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Overview
Patch 12.9

NEW CHALLENGES APPROACH! It’s time for patch 12.9, and with it the launch of our brand new Challenges system. Complete them to prove that you really are the best of the best!


Make sure to brace yourselves for more axes and rocks because the mid-scope updates for Olaf and Taliyah go live this patch! Other challenges we’ll be tackling in this edition of Patch Notes include zombies running into towers, capitalist chem-baron monopolies, foxes dashing around the Rift, a not-so-jolly mustachioed man, and cowboys rootin’, tootin’, and (by god?) shootin’ in my Ranked games.

Make sure to follow the Mid-Season Invitational in Busan where Group Stage will be kicking off on May 10! We’ll also be releasing the EDG skinline in celebration of their 2021 World Championship win!


Official Patch Notes Link

Riot Riru.png Lilu "Riru" Cabreros
Riot Ahrisoo.png Jina "Ahrisoo" Yoon

Riot Aether.png Paul "RiotAether" Perscheid

Mid-Patch Updates[]

5/14/2022 Turret Bugfix[]

Turrets
TOWER DEFENSE : Fixed a bug that caused all turrets in Clash to have 5000 health and turret plates.

5/13/2022 Taliyah Bugfix and ARURF Balance Changes[]

TaliyahSquare.pngTaliyah
QUICKER Q’S : Fixed a bug where Taliyah could immediately cast a second Q - Threaded Volley if she interrupted her first Q cast with another spell or item

ARURF Balance Changes

  Champion Buffs
AKSHAN : +5% Damage Dealt
BARD : [+15% Damage Dealt, -15% Damage Taken] +15% Damage Dealt, -15% Damage Taken, +20% Healing
EVELYNN : [-5% Damage Taken] +5% Damage Dealt, -5% Damage Taken
KALISTA : 5% Damage Dealt, -5% Damage Taken
REK'SAI : [+5% Damage Dealt, -5% Damage Taken] +7% Damage Dealt, -7% Damage Taken, +20% Healing
SION : [+10% Damage Dealt, -8% Damage Taken] +10% Damage Dealt, -8% Damage Taken, +20% Shielding
THRESH : [-13% Damage Taken] -13% Damage Taken, +20% Shielding
VLADIMIR : [-8% Damage Dealt, +5% Damage Taken] -8% Damage Dealt, +5% Damage Taken, +20% Healing
YASUO : [-5% Damage Taken] +5% Damage Dealt, -5% Damage Taken
  Champion Nerfs
FIORA : [-5% Damage Dealt, +10% Damage Taken] -10% Damage Dealt, +10% Damage Taken, -20% Healing
JAX : [-10% Damage Dealt, +8% Damage Taken] -10% Damage Dealt, +15% Damage Taken
KAYLE : -5% Damage Dealt
SHACO : [-10% Damage Dealt, +5% Damage Taken] -10% Damage Dealt, +10% Damage Taken
SONA : [-20% Healing] -5% Damage Dealt, -20% Healing
VI : [-5% Damage Dealt] -5% Damage Dealt, +5% Damage Taken
WUKONG : -10% Damage Dealt, +10% Damage Taken
ZED : [-15% Damage Dealt] -15% Damage Dealt, +10% Damage Taken

5/11/2022 Update & Bugfixes[]

ARURF

ARURF will be going live in patch 12.9!


RengarSquare.pngRengar

QUICKER Q’S : Fixed a bug where Rengar was not gaining bonus Attack Speed from his Q - Savage Fury if it was used on a Tower

SionSquare.pngSion

“WHY DO I FEEL…NOTHING” : Fixed a bug where Sion was not doing reduced damage to structures while in his passive form, despite displaying the correct damage numbers

Patch Highlights[]

Patch 12.9 Banner.jpg

High Noon Katarina, High Noon Leona, High Noon Mordekaiser, High Noon Talon, High Noon Varus, and Prestige High Noon Talon will be available May 12, 2022.

EDG Aphelios, EDG Graves, EDG Viego, EDG Yuumi, and EDG Zoe will also be available May 12, 2022.

