Welcome back to the patch notes! This isn’t a huge update (less novel-length patch notes, YAY!), but we’re using this patch to set out the roadmap of what we’ll be hitting long-term. For example, Kassadin and Gragas are getting small nerfs this patch while we focus on their larger long term changes after they go through our lab tests.
Outside of that, we’ve got some general tune-ups for support gold items (take a look at the updated Spellthief line!) and basic items in general. Oh, and keep an eye out for a new champion! HO HO HO WHAT A FUNNY JOKE WE HAVE MADE.”
Pwyff
03/05/2014 Patch Update
Just a few bugfixes.
- Fixed an issue that caused players to see a black screen instead of Champion Select
- Restored compatibility with XP Service Pack 2
02/28/2014 Patch Update
More Terrify(ing) Changes
"When we made the changes to Shaco / Fiddle / Nocturne’s fear mechanics, we wanted them to have more strategic consistency in their use (as opposed to fearing and hoping they stay nearby). That said, with the change we made in 4.3, we significantly undertuned on the flee mechanic so feared opponents were running away too fast (which makes sense if you think about it...). Still, we’re reacting quickly here to crank up the Movement Speed slow so that a feared target doesn’t bolt out of range too fast while still maintaining the spirit of the change."
Shaco’s Jack in the Box, Fiddlesticks' Terrify, and Nocturne’s Unspeakable Horror
- Targets now flee away from the caster much more slowly than before
Bug Fixes
- We fixed a bug where the undo button was nearly killing players in ARAM and normal games
LoL Client
“With our LoL client work ongoing, game invites were next on our hit list. The below changes should help out with client performance.”
- Players can now be invited to and accept game invitations while already in a lobby
- Lobby owners can now select a teammate to be the game owner and “draft captain” in charge of bans and first pick
- Improved invitee and lobby status updates:
- Accepted
- Pending
- Declined
- Accepted - Lobby Full
- Accepted - Quit
- Joined - Quit
- Joined
KickedBanned- Cancelled (displays for both Kicked and Banned)
- Invitations to games that are no longer available will now read “The invitation from «Summoner» has expired.”
- You can now grant invite privileges in custom games
- Chat lobbies will remain intact if someone leaves champ select
- You can still send and receive game invites if chat goes down
You can now send game invitations to offline players - they’ll see them when they log in- CORRECTED: Active game invites now persist through logout. If you log back in while an invite is still valid, you'll be able to accept without having to be reinvited
- Chat’s no longer restricted when sending out large amounts on invites at once
Champions
- Vel’Koz, the Eye of the Void is somewhere in this patch but will be turned on at a later date.
Corki players can now see Phosphorus Bomb’s area of effect indicator and Phosphorus Bomb now scales with bonus AD.
“Way back, we added more gameplay to Phosphorous Bomb in the form of a travel time, thereby increasing the difficulty of the skill but not the reward. We’ve added some extra gunpowder to the bomb this patch to rebalance the ability.”
- Q - Phosphorus Bomb
- NEW BONUS ATTACK DAMAGE RATIO: +0.5 Bonus Attack Damage Ratio
- NEW CLARITY: Now shows area-of-effect indicator for Corki (previously displayed only for enemies)
We lowered Body Slam’s AD ratio at early levels and reduced Explosive Cask’s AP ratio.
“Short-term, we’re making these changes to slightly tone down Gragas’ overall power curve without making him “Old and Busted.” In future patches we’ll look at Gragas and make changes that leave him feeling like more of a drunken brawler than a fat mage.”
- R - Explosive Cask
- ABILITY POWER RATIO:
1.0⇒ 0.9 - OLD MANA COST:
100/125/150⇒ 100 at all ranks (legacy patch note from an undocumented change in 4.2)
- ABILITY POWER RATIO:
We reduced Null Sphere’s damage and silence duration and lowered the damage of Force Pulse.
“We’re currently working on more aggressive changes for Kassadin in the future. In the meantime, these are short term tweaks to knock his power levels down a peg while we continue testing. Maybe, someone, somewhere, will get to play him in a ranked game.”
