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Overview
Patch 12.7

You’ll never see it coming, it's patch 12.7!

In this round of patch notes you may notice that some of our changes explicitly mention pro play. This is because MSI is right around the corner and is set to be played on patch 12.8! We’re aiming to shake up the meta a bit to allow for some more diverse picks in 12.7 and 12.8, but we’re introducing some ''spicier'' changes in 12.7 so that we can make additional adjustments in 12.8 if needed.

In this edition of patch notes, we’re buffing some underpowered champs like Pantheon and Wukong, dropping some nerfs on stronger items like Galeforce and Winter’s Approach, and releasing some out-of-this-world Arcana skins!

Official Patch Notes Link

Riot Ahrisoo.png Jina "Ahrisoo" Yoon
Riot Riru.png Lilu "Riru" Cabreros

Riot Aether.png Paul "RiotAether" Perscheid

Mid-Patch Updates[]

4/18/2022 Rek'Sai Fix[]

Rek'SaiSquare.pngRek'Sai
REK'ING HAVOC : Addressed the issue where, if exploited, Rek'Sai could almost immediately destroy targets using E - Burrow/Unburrow

4/14/2022 Zeri Adjustments[]

ZeriSquare.png Zeri   
Base Stats
BASE HEALTH : [500] 530

Burst Fire.png Q - Burst Fire

BONUS R STACKS AND E REFRESHES WHEN LANDING A CRIT ON ENEMY CHAMPIONS : [1] 2
TOTAL BONUS R STACKS AND E REFRESHES WHEN Q HITS AND CRITS ON ENEMY CHAMPIONS : [2] 3

Ultrashock Laser.png W - Ultrashock Laser

AD DAMAGE : [10/45/80/115/150 (+120% total AD)(+70% AP)] 10/45/80/115/150 (+140% total AD)(+70% AP)
SLOW DURATION : [1/1.25/1.5/1.75/2 seconds] 2 seconds at all ranks

Spark Surge.png E - Spark Surge

COOLDOWN : [28/26.5/25/23.5/22 seconds] 26/24.5/23/21.5/20 seconds

Patch Highlights[]

Patch 12.7 Banner.jpg

Arcana Ahri, Arcana Hecarim, Arcana Ryze, Arcana Xayah, and Arcana Rakan will be available April 14, 2022.

Champions[]

GangplankSquare.png Gangplank  
Passive burn base damage increased late. W mana cost decreased.

Gangplank is arrrguably struggling at all levels of play. He's already got enough gunpowder in his Q and barrels, so we're putting some power into less explosive and more… orange… parts of his kit.

Trial by Fire.png Passive - Trial by Fire
BURN BASE DAMAGE : [55-225 (levels 1-18)] 55-310 (levels 1-18)

Remove Scurvy.png W - Remove Scurvy

MANA COST : [80/90/100/110/120] 60/70/80/90/100

GwenSquare.png Gwen  
E cooldown refund increased. R cooldown decreased early.

Gwen's been hanging by a thread after her most recent nerfs, so we're stitching her up with some cooldown buffs that should help her across all skill levels. Needle-ss to say, we don't think these changes will fully address her issues, but we're being extra careful considering her pattern of dominating Pro.

Skip ‘n Slash.png E - Skip ‘n Slash
COOLDOWN REFUND UPON FIRST BASIC ATTACK : [50%] 60%

Needlework.png R - Needlework

COOLDOWN : [120/100/80 seconds] 100/90/80 seconds

JayceSquare.png Jayce  
Base health decreased, health growth increased, and armor adjusted.

Jayce has also been a popular pick in Pro. We're lowering his laning power by making him squishier early on, but increasing his growth to make sure he still scales to late game.

Base Stats
HEALTH GROWTH : [90] 95
BASE HEALTH : [560] 520
HEALTH : [560-2090 (levels 1-18)] 520-2135 (levels 1-18)
BASE ARMOR : [27] 22
ARMOR GROWTH : [3.5] 3.8 (armor at level 18 unchanged)

KalistaSquare.png Kalista  
Base mana, move speed, and attack speed growth increased.

Kalista hasn’t been seen often in Pro this season, and is generally weak in all levels of play. We're buffing some of her baseline stats which should especially help her out in Average play. Super speedy spooky spears incoming.

