Leaguepedia | League of Legends Esports Wiki
Advertisement
Overview
Patch 12.10

Have no fear, the Champion Durability Update is here!

This patch is a doozy, y'all. We've been working on a sweeping set of changes to increase champion durability across the board. So, unlike other patches that typically focus on balance via individual tweaks, 12.10 is all about evenly increasing durability overall (and nerfing related systems accordingly, like heals, shields, and sustain). You can expect to see longer fights throughout the game, more effort required to burst down your foes, and bigger windows of opportunity for skill expression. Read on for the details, and check out the most recent Quick Gameplay Thoughts for even more context!

We expect this patch will shift the meta quite a bit, but as always, we'll keep an eye out for any critical follow-up needed. GLHF!

Official Patch Notes Link

Riot Ahrisoo.png Jina "Ahrisoo" Yoon
Riot Riru.png Lilu "Riru" Cabreros

Riot Aether.png Paul "RiotAether" Perscheid

Mid-Patch Updates[]

5/27/2022 ARAM & ARURF Balances[]

ARAM Champion Buffs
AURELION SOL : [-5% Damage Taken] +5% Damage Dealt, -5% Damage Taken
FIZZ : [-5% Damage Taken] +5% Damage Dealt, -5% Damage Taken
MASTER YI : [-3% Damage Taken] +5% Damage Dealt, -3% Damage Taken
SHACO : [+5% Damage Taken] +5% Damage Dealt (Same as SR Damage Taken)
SONA : [-15% Damage Dealt, +15% Damage Taken, -40% Healing, -40% Shielding] -5% Damage Dealt, +10% Damage Taken, -40% Healing, -40% Shielding
SORAKA : [-20% Healing] Same as SR
VI : [-5% Damage Taken] +5% Damage Dealt, -5% Damage Taken
ZILEAN : [Same as SR] +5% Damage Dealt

ARAM Champion Nerfs

APHELIOS : [Same as SR] -5% Damage Dealt
ILLAOI : [-5% Damage Taken] -5% Damage Dealt, +5% Damage Taken
KHA'ZIX : [+10% Damage Dealt, -15% Damage Taken] +10% Damage Dealt, -10% Damage Taken
OLAF : [+5% Damage Dealt, -5% Damage Taken, +20% Healing] -5% Damage Dealt (Same as SR Damage Taken & Healing)
SAMIRA : [Same as SR] -5% Damage Dealt, +5% Damage Taken

ARURF Champion Buffs

ANIVIA : [+5% Damage Dealt, -10% Damage Taken] +10% Damage Dealt, -10% Damage Taken
AURELION SOL : [Same as SR] +5% Damage Dealt, -5% Damage Taken (Passive - Center of the Universe still modified for ARURF)
GWEN : [Same as SR] +5% Damage Dealt
REK'SAI : [+7% Damage Dealt, -7% Damage Taken, +20% Healing] +10% Damage Dealt, -10% Damage Taken, +20% Healing
SION : [+10% Damage Dealt, -8% Damage Taken, +20% Shielding] +10% Damage Dealt, -10% Damage Taken, +20% Shielding
TAHM KENCH : [+15% Damage Dealt, -15% Damage Taken] +15% Damage Dealt, -15% Damage Taken, +20% Shielding
YONE : [+5% Damage Dealt, -10% Damage Taken] +10% Damage Dealt, -10% Damage Taken, +20% Shielding

ARURF Champion Nerfs

JAX : [-10% Damage Dealt, +15% Damage Taken] -15% Damage Dealt, +15% Damage Taken
MALPHITE : [-5% Damage Dealt] -5% Damage Dealt, +5% Damage Taken
RUMBLE : [Same as SR] -20% Shielding
SHACO : [-10% Damage Dealt, +10% Damage Taken] -15% Damage Dealt, +10% Damage Taken
SONA : [-5% Damage Dealt, -20% Healing] -5% Damage Dealt, -20% Healing, -20% Shielding
VI : [-5% Damage Dealt, +5% Damage Taken] -5% Damage Dealt, +5% Damage Taken, -2% Shielding
WUKONG : [-10% Damage Dealt, +10% Damage Taken] -15% Damage Dealt, +10% Damage Taken
XIN ZHAO : [+10% Damage Taken] -5% Damage Dealt, +10% Damage Taken
ZED : [-15% Damage Dealt, +10% Damage Taken] -15% Damage Dealt, +15% Damage Taken

5/26/2022 Champion Durability Follow-Ups & Swain Bugfix[]

We've approached this first set of adjustments to the Durability Update by looking at champions who have fallen outside of our usual winrate bounds as well as those who've changed disproportionately since patch release.

Our initial observations: As expected, many champions with significant heals/shields in their kit were hit by the systemic nerfs to heals/shields. We're following up on the ones that were nerfed by the broad pass a bit ''too'' hard by partially reverting as needed. Also unsurprisingly, late game scalers and damage-over-time champions have jumped quite a bit, but to what extent each champion would change was harder to predict.

Note that this mid-patch update only addresses the most urgent outliers. We’re still monitoring the data as all of you get more games in, so expect more changes to come in patch 12.11.

Champion Buffs
DianaSquare.pngDiana

W - BASE SHIELD : [25/40/55/70/85] 40/55/70/85/100
E - MAGIC DAMAGE : [40/60/80/100/120 (+40% AP)] 50/70/90/110/130 (+45% AP)

DravenSquare.pngDraven

PASSIVE - BONUS GOLD ON KILL : [25 (+2 per Adoration stack)] 40 (+2.5 per Adoration stack)
Q - BONUS DAMAGE : [40/45/50/55/60 (+70/80/90/100/110% bonus AD)] 45/50/55/60/65 (+75/85/95/105/115% bonus AD)

KledSquare.pngKled

W - COOLDOWN : [14/12.5/11/9.5/8] 12/10.5/9/7.5/6 seconds
R - COOLDOWN : [160/140/120] 140/125/110 seconds

