALTH GROWTH STAT : [82] 94

Vel'KozSquare Vel'Koz   
BASE HEALTH : [507.68] 520
HEALTH GROWTH STAT : [76] 88

ViSquare Vi   
BASE ARMOR : [25.88] 35
BASE ATTACK DAMAGE : [55.88] 64

Vault Breaker Q - Vault Breaker

BASE DAMAGE (MIN) : [50/75/100/125/150]
55/80/105/130/155
BASE DAMAGE (MAX) : [100/150/200/250/300]
110/160/210/260/310

ViktorSquare Viktor   
BASE HEALTH : [516.04] 528
HEALTH GROWTH STAT : [78] 90

VladimirSquare Vladimir   
BASE HEALTH : [525] 537
HEALTH GROWTH STAT : [84] 96

VolibearSquare Volibear   
BASE ARMOR : [26.38] 35
BASE ATTACK DAMAGE : [57] 65

WarwickSquare Warwick   
BASE ARMOR : [24.04] 33
BASE ATTACK DAMAGE : [58] 66

WukongSquare Wukong   
BASE ARMOR : [24.88] 34
BASE ATTACK DAMAGE : [59.88] 68

Nimbus Strike E - Nimbus Strike

BASE DAMAGE : [60/105/150/195/240]
65/110/155/200/245

XayahSquare Xayah   
BASE DAMAGE : [56] 64
ARMOR : [24] 33

Double Daggers Q - Double Daggers

BASE DAMAGE : [40/60/80/100/120]
45/65/85/105/125

Bladecaller R - Bladecaller

BASE DAMAGE : [50/60/70/80/90]
55/65/75/85/95

XerathSquare Xerath   
BASE HEALTH : [514.4] 526
HEALTH GROWTH STAT : [80] 92

Xin ZhaoSquare Xin Zhao   
BASE ARMOR : [25.88] 35
BASE ATTACK DAMAGE : [57.54] 66

Three Talon Strike Q - Three Talon Strike

BASE DAMAGE PER STRIKE : [15/20/25/30/35]
20/25/30/35/40

YasuoSquare Yasuo   
BASE ARMOR : [24.71] 30
BASE HEALTH : [517.76] 522
HEALTH GROWTH STAT : [82] 87
LEVEL 1 BONUS ATTACK SPEED : 4%
BASE ATTACK DAMAGE : [55.38] 60

YorickSquare Yorick   

For a champion who has split-pushing built into his kit, Yorick isn't actually knocking down towers quickly enough.

BASE ARMOR : [30] 39
BASE ATTACK DAMAGE : [57] 65

Last Rites Q - Last Rites

DIG THE FOUNDATIONS : Now affects turrets

ZacSquare Zac   
BASE ARMOR : [24] 33
LEVEL 1 BONUS ATTACK SPEED : +15%

ZedSquare Zed   
BASE ARMOR : [26.88] 32
BASE ATTACK DAMAGE : [54.71] 63
BASE HEALTH : [579] 584
HEALTH GROWTH STAT : [80] 85

Razor Shuriken Q - Razor Shuriken

BASE DAMAGE : [70/105/140/175/210]
80/115/150/185/220

Shadow Slash E - Shadow Slash

BASE DAMAGE : [65/90/115/140/165]
70/95/120/145/170

ZiggsSquare Ziggs   
HEALTH : [524.4] 536
HEALTH GROWTH STAT : [80] 92

ZileanSquare Zilean   
BASE HEALTH : [499.28] 504
HEALTH GROWTH STAT : [77] 82
BASE ARMOR : [19.13] 28

ZyraSquare Zyra   
BASE ARMOR : [20.04] 29
BASE HEALTH : [499.32] 504
HEALTH GROWTH STAT : [74] 79

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Items[]

Coin line, Spellthief's Edge line, and Relic Shield line 

Similar to the base stat adjustments, we also want to make sure that supports have the ability to spec into Bandit. To make it less of a direct rune tradeoff, we're pushing that passive into support items.