Base Stats
BASE MANA : [250] 300
MOVE SPEED : [325] 330
ATTACK SPEED GROWTH : [4%] 4.5%

KarthusSquare.png Karthus  
Q damage against monsters increased.

While the Deathsinger remains powerful in bot lane, his voice has been faltering in the jungle. We're amping up his clear strength to bring jungle Karthus back from the dead.

Lay Waste.png Q - Lay Waste
DAMAGE AGAINST MONSTERS : [85%] 95%

Lee SinSquare.png Lee Sin  
Base AD decreased. Q base damage decreased.

We're looking (no pun intended) to bring down Lee Sin's jungle clear speed and early game threat in order to reduce his impact on Pro play. We're targeting his base damage instead of his cooldowns to ensure his passive's rhythm remains the same.

Base Stats
BASE AD : [68] 66

Sonic Wave.png Q - Sonic Wave / Resonating Strike

SONIC WAVE DAMAGE : [55/80/105/130/155 (+100% bonus AD)] 50/75/100/125/150 (+100% bonus AD)
RESONATING STRIKE MINIMUM DAMAGE : [55/80/105/130/155 (+100% bonus AD)] 50/75/100/125/150 (+100% bonus AD)
RESONATING STRIKE MAXIMUM DAMAGE : [110/160/210/260/310 (+200% bonus AD)] 100/150/200/250/300 (+200% bonus AD)

LilliaSquare.png Lillia  
Passive healing against champions increased. W base damage increased.

We're giving Lillia some more scaling sustain with her AP builds while also boosting her early jungle clear. These buffs should give her W damage a bit more oomph—or rather, eep!

Dream-Laden Bough.png Passive - Dream-Laden Bough
HEALING AGAINST CHAMPIONS : [12-140 (levels 1-18) (+12% AP)] 12-140 (levels 1-18) (+20% AP)

Watch Out! Eep!.png W - Watch Out! Eep!

DAMAGE : [70/90/110/130/150 (+35% AP)] 80/100/120/140/160 (+35% AP)

NeekoSquare.png Neeko  
W passive base damage and move speed increased.

Neeko's been hidden from Pro play despite being a strong tomato in solo queue. Her on-hit build was quite popular in past metas, so we're bringing it back to lure the Curious Chameleon out of hiding!

Shapesplitter.png W - Shapesplitter
PASSIVE BONUS MAGIC DAMAGE : [50/70/90/110/130 (+60% AP)] 50/80/110/140/170 (+60% AP)
PASSIVE BONUS MOVE SPEED : [10/15/20/25/30%] 10/17.5/25/32.5/40%

PantheonSquare.png Pantheon  
Base health regen decreased. Tap Q range increased and width decreased. E self-slow no longer applies when moving backwards. R crash now lands faster.

Pantheon hasn't been living up to his Spartan spirit, so we're sharpening his spear to make him feel more like the paragon of Rakkor warriors. Skilled Pantheon players should now be able to showcase their strength with more timely ults, more maneuverable shields, and better trading tools.

Base Stats
BASE HEALTH REGENERATION : [9] 7.5

Comet Spear.png Q - Comet Spear

TAP Q LENGTH : [550 units] 600 units
TAP Q WIDTH : [150 units] 120 units

Aegis Assault.png E - Aegis Assault

Pantheon is no longer slowed if moving backwards while E - Aegis Assault is active

Grand Starfall.png R - Grand Starfall

CRASH LANDING ON YOU Pantheon now crashes down on his destination 0.25 seconds sooner

RengarSquare.png Rengar  
Q bonus damage against structures reduced. W bonus damage against monsters increased.

Rengar's become a serious destroyer of furniture structures after his most recent changes. This is a new and flexible strength in his kit that we want to preserve, but he's taking down those (scratching) towers a bit too fast, so we're tapping down the damage on that part of his Q. We're also bumping up his damage against monsters to compensate for some of the clear speed he lost because of the changes to Q against plants last patch.

Savagery.png Q - Savagery
KITTEN MITTENS Q - Savagery's bonus damage is reduced by 40% against structures

Battle Roar.png W - Battle Roar

BONUS MAGIC DAMAGE AGAINST MONSTERS : [65-130 (levels 1-18)] 85-150 (levels 1-18)

BUGFIXES

  • Fixed a bug where Gromp did not grant Rengar a stack of Ferocity

RyzeSquare.png Ryze  
Q damage AP ratio increased; bonus mana ratio decreased.