- Q - Null Sphere
- DAMAGE:
80/115/150/185/220⇒ 80/110/140/170/200 - SILENCE:
1.5/1.75/2/2.25/2.5 seconds⇒ 1/1.25/1.5/1.75/2 seconds
- DAMAGE:
- E - Force Pulse
- DAMAGE:
80/130/180/230/280⇒ 80/120/160/200/240
- DAMAGE:
“Kha’Zix can be oppressive to play against if he starts snowballing in the early game. Even if his opponents stick together to prevent isolation, the bug deals stupendous amounts of all-in damage before leaping to safety with his E resets. Even though we trimmed down his explosive initiations and crazy fast Dragon/Baron killing speed, we still like Kha’Zix as a speedy hunter, so we buffed his ability to maneuver in fights.”
- Q - Evolved Enlarged Claws
- MISSING HEALTH DAMAGE:
8%⇒ 6% - MAXIMUM DAMAGE VS. MONSTERS:
200⇒ 100
- MISSING HEALTH DAMAGE:
- E - Leap
- BONUS ATTACK DAMAGE RATIO:
0.8⇒ 0.2
- BONUS ATTACK DAMAGE RATIO:
- R - Void Assault
- NEW UTILITY: Kha’Zix ignores unit collision while in stealth
- R - Evolved Active Camouflage
- NEW UTILITY: Void Assault Duration +1 seconds (total 2 seconds)
We’ve buffed Ryze’s base health and increased Overload’s range.
“In previous patches, we cemented Ryze’s role as a mid-range mage. Now, we’re helping him adjust.”
We lowered Crystal Slash’s mana cost and increased Fracture’s slow.
“We’re giving Skarner some help in the early game with a focus on his crowd control capabilities.”
- Q - Crystal Slash
- MANA COST:
20/22/24/26/28⇒ 16/18/20/22/24
- MANA COST:
- E - Fracture
- SLOW:
30/35/40/45/50%⇒ 45/50/55/60/65%
- SLOW:
Teemo’s shrooms are now slightly less annoying.
“Late game, Teemos stacking pure AP could pretty much opt out of fighting by laying deathshrooms everywhere and spamming the laugh button. If you’re ever close to losing it after dying to a shroom, just remember; millions of Teemos die each day .”
We’ve reduced Way of the Wanderer’s shield duration as well as its value at higher levels.
“We want to further emphasize Yasuo’s defensive weaknesses, like triggering his shield with a basic attack and then waiting out the duration, or making him more vulnerable to lots of things hitting him at the same time.”
- Passive - Way of the Wanderer
- SHIELD DURATION:
2 seconds⇒ 1.5 seconds - SHIELD (ROUGH VALUES):
60~690⇒ 60~470 - SHIELD (REAL VALUES):
60/65/70/75/85/95/110/125/145/170/200/240/290/350/420/500/590/690⇒ 60/65/70/75/80/90/100/110/125/140/160/185/215/250/290/340/400/470
- SHIELD DURATION:
Terrify(ing) Changes
“The randomness of Terrify made it unreliable in most cases, both in coordinating with teammates and for opponents, so we’re making it more predictable.”
In addition to the Terrify changes, we’ve increased Drain’s cast range.
- Q - Terrify
- UTILITY: Affected units run around in fear ⇒ Affected units now run away from Fiddlesticks with impaired movement
- W - Drain
- CAST RANGE:
475⇒ 575 (tether range remains at 750)
- CAST RANGE:
- E - Unspeakable Horror
- UTILITY:
Affected units run around in fear⇒ Affected units now run away from Nocturne with impaired movement speed
- UTILITY:
- W - Jack In The Box
- UTILITY:
Affected units run around in fear⇒ Affected units now run away from the Jack in the Box with impaired movement speed
- UTILITY:
Minor Changes & Bug Fixes
- NEW PRETTINESS: Updated Ability Icons!