RenektonSquare.pngRenekton

Q - COOLDOWN : [8] 7 seconds
Q - BASE HEALING AGAINST CHAMPIONS : [10/14/18/22/26] 12/18/24/30/36
Q (EMPOWERED) - BASE HEALING AGAINST CHAMPIONS : [30/42/54/66/78] 36/54/72/90/108

VladimirSquare.pngVladimir

Q - HEAL : [20/25/30/35/40 (+30% AP)] 20/25/30/35/40 (+35% AP)
Q (EMPOWERED) - ADDITIONAL HEAL AP RATIO : [3.5% per 100 AP] +4% per 100 AP
Q (EMPOWERED) - ADDITIONAL HEAL (AGAINST MINIONS) : [30%] 35%

YuumiSquare.pngYuumi

E - HEAL : [65/90/115/140/165 (+25% AP)] 70/100/130/160/190 (+35% AP)
E - MANA COST : [40/45/50/55/60 (+15% maximum mana)] 40/45/50/55/60 (+12% maximum mana)

Champion Nerfs
AniviaSquare.pngAnivia

Q - COOLDOWN : [11/10/9/8/7] 12/11/10/9/8 seconds
E - MAGIC DAMAGE : [50/80/110/140/170] 50/75/100/125/150

TaliyahSquare.pngTaliyah

PASSIVE - BONUS MOVE SPEED : [10/20/35/55%] 10/15/25/40% (levels 1/9/12/15)
PASSIVE - FALLOFF TIME : [2.5] 3 seconds
Q (ON WORKED GROUND) - SLOW : [30/35/40/45/50% for 2 seconds] 20/25/30/35/40% for 1.5 seconds
Q (ON WORKED GROUND) - DAMAGE AGAINST FIRST ENEMY HIT : [200%] 190%
E - SLOW : [20/22/24/26/28%] 20% at all ranks
E - STUN DURATION : [0.6/0.7/0.8/0.9/1] 0.75 seconds at all ranks

KayleSquare.pngKayle

HEALTH GROWTH : [99] 92
BASE MAGIC RESISTANCE : [26] 22
E - ACTIVE BONUS MAGIC DAMAGE ON-HIT : [8/9/10/11/12% (+2% per 100 AP)] 8/8.5/9/9.5/10% (+1.5% per 100 AP) of target’s missing health

VayneSquare.pngVayne

BASE HEALTH : [585] 550
W - BONUS TRUE DAMAGE : [50/65/80/95/110 (+4/6.5/9/11.5/14% of target's maximum health)] 50/65/80/95/110 (+4/6/8/10/12% of target's maximum health)

SennaSquare.pngSenna

BASE HEALTH : [590] 560
PASSIVE - BONUS PHYSICAL DAMAGE : [1-16% (by level 11)] 1-10% (by level 10) of target's current health

Swain Bugfix

SAD BIRB NOISES : Fixed a bug that prevented Swain from ranking up his R - Demonic Ascension properly

5/25/2022 Mid-Patch Update[]

ShyvanaSquare.pngShyvana
TRIPLET BITE : Fixed a bug where Shyvana's Q - Twin Bite would cause her to strike once more than intended

Patch Highlights[]

Patch 12.10 Banner.jpg

High Noon Sion, High Noon Viktor, High Noon Samira, High Noon Tahm Kench, and High Noon Twitch will be available May 26, 2022. Pride month content will also be available throughout all of June, including icons, emotes, and more!

Champion Durability Update[]

Durability Base Stat Package

All champions will receive the following Durability Base Stat Package.

BASE HEALTH : +70
HEALTH GROWTH : +14
ARMOR GROWTH : +1.2
MAGIC RESIST GROWTH : +0.8
POOR LOST SOUL : Thresh will receive an adjusted Durability Base Stat Package (see champion details)

Heals, Shields, Sustain, and Grievous Wounds
A big takeaway here is that our goal is NOT to nerf sustain. Since each champion utilizes sustain differently, some will be stronger with the update and others weaker. That said, we’ll be keeping a very close eye on these changes as they roll out and making adjustments where needed.

Since increasing durability means that heals, shields, and sustain will matter more to everyone, we're nerfing these systems accordingly with approximately equal weight. On a similar note, we’re also nerfing Grievous Wounds this patch in order to keep it in balance with healing so that its power will be roughly the same as before. These changes apply to all parts of the game, including champions, items, runes, Summoner Spells, and objectives.

HEALING : Reduced by ~10% earlier in game ~28% in later phases of the game (varies by champion)
SHIELDING : Reduced by ~10%
OMNIVAMP : Reduced by ~10%
GRIEVOUS WOUNDS : [40% reduced healing] 30% reduced
ENHANCED GRIEVOUS WOUNDS : [60% reduced] 50% reduced

Proactive Extended Combat Nerfs

With these updates, you can expect fights to last a little longer. The goal is not to make games longer, but rather to nerf a few systems (Sunfire Aegis, Moonstone Renewer, Demonic Embrace, and Conditioning) that could dominate the game if left unchecked (League of Cleavers anyone?). We don’t want to pre-nerf potentially OP champions for this patch, but we’re confident these systems would warp item and rune choices if left unchecked.

Champions[]

Because today’s update touches *checks notes* almost every single champion in League, we’re going to spare our mental and won’t write context for every single champ. That being said, in addition to the durability update, we have a few unrelated QoL follow-ups for Swain's recent rework. So skip ahead for your favorite bird tactician.
AatroxSquare.pngAatrox
E - HEALING AGAINST CHAMPIONS : [20/22.5/25/27.5/30%] 18/20/22/24/26% of damage dealt
E (EMPOWERED DURING R) - HEALING AGAINST CHAMPIONS : [26/32/38/44/50%] 25/30/35/40/45% of damage dealt
R - INCREASED SELF-HEALING : [30/45/60%] 25/40/55%

AhriSquare.pngAhri

PASSIVE - HEAL UPON FULL STACKS (FROM MINIONS & MONSTERS) : [40-120 (levels 1-18) (+25% AP)] 35-95 (levels 1-18) (+20% AP)
PASSIVE - HEAL UPON CHAMPION TAKEDOWNS : [80-200 (levels 1-18) (+35% AP)] 75-165 (levels 1-18) (+30% AP)