Ryze's tank builds make him a safe yet potent split pusher by allowing him to stack health while dealing carry levels of damage, making him particularly lethal in Pro play. The mid-patch 12.5 nerfs didn't quite do the job at refining his hypercarry identity, so we're shifting his mana scaling to incentivize him to build a few more AP items before stacking health items like Winter’s Approach (which will also be receiving nerfs this patch) .

Overload.png Q - Overload
MAGIC DAMAGE : [70/90/110/130/150 (+45% AP) (+3% bonus mana)] 70/90/110/130/150 (+50% AP) (+2% bonus mana)

WukongSquare.png Wukong  
Q cooldown decreased. W cooldown decreased late; dash can now go through terrain. E AP ratio and damage against monsters increased.

Wukong hasn't been seen in Pro much despite having a theoretically good matchup into meta staples like Jayce and Graves. We're helping him claim his place in top lane while also reinvigorating jungle Wu so he can be a viable counter or flex pick.

Crushing Blow.png Q - Crushing Blow
COOLDOWN : [9/8.5/8/7.5/7 seconds] 8/7.5/7/6.5/6 seconds

Warrior Trickster.png W - Warrior Trickster

COOLDOWN : [20/19/18/17/16 seconds] 20/18/16/14/12 seconds
TO THE WINDOWS, THROUGH THE WALLS Wukong can now dash through terrain using W - Warrior Trickster

Nimbus Strike.png E - Nimbus Strike

MAGIC DAMAGE : [80/110/140/170/200 (+80% AP)] 80/110/140/170/200 (+100% AP)
BONUS MAGIC DAMAGE AGAINST MONSTERS : [50%] 80%

YasuoSquare.png Yasuo  
Base health increased. R cooldown decreased early.

Despite my match history, Yasuo and Yone have been relatively weak (and the sustain nerfs in 12.6 didn’t do them any favors either). Rather than increasing their damage, we're giving the wind brothers more opportunity to flex their skills. For Yasuo, we're increasing his early combat durability and ability to synergize with teammates during laning phase.

Base Stats
HEALTH : [490] 520

Last Breath.png R - Last Breath

COOLDOWN : [80/55/30 seconds] 70/50/30 seconds

YoneSquare.png Yone  
R cooldown decreased late.

Yone is also getting more access to his ult, but with a focus on late game which is when it's usually harder for him to close gaps (unless he's already extremely far ahead).

Fate Sealed.png E - Fate Sealed
COOLDOWN : [120/100/80 seconds] 120/90/60 seconds

ZeriSquare.png Zeri  
Base AD, AD growth, and armor decreased; health growth increased. Q base damage decreased, AD ratio increased; now applies on-hit effects only once per cast; now grants at most one R stack and E cooldown reduction once per cast, but crits can grant one more of each. W base damage decreased, AD and AP ratio increased. E cooldown increased early and decreases with rank again. R cooldown increased early and decreased late.

Zeri, Zeri, you’ve been a little too unfair-y. Despite the nerfs in previous patches, Zeri has been shockingly resilient and continues to dominate Pro play. With this round of nerfs, we’re aiming to bring her bruiser build more in line with her crit build, as well as make her stacks and on-hits more predictable. This should give enemies more time to catch Zeri before she starts zipping circles around them.

Base Stats
AD GROWTH : [2] 1.5
ATTACK DAMAGE : [53-87 (levels 1-18)] 50-75.5 (levels 1-18)
BASE ARMOR : [22] 20
HEALTH GROWTH : [90] 95
HEALTH AT LEVEL 18 : [2030] 2115

Burst Fire.png Q - Burst Fire

TOTAL PHYSICAL DAMAGE : [10/15/20/25/30 (+110% total AD)] 7/9/11/13/15 (+110/112.5/115/117.5/120% total AD)
ONCE UPON A CAST Q - Burst Fire now only applies on-hit effects once per cast
NOT SO FAST Zeri can now only gain one stack of R - Lightning Crash and one instance of E - Spark Surge cooldown reduction per Q - Burst Fire cast (excluding critical strikes)
DOUBLE THE SHOCK Critical strikes on Q - Burst Fire grant Zeri an additional R - Lightning Crash stack and an additional instance of E - Spark Surge’s cooldown reduction (at most two procs per cast: one for Q upon hitting a champion and another if it crits on a champion)

