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Patch 11.3

Welcome to February and another big ol' patch!

This time around, we took a large sweep across items to tweak what's hitting too hard and what's needing some love, categorized into 6 sections: tank, enchanter, marksman, fighter, mage, and sustain items. For sustain, we're continuing to reassess systemic healing by adjusting stats around Omnivamp on powerful items like Goredrinker and Sterak's Gage. The intent here is to balance the stat's strength while keeping items viable and, you guessed it, sustainable.

Then it's the usual champ balancing, with some sizzle for Jinx, who's been wanting to crash back onto the scene for a while now, and some more for AP Shyv. As for outliers, we're tamping down champs like Rammus and Elise who have been consistent hot shots in the jungle.

All that aside, ARURF is back and better than ever! We've made a few changes in light of the new item landscape, so take a quick peek below and get ultra ready. See ya in the next one.

Offical Patch Notes Link

Riot Mom Cat.png Tricia "Mom Cat" Tan

SonaSquare.png Hanna "Shio Shoujo" Woo

Mid-Patch Updates[]

2/3/2021 Viego Balance Change and Fizz Bugfix[]

FizzSquare.png Fizz   
Trickster.png E - Playful / Trickster
Bugfix : Fixed a bug where Fizz would be locked out of casting other abilities until he recast his E - Playful / Trickster

ViegoSquare.png Viego   
Transcendence Bugfix : Fixed a bug where Viego would be granted additional permanent ability haste from Transcendence if he levels to 5, 8, or 11 during enemy champion possession

Blade of the Ruined King (Ability).png Q - Blade Of The Ruined King

Second Hit Healing Vs. Minions : [150%] 100%

Sovereign's Domination.png Passive - Sovereign's Domination

Toggle Abilities Bugfix : Viego no longer keeps Gragas' Q - Barrel Roll and Lux's E - Lucent Singularity abilities after having possessed them
Hecarim Bugfix : Fixed a bug where Viego would cast different, incorrect abilities after possessing Hecarim while his W - Spirit of Dead is active

Patch Highlights[]

Patch 11.3 Banner.jpg

Lunar Beast Fiora, Lunar Beast Fiora Prestige Edition, Lunar Beast Annie, Lunar Beast Darius, Lunar Beast Alistar, Lunar Beast Jarvan IV, and Lunar Beast Aphelios will be available on February 4th, 2021. Withered Rose Syndra, Withered Rose Talon, Crystal Rose Swain, and Crystal Rose Zyra will be available on February 11th, 2021.


AniviaSquare.png Anivia  
Q detonation damage decreased. R cooldown increased later.

Since her refresh in patch 10.25, Anivia's been leaving her enemies in the cold with high spell consistency and damage.

Flash Frost.png Q - Flash Frost
DETONATION DAMAGE : [70/105/140/175/210 (+50% AP)] 60/95/130/165/200 (+45% AP)

Glacial Storm.png R - Glacial Storm

COOLDOWN : [4/2.5/1 seconds] 4/3/2 seconds

Cho'GathSquare.png Cho'Gath  
E base damage decreased later.

With the last round of tank item buffs, Cho's been feasting in top lane.

Vorpal Spikes.png E - Vorpal Spikes
BASE DAMAGE : [22/37/52/67/82] 22/34/46/58/70

EliseSquare.png Elise  
Q base damage decreased later. W active attack speed decreased later.

Elise has crept to the top of the jungle echelons despite some previous nerfs (see 11.2). We're squashing her down a bit to even out the playing field.

Neurotoxin.png Q - Neurotoxin
BASE DAMAGE : [40/75/110/145/180] 40/70/100/130/160

Skittering Frenzy.png W - Skittering Frenzy

ACTIVE ATTACK SPEED : [60/80/100/120/140%] 60/70/80/90/100%

EzrealSquare.png Ezreal  
Q damage ratio increased.

Ezreal hasn't been faring so well with the new item system. To give him more of a (mystic) shot, we're buffing his Q ratio to better synergize with Muramana, while also giving him more value when building heavy AD items like Hydra.

Mystic Shot.png Q - Mystic Shot
DAMAGE RATIO : [120% AD] 130% AD

IvernSquare.png Ivern  
Base health growth decreased. E shield decreased later.

