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Overview
Patch 12.4

Patches are like a box of chocolates. You never know what you’re gonna get—unless you read the patch notes, that is. (Speaking of surprises, we have a new author today!)


This patch the Chem-Baroness Ms. Renata Glasc begins her corporate takeover of the Rift. We also have a few buffs for Kalista, Lucian, and Xayah to freshen up the current ADC assortment among other balances. Meanwhile in top lane, things have been a little tense with our enchanter friends, so we have some support gold income changes to help address the current situation. Lastly, be sure to keep your heart rate in check as we introduce a new set of stunning Shockblade skins!


Official Patch Notes Link

Riot Ahrisoo.png Jina "Ahrisoo" Yoon
Riot Riru.png Lilu "Riru" Cabreros

Riot Aether.png Paul "RiotAether" Perscheid

Mid-Patch Updates[]

2/22/2022 Renata Adjustments[]

Renata GlascSquare.png Renata Glasc   
Base Stats
ARMOR GROWTH : [4] 3.5
ARMOR AT LEVEL 18 : [97] 88.5

Leverage.png Passive - Leverage

MARKED TARGET DAMAGE : [1% - 5.25% (levels 1-18) (+1% per 100 AP) of the target’s maximum health] 1% - 3.5% (levels 1-11) (+1% per 100 AP) of the target’s maximum health

Bailout.png W - Bailout

COOLDOWN : [28/26/24/22/20 seconds] 28/27/26/25/24 seconds
HEALTH ON REVIVE : [35%] 20%

2/17/2022 Draven & Rek'Sai Bugfixes[]

DravenSquare.pngDraven

DROPPED THE AXES : Fixed a bug where Draven's R - Whirling Death would become unusable if destroyed by an ability like Yasuo's W - Wind Wall or Braum's E - Unbreakable

Rek'SaiSquare.pngRek'Sai

KILLER QUEEN : Fixed a bug where Rek'Sai's Q - Queen's Wrath was not reducing the cast time on her empowered basic attacks

Patch Highlights[]

Patch 12.4 Banner.jpg

Admiral Glasc, Shockblade Qiyana, Shockblade Shen, Shockblade Kassadin, Firelight Ekko, and Brave Phoenix Xayah Prestige Edition will be available February 17, 2022.

Champions[]

Renata GlascSquare.png Renata Glasc  NEW
The Chem-Baroness
AatroxSquare.png Aatrox  
Q Sweetspot bonus damage increased.

We’re still keeping an eye on the changes to the fighter item system, but it’s clear that Aatrox drew the short sword. This buff should hit the sweet spot.

The Darkin Blade.png Q - The Darkin Blade
SWEETSPOT DAMAGE : [150%] 160%

AmumuSquare.png Amumu  
E base damage reduction increased.

Last patch's nerfs made our mummy a little too sad. His E passive's damage reduction is now capped, so we can return some power to the ability by making the baseline stronger.

Tantrum.png E - Tantrum
PHYSICAL DAMAGE REDUCTION : [2/4/6/8/10 (+3% bonus armor) (+3% bonus magic resist)] 5/7/9/11/13 (+3% bonus armor) (+3% bonus magic resist)

AsheSquare.png Ashe  
R arrow speed increased.

Ashe has been fairly out of the meta for a while now, so we’re taking the opportunity to give the Frost Archer some more reliable utility with those magical, cross-map ults.

Enchanted Crystal Arrow.png R - Enchanted Crystal Arrow
MISSILE SPEED : [1600] 1500 (+200 per second of travel time), up to 2100

BlitzcrankSquare.png Blitzcrank  
Base health regen reduced.

We're lowering the robot's innate sustain so that he has to be a little more cautious in lane.

Base Stats
BASE HEALTH REGENERATION : [8.5] 7.5

Dr. MundoSquare.png Dr. Mundo  
AD growth decreased. R cooldown no longer decreases with rank.

Dr. Mundo's been tearing up top lane. We're pulling some of his baseline offensive power so he has to make better use of his medical kit to successfully sedate his patients.

