System Changes
We've heard that it can be frustrating when there is a champion you don't like to play against but through random chance didn't get a ban. While we still feel that a full 16 bans is too restrictive, especially if you are the second pick, we recognize this pain and are tweaking Arena's ban system so all players get a ban, but with a slight twist.
As of this patch we'll be moving to a blind ban system, meaning that you will see your ally's ban, but you won't see any other teams until everyone has locked in. This means that everyone can ban the champion of their choice, while also ensuring that if your favorite champion is a popular one it isn't locked out of every game.
- All players now receive their own ban
- Bans are blind across teams. This allows duplicate bans if multiple teams choose the same champion.
- The ban reveal phase has been removed.
- Pick Phase timer adjusted from 30 to 35 seconds.
- Ban display UI updated to account for the additional bans.
Balance Adjustments
Augments
Augment Buffs
Chauffeur
- Ability Haste: 100 ⇒ 130
- Attack Speed 50% ⇒ 65%
Frost Wraith
- Cooldown: 7 ⇒ 6.5 seconds
- Root Duration 1 ⇒ 1.25 seconds
Castle
- Cooldown: 30 ⇒ 15 seconds
- Movement Speed Buff Duration: 2 ⇒ 4 seconds
Augment Nerfs
Earthwake
- Bonus AD Ratio: 135% ⇒ 100%
- Bonus AP Ratio: 40% ⇒ 30%
Jeweled Gauntlet
- Critical Strike Damage: 150% ⇒ 140%
Phenomenal Evil
- Per Spell Cooldown: 4 ⇒ 5 seconds
Don't Chase
Quest: Urf's Champion
- If picked as your 2nd augment, Quest: Urf's Champion will now require 10 ⇒ 15 takedowns.
Augment Adjustments
Skilled Sniper
- Now works with abilities that deal damage over time. However, these reset their cooldown to 3 seconds. Other ability cooldowns are still reset to 0.5 seconds.
Phenomenal Evil
- Now has a per spell cooldown instead of a global cooldown. This will nerf the augment for DOT users and buff it for champions that use all their abilities in quick succession.
Champions
Champion Buffs
Aurelion Sol
- Q Percent Max Health Damage per Stack: 0.031% ⇒ 0.04%
- W Cooldown: 15/14/13/12/11 ⇒ 10/9/8/7/6 seconds
- E Cooldown: 10 ⇒ 8 seconds
Bel'Veth
- E Lifesteal: 20% ⇒ 30%
- R On-Hit True Damage: 6/8/10 ⇒ 8/10/12 per rank
- Lavender Stacks per Round: 8 ⇒ 12
Neeko
- Q Follow Up Hit Damage: 35/60/85/110/135 ⇒ 75/100/125/150/175
- E Minimum Root Duration: 0.7/0.9/1.1/1.3/1.5 ⇒ 1/1.2/1.4/1.6/1.8 seconds
- W Cooldown: 16/15/14/13/12 ⇒ 12/11/10/9/8 seconds
Renata
- Passive Mark AP Ratio: 0.02 AP ⇒ 0.03 AP
- Q Cooldown: 16 ⇒ 10 seconds
- W Cooldown: 28/27/26/25/24 ⇒ 22/21/20/19/18 seconds
Diana
- E Cooldown: 22/20/18/16/14 ⇒ 20/18/16/14/12 seconds
- R Base Damage: 300/450/600 ⇒ 350/550/750
- Passive AP ratio: 75% > 85%
Champion Nerfs
Jayce
- Q (Shock Blast) Base Damage: 55/110/165/220/275 ⇒ 40/80/120/160/200
- W (Hyper Charge) AD Ratio: 0.7/0.78/0.86/0.94/1.02/1.1 ⇒ 0.65/0.73/0.81/0.89/0.97/1.05
Rammus
- W Bonus Percent Armor: 60/70/80/90/100% ⇒ 35/45/55/65/75%
- W Bonus Percent Magic Resistance: 40/45/50/55/60% ⇒ 30/35/40/45/50%
Gragas
- W Maximum Health Damage: 12% ⇒ 9%
- E Cooldown: 14/13.5/13/12.5/12 ⇒ 15/14.5/14/13.5/13 seconds
Zed
- Q AD Ratio: 130% ⇒ 115%
- W Cooldown: 16/15.25/14.5/13.75/13 ⇒ 18/17.25/16.5/15.75/15 seconds
Kha'Zix
- Q AD Ratio: 140% ⇒ 130%
Naafiri
- R Bonus AD: 8/16/24% ⇒ 6/13/20%
Vi
- Q Cooldown: 12/10.5/9/7.5/6 seconds ⇒ 13/11.5/10/8.5/7 seconds
Zac
- R Percent Increased Healing: 1/2/3% ⇒ 0.5/1/1.5%
- W Cooldown: 5 ⇒ 6 seconds
Ashe
- Passive Slow Duration: 2 ⇒ 1.5 seconds
- W Cooldown: 18/14.5/11/7.5/4 ⇒ 20/16.5/13/9.5/6 seconds
Poppy
- Q Max Health Damage: 9% ⇒ 8%
- W Bonus Resists: 12% ⇒ 8%
Items
Anvils and Item Shop
- Perplexity is no longer in the fighter tab, and not offered via the Legendary Fighter Anvil.