Challenges[]

Challenges track your overall progress within League across a ton of categories. Build your legacy through over 300 unique Challenges that celebrate the champs you've mained, modes you've conquered, plays you've made, stuff you've collected, and more.


Show off the Challenges you’re most proud of with Titles and Token. You can see how you measure up in your region with regional leaderboards—now you can finally hit Challenger in something.

No matter how you play, there's a Challenge for you. Learn more about how Challenges work in our full rundown.

Champions[]

OlafSquare.png Olaf  UPDATED
Mid-scope update, all abilities adjusted.

Despite Olaf’s popularity in Pro, he’s been one of the least mained champions in League for a while now. The flexibility of Ragnarok as an engage or escape and his fast clear speeds make him the ultimate example of a champ that walks the fine line between OP in Pro and “...meh” in all other levels of play.


With this mid-scope update, we’re aiming to shift some of his power away from his clear speed and into tools that will help players feel stronger and in more control of Olaf’s survivability as he rides the edge of disaster at low health. These changes should not only help better define Olaf’s identity as a Berserker, but also allow him to take a new place as a viable top laner.

Base Stats
AD GROWTH : [3.5] 4.7
AD AT LEVEL 18 : [127.5] 148
HEALTH GROWTH : [100] 105
MANA GROWTH : [42] 50

Berserker Rage.png Passive - Berserker Rage

MAXIMUM ATTACK SPEED GRANTED : [99%] 40-100% (levels 1-18)
FIGHT ON Berserker’s Rage now provides 10-30% life steal (levels 1-18), based on Olaf’s missing health
MAD MATH [Bonuses max out at 0% Health] 30% Health

Undertow.png Q - Undertow

COOLDOWN : [7 seconds] 9 seconds
DAMAGE : [80/125/170/215/260] 60/110/160/210/260
MINIMUM RANGE : [300] 425 units
MANA COST : [60 at all ranks] 40/45/50/55/60
BEATDOWN CITY. POPULATION: YOU Q - Undertow now shreds 20/22.5/25/27.5/30% armor for 4 seconds upon hitting an enemy champion. (Note: Subsequent axes will refresh the debuff duration.)
PRO AXE JUGGLER Picking up axes now fully refunds Q - Undertow's cooldown, but axes can only be thrown a maximum of once every 3 seconds. (Note: The 3 second limit scales with Ability Haste.)
COMING THROUGH Included a quality of life buff to Olaf’s Q - Undertow so that it now grants ghosting more consistently to jungle monsters who he hits or are near him when Q is cast

Tough It Out.png W - Tough It Out

NAME CHANGE [Vicious Strikes] Tough It Out
COOLDOWN : [16 seconds at all ranks] 16/14.5/13/11.5/10 seconds
ATTACK SPEED : [50/60/70/80/90%] 40/50/60/70/80%
ABILITY DURATION : [6 seconds] 4 seconds
JUST W now resets Olaf’s basic attack timer
TOUGH On activation Olaf now gains a 10/45/80/115/150 (+25% missing health, capped at 30% of his current HP) shield for 2.5 seconds
IT No longer grants Life Steal
OUT No longer amplifies Olaf’s healing based on missing health

Ragnarok.png R - Ragnarok

BONUS ATTACK DAMAGE : [15/20/25 (+30% AD)] 10/20/30 (+25% AD)
DURATION : [6 seconds] 3 seconds
PASSIVE RESISTS : [20/30/40] 10/25/40
I AM UNTETHERED R - Ragnarok's passive bonus resistances are no longer lost for the duration of the ability
MY RAGE KNOWS NO BOUNDS Hitting a champion with a basic attack or E - Reckless Swing extends the duration of Ragnarok to 2.5 seconds. Olaf can refresh Ragnarok indefinitely.

TaliyahSquare.png Taliyah  
Mid-scope update, all abilities adjusted.

Get ready to rock and roam because the one and only Stoneweaver is ready to rumble (the ground). Taliyah has been struggling to find footing on the Rift, not only in mid, but in the jungle as well—not to mention the mechanical complexity and punishing nature of her kit.


For Taliyah’s update, we really wanted to focus on making her more fun (especially for players who’ve been playing her frequently), reviving her presence in mid, and increasing the amount of forgiveness in her kit. We’re hoping these changes shake things up and give her a clean slate to start anew!