Base Stats
AD GROWTH : [4.2] 3.5
ATTACK DAMAGE : [61-132.4 (levels 1-18)] 61-120.5 (levels 1-18)

Maximum Dosage.png R - Maximum Dosage

COOLDOWN : [110/100/90 seconds] 110 seconds at all ranks

IllaoiSquare.png Illaoi  
Base attack speed increased. W damage ratio increased.

Illaoi hasn't found her footing yet this season, and the fighter item changes haven't done the priestess any favors either. She can already hit some wildly high highs, so we're bolstering her baselines to help her release the kraken.

Base Stats
ATTACK SPEED : [0.571] 0.625

Harsh Lesson.png W - Harsh Lesson

BONUS PHYSICAL DAMAGE : [3/3.5/4/4.5/5% (+2% per 100 AD) of target's maximum health] 3/3.5/4/4.5/5% (+4% per 100 AD) of target's maximum health

BUGFIXES

  • Fixed a bug where, if Illaoi died right after pulling an enemy's Spirit with E - Test of Spirit, nearby Tentacles would not attack the Spirit

KalistaSquare.png Kalista  
Base armor increased.

The Spear of Vengeance hasn’t been very scary recently. We’re buffing her so she can play more aggressively early and survive lane more reliably.

Base Stats
ARMOR : [21] 24

LucianSquare.png Lucian  
Q mana cost decreased.

The Sentinel of Light hasn't actually seen much light this season, so we're letting him use his shining spells more aggressively before he gets Essence Reaver.

Piercing Light.png Q - Piercing Light
MANA COST : [50/60/70/80/90] 48/56/64/72/80

NamiSquare.png Nami  
E on-hit base damage reverted.

Last patch, we tide a small nerf to Nami's E when we adjusted her passive so that her power would remain at sea level. It turns out she actually sank a bit as a result, so we're reeling that part of the change back in.

Tidecaller's Blessing.png E - Tidecaller's Blessing
ON-HIT DAMAGE (PER HIT) : [20/35/50/65/80 (+20% AP)] 25/40/55/70/85 (+20% AP)

NeekoSquare.png Neeko  
Hitbox is now smaller. Q additional bloom base damage increased. W cooldown decreased.

Our curious chameleon has been sitting at a low winrate for quite some time and could use a little love. We're trimming down her THICC hitbox to match those of similar characters and giving her more access to her tricks. An extra boost to her blossoms should help her waveclear so she can roam to other lanes more using her camouflage, as well as make her combos really pop-blossom off.

Base Stats
GAMEPLAY (HITBOX) RADIUS : [80] 65

Blooming Burst.png Q - Blooming Burst

ADDITIONAL BLOOM DAMAGE : [40/60/80/100/120 (+20% AP)] 40/65/90/115/140 (+20% AP)

Shapesplitter.png W - Shapesplitter

COOLDOWN : [20/19/18/17/16 seconds] 16/15/14/13/12 seconds

QOL CHANGES

  • NEEKO'S REAL SHO'MA : When playing as Neeko, your center HUD (i.e. the buff icons above your skills) will now always display your actual buffs, rather than the buffs of the ally you are disguised as if using Passive - Inherent Glamour. Enemies who click on you will still see the buffs of the ally you are disguised as in the target UI at the top of their screen.

Nunu & WillumpSquare.png Nunu & Willump  
Health growth decreased. Q base damage and healing from champions decreased.

Nunu has been playfully toeing the line into OP territory across all brackets for a while now, but this last patch finally broke the ice. We're bringing him and William Willump back into a more reasonable state by tapping down on their general tankiness rather than detracting from their jungle clear and signature snowy skills.

Base Stats
HEALTH GROWTH : [82] 76
HEALTH AT LEVEL 18 : [1934] 1832

Consume.png Q - Consume

HEALING FROM CHAMPIONS : [60/88/116/144/172 (+72% AP) (+8% bonus health)] 45/66/87/108/129 (+54% AP) (+6% bonus health)

QiyanaSquare.png Qiyana  
Passive AD scaling decreased.