- Rite of Run is no longer offered via the Legendary Marksman Anvil.
Consumables Tab
- Removed Legendary Item Anvils
- Order has been updated to show Juices first, and the Stat and Prismatic Anvil when expanded.
Prismatic Item Buffs
Gambler's Blade
- Chance to Gain Gold: 10% ⇒ 12%
- Attack Speed: 60% ⇒ 70%
Flesheaster
- Armor/Magic Resist Shred per Stack: 2 ⇒ 3
- Max Health Heal on Takedown: 12% ⇒ 18%
Turbo Chemtank
- Cooldown: 30 seconds ⇒ 25 seconds
- Active Speed Buff: 60% ⇒ 80%
Moonflair
- AP: 70 ⇒ 85
- Health: 350 ⇒ 400
Prismatic Item Nerfs
Duskblade of Draktharr
- Attack Damage: 60 ⇒ 55
- Ability Damage Amp: 25/15% (melee/ranged)⇒ 22.25/12.25% (melee/ranged)
Prowler's Claw
- Ability Haste: 25 ⇒ 20
- Attack Damage: 70 ⇒ 65
Gargoyle Stoneplate
- Armor: 90 ⇒ 75
- Magic Resistance: 90 ⇒ 75
Item Buffs
Dawncore
- Ability Power: 40 ⇒ 60
- Heal/Shield Power: 12 ⇒ 16
- First Light Heal/Shield Power and AP per 100 base Mana Regeneration: 3% and 5 AP ⇒ 2% and 10 AP
Item Nerfs
Hellfire Hatchet
- Passive Burn Damage: 4 (+12% bonus AD) (+10% AP) ⇒ 4 (+8% bonus AD) (+8% AP)
Arena Bugfixes & QoL Changes
QoL Changes
- Anvils and Augment selection cards now show their corresponding tooltip when hovering the icon within the card.
- Multiple Augment offerings have been adjusted.
- You can no longer purchase Wordless Promise if your ally already has one.
- Phenomenal Evil now uses a per Ability cast cooldown instead of a global cooldown (matches similar Augments like Spellwake and Magic Missile).
- The loading screen's tinier player cards on the side will now display champion name and title instead of player name and title.
- Improved matchmaking algorithm after a team surrenders.
Bugfixes
- Lux Cameo R now damages enemies at max range.
- You can no longer shop by hiding your Augment/anvil selections.
- Ongoing fights no longer end prematurely when a separate fight has a zombie champion (Sion, Kog'Maw) that kills the opponent team after their combat has resolved and is in a zombie state.
- Revives should no longer trigger when the reviving champion dies on the same server tick as the revive completes.
- Clones will now get the same hats you have!
- Fiddlesticks can no longer cast Flashy/Flashy while channeling his ultimate and interrupting it.
- Gun Goddess Miss Fortune custom skin UI now properly shows and hides during planning and combat phases.
- Bel'Veth's per direction Q Cooldown is now properly reduced by Mystic Punch, Mirage Blade, and Navori Flickerblade.
- Akshan will no longer automatically target-swap off Power Flower with his Passive second shot (unless he will kill it with the first).
- Spin To Win: Now works with Draven E and R (already works with Q).
- Summoner's Roulette: Missing snowball now goes on the standard 6 second cooldown instead of 15 seconds (Snowball Fight remains at a 15 second cooldown).
- Minionmancer: Heimerdinger's turrets now correctly gain Minionmancer's bonus health instead of a smaller amount.
- Earthwake now triggers repeatedly with Akshan E.
- Fey Magic works with abilities tagged as ultimates, notably Heimerdinger and Twitch
- Chauffeur: Ornn can now cast R2 while attached to his ally.
- Spellwake: Now works with Jayce's E and Q.
- Center of the Universe: Now sets the start position of the stars at the start of each round based on your current attack range.
- Demon's Dance now correctly grants bonus HP if taken after your first augment.
- Marksmage now correctly applies to Twitch's R and Sylas' passive.
- Dashing now correctly reduces Warwick's Q cooldown.
- Chauffeur no longer interrupts Galio during his R.
- Ultimate Revolution now correctly works with Udyr, refreshing his passive ultimate after 3 seconds.
- Fey Magic now correctly works with Karma's RQ and RW.
- All For You should not work with all sources of ally healing, notably Sanguine Gift and Sword of Blossoming Dawn.
- Dashing now works with Volibear's Q and R
- Guardian's Hammer now shows up if you sort by Vamp.
- Guardian's Blade no longer shows up if you sort by Vamp.
- Maw of Malmortius grants Omnivamp instead of Lifesteal on its lifeline.
- Hamstringer is no longer a burn, and instead says Bleed
- You can now buy both Infinity Edge and Navori Flickerblade.