System Changes
Koi Pond
Due to a lack of love and care some additional brush has sprouted around the Koi Pond. But in all seriousness we've read a lot of your feedback about how frustrating Koi Pond can be, so we're making a few changes to reduce the bigger pain points we've heard you all bring up.
We still think Koi Pond has value as a map that rewards good macro positioning and risk being isolated, but with this set of changes we're looking to reduce the amount of times you feel isolated or trapped on a single island. We believe this change list is a good first step that will help make the map less frustrating and wanted to get it out to all of you ASAP, while we work on some larger changes down the road. Let us know your thoughts once you've had a chance to try them out as we're still thinking of more ways to improve the map.
Lilypad
- Close Time increased from 5.4s ⇒ 10.8s
- Respawn Time increased from 6.6s ⇒ 3.2s
Blastcones
- Bug Fix: Fixed a bug where the Chemtech Blastcones would behave like a normal Blastcone after being used once
- Moved the Blastcone on the North Island slightly closer to the center
- Blastcone cooldown increased from 5 ⇒ 10s
- Removed the Blastcone on the South-East Island
Hexgates
- Hexgate Cooldown reduced from 12 ⇒ 8s (Koi Pond only)
Brush
- More Brush has been added to each island
Player Spawn Locations
- Players can no longer spawn on the South-East Island
Ring of Fire
- The initial size increased by 16% (Koi Pond only). Making it so you have more time before the initial ring starts to shrink and are able to respond.
- The Ring can now close on any island but it is much more likely to choose the South-East Island
Movement
- Clicking on an island when the Lilypad is closed will no longer cause your champion to stand still, and instead will move you to the closest point on the edge of your island.
Augments and Prismatic Items
We know you've all been itching for some new Arena content, and we're here to deliver. In this patch we're bringing you 13 Augments and 12 items to add a bit of that spice you've all been craving. Our goal is to expand the variety of builds you can put together, and create some amount of exciting moments where you clinch out a victory.
Augments
Prismatic Augments
Fan the Hammer
- When you Attack, fire 5 additional bolts dealing physical damage, increasing the further away your target is. Each cardinal direction has a 3s Cooldown. Each bolt can crit and applies On-Hit effects at 20% effectiveness.
Dual Wield
- Your Attacks and On-Hits deal 50% less damage. Gain 250% Attack Speed.
Ultimate Roulette
- Replace Summoner Flee with a random champion's ultimate with a drastically reduced Cooldown. Reroll the ultimate each time you cast it.
- Possible champion ultimates: Dr. Mundo, Lux, Lucian, Cho'Gath, Gangplank, Gragas, and Morgana
Prismatic Egg
- Your 1st takedown on each champion in a round grants 1 stack. At 5 stacks this hatches into a Prismatic Anvil. Then, every 7 stacks, you'll hatch another.
Stats on Stats on Stats!
Gold Augments
Light Warden
- Every few seconds, Autocast a warding light towards your ally, Shielding yourself and allies it passes through. It then returns to you, repeating the effects.
Fruits of your Labor
- Share the effects of Power Flowers with your nearby ally, and increase the benefits you gain from them by 25%.
Summoner Revolution
- For each Summoner Spell refresh its Cooldown once per round.
Stats on Stats!
Silver Augments
Slime Time
- Every few seconds Autocast a burst of slime dealing max Health magic damage to nearby enemies. If you hit a champion, secrete a blob nearby. Moving over the blob restores Health, while enemies destroy it.
Trailblazer
- Whenever you Dash or Blink, Burn a nearby enemy for max Health magic damage over 5 seconds.
Fire Sale
- Instantly sell all of your non-quest items for 100% of their value.
Stats!
Fully Automated
- This Augment has been removed.
Prismatic Augments
Twilight's Edge
- Stats:
- 70 Attack Damage
- 100 Ability Power
The Path Between
- Threshold 130 Bonus Attack Damage and 180 Ability Power: At the start of each combat, randomly enter either the Spirit World or the Material World.
- Spirit World: Gains 20% Ability Power and 30-120 (level) Ability Haste.
- Material World: Gain 20% Attack Damage and 50%-150% (level) Attack Speed.
Hexbolt Companion
- Stats:
- 75% Attack Speed
- 500 Health
Covering Fire
- While near your ally, every second Attack fires a bolt from them to the target, dealing physical damage and applying your ally's On-Hit effects.
Reaper's Toll
- Stats:
- 40 Adaptive Force
- 50% Attack Speed
- 10% Move Speed
Sow
- Increases your Attack Speed from all sources by 25%.
Reap
- On-Hit, deal a small amount of percent max Health true damage, and reduce their max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase the damage.
Reverberation
- Stats:
- 35 Armor
- 35 Magic Resist
- 40% Attack Speed
Reverberate
- Gain max Health scaling with your Bonus Attack Speed.
Resonate
- Attacks deal additional magic damage On-Hit, scaling with your max Health.
- When struck by an Attack or Ability, gain 5 stacks of Resonating for 6 seconds. Immobilizing an enemy champion applies your On-Hit effects 3 times and grants 25 stacks of Resonating.
Rumble
- While at 100 Resonating, Pull in nearby enemies every 8 seconds.
Lighting Rod
- Stats:
- 500 Health
- 30 Armor
- 30 Magic Resist
- 8% Move Speed
Call Lighting
- Every 14 seconds, Autocast a stormcloud above you, which after a brief delay fires a lighting bolt, dealing max Health magic damage and Slowing for 2 seconds. If you are struck by the lighting, gain a Shield for 2 seconds.