While it's great to see Ivern wunder-ing around outside of his usual home, he's still too effective meandering around the jungle. We can't beat around the bush any longer-we're pulling back some of his safety and shielding power.

Base Stats

Triggerseed.png E - Triggerseed

SHIELD : [80/115/150/185/220] 80/110/140/170/200

JinxSquare.png Jinx  
Base health decreased. Q bonus range increased; Fishbones bonus attack speed penalty decreased. E cost increased; arm time decreased; max range cast adjusted.

The new item changes have not been kind to Jinx. We wanted to make some priority adjustments to the items in general first before tackling her, and now it's finally time. Additionally, since she's been primarily out of pro play for a while now, we're shifting some of her kit's power from raw stats to her abilities to create more room for skill expression.

Base Stats
HEALTH : [610] 550

Switcheroo!.png Q - Switcheroo!

BONUS RANGE : [75/100/125/150/175] 100/125/150/175/200

Flame Chompers!.png E - Flame Chompers!

COST : [70 mana] 90 mana
ARM TIME : [0.7 seconds] 0.5 seconds
NO MORE FLAMING When casting Flame Chompers! farther than max range, it now casts to the max range instead of causing you to walk into range and then casting

KarmaSquare.png Karma  
Base mana regen increased. Q cost decreased.

Bringing good karma to support Karma.

Base Stats
MANA REGEN : [11.5] 13

Inner Flame.png Q - Inner Flame

COST : [65 mana] 55 mana

MordekaiserSquare.png Mordekaiser  
E cooldown decreased.

Morde isn't grasping the new season well, so we're giving him more grasp. We're hoping this along with other system changes (Riftmaker giving more health, AD bruiser items getting nerfed) will help him navigate this strange new world.

Death's Grasp.png E - Death's Grasp
COOLDOWN : [24/21/18/15/12 seconds] 22/19/16/13/10 seconds

OlafSquare.png Olaf  
Base health decreased. Passive bonus attack speed decreased; now displays amount of attack speed on passive icon.

Olaf is dominating in the jungle. We're nerfing his clear speed and dueling slightly so he's a bit more dependent on finding successful ganks.

Base Stats
HEALTH : [597] 575

Berserker Rage.png Passive - Berserker Rage

BONUS ATTACK SPEED : [0-100%] 0-75%
LEAVE NOTHING BEHIND The amount of attack speed being granted is now displayed on Olaf's passive icon

PantheonSquare.png Pantheon  
Q now has decreased damage against both minions and monsters; cooldown increased early.

Balancing out Pantheon's power both in mid and the jungle.

Comet Spear.png Q - Comet Spear
REDUCED DAMAGE AGAINST : [Minions] Minions and monsters
COOLDOWN : [10/9.5/9/8.5/8 seconds] 13/11.75/10.5/9.25/8 seconds

RammusSquare.png Rammus  
E cooldown flattened.

Rammus rolled comfortably into preseason and has gained more momentum with the cheaper tank Mythic items. We're reducing some of his taunt power now that his engages have become more consistent.

Frenzying Taunt.png E - Frenzying Taunt
COOLDOWN : [12/11.5/11/10.5/10 seconds] 12 seconds

RellSquare.png Rell  
W1 and W2 damage ratio increased. E damage ratio increased; unbind cooldown decreased; cooldown bug fixed; long distance pathing bug fixed. R damage ratio increased.

So far so good for Rell, so no meaningful balance adjustments here. These changes are light usability work and bugfixes, sprinkled with a bit of love for the very-much-not-a-thing AP Rell builds.

Ferromancy Crash Down.png W - Ferromancy: Crash Down
DAMAGE RATIO : [40% AP] 60% AP

Ferromancy Mount Up.png W - Ferromancy: Mount Up

DAMAGE RATIO : [30% AP] 40% AP

Attract and Repel.png E - Attract and Repel

UNBIND COOLDOWN : [3 seconds] 1 second
COOLDOWN BUGFIX : Fixed a bug where Rell's E - Attract and Repel cooldown was scaling non-linearly
CAST (FAR)AWAY : When cast from very long ranges, Rell should now properly path towards the target until in range to cast her E

Magnet Storm.png R - Magnet Storm

DAMAGE RATIO : [70% AP] 110% AP

RivenSquare.png Riven  
E cooldown decreased.