The empress continues to be a little too oppressive in higher levels of play, so we’re reducing the AD scaling on her passive to curb her waveclear and snowball potential.

Royal Privilege.png Passive - Royal Privilege
ADDITIONAL PHYSICAL DAMAGE : [15-83 (levels 1-18) (+55% bonus AD) (+30% AP)] 15-83 (levels 1-18) (+45% bonus AD) (+30% AP)

RumbleSquare.png Rumble  
Base armor increased.

Rumble is weak, especially in the top lane. We're fortifying him to be more in line with other melee laners so he can get scrappier with his enemies.

Base Stats
BASE ARMOR : [31] 36

SettSquare.png Sett  
Health growth increased.

The Rift’s #2 mama’s boy (just behind the new patch notes author) has dropped in effectiveness and winrate a bit more than other fighters last patch, so we’re giving him a small buff.

Base Stats
HEALTH GROWTH : [93] 100
HEALTH AT LEVEL 18 : [2181] 2300

VeigarSquare.png Veigar  
Base armor decreased; armor growth increased. E cooldown increased early.

Veigar is standing head-and-shoulders above the competition. His shadow is especially tall in bot lane, so we’re adjusting his scaling in a way that’ll impact him more in bot lane than in mid.

Base Stats
BASE ARMOR : [23] 21
ARMOR GROWTH : [3.75] 4.0
ARMOR AT LEVEL 18 : [86.75] 89

Event Horizon.png E - Event Horizon

COOLDOWNR : [18/16.5/15/13.5/12 seconds] 20/18/16/14/12 seconds

BUGFIXES

  • Fixed Q - Baleful Strike's tooltip to correctly state that last hitting enemy champions grants 1 stack of Phenomenal Evil, not 3

XayahSquare.png Xayah  
E damage amp based on crit chance increased.

While we're happy that Xayah has lethality options, they've been overshadowing her crit builds. The Rebel's gameplay is healthier and better suited to her identity when she builds at least some attack speed, so we’re increasing the crit scaling on E - Bladecaller to bring back her fast and furious feathers.

Bladecaller.png R - Bladecaller
CRITICAL STRIKE CHANCE DAMAGE MULTIPLIER : [Deals 0.5%] Deals 0.75% more damage per 1% critical strike chance

ZeriSquare.png Zeri  
Uncharged basic attack base damage and AP ratio decreased; damage amp against low-health enemies increased. Charged basic attack slow percentage decreased early and increased late; duration decreased. Q base damage decreased but now also multiplied in crits; excess AS to AD ratio increased. W slow decreased early; cooldown increased early but now decreases with rank. E cooldown decreased. R bonus attack speed no longer increases with rank.

Zeri's spark still has a bit more shock than she needs, so we're nerfing her overall power in a way that should hit her bruiser builds harder than her crit builds.

Zeri Basic Attack.png Uncharged Basic Attack
MAGIC DAMAGE : [15-40 (levels 1-18) (+4% AP)] 10-25 (levels 1-18) (+3% AP)
DAMAGE INCREASE : [300%] 500% against enemies below 35% health

Zeri Basic Attack 2.png Charged Basic Attack

SLOW : [20/25/30/35/40%] 14/23/32/41/50% (based on Q rank)
SLOW DURATION : [1.5 second] 1 second

Burst Fire.png Q - Burst Fire

DAMAGE : [10/15/20/25/30 (+110% AD)] 9/13/17/21/25 (+110% AD)
BURSTIER BURSTS Burst Fire's critical strikes now also multiply its base damage (in addition to its AD ratio)
EXCESS ATTACK SPEED TO AD CONVERSION : [50%] 60%

Ultrashock Laser.png W - Ultrashock Laser

SLOW : [50/55/60/65/70%] 30/40/50/60/70%
COOLDOWN : [10 seconds at all ranks] 13/12/11/10/9 seconds