HEY! : All support starting items now have Bandit as a passive effect

Relic Shield Line 

The new runes have given many ranged supports much higher poke damage in the early game, making it more punishable for Tanks to cash their Spoils of War stacks. We're giving the heal on Targon's a small bump to ensure they still have ways to secure their gold.

SPOILS OF WAR : Killing a minion with a Spoils of War charge heals for 2% of missing health in addition to the flat heal

Spellthief's Edge Line 

Spellthief's Edge

GOLD : [8] 10
DAMAGE : [10] 13

Frost Fang, Frost Queen's Claim, Eye of the Watcher

DAMAGE : [15] 18
WOOPS : We accidentally removed the 10% cooldown reduction from the tooltip, but we guarantee it is there.

ItemSquarePoacher's DirkPoacher's Dirk  
Cost reduced. Camps poached to transform increased. Cooldown between camps removed.

Read the Jungle Experience section for context!

COMBINED COST : [250] 150 (500g total cost)
CAMPS NEED TO TRANSFORM : [3] 4
Removed : Cooldown between camps taken

Hunter’s Machete (and upgrades) 
NAIL (PASSIVE) : Now additionally grants 15% attack speed for 2 seconds after basic attacking a monster.

ItemSquareHunter's TalismanHunter's Talisman   
TOOTH (PASSIVE) : Burns for an additional 20 magic damage over 5 seconds (still steals 25 health over 5 seconds)
KINDLE (PASSIVE) Upgrades Tooth's burn to deal 50 magic damage over 5 seconds when you have bonus health from an item or effect

Hunter's Talisman Upgrades

TOOTH (PASSIVE) : Burns for an additional 50 magic damage over 5 seconds (still steals 30 health over 5 seconds)

ItemSquareStopwatchStopwatch   

Defensive items like Zhonya's and Guardian's Angel can do a lot to get you through burst-heavy team fights, but the time it takes to build them is so long that many times that key fight you needed them most has already passed by the time you complete them. Stopwatch is meant to be that stopgap. It lets you invest towards the long term solution and still get that single moment of reprisal when you need it most.

COST : 600 gold
UNIQUE ACTIVE : Use Stopwatch to get into Stasis. Statis make Champions invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast spells, or use items during this time.
I'LL STILL CARRY THIS WATCH : Activating Stopwatch will transform it into Broken Stopwatch, which has no use but can still be upgraded. After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.

ItemSquareZhonya's HourglassZhonya's Hourglass   
COST : 2900 gold (unchanged)
BUILD PATH : Fiendish Codex + Seeker's Armguard + [800 Gold]
Stopwatch + 200 gold  

ItemSquareGuardian AngelGuardian Angel   
COST : 2400 gold (unchanged)
BUILD PATH : B.F. Sword + Cloth Armor + [800 Gold]
Stopwatch + 200 Gold  

ItemSquareGargoyle StoneplateGargoyle Stoneplate   
COST : 2500 gold (unchanged)
BUILD PATH : Chain Vest + Negatron Cloak + [980 Gold]
Stopwatch + 380 Gold  

ItemSquareSerrated DirkSerrated Dirk   
LETHALITY : [10] 12

ItemSquareDuskblade of DraktharrDuskblade of Draktharr   
LETHALITY : [18] 20

ItemSquareYoumuu's GhostbladeYoumuu's Ghostblade   
LETHALITY : [18] 20

ItemSquareEdge of NightEdge of Night   
LETHALITY : [18] 20

ItemSquareSorcerer's ShoesSorcerer's Shoes   
MAGIC PENETRATION : [15] 18

ItemSquareVoid StaffVoid Staff   
MAGIC PENETRATION : [35%] 40%

Experience[]

Takedown Experience 

When we implemented the team-catchup experience, we'd intended it as a mechanic to keep supports relevant in levels, but the impact has largely been to snowball teams which are already ahead.