The new season put Riven in a weak spot, and with high cooldowns on her E, she's lost her mojo. Since both of her hardbound items (Goredrinker/Ravenous Hydra) are getting substantial nerfs this patch, we're looking to reforge her spirit.

Valor.png E - Valor
COOLDOWN : [12/11/10/9/8 seconds] 10/9/8/7/6 seconds

SeraphineSquare.png Seraphine  
Passive base note damage decreased. W shield decreased.

Seraphine is often front and center, and with her strong stage presence in mid lane (and other roles), she's in need of some tuning down.

Stage Presence.png Passive - Stage Presence
BASE NOTE DAMAGE : [5-20 (levels 1-18)] 4-16 (levels 1-18)

Surround Sound.png W - Surround Sound

ALLY SHIELD : [60-120 (levels 1-18)] 50-100 (levels 1-18)
SELF SHIELD : [90-180 (levels 1-18)] 75-150 (levels 1-18)

ShyvanaSquare.png Shyvana  
Q empowered basic attack damage and second strike bonus damage increased. W bonus movement speed increased.

While AD Shyvana has been tearing up the Rift with both fighter and tank builds, AP Shyv has been dragging (dragon?) behind in the new season. We want to buff AP Shyvana in ways that aren't centered around her just spamming fireballs. These changes should help her clear speed, which is weaker with the new items.

Twin Bite.png Q - Twin Bite
SECOND STRIKE BONUS DAMAGE : [20/35/50/65/80% AD] 20/35/50/65/80% AD + 15% AP

Burnout.png W - Burnout

BONUS MOVEMENT SPEED : [30/35/40/45/50%] 30/35/40/45/50% + (8%/100 AP) (still decays linearly)

SingedSquare.png Singed  
Q damage ratio increased.

Singed has been struggling since preseason, and even more so after the recent Imperial Mandate changes. We're adding some power back to his signature spell. Remember, always chase Singed.

Poison Trail.png Q - Poison Trail
DAMAGE RATIO : [80% AP] 90% AP

SylasSquare.png Sylas  
Q cost flattened. W damage increased.

We're unshackling Sylas while also evening out his skill ranks.

Chain Lash.png Q - Chain Lash
COST : [50/55/60/65/70 mana] 55 mana

Kingslayer.png W - Kingslayer

DAMAGE : [65/100/135/170/205 (+85% AP)] 70/105/140/175/210 (+90% AP)

TaliyahSquare.png Taliyah  
Passive bonus movement speed increased. Q subsequent stone damage against monsters decreased.

Taliyah's jungle surfing in Elite levels of play has been seismic. We're reverting some previous changes (11.1 and partially 10.25), while narrowing in on some specific jungle clear nerfs.

Rock Surfing.png Passive - Rock Surfing
BONUS MOVEMENT SPEED : [12-40% (levels 1-18)] 20-45% (levels 1-18)

Threaded Volley.png Q - Threaded Volley


UdyrSquare.png Udyr  
R total base active aura damage decreased later.

Udyr is another dominant jungler at the moment, especially with a Phoenix max. His items are already getting hit, so this nerf is aimed to be lighter than what he would normally merit.

Phoenix Stance.png R - Phoenix Stance
TOTAL BASE ACTIVE AURA DAMAGE : [50/100/150/200/250/300] 50/95/140/185/230/275

VladimirSquare.png Vladimir  
R cooldown now flat.

Now that we've taken a couple stabs at balancing out preseason item changes, Vladimir has been left a little worse for wear. Instead of focusing buffs on his damage or healing, we're taking a different route and opening up access to his ult.

Hemoplague.png R - Hemoplague
COOLDOWN : [150/135/120 seconds] 120 seconds


Mage Items 

We're doing a pass on mage items to create more balance amongst their purchase rates and to stop any one item from overshadowing the others (Lich Bane, Zhonya's Hourglass, Seeker's Armguard). We're also broadening Horizon Focus by lowering its activation range so that more mages can take advantage of its specialty. Lastly, we're unifying the stacking passives between Verdant Barrier and Seeker's Armguard for consistency.