Spark Surge.png E - Spark Surge

COOLDOWN : [23/21.5/20/19.5/17 seconds] 23/22/21/20/19 seconds
COOLDOWN REDUCTION : [1.5 seconds] 1 second per champion hit with charged basic attacks or abilities

Lightning Crash.png R - Lightning Crash

BONUS ATTACK SPEED : [30/35/40%] 30% at all ranks

BUGFIXES

  • Q - Burst Fire crits will no longer trigger Navori Quickblades' passive to reduce the cooldown of Q - Burst Fire
  • Tear of the Goddess now correctly treats Q - Burst Fire as a basic attack and will no longer grant stacks when it is cast; Zeri's right-click basic attack will continue to be treated as a spell and trigger Tear stacks

Items[]

NEW Ally Item Pings Now Available!


You can now display your allies' item cooldowns and charges in-game by pinging an item's icon in the "Tab" scoreboard! Item icons in the scoreboard will also have timer VFX to visually indicate their status, similar to those on Summoner Spells.
ItemSquareRejuvenation Bead.pngRejuvenation Bead   

Buying three Rejuvenation Beads has recently cropped up as a powerful item start strategy. However, it offers weak early game champions a bit too much sustain without asking for enough tradeoffs mid-game. We're adjusting it to require some more commitment and will look at changing Doran's items if players struggle to survive, especially in tough solo lanes.

TOTAL COST : [150 gold] 300 gold
BASE HEALTH REGENERATION : [+50%] +100%
SELL-BACK RATIO : [70% (sells for 105 gold)] 40% (sells for 120 gold)


Crystalline Bracer

TOTAL COST : [650 gold] 800 gold
BASE HEALTH REGENERATION : [+50%] +100%


Knight's Vow

COMBINE COST : [700 gold] 400 gold (total cost unchanged)
BASE HEALTH REGENERATION : [+150%] +200%


Warmog's Armor

COMBINE COST : [650 gold] 500 gold (total cost unchanged)

Systems[]

Support Gold Income Items
  Spellthief's Edge, Relic Shield, Steel Shoulderguards, & Spectral Sickle

Recently, there's been an increase of enchanter support champions in solo lanes who use support gold income items to gain money passively while roaming the map rather than playing in their lane. While we do value creativity in League of Legends, we believe this specific strategy goes over the line for what a healthy amount of early game roaming looks like. It also denies their lane opponents the opportunity to use early-game strengths to build leads during lane phase, which is a core part of each game.

These issues definitely call for a more robust solution and we're in the process of developing one. In the meantime, we're adjusting a few systems to minimize the effects on other parts of the game. In particular, both objective and CS bounties don't yet account for unconventional income strategies, which can waterfall into unhealthy game states. We're also increasing the minion farming penalty on these support gold income items during the first 5 minutes of the game so that laners can't just farm as usual, then grab-and-go once the timers kick in.

GOLD VALUE BOUNTIES : Gold value bounties (a.k.a. CS bounties) are now based on the number of support gold income items on each team, rather than assuming each team has one support gold income item
OBJECTIVE BOUNTIES : Enemy gold leads are now significantly less likely to lead to Objective Bounties activating if there are two or more support gold income items on your team
TRIBUTE/SPOILS OF WAR (PASSIVE) - MINION FARMING PENALTY : [Receive diminishing gold from excessive (4 minions per minute)] Receive diminishing gold from excessive (2 minions per minute until 5 minutes; 4 minions per minute thereafter) minion kills. This diminished gold penalty is now also more severe during the first 5 minutes of the game. (All else unchanged)
Objective Bounties

Unrelated to the gold income items above, we're also shortening the deactivation timers for Objective Bounties to address some extreme swing cases. When an Objective Bounty period ends, the losing team should still be behind, but the lingering duration allowed some cases where a losing team could catapult ahead after claiming multiple bounties in a row.