AkshanSquare.pngAkshan

PASSIVE - SHIELD : [40-300 (levels 1-18) (+40% bonus AD)] 40-280 (levels 1-18) (+35% bonus AD)

AlistarSquare.pngAlistar

PASSIVE - SELF-HEAL : [25-161] 23-142 (levels 1-18) (note: still doubled for allies)

AnnieSquare.pngAnnie

E - SHIELD : [40/90/140/190/240 (+40% AP)] 40/85/130/175/220 (+35% AP)

ApheliosSquare.pngAphelios

SEVERUM - HEALING FROM BASIC ATTACKS : [3-10%] 2.5-9% (levels 1-18) of damage dealt
SEVERUM - HEALING FROM ATTACKS FROM ABILITIES : [9-30%] 8.3-30% (levels 1-18) of damage dealt
SEVERUM - OVERHEAL SHIELDING : Unchanged
R (SEVERUM) - HEAL UPON CHAMPION HIT : [275/400/525] 250/350/450 (levels 6/11/16)

AzirSquare.pngAzir

E - SHIELD : [80/120/160/200/240 (+70% AP)] 70/110/150/190/230 (+60% AP)

BardSquare.pngBard

W - MINIMUM HEAL : [30/60/90/120/150 (+30% AP)] 25/50/75/100/125 (+30% AP)
W - MAXIMUM HEAL : [60/105/150/195/240 (+60% AP)] 50/80/110/140/170/200 (+60% AP)

CamilleSquare.pngCamille

PASSIVE - ADAPTIVE SHIELD : [20%] 17% maximum health

CassiopeiaSquare.pngCassiopeia

E - HEALING AGAINST POISONED TARGETS : [12/14/16/18/20% AP] 10/11.5/13/14.5/16% AP, (still reduced by 75% against minions and small monsters)

Cho'GathSquare.pngCho'Gath

PASSIVE - HEAL : [20-71] 18-52 (levels 1-18)

DariusSquare.pngDarius

Q - HEALING AGAINST CHAMPIONS AND LARGE MONSTERS : [15%] 13% of missing health per enemy hit by blade, up to 3

DianaSquare.pngDiana

W - SHIELD : [30/45/60/75/90 (+30% AP) (+10% bonus health)] 25/40/55/70/85 (+25% AP) (+9% bonus health)

Dr. MundoSquare.pngDr. Mundo

R - INCREASED BASE HEALTH : [15/20/25%] 10/15/20% missing health

EkkoSquare.pngEkko

W - SHIELD : [80/100/120/140/160 (+150% AP)] 70/90/110/130/150 (+150% AP)

EliseSquare.pngElise

PASSIVE (SPIDER FORM) - HEALING FROM BASIC ATTACKS : [4/6/8/10 (+10% AP)] 4/6/8/10 (+8% AP)

FioraSquare.pngFiora

PASSIVE - HEALING AGAINST VITALS : [40-115] 35-100 (levels 1-18)
R - HEAL PER SECOND : [80/110/140 (+60% bonus AD)] 75/110/125 (+60% bonus AD)

FiddlesticksSquare.pngFiddlesticks

W - HEALING AGAINST MONSTERS : [50%] 45% of damage dealt (still 15% against minions)
W - HEALING AGAINST CHAMPIONS : [30/40/50/60/70%] 25/32.5/40/47.5/55% of damage dealt

GalioSquare.pngGalio

W - MAGIC DAMAGE SHIELD : [8/9.75/11.5/13.25/15%] 7.5/9/10.5/11/13.5% maximum health

GangplankSquare.pngGangplank

W - HEAL : [50/75/100/125/150 (+15% missing health)] 45/70/95/120/145 (+13% missing health)

GarenSquare.pngGaren

W - SHIELD : [70/95/120/145/170 (+20% bonus health)] 65/85/105/125/145 (+18% bonus health)

GragasSquare.pngGragas

PASSIVE - HEAL : [8%] 6.5% maximum health

GwenSquare.pngGwen

PASSIVE - HEALING AGAINST CHAMPIONS : [70%] 60% of damage dealt
PASSIVE - MAXIMUM HEALING AGAINST CHAMPIONS : [12-30 (levels 1-18) (+7% AP)] 10-25 (levels 1-18) (+6.5% AP) per instance

IllaoiSquare.pngIllaoi

PASSIVE - HEAL : [Tentacles heal Illaoi for 5%] Tentacles heal Illaoi for 4.5% of her missing health upon hitting at least one enemy champion

IreliaSquare.pngIrelia

Q - HEAL : [8/10/12/14/16% AD] 7/8/9/10/11% AD

IvernSquare.pngIvern

E - SHIELD : [80/115/150/185/220 (+80% AP)] 70/100/130/160/190 (+75% AP)

JannaSquare.pngJanna

E - SHIELD : [80/110/140/179/200 (+65% AP)] 75/100/125/150/175 (+60% AP)
R - HEAL PER SECOND : [100/150/200 (+50% AP)] 90/145/200 (+45% AP)

Jarvan IVSquare.pngJarvan IV

W - BASE SHIELD : [60/85/110/135/160] 60/80/100/120/140
W - SHIELD INCREASE : [1.5%] 1.3% maximum health per enemy champion hit

Kai'SaSquare.pngKai'Sa

R - SHIELD : [75/100/125 (+100/150/200% AD) (+100% AP)] 70/90/110 (90/135/180% AD) (+90% AP)

KarmaSquare.pngKarma

W (R-EMPOWERED) - HEAL : [20% (+1% per 100 AP)] 17% (+1% per 100 AP) missing health
E - SHIELD : [90/135/180/225/270 (+50% AP)] 80/120/160/200/240 (+45% AP)
E (R-EMPOWERED) - PRIMARY SHIELD : [25/80/135/190 (+50% AP)] 25/70/120/170 (+45% AP)

KatarinaSquare.pngKatarina

R - GRIEVOUS WOUNDS APPLIED : [60%] 50%

KayleSquare.pngKayle

W - HEAL : [60/90/120/150/180 (+30% AP)] 55/80/105/130/155 (+25% AP)