- W - Flail of the Northern Winds
- BUGFIX: Fixed a bug where % increases to Sejuani’s health were not being included in the bonus damage calculation
- W - Frenzy
- BUGFIX: Fixed a bug where % increases to Volibear’s health were not being included in the bonus damage calculation
We increased the interaction radius of Zac’s blobs.
Items
“Not enough tears on the Rift.”
- NEW PASSIVE: Additionally grants +1 maximum mana per 8 seconds (+1 maximum mana per 6 seconds on Crystal Scar)
- MANA REGEN:
7⇒ 6
“We want Doran’s Shield to be a strong pick for countering ranged attack harassment, but its high defensive stats were making it a must-buy early item for some champions. We’re clarifying its strengths while toning down some of the power.”
- HEALTH
100⇒ 80 - HEALTH REGEN:
10⇒ 6
Spirit Stone Items
( Spirit Stone, Spirit of the Elder Lizard, Spirit of the Ancient Golem, Spirit of the Spectral Wraith)
“We like the changes we made to the Spirit Stone line in patch 4.1, so these are just some general tweaks to promote a wider variety of junglers.”
- BUTCHER PASSIVE HEALTH RESTORE:
8% damage dealt⇒ 6% damage dealt - BUTCHER PASSIVE MANA RESTORE:
4% damage dealt⇒ 3% damage dealt - BUTCHER PASSIVE UTILITY: Health / Mana restore no longer halved for area-effect spells
“As the premiere set up boots for getting into - and initiating - fights, we’re introducing a strategic tradeoff. There has been some discussion that this change will hurt some junglers, so we’ll keep an eye on this change.”
- MOVEMENT SPEED:
45 in combat / 105 out of combat⇒ 25 in combat / 105 out of combat - TOTAL COST:
1000 gold⇒ 800 gold
“We don’t expect Ruby Crystal to suddenly be a great starting item, but we want to lower its barrier of purchase. Same’s true of the Sightstone items.”
- HEALTH:
180⇒ 150 - TOTAL COST:
475 gold⇒ 400 gold
- HEALTH:
180⇒ 150 - TOTAL COST:
950 gold⇒ 800 gold
- HEALTH:
360⇒ 400 - TOTAL COST:
1550 gold⇒ 1600 gold
Gold Generating Items
All stats will be displayed per item while changes will be noted.
We’re doing a polish of the mini-games associated with gold generating items.
Spellthief’s Edge Line
Buying a Spellthief’s Edge is a commitment to harassing your opponents from afar. It’ll be the highest risk and reward item in terms of gold generation.
- NEW PASSIVE TRIBUTE Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 10 additional damage and grant 5 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.
- ABILITY POWER:
10⇒ 5 - MANA REGEN:
3⇒ 2 - GOLD PER 10: 2 gold per 10 seconds
- NEW PASSIVE TRIBUTE:
Old Tribute Passive⇒ Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds. - TOTAL COST:
850 gold⇒ 865 gold - ABILITY POWER:
20⇒ 10 - MANA REGEN:
7⇒ 5 - GOLD PER 10: 4 gold per 10 seconds
- NEW PASSIVE TRIBUTE:
Old Tribute Passive⇒ Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds. Killing minions does not disable the passive. - NEW UNIQUE ACTIVE:
Old Unique Active⇒ Fires an ice lance that explodes dealing 50 (+5 per champion level) magic damage to nearby enemies while slowing their movement speed by 80%, decaying over 2 seconds (60 second cooldown). - RECIPE: Frostfang + Amplifying Tome ⇒ Frostfang + Fiendish Codex (total cost remains 2000 gold)
- NEW COOLDOWN REDUCTION: +10% Cooldown reduction
- ABILITY POWER:
50⇒ 40 - GOLD PER 10: 10 gold per 10 seconds
- MANA REGEN: 10 mana regeneration
Relic Shield Line
We’re reinforcing the Relic Shield line as “all-in” tanky support items for those who want to scrap in lane all day. This is the moderate risk, moderate reward item.
