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Patch Highlights Champions Items Jungle Camp Changes Incoming Healing Update In-Game Shop Updates Clash Build-A-Team Bugfixes/Qol Changes |
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Patch Highlights[]
Champions[]
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Items[]
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Incoming Healing Update[]
After seeing the incoming healing tech live for some time, we've come to a few conclusions: Incoming healing is very satisfying for the player using it and their allies, but it can hurt clarity around how much health enemies have in tense combat situations. We also found that when combined with shields and grey health, the stacked bars could be a bit confusing. We're making a few changes this patch to address this, and we're planning to roll out the tech to more systems in the future (i.e. health potions and Mundo's ultimate).
- Incoming healing only displays for that player and their allies
- Incoming healing now has a special bar treatment to differentiate it from other health bar effects
In-Game Shop Updates[]
More updates so you can wipe out the store and the competition.
- You can now drag the corner of the shop to scale the size up and down. Be careful, it's ticklish!
- The Quickbuy Panel has gained some additional smarts around trinkets. It will now automatically swap the order of the trinkets depending on the one you have equipped to save you a bit of time.
- Bug fixes and performance improvements
Clash Build-A-Team[]
Alongside the Clash 2021 Season VP track starting in 11.4, you will see the second iteration of our Build-a-Team feature in Clash. This version will allow players to find and request to join teams that are looking for more players to fill out their roster. This should help turn your roster of 3 or 4 players into a 5 person meme dream team to crush the Clash tournament with.
Bugfixes/Qol Changes[]
- LEAGUE CLIENT: The loyalty badge is no longer missing from Collections
- LEAGUE CLIENT: Fixed a memory leak that would happen with every mission's celebration in the post-game, providing improved reliability
- Rell's Passive - Break the Mold's armor shred VFX have been adjusted when affecting minions or small monsters
- Fixed a bug where Jinx's Q - Switcheroo's rocket AS penalty was also affecting her base AS, not just her bonus AS
- Adjusted Sterak's Gage's AD to the appropriate amount
- Fixed a bug where Control Wards would be unavailable to purchase when a slot in the player's inventory became empty after using consumables outside the Fountain
- Fixed a bug where Talon's R - Shadow Assault would become visible to enemies when he kills any enemy with it while holding Duskblade of Draktharr
- Fixed a bug where Duskblade of Draktharr's invisibility would be cancelled if the champion holding it earned a takedown while invisible
- Fixed a bug where a rooted or grounded champion would still be able to use Stridebreaker
- Fixed a bug where Galeforce's Cloudburst would launch less projectiles than intended when the champion is teleported to Mordekaiser's R - Realm of Death while channeling it
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