KaynSquare.pngKayn

PASSIVE (DARKIN SLAYER) - HEALING FROM ABILITIES AGAINST CHAMPIONS : [30-40% (levels 1-18)] 25-35% (levels 1-18) of physical damage dealt
E - HEAL : [100/115/130/145/160 (+40% bonus AD)] 90/100/110/120/130 (+35% bonus AD)
R (DARKIN SLAYER) - HEAL : [10.5% (+9.1% per 100 bonus AD)] 9.75% (+8.45% per 100 bonus AD) of target's maximum health (70% ⇒ 65% of damage amount)

Kha'ZixSquare.pngKha'Zix

W - HEAL : [60/85/110/135/160 (+50% AP)] 55/75/95/115/135 (+50% AP)

KindredSquare.pngKindred

W (PASSIVE) - HEALING UPON FULL STACKS : [49-100] 47-81 (based on missing health)
R - HEAL : [250/325/400] 225/300/375

KledSquare.pngKled

PASSIVE - SKAARL'S HEALTH UPON RETURNING : [50/60/70/80%] 45/55/65/75% (levels 1/6/11/16) of Skaarl's maximum health
Q (MOUNTED) - GRIEVOUS WOUNDS UPON PULL : [60%] 50%

Lee SinSquare.pngLee Sin

W1 - SHIELD : [55/110/165/220/275 (+80% AP)] 50/100/150/200/250 (+80% AP)
W2 - BONUS LIFE STEAL & SPELL VAMP : [5/10/15/20/25%] 5/9.5/14/18.5/23%

LilliaSquare.pngLillia

PASSIVE - HEALING AGAINST LARGE MONSTERS : [27-104 (levels 1-18) (+6% AP)] 24-75 (levels 1-18) (+5.4% AP)
PASSIVE - HEALING AGAINST CHAMPIONS : [12-140 (levels 1-18) (+20% AP)] 11-125 (levels 1-18) (+18% AP)

LissandraSquare.pngLissandra

R - MINIMUM SELF-HEAL : [100/150/200 (+30% AP)] 90/140/190 (+25% AP)

LuluSquare.pngLulu

E - SHIELD : [80/120/160/200/240 (+40% AP)] 75/110/145/180/215 (+35% AP)
R - BONUS HEALTH : [300/450/600 (+50% AP)] 275/425/575 (+45% AP)

LuxSquare.pngLux

W - SHIELD : [45/65/85/105/125 (+35% AP)] 40/55/70/85/100 (+35% AP)

MalphiteSquare.pngMalphite

PASSIVE - SHIELD : [10%] 9% maximum health

MaokaiSquare.pngMaokai

PASSIVE - HEALING FROM EMPOWERED BASIC ATTACKS : [5-65 (+5-15% maximum health) by level 17] 5-45 (+4.5-11% maximum health) by level 15

MordekaiserSquare.pngMordekaiser

W - SHIELD TO HEAL : [40/42.5/45/47.5/50%] 35/37.5/40/42.5/45%

MorganaSquare.pngMorgana

PASSIVE - HEALING FROM ABILITIES : [20%] 18% of damage dealt against champions, large minions, and medium & large monsters

NamiSquare.pngNami

W - HEAL : [60/85/110/135/160 (+30% AP)] 55/75/95/115/135 (+25% AP)

NasusSquare.pngNasus

PASSIVE - LIFE STEAL : [10/16/22%] 9/14/19% (levels 1/7/13)

NautilusSquare.pngNautilus

W - SHIELD : [45/55/65/75/85 (+9/10/11/12/13% maximum health)] 40/50/60/70/80 (+8/9/10/11/12% maximum health)

NidaleeSquare.pngNidalee

E - BASE HEAL : [35/55/75/95/115 (+32.5% AP)] 35/50/65/80/95 (+27.5% AP)

NocturneSquare.pngNocturne

PASSIVE - HEALING FROM EMPOWERED BASIC ATTACKS : [15-40 (levels 1-18) (+15% AP)] 13-30 (levels 1-18) (+30% AP) per enemy hit (still reduced by 50% against minions)

Nunu & WillumpSquare.pngNunu

Q - BASE HEALING AGAINST NON-CHAMPIONS : [75/110/145/180/215 (+90% AP) (+10% bonus health)] 65/95/125/155/185 (+70% AP) (+6% bonus health) (still reduced to 60% against champions)

OlafSquare.pngOlaf

W SHIELD : [10/45/80/115/150 (+25% missing health)] 10/40/70/100/130 (+22.5% missing health)

OriannaSquare.pngOrianna

E - SHIELD : [60/100/140/180/220 (+50% AP)] 55/90/125/160/195 (+45% AP)

PoppySquare.pngPoppy

PASSIVE - SHIELD : [15/17.5/20%] 13/15.5/18% maximum health (levels 1/7/13)

PykeSquare.pngPyke

PASSIVE - GREY HEALTH UPPER CAP : [60%] 55% maximum health
PASSIVE - DAMAGE TO GREY HEALTH : [10% (+0.25% per 1 Lethality)] 9% (+0.2% per 1 Lethality)
PASSIVE - EMPOWERED DAMAGE TO GREY HEALTH : [45% (+0.5% per 1 Lethality)] 40% (+0.4% per 1 Lethality)

RakanSquare.pngRakan

PASSIVE - SHIELD : [33-254 (levels 1-18) (+90% AP)] 30-225 (levels 1-18) (+85% AP)
Q - HEAL : [18-120 (levels 1-18) (+70% AP)] 18-90 (levels 1-18) (+55% AP)
E - SHIELD : [40/65/90/115/140 (+80% AP)] 35/60/85/110/135 (+70% AP)

RellSquare.pngRell

Q - HEAL PER CHAMPION HIT : [10/15/20/25/30 (+5% missing health)] 10/15/20/25/30 (+4% missing health)
W (CRASH DOWN) - SHIELD : [40/70/100/130/160 (+13% maximum health)] 35/60/85/110/135 (+12% maximum health)

Renata GlascSquare.pngRenata Glasc

E - SHIELD : [50/70/90/110/130 (+50% AP)] 50/65/80/95/110 (+50% AP)