Base Stats
BASE HEALTH : [531] 500
BASE HEALTH REGEN : [7] 6.5
HEALTH REGEN GROWTH : [0.7] 0.65
BASE MANA : [425] 470
BASE MANA REGEN : [9.34] 8
MANA REGEN GROWTH : [0.85] 0.8
BASE ARMOR : [20] 18
MOVE SPEED : [335] 330

Rock Surfing.png Passive - Rock Surfing

OUT OF COMBAT BONUS MOVE SPEED : [20-45% (levels 1-18)] 10/20/35/55% (levels 1/9/12/15)
PASSIVE FALL OFF TIME WHEN NOT NEAR TERRAIN : [1 second] 2.5 seconds

Threaded Volley.png Q - Threaded Volley

MANA COST : [50/60/70/80/90] 60/65/70/75/80
COOLDOWN : [7/6/5/4/3 seconds] 6.5/5.5/4.5/3.5/2.5 seconds
1-ROCK DAMAGE : [70/95/120/145/170 (+45% AP)] 38/61/84/107/130 (+50% AP)
DAMAGE REDUCTION FROM SUBSEQUENT STONE SHARDS : [50%] 60%
5-ROCK DAMAGE : [210/285/360/435/510 (+135% AP)] 98.8/158.6/218.4/278.2/338 (+130% AP)
DAMAGE REDUCTION FROM SUBSEQUENT STONE SHARDS AGAINST MONSTERS : [25%] 60%
SUPER EFFECTIVE Each Stone Shard now deals an additional 30 (+10% AP) damage against monsters
SCATTERED STONES Stone Shards now deal damage in a 175 radius area of effect (approximately 1.6 Teemos)
ROCK SOLID Q - Threaded Volley will now continue to cast while Taliyah is in Stasis
NOT JUST A ROCK Casting Q - Threaded Volley on Worked Ground now consumes the Worked Ground to fire a single Boulder that deals double damage [76/122/168/214/260 (+100% AP)] and slows all targets hit in a 225 AoE radius by 30/35/40/45/50% for 2 seconds
MANA COST ON WORKED GROUND : [1] 20
MINIMUM COOLDOWN ON WORKED GROUND : [1 second] 0.75 seconds
WORKED GROUND DURATION : [25 seconds] 30 seconds
WORKED GROUND RADIUS : [300] 400
LEVEL GROUNDS The size of Worked Ground on Howling Abyss now matches Summoner’s Rift
SKIPPING STONES Q - Threaded Volley casts on Worked Ground now has new VFX, SFX, animation, and icon!

Seismic Shove.png W - Seismic Shove

MANA COST : [70/80/90/100/110] 40/30/20/10/0
COOLDOWN : [16/15/14/13/12 seconds] 14/12.5/11/9.5/8 seconds
KNOCK UP RADIUS : [200] 225
TIME DELAY BEFORE KNOCK UP : [0.8 seconds] 0.75 seconds
SOFT LIKE SAND W - Seismic Shove no longer deals damage

Unraveled Earth.png E - Unraveled Earth

COOLDOWN : [16/14/12/10/8 seconds] 16/15/14/13/12 seconds
DAMAGE ON INITIAL CAST : [50/75/100/125/150 (+40% AP)] 60/105/150/195/240 (+60% AP)
SLOW STRENGTH : [20% (+4% AP)] 20/22/24/26/28% (AP ratio removed)
BOULDER DETONATION DAMAGE : [50/60/70/80/90 (+30% AP)] 25/45/65/85/105 (+30% AP)
DAMAGE REDUCTION PER SUBSEQUENT BOULDER HIT : [15%] 25%
MAXIMUM BOULDER DETONATION DAMAGE : [155/186/217/248/279 (+93% AP)] 62.5/112.5/162.5/212.5/262.5 (+75% AP)
DELAY BETWEEN CASTING AND SPAWNING FIRST ROW OF BOULDERS : [0.1 seconds] 0 seconds
DELAY BETWEEN SPAWNING ROWS OF BOULDERS AFTER THE FIRST ROW : [0.1 seconds] 0.17 seconds
TECTONIC SHIFTS E - Unraveled Earth now spawns 6 rows of boulders extending outwards from Taliyah with 4 boulders per row (previously spawned 4 rows of boulders with 6 boulders per row)
A ROCK AND A HARD PLACE Boulders now stun enemies that dash through them for the duration of the dash + 0.6/0.7/0.8/0.9/1 seconds. (Note: the max stun duration is 2 seconds and monsters are always stunned for the max duration).
IT’S JUST A BOULDER E - Unraveled Earth no longer detonates to deal additional damage after 4 seconds

