As a post-launch follow up, we’ve bundled Quickplay bug fixes and quality of life improvements with a visual update. The key improvements are focused on predictability and usability.
Predictability in this case means knowing that you’re going to get into game with one of your selections. Far too many players found themselves on the loading screen with the wrong runes—which is a terrible way to start a match. We found that one reason this occurs is that selections made while in queue do not stick, so we made a change to prevent it from happening in most cases. Another issue we tracked down is if a player has an invalid or incomplete rune page equipped, the system will assign them a different valid page. Our fix drives more awareness that there’s an issue with your current rune page so you can resolve it yourself.
Usability-wise, the new layout has larger hitboxes for the important choices and gives you a much clearer view of all current selections in each slot. We heard feedback that it was too easy to get into game with the wrong Summoner Spells and we saw lots of triple Smite screenshots. In addition to a clearer top down view so you can spot any issues, we made some changes to auto spell selections. In the previous version, when you selected jungle, we gave you Smite, but when you selected from jungle to another position, we left it up to you to change spells. Our fix will give you a position appropriate spell in that case, for example: ignite if you select from jungle to mid. Of course, you can change it to whatever you want, but this should put most players in a better state.
We also heard concerns that Ranked restricted players were abusing Quickplay and other Normal games to force a remake. This was addressed in the last patch across all queues so that remakes no longer count towards lifting their restriction.