RenektonSquare.pngRenekton

Q - HEALING AGAINST NON-CHAMPIONS : [2/3/4/5/6 (+3% bonus AD)] 2/3/4/5/6 (+2% bonus AD)
Q - HEALING AGAINST CHAMPIONS : [12/18/24/30/36 (+16% bonus AD)] 10/14/18/22/26 (+15% bonus AD)
Q (EMPOWERED) - HEALING AGAINST NON-CHAMPIONS : [6/9/12/15/18 (+9% bonus AD)] 6/9/12/15/18 (+6% bonus AD)
Q (EMPOWERED) HEALING AGAINST CHAMPIONS : [36/54/72/90/108 (+48% bonus AD)] 30/42/54/66/78 (+45% bonus AD)

RivenSquare.pngRiven

E - SHIELD : [85/115/145/175/205 (+120% bonus AD)] 80/105/130/155/180 (+110% bonus AD)

RumbleSquare.pngRumble

W - SHIELD : [60/95/130/165/200 (+50% AP)] 60/90/120/150/180 (+45% AP)

SennaSquare.pngSenna

Q - HEAL : [40/60/80/100/120 (+40% bonus AD) (+40% AP) (+1.6 per 1 Lethality)] 40/55/70/85/100 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality)
R - SHIELD : [120/160/200 (+40% AP) (+1.5 per Soul)] 100/150/200 (+40% AP) (+1.5 per Soul)

SeraphineSquare.pngSeraphine

W - SHIELD : [60/80/100/120/140 (+40% AP)] 50/70/90/110/130 (+35% AP)
W - HEAL PER ALLY : [5/5.5/6/6.5/7% (+0.75% per 100 AP)] 5/5.5/6/6.5/7% (+0.6% per 100 AP) of target's missing health

ShenSquare.pngShen

PASSIVE - SHIELD : [50-101 (levels 1-18) (+14% bonus health)] 50-101 (levels 1-18) (+12% bonus health)
R - SHIELD : [140/320/500 (+17.5% bonus health)] 130/290/450 (+16% bonus health)

SingedSquare.pngSinged

Q (DURING R) - GRIEVOUS WOUNDS APPLIED BY POISON TRAIL : [40%] 30%

SionSquare.pngSion

W - SHIELD : [60/85/110/135/160 (+10/11/12/13/14% maximum health)] 60/85/110/135/160 (+8/9/10/11/12% maximum health)

SkarnerSquare.pngSkarner

W - SHIELD : [10/11/12/13/14% maximum health (+80% AP)] 9/10/11/12/13% maximum health (+80% AP)

SonaSquare.pngSona

W - SHIELD : [25/50/75/100/125 (+30% AP)] 25/45/65/85/105 (+25% AP)
W - HEAL : [30/50/70/90/110 (+20% AP)] 30/45/60/75/90 (+15% AP)

SorakaSquare.pngSoraka

W - HEAL : [100/130/160/200/220 (+65% AP)] 90/110/130/150/170 (+50% AP)
R - HEAL : [130/215/300 (+55% AP)] 125/205/ 285 (+50% AP)

SwainSquare.pngSwain

PASSIVE - HEAL PER SOUL FRAGMENT : [4/5.5/7/9%] 3.5/4.5/5.5/7% (levels 1/6/11/16) maximum health
R - DRAIN HEAL PER SECOND : [15/40/65 (+25% AP)] 15/30/45 (+20% AP)

SylasSquare.pngSylas

W - HEAL : [25/50/75/100/125 (+40% AP)] 20/40/60/80/100 (+35% AP)

Tahm KenchSquare.pngTahm Kench

Q - HEAL : [10/15/20/25/30 (+4/4.5/5/5.5/6% missing health)] 10/12.5/15/17.5/20 (+3/3.5/4/4.5/5% missing health)
E - DAMAGE STORED INTO GREY HEALTH : [15/25/35/45/55%] 13/21/29/37/45%
E - INCREASED DAMAGE STORED INTO GREY HEALTH : [45/50/55/60/65%] 40/42.5/45/47.5/50%

TalonSquare.pngTalon

Q - HEAL : [10-70 (levels 1-18)] 9-55 (levels 1-18)

TaricSquare.pngTaric

Q - HEAL : [30 (+20% AP) (+1% Taric's maximum health)] 25 (+15% AP) (+0.75% Taric's maximum health)
W - SHIELD : [8/9/10/11/12%] 7/8/9/10/11% of target's maximum health

ThreshSquare.pngThresh

HEALTH GROWTH : [95] 115
ARMOR GROWTH : Unchanged (does NOT receive Durability Base Stat Package)
W - SHIELD : [60/90/120/150/180 (+2 per Soul)] 50/75/100/125/150 (+2 per Soul)

TrundleSquare.pngTrundle

PASSIVE - HEAL : [2-7%] 1.8-5.5% (levels 1-18) of enemy's maximum health

TryndamereSquare.pngTryndamere

Q - MINIMUM HEAL : [30/40/50/60/70 (+30% AP)] 25/33/41/49/57 (+30% AP)
Q - ADDITIONAL HEAL PER FURY : [0.5/0.95/1.4/1.85/2.3 (+1.2% AP)] 0.45/0.75/1.05/1.35/1.65 (+1.2% AP)

UdyrSquare.pngUdyr

W - SHIELD : [60/95/130/165/200/235 (+50% AP)] 60/90/120/150/180/210 (+45% AP)
W - HEAL : [2.5-5%] 2-4% based on missing health

UrgotSquare.pngUrgot

E - SHIELD : [60/80/100/120/140 (+150% bonus AD) (+15% bonus health)] 55/75/95/115/135 (+135% bonus AD) (+13.5% bonus health)