NO LONGER RELEVANT Earning a kill or assist while below your team’s average level no longer grants bonus experience

Jungle XP 

Comeback jungle experience is important in ensuring that an early game deficit isn't too hard to come back from, but at the moment it's creating some weird patterns. First, it's just too much overall, so we're cutting the total amount significantly. Second, linking it to little monsters has made one side of the map (Raptors and Krugs) disproportionately important to secure. Putting the bonus experience on the large monsters instead balances the sides out, while also making it more rewarding to counter-jungle.
We're also taking this moment to standardize jungle cs indicators. Because camps had wildly different numbers of monsters in them, cs becomes a pretty poor marker of gold. Is the enemy jungler outfarming you or have they just taken Krugs and Raptors twice? With this change it should be easier to ballpark a jungler's strength/lead from comparative cs.

[removed] : First clear experience reduction no longer applies to Wolf camp or small Razorbeaks
COMEBACK EXPERIENCE : [30] XP per level behind on [any monster]
[50] [Large or Epic Monsters]
DING : You'll now be able to reach level 2 by starting at the Wolf camp
GROMP FIRST CLEAR EXPERIENCE REDUCTION : [25%] 50%
RED BRAMBLEBACK : [200 experience] 180 experience
BLUE SENTINEL : [200 experience] 180 experience
TRACKING : All camps are now worth 4 monsters (e.g. Gromp = 4 monsters, Little Razorbeaks are 0.4 monsters)

Jungle Monsters[]

Red Brambleback 
BASE ATTACK SPEED : [0.6] 0.5 (now matches Blue Sentinel)

Extra damage to minions[]

With the removal of masteries that brought a bit of PvE damage to the table, we wanted to ensure that champions didn't feel overly weak against lane minions. We will be continuing to evaluate the power of this as we see adjustments to Runes and champion changes.
IT HURTS : Basic attacks deal 5 bonus damage to lane minions

Minion, Monsters, and Ambient Gold (and things related to it)[]

There's a lot of waiting around at the start of the game, and even with invades, there's still some downtime. We're trying to reduce the idle time, so you'll see things like Bard Chimes, Skarner's Crystals, and Smite Cooldown being enabled a little bit quicker. To compensate those 10 seconds, the Homestart effect is also a tad stronger
GAME START TIME : 1 minute and [20] 10 seconds
SUPPAH FAST : Homestart effect when the game starts is stronger now

Champ Select[]

We're temporarily adding 15 seconds to the "Select Loadout" part of champion select to give people more time to pick their Runes.

Uncapped Leveling[]

Patch 7.22 Image 1

The level 30 level cap has been removed, and the new cap is… infinity!

Instead of getting IP after every game, you'll receive a capsule each time you level up. Capsules almost always contain champion shards. Exceptions to this will be on certain milestone levels such as 50, 75, 100, etc, where you can get extra goodies. When these levels are reached, you'll get exclusive rewards to show off your status in-game. These rewards include a special high-level ward skin, milestone emotes which you can upgrade using blue essence, and at very high milestone levels, maybe even a gemstone.

IP Turns into Blue Essence[]

Patch 7.22 Image 2


We're connecting the leveling and loot systems by merging IP and blue essence. The newer, bluer essence will work in all the places IP and BE worked before, including loot and the champion store. Everything in the store will cost the same as it did in the old, IP-based system—for example, a newer champ like Kayn will be 6300 BE.

Level 1 through 30[]

Patch 7.22 Image 3


We’re shortening the time it takes to get to level 30. For more info on changes to leveling, check out the preseason FAQ

Changes to Boosts[]

IP boosts are being removed from the store. XP boosts will still be available. Any active IP boosts will get automatically converted to XP boosts.


With rewards being tied to leveling up, XP boosts helps increasing the speed you unlock content (you'll level faster, thus earn capsules faster). To reflect this, we’ll be increasing the price of XP boosts to be closer to the value of an IP boosts. Check out the new price table in the FAQ.

Rotating Game Mode[]

Claim the incredible power of Ascension to conquer the Crystal Scar of Shurima. Ascension is now live from 11/10/17 at 12:00 p.m. PT - 11/14/17 at 04:00 a.m. PT and 11/17/17 at 12:00 p.m. PT - 11/21/17 at 04:00 a.m. PT.