Weaver's Wall.png R - Weaver's Wall

RANGE : [3000/4500/6000] 2500/4500/6500
DASH RANGE WHEN JUMPING OFF WALL : [400] 700
DASH SPEED WHEN JUMPING OFF WALL : [1000] 1200
SKIPPING ROCKS Moving Taliyah while she is riding the Weaver’s Wall now causes Taliyah to dash to the location clicked, up to the maximum dash range instead of dropping her perpendicular to the wall.
SURFS UP Dashing when jumping off of the wall is now more forgiving when trying to dash through terrain
NOT SO FAST LITTLE SPARROW Damage from enemy champions or structures now prevents Taliyah from casting R - Weaver’s Wall for 3 seconds
THE PIONEERS USED TO RIDE THESE FOR MILES Taking damage no longer knocks Taliyah off her wall

BUGFIXES

  • Fixed a bug where Taliyah would sometimes lose her passive permanently if she had a spell shield active
  • Fixed a bug where Taliyah would sometimes not get reduced cooldown on her Q - Threaded Volley when cast on Worked Ground

AhriSquare.png Ahri  
E cooldown increased. R cooldown increased at all ranks.

Ahri's been getting a lot of play time since her update. She's incredibly consistent at making picks and assassinating carries, all while remaining relatively safe and just out of reach. We're lowering the uptime on her CC and dashes to add more thrill to the chase.

Charm.png E - Charm
COOLDOWN : [12 seconds] 14 seconds

Spirit Rush.png R - Spirit Rush

COOLDOWN : [130/105/80 seconds] 140/115/90 seconds

BraumSquare.png Braum  
Passive cooldown decreased late. E damage reduction increased.

Everyone’s favorite Poro Protector has been feeling a little left out in the cold recently. We’re hoping to bring a smile back to his glorious mustache (and his poros’ faces) by beefing up his protective power.

Concussive Blows.png Passive - Concussive Blows
PER-TARGET COOLDOWN : [8/7/6 seconds] 8/6/4 seconds

Unbreakable.png E - Unbreakable

DAMAGE REDUCTION : [30/32.5/35/37/40%] 35/40/45/50/55%

HecarimSquare.png Hecarim  
Q AD scaling increased. W cooldown decreased.

Hecarim is hecc'in weak after the last set of nerfs targeted at his tank build. We're helping him get his hooves back in the game (while being careful to avoid reintroducing his one-shot E build) by buffing his item scaling and increasing the horsepower behind his key survivability skill to more evenly distribute his power across his kit. These should help Hecarim find a more stable place in today’s meta without turning him into a pseudo-assassin race horse.

Rampage.png Q - Rampage
PHYSICAL DAMAGE : [60/90/120/150/180 (+85% bonus AD)] 60/90/120/150/180 (+90% bonus AD)

Spirit of Dread.png W - Spirit of Dread

COOLDOWN : [18 seconds] 14 seconds

Master YiSquare.png Master Yi  
R bonus attack speed reduced.

The Wuju Bladesman has gotten a little too fast at killing his enemies, especially in late game. We're reducing his DPS scaling to slow him down and give his foes a chance to keep up.

Highlander.png R - Highlander
BONUS ATTACK SPEED : [25/45/65%] 25/35/45%

NidaleeSquare.png Nidalee  
Base health reduced.

Nidalee's been catching prey left and right with her recently increased spell output, especially at higher levels of play. We're bringing down her early dueling power so she doesn't get such an easy Nida…lead.