Fully Automated
- Your Autocast Cooldowns are reduced by 1 second and benefit from your Ability Haste.
Diamond-Tipped Spear
- Stats:
- 75 Adaptive Force
- 30% Attack Speed
Reach Weapon
- Increase your Attack Range by 75.
Sweet Spot
- Deal up to 30% increased damage with Attacks and 40% with Abilities based on how far your target is from you.
Pyromancer's Cloak
- Stats:
- 85 Adaptive Force
- 400 Health
- 15 Ability Haste
Spark
- Attacks or Ability hits against an enemy champion Burn them, dealing magic damage over 3 seconds.
Cleansing Flame
- Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, gain 20% Move Speed and 5% Omnivamp. Enemies inside take 75 magic damage per second.
- The size and strength of Blazes scale with how many unique Burn sources you have.
- 50 Magic Damage, 2% Omnivamp, and 4% Move Speed per unique Burn source.
Twin Mask
Unanimity
- Gain a percent of your teammate's Health, Armor, Magic Resist, Atack Damage, Ability Power, Attack Speed, and Ability Haste, doubled if they also have Twin Mask and are alive.
Black Hole Gauntlet
- Stats:
- 800 Health
- 25 Ability Haste
- 200% Base Health Regen
Accretion
- On-Hit, gain 1 stack of Accretion, and 5 stacks for Immobilizing an enemy champion. These stacks last all round, capped at 50 stacks. Each stack increases your size and Base Health Regen.
Active: Dark Star
- Summon a Black Hole that scales with your size and durability. It pulls in nearby enemies and deals magic damage each second, and grants 1 stack of Accretion. Lasting longer scaling with max Health.
Regicide
- Stats:
- 60 Attack Damage
- 15 Lethality
- 8% Move Speed
End the Line
- At the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you permanent Attack Damage and refreshes your Ultimate's Cooldown.
Kinkou Jitte
- Stats:
- 70 Adaptive Force
- 12 Lethality
- 12 Magic Penetration
- 30 Ability Haste
Between the Ribs
- You can see weakpoints in nearby enemy champions. Dealing damage through the weakpoint deals percent max Health true damage scaling with Lethality and Flat Magic Penetration and grants Move Speed for 1.5 seconds.
Puppeteer
- Stats:
- 30 Ability Power
- 15% Heal and Shield Power
- 40 Ability Haste
- 125% Base Mana Regen
Pull Their Strings
- Attacking a champion adds a stack for 5 seconds. At 4 stacks, Berserk them for 2 seconds. You grant Berserk enemies additional Attack Speed scaling with Heal/Shield Power, and Move Speed. 45 second Cooldown.
- Healing, Shielding, or buffing yourself or an ally with an Ability reduces the Cooldown by 5 seconds.
- If only one enemy is alive, instead Fear them for the same duration.
Balance Adjustments
Champions
We're not making many balance changes this patch due to all the new content going in, as we'd like to let the meta naturally shift. We're still including several more buffs to alt builds though, and are nerfing a few common champions with fairly high ban rates. Lastly, we're bringing Trinity Force's and Luden's Companion's stats closer to Summoner's Rift since we think we nerfed them too hard to account for their lower gold cost in Arena.
Champion Buffs
Malzahar
- Voidling AD Ratio: 40% bonus AD ⇒ 60% bonus AD
Corki
- W Total AP Ratio: 150% ⇒ 180%
Xin Zhao
- Passive Heal AP Ratio: 65% ⇒ 85%
- E AP Ratio: 60% ⇒ 90%
Jarvan IV
Leona
- W AP Ratio: 40% ⇒ 70%
- R AP Ratio: 80% ⇒ 100%
Alistar
- E AP Ratio Per Tick: 7% ⇒ 10%
Champion Nerfs
Volibear
- W Missing Health Heal: 6/9/12/15/18% ⇒ 6/8/10/12/14%
- W Bonus Health Damage: 6% ⇒ 5%
Morgana
Mordekaiser
Singed
- Q Total AP Ratio: 70% ⇒ 65%
- R Bonus Stats: 30/65/100 ⇒ 30/55/80
Items
Item Buffs
Trinity Force
- Ability Haste: 15 ⇒ 20
- Attack Damage: 30 ⇒ 35
Luden's Companion
- Ability Haste: 20 ⇒ 25
- Ability Power: 80 ⇒ 85
Arena Bugfixes
- Fixed multiple bugs from PBE with new Arena items.
- Fixed multiple bugs from PBE with new Arena Augments.
- Fixed a bug with Aurora missing recommended items.
- Fixed a bug with Marksmage tracker tracking damage to Blastcones and Power Flowers.
- Fixed a bug with Raidboss camera not zooming in correctly.
- Fixed a bug with Spellwake dealing inconsistent damage at random times.
- Fixed a bug allowing Olaf to use R Ragnarok to break out of Raid Boss early.
- Fixed a bug with Heavy Hitter's tooltip not displaying damage.
- Fixed a bug with revive circles desynced from the actual revive zone if a champion died while in forced movement.
- Fixed a bug with Ethereal Weapons causing Gragas W to deal more damage than intended.
- Fixed a bug with ADAPt resulting in negative Ability Power.
- Fixed a bug with Flesheater Hack the Meat debuff not displaying on enemies.
- Fixed a bug with Stackosaurus granting bonus stacks to everyone in the lobby, and stackosaurus stacking with additional stackosaurus
- Fixed a bug where Taric Q would be set to a higher cooldown when hitting plants
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