BOUNTY LINGER PERIOD : [15 second] 5 seconds after Objective Bounties fall off

ARAM[]

Champion Buffs
CAMILLE : [+5% Damage Dealt, -5% Damage Taken] +5% Damage Dealt, -5% Damage Taken, +20% Shielding
DARIUS : [-5% Damage Taken] -5% Damage Taken, +20% Healing
GAREN : -5% Damage Taken
HECARIM : [+10% Damage Dealt, -10% Damage Taken] +10% Damage Dealt, -10% Damage Taken, +20% Healing
JARVAN IV : [-5% Damage Taken] +5% Damage Dealt, -5% Damage Taken
LEE SIN : [+8% Damage Dealt, -10% Damage Taken] +10% Damage Dealt, -10% Damage Taken, +20% Healing, +20% Shielding
NOCTURNE : [+10% Damage Dealt, -10% Damage Taken] +10% Damage Dealt, -10% Damage Taken, +20% Healing
OLAF : [-5% Damage Taken] +5% Damage Dealt, -5% Damage Taken, +20% Healing
REK'SAI : [+10% Damage Dealt, -15% Damage Taken] +10% Damage Dealt, -15% Damage Taken, +20% Healing
RIVEN : [+5% Damage Dealt, -5% Damage Taken, +20% Shielding] +5% Damage Dealt, -8% Damage Taken, +20% Shielding
RYZE : [+8% Damage Dealt, -10% Damage Taken] +10% Damage Dealt, -10% Damage Taken
TALON : [+5% Damage Dealt, -8% Damage Taken] +10% Damage Dealt, -8% Damage Taken
ZERI : -5% Damage Taken

Champion Nerfs

ALISTAR : [-5% Damage Dealt, +5% Damage Taken, -10% Healing] -5% Damage Dealt, +10% Damage Taken, -20% Healing
ASHE : [-15% Damage Dealt, +5% Damage Taken] -15% Damage Dealt, +10% Damage Taken
LILLIA : -5% Damage Dealt
MAOKAI : [-15% Damage Dealt, +10% Damage Taken, -20% Healing] -15% Damage Dealt, +10% Damage Taken, -40% Healing
MISS FORTUNE : [-8% Damage Dealt, +8% Damage Taken] -10% Damage Dealt, +10% Damage Taken
SERAPHINE : [-15% Damage Dealt, +15% Damage Taken, -20% Healing, -20% Shielding] -15% Damage Dealt, +15% Damage Taken, -40% Healing, -40% Shielding
SONA : [-15% Damage Dealt, +15% Damage Taken, -20% Healing, -20% Shielding] -15% Damage Dealt, +15% Damage Taken, -40% Healing, -40% Shielding
TAHM KENCH : [+5% Damage Dealt, -10% Damage Taken] 0% Damage Dealt, -5% Damage Taken
VEL'KOZ : [-5% Damage Dealt] -5% Damage Dealt, +5% Damage Taken
ZIGGS : [-20% Damage Dealt, +18% Damage Taken] -20% Damage Dealt, +20% Damage Taken

Ionia Cup[]

The 2022 Clash Season begins! Team formation for the first weekend of Ionia Cup starts on February 14, and the tournaments take place on February 19 and 20. Team formation for the second weekend starts during patch 12.5 on March 1, and the tournaments take place on March 5 and 6.

Mythic Content Overhaul[]

The Mythic Content Overhaul starts in a few patches! 12.4 is the last patch where you can claim OG ownership of 2018+19 Prestiges by obtaining one from loot drops or rerolls. (OG owners of these Prestiges will get a special version of the skin for free during the Mythic Content Overhaul!)

Behavioral Systems[]

  • UPDATED Intentional Feeding Detection: A new system for detecting intentional feeding was successfully launched last month! Further enhancements have been made to the detection model's accuracy to improve the player experience.

Personalization[]

  • UPDATED Summoner Icons: You can now sort and search your summoner icons when selecting one to display! Summoner icons now display informational tooltips when you hover over them.
  • UPDATED Summoner Level Icon Borders: You can now select any of the summoner level icon borders you've earned so far, rather than just your highest level one. (Your selection will not appear in game loading screens just yet.)

