Grievous Wounds
Despite the systemic nerf last patch, Grievous Wounds is still too impactful in the game, forcing us to push healing to unreasonable levels. We think GW itself should be a conscious choice that really shines against enemies with overwhelming amounts of healing, not just moderate amounts, since that detracts from more exciting items you can buy. So, we're nerfing GW itself a little bit more, but also compensating the items that apply it to keep them at roughly the same power level.
GRIEVOUS WOUNDS : [30%] ⇒ 25% reduced healing
EMPOWERED GRIEVOUS WOUNDS : [50%] ⇒ 40% reduced healing
These changes apply to all Grievous Wounds items below, as well as Grievous Wounds applied by abilities (Katarina, Kled, Singed, Varus, and Ignite).
Bramble Vest
PASSIVE : When struck by a basic attack on-hit, deal 3 ⇒ 4 magic damage to the attacker
GRIEVOUS WOUNDS : [30%] ⇒ 25% (also applies to Thornmail)
Thornmail
PASSIVE - THORNS : [When struck by a basic attack on-hit, deal 10 (+10% bonus armor)] ⇒ 10 (+20% bonus armor) magic damage to the attacker
Executioner's Calling
ATTACK DAMAGE : [15] ⇒ 20
GRIEVOUS WOUNDS : [30%] ⇒ 25% (also applies to Chempunk Chainsword and Mortal Reminder)
Mortal Reminder
PASSIVE - SEPSIS : Basic attacking a champion while they remain affected by Grievous Wounds 3 times ⇒ 2 times increases the effect
EMPOWERED GRIEVOUS WOUNDS : [50%] ⇒ 40%
Chempunk Chainsword
ATTACK DAMAGE : [45] ⇒ 55
ABILITY HASTE : [15] ⇒ 25
EMPOWERED GRIEVOUS WOUNDS : [50%] ⇒ 40%
Oblivion Orb
ABILITY POWER : [30] ⇒ 35
GRIEVOUS WOUNDS : [30%] ⇒ 25% (also applies to Morellonomicon and Chemtech Putrifier)
Morellonomicon
ABILITY POWER : [80] ⇒ 90
HEALTH : [250] ⇒ 300
EMPOWERED GRIEVOUS WOUNDS : [50%] ⇒ 40%
Chemtech Putrifier
ABILITY POWER : [55] ⇒ 60
EMPOWERED GRIEVOUS WOUNDS : [50%] ⇒ 40%