Thanks all for joining us on the Bridge of Progress! We're so glad you're all out there enjoying ARAM. Thank you all so much for all your feedback around the new map, we're glad to work with you to ensure that we've got an ARAM we're all happy about.
We hope you've all been enjoying the ARAM Bridge of Progress update! In this patch, we'll be doing some work to address player feedback we've been seeing throughout the community to make sure that ARAM still feels like, well, ARAM. To be more specific, we're addressing aspects regarding visual clarity and gameplay to help match the standards you've come to expect from any game mode in League. We've also got some system, champion, and item adjustments coming in this patch as well, so make sure to read more about them down below!
System Changes
Inhibitor buffs have been a polarizing mechanic, but they've been too warping to ARAM, letting teams end with overwhelming force without giving the opponent a chance to respond. We'd like teams to rally back from an inhibitor loss if they can hold out, but the previous duration of the buff was too long. Also, the Zaun side was significantly favored by the buffs, so we're tuning them down so that winning side selection isn't a major determining factor in your wins or losses. Finally, early pacing with lots of poke gameplay around the new mini-lane and its speed zones felt a bit too stagnant meaning teams couldn't take towers, so we're nerfing the speed zones and increasing death timers ever so slightly in the early game.
- Speed Zone Bonus Movement Speed: 30% for 2 seconds ⇒ 25% for 1 second
- Death Timers: 8-40 seconds (based on level) ⇒ 9-40 seconds (based on level)
- Inhibitor Buff Duration: 180 ⇒ 60 seconds
- Raidboss Bonus Size: 50% ⇒ 35%
- Raidboss Bonus Health: 12% ⇒ 8%
- Raidboss Bonus Movement Speed: 15% ⇒ 5%
- removed Raidboss Bonus Attack Speed: 15% ⇒ 0%
- removed Raidboss Bonus Armor and MR: 8% ⇒ 0%
- Raidboss Bonus Damage Dealt: 8% ⇒ 4%
- Mad Scientist (Small) Bonus Ability Haste: 10 ⇒ 5
- Mad Scientist (Big) Bonus AD and AP: +5% ⇒ 3%
- Mad Scientist (Big) Bonus Health: 10% ⇒ 5%
- Health Relic Bonus Movement Speed, AP, AD, and HP: 5% ⇒ 3%
- Health Relic Bonus Ability Haste: 5 ⇒ 3
- Health Relic Buff Duration: 20 ⇒ 15 seconds
- Piltover Buff UX Update: The Piltover buff will now highlight the summoner spell slot showing that the spell is under the effects of a buff. The indicator will disappear when the buff wears off.
Map Changes
- Terrain: Removed Piltover outer turret barrier.
- Terrain: Increased visibility around corners of new walls.
- Ground Textures: Floor texture color and brightness values have been adjusted.
- Ground Textures: Reduced contrast in the ground textures to reduce visual clutter.
- Ground Textures: Changes to props around the gameplay spaces to better improve visibility.
- Ground Textures: Changes to color and brightness of floor decal accents.
- Brush/Smoke: Improved entrance/exit VFX and indicators for players to better read if they are in/out of stealth.
- Brush/Smoke: Reduced height of smoke VFX.
- Brush/Smoke: Changes to the color and brightness of smoke VFX.
- Snowball: Value and color adjustment to make snowball VFX more readable during gameplay.
- Minions: Value and color adjustment to make minions more readable during gameplay.
- Health Relics: Value and color adjustment to make health relics more readable during gameplay.
- Inhibitors: Inhibitor destroyed state has been adjusted to be more readable.
- Performance: Optimized the map to improve performance.
- Minions: Adjusted play rate of a number of lines. As a note, under settings there is an option to disable the announcer.
Champion Adjustments
Tanks and bruisers have been rising to the top in ARAM for a while, and since the Bridge of Progress changes only helped them, we're here to bring their power back down through some targeted nerfs and buffs to ADC items which should help counter these ranks, especially if you're running Blade of the Ruined King.
- Singed: Passive Bonus Movement Speed: 25% ⇒ 20%; Passive Cooldown: 8 ⇒ 10 seconds; Damage Taken: 105% ⇒ 108%
- Volibear: W2 Healing: (+8/11/14/17/20% of his missing health) ⇒ (+8/10/12/14/16 of his missing health); E Shielding: 14% ⇒ 11% Maximum Health
- Yorick: Q Damage: (+40% AD) ⇒ (+30% AD); Q Heal Based on Missing Health 4/5/6/7/8 ⇒ 3/3.5/4/4.5/5
Item Adjustments
- Blade of the Ruined King: On-Hit Percent Health Damage: 8% (melee) / 5% (ranged) ⇒ 10% (melee) / 8% (ranged)
- Kraken Slayer: Range Modifier: 90% ⇒ 100%; Passive Damage: 150-200 ⇒ 225-300