VarusSquare.pngVarus

E - GRIEVOUS WOUNDS : [40%] 30%

ViSquare.pngVi

PASSIVE - SHIELD : [15%] 13% maximum health

ViegoSquare.pngViego

PASSIVE - HEAL UPON POSSESSION : [3% (+3% bonus AD) (+2% AP) (+5% per 100% attack speed)] 2.5% (+2.5% bonus AD) (+2% AP) (+5% per 100% attack speed) of target's maximum health
Q - HEALING UPON BASIC ATTACKS AGAINST MARKED CHAMPIONS : [150%] 135%
Q - HEALING UPON BASIC ATTACKS AGAINST MARKED MONSTERS : [155%] 145% (healing against minions still reduced to 10%)

ViktorSquare.pngViktor

Q - SHIELD : [30-115 (levels 1-18) (+20% AP)] 27-105 (levels -18) (+18% AP)

VexSquare.pngVex

W - SHIELD : [50/80/110/140/170 (+80% AP)] 50/75/100/125/150 (+75% AP)

VladimirSquare.pngVladimir

Q - HEAL : [20/25/30/35/40 (+35% AP)] 20/25/30/35/40 (+30% AP)
Q (EMPOWERED) - ADDITIONAL HEAL : [30-200 (levels 1-18) + (5% (+4% AP) missing health)] 30-200 (levels 1-18) + (5% (+3.5% AP) missing health)
Q (EMPOWERED) - ADDITIONAL HEAL (AGAINST MINIONS) : [Reduced to 35%] Reduced to 30%
R - HEALING AGAINST SUBSEQUENT TARGETS : [50%] 40% of damage

VolibearSquare.pngVolibear

W - HEAL : [20/35/50/65/80 (+8/10/12/14/16% of Volibear's missing health)] 20/35/50/65/80 (+7/8.5/10/11.5/13% of Volibear's missing health)
E - SHIELD : [15% maximum health (+80% AP)] 14% maximum health (+75% AP)
R - BONUS HEALTH : [200/400/600] 175/350/525

WarwickSquare.pngWarwick

Q - HEAL PERCENTAGE : [30/45/60/75/90%] 25/37.5/50/62.5/75%

Xin ZhaoSquare.pngXin Zhao

PASSIVE - HEAL : [7-92 (levels 1-18) (+10% AD) (+55% AP)] 6-74 (levels 1-18) (+7% AD) (+55% AP)

YasuoSquare.pngYasuo

PASSIVE - SHIELD : [115-525] 100 - 475 (levels 1-18)

YoneSquare.pngYone

W - SHIELD : [40-60 (levels 1-18) (+60% bonus AD)] 35-55 (levels 1-18) (+55% bonus AD)

YorickSquare.pngYorick

Q - MINIMUM HEAL : [12-82 (levels 1-18)] 10-68 (levels 1-18)

YuumiSquare.pngYuumi

PASSIVE - SHIELD : [60-400 (levels 1-18) (+30% AP)] 56-360 (levels 1-18) (+25% AP)
E - HEAL : [70/100/130/160/190 (+35% AP)] 65/90/115/140/165 (+25% AP)

ZacSquare.pngZac

PASSIVE - HEALING UPON CONSUMING CHUNKS : [5/6/7/8%] 4/4.75/5.5/6.25% maximum health

Items[]


Thornmail
THORNS - GRIEVOUS WOUNDS : [40%] 30%
GRIEVOUS WOUNDS UPON IMMOBILIZING CHAMPIONS : [60%] 50%


Bramble Vest

THORNS - GRIEVOUS WOUNDS : [40%] 30%


Mortal Reminder

SEPSIS - GRIEVOUS WOUNDS : [40%] 30%
SEPSIS - GRIEVOUS WOUNDS AFTER 3 ATTACKS AGAINST CHAMPIONS : [60%] 50%


Chempunk Chainsword

HACKSHORN - GRIEVOUS WOUNDS : [40%] 30%
HACKSHORN - GRIEVOUS WOUNDS ON TARGETS WITH LESS THAN 50% MAXIMUM HEALTH : [60%] 50%


Executioner's Calling

REND - GRIEVOUS WOUNDS : [40%] 30%


Chemtech Putrifier

PUFFCAP TOXIN - GRIEVOUS WOUNDS : [40%] 30%
PUFFCAP TOXIN - GRIEVOUS WOUNDS APPLIED BY YOUR AND EMPOWERED ALLY'S NEXT DAMAGE INSTANCE : [60%] 50%


Oblivion Orb

CURSED - GRIEVOUS WOUNDS : [40%] 30%


Void Staff

MAGIC PENETRATION : [45%] 40%


Blighting Jewel

MAGIC PENETRATION : [15%] 13%


Lord Dominik's Regards

ARMOR PENETRATION : [35%] 30%


Last Whisper

ARMOR PENETRATION : [20%] 18%


Demonic Embrace

BURN DAMAGE : [2% (melee) / 1.2% (ranged)] 1.8% (melee) / 1.0% (ranged) maximum health


Moonstone Renewer

STARLIT GRACE - HEAL : [70] 60
HEAL AND SHIELD POWER : [6%] 5% per stack (still 5 stacks maximum)
MYTHIC PASSIVE : [+10] +8 heal to Starlit Grace per Legendary item owned (same for Ornn Masterwork item, Starcaster)


Sunfire Aegis

DAMAGE AMPLIFICATION : [12%] 10% per stack (still 6 stacks maximum) (same for Ornn Masterwork item, Forgefire Crest)


Death's Dance

HEAL : [175%] 150% bonus AD


Divine Sunderer

HEAL : [7.8% (melee) /3.6% (ranged)] 6% (melee) /3% (ranged) maximum health


Doran's Ring

DRAIN - MANA REGENERATION : [Restore 0.75 mana per second, increased to 1.25] Restore 1 mana per second, increased to 1.5 for 10 seconds
HEALING INSTEAD OF MANA : [50%] 45% of Drain value


Elixir of Wrath

PHYSICAL VAMP : [15%] 12%


Fimbulwinter

SHIELD : [100-200 (+5% current mana)] 100-180 (+4.5% current mana)


Gargoyle Stoneplate

SHIELD : [100 (+100% bonus health)] 100 (+90% bonus health)


Goredrinker

OMNIVAMP : [10%] 8% (15% ⇒ 10% for Ornn Masterwork item, Ceaseless Hunger)
HEAL : [25% AD (+10% missing health)] 20% AD (+8% missing health)


