Base stats
BASE HEALTH : [524.4] ⇒ 540
BASE MOVEMENT SPEED : [325] ⇒ 335
Q - Conquering Sands
Range down on soldier repositioning. Balance tweaks.
CAST RANGE : [875] ⇒ 720
SPEAR LENGTH : [300] ⇒ 370
COOLDOWN :
|
[10/9/8/7/6]
|
|
⇒
|
11/9.5/8/6.5/5
|
seconds
|
BASE DAMAGE :
|
[65/85/105/125/145]
|
|
⇒
|
70/100/130/160/190
|
|
RATIO : [0.5 ] ⇒ 0.3 ability power
BUDDY SYSTEM : Soldiers clump closer together upon arrival
W - Arise!
Attack range decreased (summoning range increased slightly). Soldier attack damage increased'
SOLDIER COMMAND RANGE : [800] ⇒ 660
CAST RANGE : [450] ⇒ 500
WARD KILLERS Azir’s Soldiers can no longer attack wards or trinkets.
BASE DAMAGE :
|
[50/52/54/56/58/60/63/66/70/84/98/112/126/139/153/167/181/195]
|
|
⇒
|
60/62/64/66/68/75/80/85/95/105/115/125/135/145/155/165 /175/185
|
|
STRENGTH IN NUMBERS Azir gains an additional 20/30/40/50/60% attack speed for 5 seconds whenever he summons a soldier while he already has two on the field.
AMMO RECHARGE :
|
[10/9/8/7/6]
|
|
⇒
|
8/7.5/7/6.5/6
|
seconds
|
STABBING IS HARD WORK Stabs deal 40/70/100% damage to secondary targets (at levels 1/6/11)
E - Shifting Sands
SHIELD AP RATIO 0.7 ability power
SHIELD DURATION : [4] ⇒ 1.5 seconds
SHIELD UPFRONT Azir now gains his shield upon casting E, not after hitting an enemy champion.
TO BATTLE : If Azir hits an enemy champion, he immediately gains a W charge.
R - Emperor's Divide
SHURIMA’S BUMPER CARS Wall soldiers now only interrupt enemy dashes over them while the soldiers themselves are moving. After reaching their final destination, Wall soldiers now behave as normal terrain.
WALL SIZE :
|
[4/5/6]
|
|
⇒
|
5/6/7
|
soldiers
|
COOLDOWN :
|
[140/120/100]
|
|
⇒
|
120/105/90
|
seconds
|
|