Ultrashock Laser.png W - Ultrashock Laser

MAGIC DAMAGE : [40/75/110/145/180 (+100% total AD)(+60% AP)] 10/45/80/115/150 (+120% total AD)(+70% AP)

Spark Surge.png E - Spark Surge

COOLDOWN : [23 seconds] 28/26.5/25/23.5/22 seconds

Lightning Crash.png R - Lightning Crash

COOLDOWN : [100/90/80 seconds] 120/95/70 seconds

Items[]

ItemSquareAbyssal Mask.pngAbyssal Mask   

Abyssal Mask has taken a back seat to Force of Nature in terms of magic resist options this season. We’re buffing Abyssal Mask’s passive, Unmake, to help it stand out as an aggressive tank option which will help unmake your enemies’ MR.

UNMAKE MAGIC RESIST REDUCTION : [5 (+1% bonus health), capped at 20] 5 (+1.2% bonus health), capped at 25

ItemSquareGaleforce.pngGaleforce   

Galeforce has been the go-to marksman mythic for a while now and has made hypercarries like Jinx and Aphelios a bit too safe in Pro play. We’re increasing Galeforce’s active cooldown to give opponents larger windows to punish scaling marksmen before they reach their endgame.

ACTIVE COOLDOWN : [90 seconds] 110 seconds

ItemSquareMoonstone Renewer.pngMoonstone Renewer   

Moonstone has been eclipsing the other enchanter support options. It offers a little too much sustain with relatively little risk, so we’re tuning down the bonus shields and heals to bring it in line with other enchanter mythic items.

BONUS HEAL AND SHIELD POWER PER STACK : [7% (maximum 35% at 5 stacks)] 6% (maximum 30% at 5 stacks)

ItemSquareUmbral Glaive.pngUmbral Glaive   

Umbral Glaive hasn’t been living up to its fantasy of blacking out opponents’ maps. We’re implementing some buffs to make it a better option for supports building lethality and roaming assassins looking to be a tad sneakier.

TOTAL COST : [2400 gold] 2300 gold
COMBINE COST : [600 gold] 500 gold
BLACKOUT COOLDOWN : [45 seconds] 35 seconds

ItemSquareWinter's Approach.pngWinter's Approach   

Winter may be over for those of us in the Northern Hemisphere, but Winter’s Approach is still the premier choice for mana tanks and a few mages, despite being a scaling item. We’re increasing its cost to make it less appealing as a first purchase.

TOTAL COST : [2600 gold] 2700 gold
COMBINE COST : [1000 gold] 1100 gold
HEALTH : [400] 350
BUGFIX : Fixed a bug where Fimbulwinter's base shield did not properly update with champion level

Runes[]

Rune Time Warp Tonic.pngTime Warp Tonic   

Time Warp Tonic provides its users too much safety versus divers. Combined with the generic sustain power of Corrupting Potion, this often means ranged champions that want to play safe… always stay safe. We’re diluting the tonic a bit by taking out some of its special safety syrup, making it easier to punish.

IMMEDIATE HEALTH & MANA RESTORATION : [50%] 30%
BONUS MOVE SPEED : [5%] 4%

VFX Updates[]

LeonaSquare.pngLeona

We have some smaller VFX updates for Leona’s base and older skins to help modernize the Radiant Dawn.

IDLE : Leona's sword and the inside of the ring at the top of her shield now have some small flames
ASSIVE - SUNLIGHT : Small VFX updates
Q - SHIELD OF DAYBREAK : New ground effect on stun
W - ECLIPSE : Leona’s shield now shines brighter and Leona emits rays of light while W buff is active. New explosion effect upon shield detonation
E - ZENITH BLADE : New missile and root effects
R - SOLAR FLARE : New casting VFX, updated AoE indicators and impact
BASE LEONA : BASE LEONA
VALKYRIE LEONA : Same as new base
DEFENDER LEONA : Same as new base
IRON SOLARI LEONA : Same as new base and MOAR FLAMES
POOL PARTY LEONA : Recolored from Base VFXs, a new R decal, and more bubbles and sunflowers across her kit
PROJECT LEONA : Minor tweaks
BARBECUE LEONA : Same as new base and her grill now glows brighter when W is active

OriannaSquare.pngOrianna
We also have a complete VFX overhaul to improve Orianna's gameplay clarity and modernize her base and older skins.