Lich Bane

Horizon Focus

ABILITY POWER : [100] 115

Verdant Barrier

ADAPTIVE PASSIVE [Every 60 seconds gain 3 bonus magic resistance, stacking up to 5 times. Taking magic damage reduces the time it takes to gain magic resistance] Grants 0.5 magic resistance per each unit killed (maximum 15)
COMBINE COST : [315 gold] 115 gold

Banshee's Veil

COMBINE COST : [400 gold] 700 gold

Seeker's Armguard

COMBINE COST : [165 gold] 265 gold
TOTAL COST : [900 gold] 1000 gold

Zhonya's Hourglass

TOTAL COST : [2500 gold] 2600 gold

Enchanter Items 

Zooming in on enchanter items, it's clear that Flowing Water is largely overperforming compared to other second item choices. On the other hand, Chemtech Putrifier is fulfilling its niche role quite well (healing reduction), but it's not purchased as often or as powerful as the other Grievous Wounds items. We're making some changes to ensure that enchanters feel they have access to a viable Grievous Wounds option as well as the other classes.

Staff of Flowing Water

Chemtech Putrifier

PUFFCAP TOXIN PASSIVE [Inflicts immobilized enemy champions with 60% Grievous Wounds for 3 seconds] Healing or shielding an allied champion now empowers the ally's next damage to an enemy champion with 60% Grievous Wounds for 3 seconds

Fighter Items 

Silvermere Dawn isn't as efficient for an item we think is an important piece in the fighter ecosystem, so we're upping its power. Additionally, Ironspike Whip has been helping certain champions invalidate minion waves, so we're removing the empowered damage to minions to better highlight those champions' strengths and weaknesses.

Silvermere Dawn
HEALTH : [200] 300

Ironspike Whip

CRESCENT EMPOWERED DAMAGE Ironspike no longer deals more damage to low health minions and monsters

Marksman Items 

We're noticing that Phantom Dancer is rarely built as a second item, and almost never as a third. Not many champions need that much attack speed, so we're reshaping what the items give to marksman champions. We're also adding more oomph to Immortal Shieldbow since it's only purchased by hard-bound short ranged users that benefit from lifesteal, and even then, it loses out often to Galeforce which does the same in most situations.

Phantom Dancer
BUILD PATH : [Dagger + Dagger + Zeal + 950 gold] Zeal + Long Sword + Long Sword + 850 gold
ATTACK SPEED : [45%] 25%

Immortal Shieldbow

ATTACK SPEED : [15%] 20%

Lord Dominik's Regards


Sustain Items 

When building sustain, players should be feeling the effects of a real trade-off, usually in the form of damage. However, certain items with omnivamp (particularly Goredrinker and Ravenous Hydra) are feeling particularly overpowered due to less of a trade-off in damage. We're going through and making adjustments to those items, hitting their early game power specifically.

THIRSTING SLASH HEAL : [25% AD + 12% missing health] 25% AD + 8% missing Health

Leeching Leer

OMNIVAMP : [10%] 5%
HEALTH : [150] 250


OMNIVAMP : [15%] 8%
HEALTH : [150] 300
MYTHIC PASSIVE : [5% magic penetration] 8 AP + 2% omnivamp


EVER RISING MOON SHIELD : [150/75] 180/90
OMNIVAMP : [10%] 8%

Ravenous Hydra

OMNIVAMP : [15%] 10%

Sterak's Gage

LIFELINE SHIELD DURATION : [5 seconds] 4 seconds

Tank Items 

We're addressing some tank item outliers and opening Frozen Heart as a cheaper mana and ability haste item for tank supports, top laners, and junglers alike.

Force of Nature
ABSORB BONUS MOVEMENT SPEED : [6 (maximum 30)] 8 (maximum 40)

Dead Man's Plate

HEALTH : [475] 400

Frozen Heart

TOTAL COST : [2700 gold] 2500 gold
COMBINE COST : [800 gold] 600 gold
ARMOR : [80] 70

Zaun Clash[]

Sign-ups and team formation for the first Clash of Season 2021 will begin during 11.3 on Monday, February 15th! The tournament will officially start in patch 11.4. Check out the Clash tab in the client for specific tournament start times and details.

ARURF Balance Changes[]

ARURF is back in time for the Lunar festivities. Since this is the first URF since the item changes, we're changing a few things to better fit with the new system. The intent is to allow players to build the items they want to without worrying about missing out on any value. Now, even though your starting cooldowns will be ever so slightly higher than last time URF was on, you can now build ability haste and mana items without the worry of missing out on stats. and can potentially get your cooldowns even lower than you ever could before.