Hailblade

OMNIVAMP : [8%] 7%


Emberknife

OMNIVAMP : [8%] 7%


Knight's Vow

SELF-HEAL : [8%] 7% of damage dealt by Worthy ally


Locket of the Iron Solari

SHIELD : [200-365] 180-330 (target's levels 1-18) (same for Ornn Masterwork item, Reliquary of the Golden Dawn)


Maw of Malmortius

OMNIVAMP : [12%] 10%


Mikael's Blessing

HEAL : [100-200 (levels 1-18)] 100 - 180 (levels 1-18)


Phage

HEAL : [2% (melee) / 1% (ranged)] 1.6% (melee) / 0.8% (ranged) maximum health


Redemption

HEAL : [200-400] 180-340 (target's levels 1-18)


Riftmaker

OMNIVAMP : [8%] 7% (10% ⇒ 8% for Ornn Masterwork item, Icathia’s Curse)


Seraph's Embrace

HEAL : [35%] 25% of mana spent


Shard of True Ice

BASE MANA REGENERATION : [100%] 115%


Sterak's Gage

SHIELD : [75%] 70% bonus health


Vampiric Scepter

LIFE STEAL : [8%] 7%


Bloodthirster

LIFE STEAL : [20%] 18%
OVERHEAL SHIELD : [50-350] 50-320 (levels 1-18)


Eclipse

OMNIVAMP : [8%] 7% (10% ⇒ 8% for Ornn Masterwork item, Syzygy)
SHIELD : [180 (+40% AD)] 160 (+35% AD) (still reduced by 50% for ranged champions)


Immortal Shieldbow

LIFE STEAL : [8%] 7% (10% ⇒ 8% for Ornn Masterwork item, Bloodward)
SHIELD : [275-700] 250-630 (levels 1-18)

Runes[]

Rune Conditioning.pngConditioning
TOTAL ARMOR AND MR INCREASE : [5%] 4%

Rune Conqueror.pngConqueror

OMNIVAMP : [9% (melee) / 8% (ranged)] 8% (melee) / 5% (ranged)

Rune Font of Life.pngFont of Life

ALLY HEAL UPON ATTACKING MARKED ENEMIES : [5 (+1% of your maximum health)] 5 (+0.9% of your maximum health)

Rune Grasp of the Undying.pngGrasp of the Undying

HEAL : [2% (melee) / 1.2% (ranged)] 1.7% (melee) / 1.02% (ranged) maximum health
DAMAGE : [4% (melee) / 2.4% (ranged)] 3.5% (melee) / 2.1% (ranged) maximum health

Rune Guardian.pngGuardian

SHIELD : [50-130 (levels 1-18) (+15% AP) (+9% bonus health)] 45-120 (levels 1-18) (+12.5% AP) (+8% bonus health)

Rune Nullifying Orb.pngNullifying Orb

MAGIC DAMAGE SHIELD : [40-120 (levels 1-18) (+15% bonus AD) (+10% AP)] 35-110 (levels 1-18) (+14% bonus AD) (+9% AP)

Rune Overheal.pngOverheal

MAXIMUM SHIELD : [10 (+10% maximum health)] 10 (+9% maximum health)

Rune Summon Aery.pngSummon Aery

SHIELD : [35-80 (levels 1-18) (+40% bonus AD) (+25% AP)] 30-75 (levels 1-18) (+35% bonus AD) (+22.5% AP)

Rune Taste of Blood.pngTaste of Blood

HEAL : [18-35 (levels 1-18) (+20% bonus AD) (+10% AP)] 16-30 (levels 1-18) (+15% bonus AD) (+8% AP)

Rune Triumph.pngTriumph

HEAL : [12%] 10% of your missing health

Summoner Spells[]

Barrier (Summoner Spell).pngBarrier
SHIELD : [115-455] 105-411 (levels 1-18)

Heal (Summoner Spell).pngHeal

HEAL : [90-345] 80-318 (levels 1-18)

Ignite (Summoner Spell).pngIgnite

GRIEVOUS WOUNDS : [60%] 50%

Smite (Summoner Spell).pngSmite

HEAL : [90 (+10% of max health)] 80 (+7.5% of max health)

Systems[]

Mountain Drake
MOUNTAIN DRAGON SOUL - SHIELD : [200 (+18% bonus AD) (+13.5% AP) (+13.5% bonus health)] 180 (+16% bonus AD) (12% AP) (+12% bonus health)

Ocean Drake

OCEANIC WILL (STACKING BUFF) - HEALTH REGENERATION : [2.5/5/7.5/10%] 2/4/6/8% missing health per Ocean Drake slain
OCEAN DRAGON SOUL - HEAL : [160 (+36% bonus AD) (+22.5% AP) (+9% bonus health)] 130 (+26% bonus AD) (+17% AP) (+7% bonus health)

Baron Nashor

ATTACK DAMAGE : [125 (+8 per minute)] 150 (+10 per minute)
MAXIMUM ATTACK DAMAGE : [435] 520 (at 40 minutes)
VOID CORRUPTION - MAGIC DAMAGE : [60 (+20% AD)] 70 (+20% AD)
NO MORE UNLUCKY Baron now waits 30 seconds after taking damage before it can “Level Up” and gain stats, namely health

Turrets

OUTER TURRET AD : [152-278] 167-391 (minutes 0:00-13:30)
INNER TURRET AD : [170-305] 187-427 (minutes 0:00-13:30)
INHIBITOR TURRET AD : [170-305] 187-427 (minutes 0:00-13:30)
NEXUS TURRET AD : [150-285] 165-405 (minutes 0:00-13:30)

Mid-Scope Follow Ups[]

SwainSquare.png Swain  
R adjusted.
Demonic Ascension.png R - Demonic Ascension
UPDATED Swain will now automatically cast Demonflare when R - Demonic Ascension expires. This will not occur if R - Demonic Ascension ends due to Swain’s death.
UPDATED Swain will now fully refill his Demonic Power upon champion takedowns.