Bugfixes & QoL Changes[]

  • Fixed a bug where champions would be able to cast some Summoner Spells while traveling through Hextech Gates (including Smite)
  • Fixed a bug where Ahri's Passive - Essence Theft could obtain essence from champion clones
  • Fixed a bug where Janna would incorrectly gain E - Eye of the Storm's passive heal and shield power boost upon slowing or knocking up enemy champions, even when she hadn't learned the skill yet
  • Fixed a bug where Senna’s R - Dawning Shadow would change direction if you casted it while your cursor was hovering over Senna’s champion icon in your central HUD
  • Fixed a bug where you would sometimes still receive some of Death's Dance's Ignore Pain's stored damage, even after triggering Defy with a champion takedown
  • Fixed a bug where Yorick’s Maiden of the Mist would get stuck inside structures when walking near them. The Maiden will now be Ghosted and move through structures and units in true ghost-like fashion
  • Kai'Sa’s ability tooltips and evolution trackers for her Passive - Second Skin's Living Weapon have been fixed and will correctly account for her bonus attack damage and attack speed
  • Fixed a bug where, if Zed casted his W - Living Shadow and recasted it while his Q - Razor Shuriken was in flight, both shurikens would launch from Zed’s new position (as opposed to 1 shuriken from each location)
  • Fixed a bug where Gangplank would receive a Tear of the Goddess stack upon casting E - Powder Keg
  • Fixed a bug where, if Tahm Kench applied three Passive - An Acquired Taste stacks on an enemy champion, he would sometimes still be able to R - Devour them after his stacks expired if he used certain item actives
  • Zoe's W - Spell Thief ability icon will now display the correct damage value for stolen Smites
  • Fixed a visual bug where Aphelios’ casting bar would not animate properly when upon activating W - Phase
  • Fixed a bug where players would receive an incorrect notification if they tried to change lobbies while in queue
  • The SFX that plays when creating a game lobby has been restored
  • PsyOps Pyke's W - Ghostwater Dive SFX that plays for enemies with low health (below his ultimate's execute threshold) has been adjusted for gameplay clarity
  • PROJECT: Jinx's critical strike hit SFX have been restored
  • The debuff VFX on enemies hit by Ahri's E - Charm have been fully restored
  • Teleport and Unleashed Teleport's tooltips have been fixed and will display accurate cooldown timers
  • The information displayed in the Dragon Soul buff's scoreboard tooltip has been corrected
  • Watchful and Vigilant Wardstones' tooltips have been fixed to display the correct number of wards currently placed
  • Smite’s tooltips in Champ Select and Collections have been restored

Upcoming Skins & Chromas[]

The following skins will be released in this patch:

Skin Splash Admiral Glasc.jpg
Admiral Glasc
Skin Splash Shockblade Qiyana.jpg
Shockblade Qiyana/Shockblade Shen
Skin Splash Shockblade Kassadin.jpg
Shockblade Kassadin
Skin Splash Firelight Ekko.jpg
Firelight Ekko
Skin Splash Brave Phoenix Xayah Prestige Edition.jpg
Brave Phoenix Xayah Prestige Edition

The following chromas will be released this patch:

Admiral Glasc Chroma.jpg
Admiral Glasc
Shockblade Qiyana Chroma.jpg
Shockblade Qiyana
Shockblade Shen Chroma.jpg
Shockblade Shen
Shockblade Kassadin Chroma.jpg
Shockblade Kassadin
Firelight Ekko Chroma.jpg
Firelight Ekko
Brave Phoenix Xayah Chroma 2.jpg
Brave Phoenix Xayah (Golden Tiger)
Divine Phoenix Anivia Chroma 2.jpg
Divine Phoenix Anivia (Golden Tiger)
Graceful Phoenix Seraphine Chroma 2.jpg
Graceful Phoenix Seraphine (Golden Tiger)
Firecracker Jinx Chroma 2.jpg
Firecracker Jinx (Golden Tiger)
Firecracker Vayne Chroma.jpg
Firecracker Vayne (Golden Tiger)
Firecracker Sejuani Chroma 2.jpg
Firecracker Sejuani (Golden Tiger)


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