PASSIVE - CLOCKWORK WINDUP : Minor touch ups and new effects added
Q - COMMAND: ATTACK : All VFX updated. VFX upon hitting units is now more visible
W - COMMAND: DISSONANCE : VFX size adjusted for hitbox accuracy. Added VFX to indicate when W is being casted
E - COMMAND: PROTECT : Small tweaks and shield visuals refined
R - COMMAND: SHOCKWAVE : VFX overhaul to improve ability clarity. AoE effects are now on the ground. VFX now matches the target’s movement and displays the outer range of her ultimate more clearly. Added Hextech details and a bigger impact effect on her ball when activated
BASE ORIANNA : Complete overhaul
GOTHIC ORIANNA : Same as new base
SEWN CHAOS ORIANNA : Same as new base
BLADECRAFT ORIANNA : Recolored from new base
TPA ORIANNA : Same as new base
HEARTSEEKER ORIANNA : Complete overhaul
WINTER WONDER ORIANNA : Recolored from new base with added snowflakes
VICTORIOUS ORIANNA : Minor tweaks, new R effects based on new base
DARK STAR ORIANNA : Minor tweaks, W and R updated
POOL PARTY ORIANNA : Minor tweaks, W and R updated
ORBEEANNA : Minor tweaks, W and R updated

ShacoSquare.pngShaco
Lastly, we've also got a complete VFX overhaul of Shaco! (Does this count as Shaco lore?)

PASSIVE - BACKSTAB : Back-stabs, front-stabs, and crit-stabs all now have different VFX
Q - DECEIVE : New “poof” VFX, new hit VFX when exiting stealth, new particle effects when stealthed (also applies to R stealth)
W - JACK IN THE BOX : New VFX upon placing boxes, updated range indicators for accuracy (in both stealth and active modes); new missiles and hit VFX
E - TWO-SHIV POISON : New missile, hit, and slow VFX
R - HALLUCINATE : New cast, disappearing “poof”, timer on clone, and clone explosion VFX
BASE SHACO : Complete overhaul
MAD HATTER SHACO : Same as new base
ROYAL SHACO : Same as new base
NUTCRACKO : Recolored from new base with a winter-themed recolor and added snowflakes
WORKSHOP SHACO : Recolored from new base with an electric-themed recolor and added sparking effects
ASYLUM SHACO : Recolored from new base
MASKED SHACO : Getting new base visual effects with a red and purple recoloring
WILD CARD SHACO : Same as new base
DARK STAR SHACO : Same as new base, plus new hit VFX and minor tweaks
ARCANIST SHACO : Same as new base, plus new hit VFX and minor tweaks
CRIME CITY NIGHTMARE SHACO : Minor tweaks

ARAM[]

Champion Buffs
ILLAOI : [-5% Damage Dealt] -5% Damage Dealt, -5% Damage Taken
NUNU & WILLUMP : [+8% Damage Dealt, -8% Damage Taken] +8% Damage Dealt, -8% Damage Taken, +20% Healing, +20% Shielding

Champion Nerfs

KAI'SA : [+5% Damage Dealt] Normal
KOG'MAW : [-10% Damage Dealt, +8% Damage Taken] -12% Damage Dealt, +10% Damage Taken
SORAKA : -20% Healing
XERATH : [-5% Damage Dealt, +5% Damage Taken] -10% Damage Dealt, +5% Damage Taken

Champion Adjustments

MAOKAI : [-15% Damage Dealt, +10% Damage Taken, -40% Healing] -20% Damage Dealt, +5% Damage Taken, Normal Healing

Mythic Content Overhaul[]

Masterwork Milestones

Hot on the heels of last patch's Phase 1 launch, we're heading into Phase 2 of the Mythic Content Overhaul! This patch, we're introducing an infinitely repeatable rewards track for Masterwork Chests. Any Masterwork Chest you open grants progress on the rewards track, regardless of whether you bought it, earned it as a reward, or received it as a gift. In addition, since we've adjusted random Mythic Essence drops from Masterwork chests from 10 ME to 5 ME, we won't revert last patch’s buff to ME—it'll remain at a 4.2% drop rate.