Ascension (Rotating Game Mode)

TL;DR:

  • Go 5v5 to claim the incredible power of Ascension by taking down Ancient Ascendant Xerath. Use Ascension to conquer the Crystal Scar of Shurima.
  • First team to reach 200 points wins. Score:
    • 1 point for champion kills.
    • 3 points for capturing a Shuriman relic.
    • 5 points for landing the killing blow on an Ascended champion.
    • 2 points for each kill you acquire while Ascended.

Go forth. Conquer. Ascend.


Ascension Changelist
You can now use Enhanced Recall from anywhere on the map while in the play space

NO HEALS : Fountain healing is still disabled.
I JUST DIED FOR THAT : This change enables you to shop and buy items during the game, without having to die to do it.

Runes Reforged is now available on Ascension

You can customize and select your runes, however we have swapped out some of the runes that are not compatible with Ascension by default; if you have these particular runes in your page, they will be automatically swapped for you once in game
Waterwalking
Waterwalking gives you movement speed while walking in the River, which wasn’t useful in the desert. Waterwalking will become Scorch, which allows your next ability to set the champion on fire, dealing damage.

Zombie Ward

Zombie Ward spawns a new, allied ward wherever you kill an enemy ward (or a new allied ward when your allied wards expire); however, there are no wards in Ascension… so, we’re testing out Ghost Poro. Ghost Poro allows you to summon a poro after entering a brush. The poro will stay behind and give you vision until you summon a new one, or until an enemy scares it away.
If Ghost Poro doesn’t happen, we’ll be swapping Zombie Ward out for something more useful regardless.

Minion Dematerializer

Minion Dematerializer lets you kill and absorb lane minions… if you had any! So you'll be getting Future’s Market instead. Future's Market lets you enter debt to the shopkeeper to buy items. Careful with those interest rates!

Kleptomancy

Kleptomancy lets you auto attack champions and get gold and potentially consumables. However, since we balance gold and disable consumables in Ascension, we’ve disabled this rune as well. You'll be getting Glacial Augment, which gives your auto attacks a slow effect on champions. If you slow them with an active item, it’ll freeze the ground around them for five seconds.

Demolish

Demolish allows you to make powerful attacks against turrets. The only turret that exists in Ascension is Azir’s, when Xerath is de-spawned, so we’ve disabled this rune.The one you'll be getting instead is Font of Life, which allows you to mark an enemy when you have impaired their movement. Allied champions will heal when they attack marked enemies.

Overgrowth

Overgrowth increases your maximum HP for monsters and minions dying near you, but there are no monsters or minions in Ascension. There's always Second Wind though, which allows you to heal for some amount of your missing HP after being hit by an enemy champion.

Skins Bugfixes[]


  • Snow Bunny Nidalee's legacy border has been restored
  • River Spirit Nami's Tidecaller's Blessing (E) once again has on-hit SFX
  • Shields now follow Dark Star Varus' model during his recall animation
  • Tundra/Grey/Hyena/Marauder Warwick no longer has classic green idle VFX on their backs
  • Arcade Miss Fortune Chromas no longer have parent skin textures on her guns during death animation
  • Katarina and all of her skins’ SFX have been restored and are no longer quiet
  • Death Sworn Katarina's smoke VFX on her daggers during her Recall (B) no longer appear below the ground
  • Death Sworn Viktor no longer uses classic SFX during his joke animation
  • Scorched Earth Renekton no longer has missing ember VFX when using Slice and Dice (E) with 50+ fury
  • Surprise Party Amumu's Curse of the Sad Mummy (R) can no longer be heard in Fog of War
  • Death Sworn Viktor's character texture now scales with character quality

Emotes in Loot[]

Emotes are now available to drop in Hextech crafting.

Upcoming Skins & Chromas[]

The following skins will be released in patch 7.22:
Rengar Splash 8
Mecha Rengar
Graves Splash 14
Victorious Graves (Ranked Reward)
Blitzcrank Splash 20
Lancer Rogue Blitzcrank
Blitzcrank Splash 21
Lancer Paragon Blitzcrank
The following chromas will be released in patch 7.22:
Graves Screens 6
Victorious Graves
Khazix Screens 4
Mecha Kha'Zix
Aatrox Screens 4
Mecha Aatrox
Rengar Screens 6
Mecha Rengar



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