This patch’s Swiftplay update has two core features. First, we’re promising a hard cap on how long each game can go. While 90% of games are over by 33:00 on the clock, we don’t want anyone to be stuck in game longer than 35 minutes, and even the average game time of 24:45 could stand to go down some. Second, we’ve heard the feedback that there’s simply too much to do at all points in time, and you’d rather be fighting each other than epic monsters.
On the game ending front, we’ve buffed minion scaling to more closely match how quickly champions earn gold and experience. This way their health pools should weather champion wave clear a bit better and their sharper blades should cut down structures a bit faster. We’ve also added a sudden death mechanic, similar to the one seen in Clash.
At 25 minutes, structures will begin to lose resistances, at 27 minutes, everyone will receive a 3-minute warning, and at 30 minutes, vulnerable structures will crumble to dust over the course of 1 minute. The expectation is that this mechanic won’t have to decide many games and will instead spur players to action so that they can claim victory.
For Epic monster pacing, we’ve moved dragons back to the normal 5:00 re-spawn timer and pushed Rift Herald back to the midpoint between Void Grubs and Baron Nashor in order to alleviate how many jungle monsters are fighting for your attention.
Game Pacing Updates
Minions
- Minion Scaling: Every 90 seconds ⇒ Every 60 seconds
- Melee Minion AD per upgrade: Reduced to match Classic
- Ranged Minion AD per upgrade: Reduced to match Classic
Sudden Death
- Exists now.
- At 25:00 turrets begin to lose 35% of their current Armor/Magic Resist every minute. This stacks and applies to all turrets.
- At 27:00 the “3 minutes until Sudden Death!” announcement will happen.
- At 30:00 every targetable structure loses 3.3% of max HP every 2 seconds. The “Sudden Death has started!” announcement will happen.
- Without player interaction, at 36:00 the game will end via the Nexus burning down.
Epic Monsters
- Dragon Respawn Timer: 4:30 ⇒ 5:00
- Rift Herald Spawn Time: 10:00 ⇒ 11:30
- Fixed an issue where Swiftplay’s damage increase for Rift Herald wasn’t applied if a champion went into it.
- Charge Initial Base Damage: 1875 ⇒ 2250
Summoner Spells
Teleport
- Upgrade Time: 10 minutes ⇒ 8 minutes
Runes
Gathering Storm
- Stat Update: 10 minutes ⇒ 7 minutes
Items
Symbiotic Soles
- Distance Required: 150,000 units ⇒ 120,000 units
Tear of the Goddess
- Mana per charge: 4.5 ⇒ 6.5
Manamune
- Mana per charge: 4.5 ⇒ 6.5
Archangel’s Staff
- Mana per charge: 4.5 ⇒ 6.5
Winter’s Embrace
- Mana per charge: 4.5 ⇒ 6.5
Yun Tal Wildarrows
- Crit per attack: .2% ⇒ .5%
- Stacks Max: 125 ⇒ 50
Champions
Fiddlesticks
We’re giving Fiddlesticks some non-ultimate-reliant power by increasing their PvP sustain and utility.
- W Healing: 25/32.5/40/47.5/55% ⇒ 35/42.5/50/57.5/65%
- E Slow: 30/35/40/45/50% ⇒ 40/45/50/55/60%
Ivern
Swiftplay Ivern players are mostly playing AP Ivern and having fun with Malignance. Well, they would be having fun if they could win any games. It’s time for AP Ivern buffs, letting him use more powerful shields on Daisy to deliver some friendship!
- E Shield: 75/115/155/195/235 (+50% AP) ⇒ 75/115/155/235 (+60% AP)
- E Damage: 70/90/110/130/150 (+80% AP) ⇒ 70/100/130/160/190 (+80% AP)
Nidalee
Nidalee is really struggling in this mode. To help her out, we’re looking to improve her baseline survivability and increase her primary damage output in a way that is mostly not reliant on gold.
- Health Growth: 109 ⇒ 124
- Q Minimum Damage: 70/90/110/130/150 (+50% AP) ⇒ 70/95/120/145/170 (+55% AP)
Yorick
Yorick is very good at just winning games via splitpushing in Swiftplay. Reducing the damage dealt to structures by summons so they can’t just be released to split a lane as efficiently.
- Ghoul Damage Reduction against Structures: 50% ⇒ 70%
Zoe
Zoe is weak, particularly in lower skill brackets, so we’re buffing her normal-skewed damage along with giving her more opportunities to look for early bubble hits.
- E Damage: 70/110/150/190/230 (+45% AP) ⇒ 85/125/165/205/245 (+45% AP)
- E Cooldown: 16/15/14/13/12 ⇒ 14/13.5/13/12.5/12