  • ARURF (and URF) now grants 300 ability haste instead of 80% CDR. Ability haste you gain from other sources will stack with the URF bonus unlike in previous runs.
  • The URF bonus ability haste also applies to Summoner Spells and item actives, similar to how the special CDR did before
  • Bonus mana will now be converted to health at a 40% ratio. Bonus mana regen is converted to health regen at a 100% ratio.
  • Spellthief's Edge, Steel Shoulderguards, Relic Shield, and Spectral Sickle will be disabled. The gold penalty for killing minions given by these items far exceeds any value you would normally get for building these items, especially when considering that a portion of gold is already shared with minion kills on URF.
  • The runes Lethal Tempo and Ultimate Hunter will no longer be disabled

Bugfixes/Qol Changes[]

  • LEAGUE CLIENT: Receiving a game invite will now play a sound if you have another invite pending
  • When a player is flagged as AFK/Leaver at the end of any Ranked game, they will be notified that their LP will be reduced; this applies to both wins and losses. The other players in the lobby will be notified that the flagged AFK/Leaver player will receive less LP over their next several games. If a player would exceed 100 LP, but would fall back below 100 LP after the penalty is applied, they do not promote.
  • Fixed a bug where Shyvana's W - Burnout would not apply the AP ratio for additional movement speed when in her dragon form
  • Fixed a bug where Goredrinker and Ceaseless Hunger's Mythic Passive would not grant additional 5 ability haste for each Legendary item in the player's inventory
  • Fixed a bug where an attack empowered by both Sheen and Essence Reaver would not grant mana back from Essence Reaver
  • Items that do damage to enemies can now properly trigger the execute from The Collector
  • The Collector's execute will now properly trigger on targets with Death's Dance
  • Eclipse and Syzygy's omnivamp will now properly work even after being upgraded by Ornn's Passive - Living Forge
  • The SFX that plays when a player acquires a Dragon Soul will no longer replay if that player kills a Red Brambleback or Blue Sentinel
  • The Dragon Soul VFX no longer disappears on death and reappears after the player kills a Red Brambleback or Blue Sentinel
  • Imperial Mandate's Coordinate Fire passive now properly goes on cooldown for 6 seconds after on-champion slows and immobilizations
  • Fixed a bug where if Smite was used before jungle monsters spawned, the cooldown would be longer than intended
  • Gangplank has a new interface to upgrade his ultimate with Silver Serpents! Check it out while you're in base, since no one ever forgets to buy their upgrades.

Upcoming Skins & Chromas[]

The following skins will be released in this patch.

Skin Splash Lunar Beast Fiora.jpg
Lunar Beast Fiora
Skin Splash Lunar Beast Viego.jpg
Lunar Beast Viego
Skin Splash Lunar Beast Annie.jpg
Lunar Beast Annie
Skin Splash Lunar Beast Darius.jpg
Lunar Beast Darius
Skin Splash Lunar Beast Alistar.jpg
Lunar Beast Alistar
Skin Splash Lunar Beast Jarvan IV.jpg
Lunar Beast Jarvan IV
Skin Splash Lunar Beast Aphelios.jpg
Lunar Beast Aphelios
Skin Splash Lunar Beast Fiora Prestige Edition.jpg
Lunar Beast Fiora Prestige Edition
Skin Splash Crystal Rose Zyra & Swain.jpg
Crystal Rose Zyra & Swain
Skin Splash Withered Rose Syndra & Talon.jpg
Withered Rose Syndra & Talon

The following chromas will be released this patch:

Viego Screens 2.jpg
Lunar Beast Viego
Darius Screens 9.jpg
Lunar Beast Darius
Alistar Screens 8.jpg
Lunar Beast Alistar
Jarvan IV Screens 5.jpg
Lunar Beast Jarvan IV
Fiora Screens 8.jpg
Lunar Beast Fiora
Aphelios Screens 2.jpg
Lunar Beast Aphelios
Annie Screens 6.jpg
Lunar Beast Annie
Syndra Screens 6.jpg
Withered Rose Syndra
Talon Screens 6.jpg
Withered Rose Talon
Swain Screens 3.jpg
Crystal Rose Swain
Zyra Screens 5.jpg
Crystal Rose Zyra