Base Stats
BASE HEALTH : [570] 540

PykeSquare.png Pyke  
Passive grey health conversion increased. Q mana cost increased, mana refund increased, now refunds mana upon hitting an enemy champion. R cooldown decreased, “Your Cut” opportunities reduced.

Pyke's been a little bone skewed toward mid ever since his changes long ago in Season 9, so we're reverting them to bring the Bloodwater Ripper back to bot lane. We're also adjusting some other parts of his kit to further tune him toward the unconventional support he is. Kills (and bags) secured.

Gift of the Drowned Ones.png Passive - Gift of the Drowned Ones
DAMAGE CONVERTED TO GREY HEALTH WHEN NEAR TWO OR MORE ENEMIES : [40% (+0.5% per Lethality)] 45% (+0.5% per Lethality)

Bone Skewer.png Q - Bone Skewer

BONE APP THE TEETH Bone Skewer now refunds mana upon hitting an enemy champion
MANA COST : [50/55/60/65/70] 74/78/82/86/90
MANA REFUND : [50%] 75%

Death From Below.png R - Death From Below

COOLDOWN : [120/100/80 seconds] 100/85/70 seconds
LIGHTER POCKETS Pyke no longer receives “Your Cut” gold upon successfully executing enemy champions with his R (last assisting ally will still receive “Your Cut”)
BOGO IS A NO GO Pyke no longer receives additional “Your Cut” gold when allies kill enemies within Death From Below’s execution area

Renata GlascSquare.png Renata Glasc  
Base armor decreased. Passive damage decreased.

Renata Glasc is on her way to monopolizing bot lane at all levels of play, and business is really starting to boom in Elite. She's been getting a bit too much value prop out of her passive, whereas her return on investment for damage-oriented support items has been relatively low. These small adjustments toward AP item scaling should help balance and diversify her build portfolio.

Base Stats
BASE ARMOR : [29] 27

Leverage.png Passive - Leverage

ADDITIONAL MAGIC DAMAGE WHEN RENATA MARKS A TARGET : [1-3.5% (levels 1-13) (+1% per 100 AP)] 1-2% (levels 1-9) (+2% per 100 AP)
ADDITIONAL MAGIC DAMAGE AGAINST MARKED TARGETS : [1-3.5% (levels 1-13) (+1% per 100 AP)] 1-2% (levels 1-9) (+2% per 100 AP) (damage against unmarked targets unchanged)

RenektonSquare.png Renekton  
Health and AD growth increased. W base damage increased, cooldown increased early and decreased late. R base damage increased.

Renekton has largely disappeared from Pro after the fighter item changes in 12.3. We're looking to add some scaling back so he feels a bit better as the game progresses. We're also reducing the gap between his W and E second max builds since that choice leads to some serious win rate losses in Average play. You heard it here first, crocs are back in fashion.

Base Stats
HEALTH GROWTH : [92] 97
AD GROWTH : [3.75] 4.15
AD AT LEVEL 18 : [132.75] 139.55

Ruthless Predator.png W - Ruthless Predator

COOLDOWN : [13/12/11/10/9 seconds] 16/14/12/10/8 seconds
TOTAL PHYSICAL DAMAGE : [10/30/50/70/90 (+75% AD)] 10/40/70/100/130 (+75% AD)
TOTAL PHYSICAL DAMAGE WHEN EMPOWERED : [15/45/75/105/135 (+75% AD)] 15/60/105/150/195 (+75% AD)

Dominus.png R - Dominus

MAGIC DAMAGE PER SECOND : [40/80/120 (+10% AP)] 50/100/150 (+10% AP)

RengarSquare.png Rengar  
W damage against monsters decreased.

Rengar’s changes in 12.7 helped this kitty adapt a little too well to the outdoors to the point where he’s now the top cat in the jungle. We're reverting a buff to his clear (and that buff only) to otherwise leave him as is.

Battle Roar.png W - Battle Roar
DAMAGE TO MONSTERS : [85-150 (levels 1-18)] 65-130 (levels 1-18)

BUGFIXES

  • Fixed a bug where Rengar’s empowered abilities and W - Battle Roar’s heal would sometimes play through the Fog of War

ShyvanaSquare.png Shyvana  
W damage tick rate decreased.