- NEW PASSIVE SPOILS OF WAR:
Old Spoils of War Passive⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 40 Health and grants them kill gold. These effects require a nearby allied champion. Recharges every 60 seconds. Max 2 charges. - NEW CLARITY: Allies who benefit from Spoils of War now also gain +1 to their minions killed score
- HEALTH:
50⇒ 75 - HEALTH REGEN:
6⇒ 0
- NEW PASSIVE SPOILS OF WAR:
Old Spoils of War Passive⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 Health and grants them kill gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 3 charges. - NEW CLARITY: Allies who benefit from Spoils of War now also gain +1 to their minions killed score
- TOTAL COST:
850 gold⇒ 865 gold - HEALTH REGEN:
12⇒ 8 - HEALTH: +175 health
- NEW PASSIVE SPOILS OF WAR:
Old Spoils of War Passive⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 (+1% of your maximum Health) and grants them kill gold. Recharges every 30 seconds. Max 4 charges. - NEW CLARITY: Allies who benefit from Spoils of War now also gain +1 to their minions killed score
- NEW UNIQUE ACTIVE:
Old Unique Active⇒ Shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 100% of their total Attack Damage plus 30% of their Ability Power as magic damage in an area (60 second cooldown). - HEALTH: 375 health
- HEALTH REGEN: 25 health regeneration
- COOLDOWN REDUCTION: 10% cooldown reduction
Ancient Coin Line
We’re giving the Ancient Coin line a reduction in combat-related stats so that we can focus on its hold-out pattern of staying alive in lane. This is definitely the lowest risk line of them all, but it also provides the lowest overall rewards.
- NEW PASSIVE FAVOR:
Old Favor Passive⇒ Being near a minion death without dealing the killing blow grants 2 Gold and 5 Health. - HEALTH REGEN:
5⇒ 0 - MANA REGEN: +3 mana regeneration
- NEW PASSIVE FAVOR:
Old Favor Passive⇒ Being near a minion death without dealing the killing blow grants 3 Gold and 5 Health. - HEALTH REGEN:
8⇒ 5 - MANA REGEN:
11⇒ 7 - TOTAL COST:
850 gold⇒ 865 gold - GOLD PER 10: +2 gold per 10 seconds
- NEW PASSIVE FAVOR:
Old Favor Passive⇒ Being near a minion death without dealing the killing blow grants 3 Gold and 10 Health. - MANA REGEN:
15⇒ 10 - ACTIVE: Grants nearby allies +40% movement speed for 3 seconds (60 second cooldown).
- HEALTH REGEN: 10 health regeneration
- GOLD PER 10: 2 gold per 10 seconds
- COOLDOWN REDUCTION 20% cooldown reduction
Crystal Scar
The following changes affect Crystal Scar only
Prospector's Blade
“With the 2014 Season changes, we want to bring the Prospector items back in line with current stat values.”
- NEWATTACK SPEED: +15% Attack Speed
- HEALTH:
200⇒ 150 - ATTACK DAMAGE:
20⇒ 16 - LIFE STEAL:
5%⇒ Removed
Prospector's Ring
“With the 2014 Season changes, we want to bring the Prospector items back in line with current stat values.”
- HEALTH:
200⇒ 150 - ABILITY POWER:
40⇒ 35 - MANA REGEN:
6⇒ 5
Twisted Treeline and Crystal Scar
The following changes affect Twisted Treeline and Crystal Scar only
B.F. Sword
“Similar to when we removed Needlessly Large Rod from TT / CS, B.F. Sword is too expensive for a fast-paced map. Now that we've remade Mercurial Scimitar, we can also remove B.F. Sword from the maps.”
- EXISTENCE:
Is a thing⇒ Removed
- EXISTENCE
Is a thing⇒ Removed
NEW Dervish Blade
- RECIPE: Stinger + Quicksilver Sash + 200 gold (3000 gold total)
- ACTIVE: Removes all debuffs, and if champion is melee, also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
- ATTACK SPEED: +50% Attack Speed
- MAGIC RESISTANCE: +45 Magic Resistance
- COOLDOWN REDUCTION: +10% Cooldown Reduction
Team Builder
“Some Team Builder assets are included in this patch in preparation for an eventual two-day live beta test.”
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