5 MASTERWORK CHESTS : 5 Mythic Essence and 1 skin shard of any tier
10 MASTERWORK CHESTS : 5 Mythic Essence
15 MASTERWORK CHESTS : 5 Mythic Essence and 1 975 RP+ tier skin shard
20 MASTERWORK CHESTS : 5 Mythic Essence
25 MASTERWORK CHESTS : 5 Mythic Essence and 1 1350+ tier skin shard


We're also introducing two adjustments to the Masterwork system relative to our original plan. Our original model would've led to Masterwork Chests granting more Mythic Essence than the new system has been tuned to support, and we felt it'd be better to do these changes now rather than later.

BOX IN A BOX Masterwork Chests no longer have a 10% chance to drop a bonus Masterwork Chest and Hextech Key
RANDOM MYTHIC ESSENCE DROPS FROM MASTERWORK CHESTS : [10 Mythic Essence] 5 Mythic Essence (Hextech Chests still drop 10 ME)
SILVER LINING : The above changes mean we no longer need to revert last patch's buff to Mythic Essence drop rates from Masterwork Chests (4.2%, up from 3.6%)


We'll be following up soon with the other half of Phase 2, our first Showcase Milestone release!

Ranked Season 2022 Split 2 Start[]

Get ready, because the second Split of Ranked begins on Friday, April 22 at 11:59 p.m. local time for your region! The exclusive rewards for Split 2 are a Renata Glasc summoner icon, Renata Glasc emotes, 1 Renata Glasc Champion permanent, and a Series 1 Eternals Capsule. Ranked Season 2022 Split 2 Reward 1.jpg Ranked Season 2022 Split 2 Reward 2.jpg

Piltover Clash[]

Team formation for the Clash Piltover Cup begins on April 11, and the tournament begins on April 16 and 17! Team formation for week 2 of the cup will start on April 25 with the tournament days being April 30 and May 1.

Bugfixes & QoL Changes[]

  • Fixed a bug where Orianna’s R - Shockwave would sometimes originate from Orianna despite just having moved her ball to an ally with E - Command: Protect
  • Fixed a bug where Kled could use Hextech Flashtraption to change directions during his R - Chaaaaaaaaaarge!!!
  • Fixed a bug where Sylas’ ultimate would not revert back to R - Hijack if he died with Vex’s ultimate, R-Shadows Surge, on its kill reset cooldown
  • Fixed a bug that caused Tibbers and Daisy to walk away when hit by abilities and effects that reduced armor or magic resist
  • Fixed a bug where Warwick’s Q - Jaws of the Beast would sometimes have no cooldown if it killed a target
  • Fixed a bug where sound effects were playing from the Fog of War despite not having visibility of the item effect/champion ability that triggered the sound effect
  • Fixed a bug that sometimes caused Aatrox’s voice lines to not play (there goes the silence of annihilation)
  • Fixed a bug where Akshan’s second attack would gain 2 stacks of Lethal Tempo
  • Fixed a bug where Tahm Kench could R - Devour an ally champion from a bush and, upon being spat out, the champion would be invisible to enemy players
  • Fixed a bug where the cooldown indicators on certain items (Redemption, Youmuu’s Ghostblade, and Knight’s Vow) would not accurately reflect the item’s actual cooldown timer
  • Fixed a bug in Treasure Hunter’s tooltip that would show 170 gold bounty available despite having already claimed the bounty on all enemy champions
  • Fixed a bug that caused Locket of the Iron Solari’s tooltip to display an incorrect shield amount
  • Fixed a bug that was not allowing players to purchase suggested starter item bundles by left-clicking on the bundle icon twice
  • Fixed a bug that caused champions to become stuck inside Mordekaiser’s R - Realm of Death if it was cast on Tahm Kench as he was spitting out an ally he previously used R-Devour on
  • Fixed a bug that caused the tooltip for Lee Sin’s Q - Sonic Strike to display incorrect damage values

Upcoming Skins & Chromas[]

The following skins will be released in this patch:

Skin Splash Arcana Ahri.jpg
Arcana Ahri
Skin Splash Arcana Hecarim.jpg
Arcana Hecarim
Skin Splash Arcana Ryze.jpg
Arcana Ryze
Skin Splash Arcana Rakan.jpg
Arcana Xayah & Arcana Rakan

The following chromas will be released this patch:

Arcana Ahri Chroma.jpg
Arcana Ahri
Arcana Hecarim Chroma.jpg
Arcana Hecarim
Arcana Ryze Chroma.jpg
Arcana Ryze
Arcana Xayah Chroma.jpg
Arcana Xayah
Arcana Rakan Chroma.jpg
Arcana Rakan


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