We’re introducing some small quality of life changes and a batch of bugfixes to help fan Shyvana’s flames.

Burnout.png W - Burnout
DAMAGE TICK RATE : [1 second] 0.5 seconds

Flame Breath.png E - Flame Breath

NEW The area of effect zone from Shyvana’s E - Flame Breath now applies marks to enemies that enter the zone.

BUGFIXES

  • Fixed a bug where Shyvana’s Q - Twin Bite would not attack player-created targets (like Teemo’s Mushrooms or Illaoi’s Tentacles) twice
  • Fixed a bug where Shyvana’s Q - Twin Bite’s second attack would not deal damage if the enemy was running away from her
  • Fixed a bug where Shyvana’s W - Burnout VFX were not correctly displaying when inside of Mordekaiser’s R - Death Realm

SionSquare.png Sion  
Undead Sion's Passive damage against structures reduced.

Sion's been a bit too glorious in death. Although "inting Sion" had a good run, we believe it isn't a sustainable direction for him or League in the long term. Taking down towers by split pushing should certainly be doable even while behind, but when the strat requires repeatedly dying, it’s not very fun for all parties involved. We're nerfing undead Sion's split pushing power in order to restore some balance to his circle of life.

Glory in Death.png Passive - Glory in Death
NOT A WRECKING BALL Sion now does 60% reduced damage to structures while in his reanimated frenzy form (includes runes and items)

ThreshSquare.png Thresh  
Passive AP and Bonus Armor per Soul increased. W shield strength scaling with Souls increased.

What is the value of a soul? (Currently, not very much… ) Thresh has fallen off quite a bit, particularly in Average and Skilled play, so we're increasing his scaling power by making it more worthwhile to collect the essence of the dead. Gotta catch 'em all

Damnation.png Passive - Damnation
ABILITY POWER AND BONUS ARMOR PER SOUL : [0.75] 1

Dark Passage.png W - Dark Passage

SHIELD STRENGTH : [60/90/120/150/180 (+1 per Soul)] 60/90/120/150/180 (+2 per Soul)

VarusSquare.png Varus  
Passive attack speed gained on minion and champion kills increased. W magic damage on-hit increased.

Varus has been relatively weak since his Lethality nerfs last season. We're buffing his on-hit builds back up to make his vengeance viable again.

Living Vengeance.png Passive - Living Vengeance
BONUS ATTACK SPEED ON NON-CHAMPION KILLS : [10/15/20% (+15% bonus Attack Speed)] 10/15/20% (+20% bonus Attack Speed)
BONUS ATTACK SPEED ON CHAMPION KILLS : [40% (+30% bonus Attack Speed)] 40% (+40% bonus Attack Speed)

Blighted Quiver.png W - Blighted Quiver

BONUS MAGIC DAMAGE ON-HIT : [7/10.5/14/17.5/21 (+30% AP)] 7/12/17/22/27 (+30% AP)

Items[]

ItemSquareHullbreaker.pngHullbreaker   

Hullbreaker is an important tool for empowering split pushing, but when rushed as a first item, its bounty-ful bonus resists can invalidate laning and lead to unpleasant experiences. We still think it's a valuable addition to the game since, unlike past split push items like Zz'Rot, Hullbreaker requires champions to stay in the lane they’re split pushing. So we're nerfing its early game potency.

CHAMPION BONUS RESISTS WHILE HUNTING ALONE (MELEE) : [20-60 (levels 1-18)] 10 (levels 1-11), then 20/35/43/51/59/67/75 (levels 12-18)
CHAMPION BONUS RESISTS WHILE HUNTING ALONE (RANGED) : [10-30 (levels 1-18)] 5 (levels 1-11), then 10/17.5/21.5/25.5/29.5/33.5/37.5 (levels 12-18)
STURDIER HULLS [Deal 20% bonus damage from all sources against structures] ONLY attacks deal 20% bonus damage against structures

MSI Clash[]

MSI 2022 is here, and so are the MSI-themed Clash tournaments! Team formation for the Clash MSI Cup started on May 9, and the tournament begins on May 14 and 15! Team formation for week 2 of the Cup will start on May 16 with the tournament days being May 21 and 22!