TaliyahSquare.png Taliyah   
BUGFIXES
  • Fixed several bugs that prevented Taliyah from queueing her spells correctly
  • Refixed a bug where Taliyah's Q - Threaded Volley would not always go on the correct cooldown if cast on Worked Ground
  • Fixed a few SFX bugs with Taliyah's Worked Ground interactions

Behavioral & Competitive Systems[]

                         HONOR RECALL

(Re)calling all honorable players! A new Honor recall VFX is now available for you to show off in-game and will automatically apply to the following:

  • Players who are Honor Level 5
  • Players who are Honor Level 3 or above AND have been honored by one or more non-premade teammate in their last game
  • Players who are Honor Level 3 or above AND have been honored by two or more premade teammates in their last game

                         CHALLENGER RECALL The Challenger recall animation has also been updated! If you're eligible for both, the Challenger recall VFX will take precedence over the Honor recall.


                         FRIEND REQUEST BLOCKING You can now block players in the Friend Request popup. (Yes, no more unwanted spam requests!)


                         HIGH MMR DUO RESTRICTIONS (KR & NA ONLY)
In patch 12.10, we'll be testing a change to duo queue around Apex Tiers for KR and NA regions only.


Having a premade duo is a slight advantage, and while current Apex Tier players aren’t able to duo with anyone, the system only works off current rank. With this change, we’re tightening up the Apex Tier restriction to apply to MMR as well.

The goal of this is to prevent climbing smurfs from being able to duo queue into Apex tier. That said, decayed Apex Tier players and the highest skilled Diamond I players may also be impacted by this change.

Up until now these players could duo and reliably get into Apex Tier games, which isn't fair when the people they're playing against can't duo. If this change works as expected, we'll evaluate shipping it to the rest of the world with plans to re-evaluate before Season Start.

VFX Updates[]

NamiSquare.pngNami
BASE : Complete overhaul
KOI NAMI : Same as new base with recolor
RIVER SPIRIT NAMI : Same as new base with recolor
URF THE NAMI-TEE : Same as new base
DEEP SEA NAMI : Minor changes mirroring new base
SKT T1 NAMI : Minor changes mirroring new base
PROGRAM NAMI : Minor changes
SPLENDID STAFF NAMI : No changes
COSMIC DESTINY NAMI : No changes
BEWITCHING NAMI : No changes

Twisted FateSquare.pngTwisted Fate

BASE : Complete overhaul
PAX TWISTED FATE : Same as new base
JACK OF HEARTS TWISTED FATE : Same as new base
THE MAGNIFICENT TWISTED FATE : Complete overhaul
TANGO TWISTED FATE : Same as new base
HIGH NOON TWISTED FATE : Complete overhaul
MUSKETEER TWISTED FATE : Same as new base
UNDERWORLD TWISTED FATE : Complete overhaul
RED CARD TWISTED FATE : Same as new base
CUTPURSE TWISTED FATE : Mirroring new base
BLOOD MOON TWISTED FATE : Mirroring new base
PULSEFIRE TWISTED FATE : Minor changes mirroring new base
ODYSSEY TWISTED FATE : Minor changes mirroring new base
CRIME CITY TWISTED FATE : Minor changes mirroring new base

Bugfixes & QoL Changes[]

  • TOOLTIP CLEANUP: Several tooltips have been updated for consistency, clarity, and correctness!
  • SHYVANA QOL: Shyvana's Q - Twin Bite now grants a small attack range increase, similar to like other basic attack resets (like Nasus' Q - Siphoning Strike)
  • Shyvana's Dragon Form Q - Twin Bite will correctly strike twice against Inhibitors and Nexus
  • Kled's R - Chaaaaaaaarge!!! will no longer cause him to visually desync from the enemy's perspective (fiiiiiiiinally!!!)
  • Sion will no longer be able to knock back Rift Herald using E - Roar of the Slayer
  • Spirit Visage will now correctly amplify healing from Omnivamp
  • Fixed a bug where Rengar's empowered Q - Savage Strike attacks against towers would not grant him bonus attack speed
  • Certain crowd control immunity effects will no longer be consumed by blast cones triggered by allies (Dr. Mundo's Passive - Goes Where He Pleases, Malzahar's Passive - Void Shift, and Morgana's E - Black Shield)
  • Kog'Maw's Passive - Icathian Surprise will no longer proc his own Immortal Shieldbow active
  • Lethal Tempo will now correctly proc against enemy champion clones
  • Fixed a bug where Anathema's Chains cooldown did not properly scale with item ability haste
  • Glacial Augment will correctly be replaced by First Strike on all champions that do not have any compatible form of CC (Nidalee, why..? </3)
  • Fixed an SFX bug where you would sometimes hear non-Epic jungle monsters spawn or die even when they were in Fog of War
  • Fixed a SFX bug where players would sometimes hear Hexgates being used, even if they were not looking at them
  • Fixed a bug where casting and ending Pyke's W - Ghostwater Dive during an a enemy Nocturne's R - Paranoia would remove the red tint effect from your screen
  • Fixed minor inconsistencies with Yorick's W - Dark Procession and E - Mourning Mist VFX
  • Fixed a bug with the "Immediate Immobilization" Challenge where certain slows would incorrectly count toward its progress
  • Fixed a bug with the "Active Participation" Challenge where certain types of kill participation would sometimes incorrectly count toward its progress

Upcoming Skins & Chromas[]

The following skins will be released in this patch:

Skin Splash High Noon Sion.jpg
High Noon Sion
Skin Splash High Noon Viktor.jpg
High Noon Viktor
Skin Splash High Noon Samira.jpg
High Noon Samira
Skin Splash High Noon Tahm Kench.jpg
High Noon Tahm Kench
Skin Splash High Noon Twitch.jpg
High Noon Twitch

The following chromas will be released this patch:

High Noon Sion Chroma.jpg
High Noon Sion
High Noon Viktor Chroma.jpg
High Noon Viktor
High Noon Samira Chroma.jpg
High Noon Samira
High Noon Tahm Kench Chroma.jpg
High Noon Tahm Kench
High Noon Twitch Chroma.jpg
High Noon Twitch


Advertisement