As part of MSI Clash, players who purchase a Premium Ticket during Clash are eligible for the following rewards: (NOTE: JP region is excluded from this reward due to legal restrictions.)

Players who place 1st through 5th in the tournament will receive a random legacy Conqueror Skin Permanent

Players who place 6th-8th will receive a legacy Conqueror Skin Shard

Client Update[]

We have removed the self-repair button from the League of Legends client settings menu as it was a redundant feature. Client self-repair can still be accessed through the Riot Games client settings menu.

Bugfixes & QoL Changes[]

  • Fixed a bug where Swain’s old ability descriptions were displaying in the Champion Details Page
  • Fixed a bug where Swain could reactivate his E - Nevermove to pull enemies closer to him even if they had cleansed the Root effect
  • Fixed a bug where Rengar could still deal damage with his Q - Savagery when blinded by Teemo’s Q - Blinding Dart
  • Fixed a bug where Chaos (Red) side inhibitors would display blue icons when selected
  • Fixed a bug where Kayle’s movement and attack VO lines were not playing correctly while Ascended
  • Fixed a bug where Elise’s W - Volatile Spiderling was ignoring Baron and not exploding
  • Fixed a bug where Nocturne’s R - Paranoia VO line would play louder than intended if players had visibility of more than 1 champion affected by nearsightedness
  • Fixed a bug where Black Belt Udyr’s Bear Stance was not displaying the correct visual textures
  • Fixed a bug where Irelia would only receive stacks of her Passive - Ionian Fervor for Champions hit when hitting Champions and minions/monsters simultaneously
  • Fixed a bug where Lillia was not receiving the correct among of healing from her Passive - Laden Bough
  • Fixed a bug where the sound effects for Ashe’s W - Volley would stop playing if it was leveled up to Rank 2 on-cast
  • Fixed a bug where Gangplank’s R- Cannon Barrage would cancel allies’ auto attacks if it was upgraded with Raise Morale
  • Fixed a bug where Ekko’s Q - Timewinder tooltip was displaying the incorrect AP ratio
  • Fixed a bug where the damage from Janna’s Q - Howling Gale was not correctly factoring in the ability’s base AP ratio
  • Fixed a bug where Wukong’s E - Nimbus Strike into Q - Crushing Blow combo would fail to stack Conqueror
  • Fixed a bug where Turrets would prioritize and target enemies damaged by Kog’Maw’s Passive - Icathian Surprise
  • Fixed a bug where Master Yi’s Q - Alpha Strike sound effects would sometimes be audible to the enemy team in the Fog of War
  • Fixed a bug where Shaco’s Passive - Backstab was sometimes audible to the enemy team from the Fog of War
  • Fixed a bug where Aphelios’ gun swapping and ability sound effects would sometimes be audible from the Fog of War
  • Fixed a bug where the sound of Scuttle’s shield breaking would play through the Fog of War

Upcoming Skins & Chromas[]

The following skins will be released in this patch:

Skin Splash High Noon Katarina.jpg
High Noon Katarina
Skin Splash High Noon Leona.jpg
High Noon Leona
Skin Splash High Noon Mordekaiser.jpg
High Noon Mordekaiser
Skin Splash High Noon Talon.jpg
High Noon Varus & High Noon Talon
Skin Splash Prestige High Noon Talon.jpg
Prestige High Noon Talon
Skin Splash EDG Aphelios.jpg
EDG Aphelios, EDG Graves, EDG Viego, EDG Yuumi, & EDG Zoe

The following chromas will be released this patch:

High Noon Katarina Chroma.jpg
High Noon Katarina
High Noon Leona Chroma.jpg
High Noon Leona
High Noon Mordekaiser Chroma.jpg
High Noon Mordekaiser
High Noon Varus Chroma.jpg
High Noon Varus
High Noon Talon Chroma.jpg
High Noon Talon
EDG Aphelios Chroma.jpg
EDG Aphelios
EDG Graves Chroma.jpg
EDG Graves
EDG Viego Chroma.jpg
EDG Viego
EDG Yuumi Chroma.jpg
EDG Yuumi
EDG Zoe Chroma.jpg
EDG Zoe


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