Melee & Assassin Buffs
Melee champions—especially assassins—have been struggling in ARAM for a while now. We're adding two buffs independent of the champion-specific adjustments to balance accordingly. The first should allow melee champions to push waves more easily.
ARAM MELEE BUFF Melee champions' basic attacks will now deal 20% bonus damage against siege and super minions in ARAM
Assassins are a bit harder to balance as fiddling with their numbers in this mode risks diminishing counterplay. Increasing their damage dealt would let them delete enemies before any chance to react, whereas decreasing their damage taken removes opportunities for counter-burst. So instead, we're trying something a little different: AP assassins will now do bonus damage to structures from the start, much sooner than other champions. This later gets replaced by ARAM's a generic time-based buff which, after 18 minutes, grants all champions 0-25% (based on minutes) bonus damage to structures.
ARAM ASSASSIN BUFF AP-scaling melee champions deal 20% bonus damage to structures. (This buff is replaced by the generic time-based ARAM buff's bonus damage to structures once the latter exceeds 20%.)
Champions are adaptively determined as "AP-scaling" if they have more bonus AP than bonus AD throughout the game. The breakeven point at which the generic ARAM buff's bonus damage to structures exceeds 20% is approximately 27:36.
Champion Buffs
AATROX : [-5% Damage Taken] ⇒ +5% Damage Dealt, -10% Damage Taken
BARD : [+15% Damage Dealt, -20% Damage Taken] ⇒ +15% Damage Dealt, -20% Damage Taken, +20% Healing
DARIUS : -5% Damage Taken
EKKO : [-5% Damage Taken] ⇒ +5% Damage Dealt, -5% Damage Taken
ELISE : [+5% Damage Dealt, -5% Damage Taken] ⇒ +8% Damage Dealt, -8% Damage Taken
KENNEN : -5% Damage Taken
NUNU & WILLUMP : [+5% Damage Dealt, -5% Damage Taken] ⇒ +8% Damage Dealt, -8% Damage Taken
RENEKTON : [-5% Damage Taken] ⇒ +5% Damage Dealt, -5% Damage Taken, +20% Healing
RENGAR : [+8 Damage Dealt, -8% Damage Taken] ⇒ +8% Damage Dealt, -8% Damage Taken, +20% Healing
RIVEN : [+3% Damage Dealt, -5% Damage Taken] ⇒ +5% Damage Dealt, -5% Damage Taken, +20% Shielding
RYZE : [+8% Damage Dealt, -10% Damage Taken] ⇒ +8% Damage Dealt, -8% Damage Taken, +20% Shielding (Damage Taken nerfed)
TALON : [+5% Damage Dealt, -5% Damage Taken] ⇒ +5% Damage Dealt, -8% Damage Taken
TRYNDAMERE : [+10% Damage Dealt, -15% Damage Taken] ⇒ +10% Damage Dealt, -15% Damage Taken, +20% Healing
ZED : [+5% Damage Dealt, -5% Damage Taken] ⇒ +5% Damage Dealt, -8% Damage Taken
Champion Nerfs
ASHE : [-10% Damage Dealt, +5% Damage Taken] ⇒ -15% Damage Dealt, +5% Damage Taken
CAMILLE : [+10% Damage Dealt, -5% Damage Taken, +10% Shielding] ⇒ +5% Damage Dealt, -5% Damage Taken
DR. MUNDO : [+5% Damage Taken] ⇒ -5% Damage Dealt, +10% Damage Taken
JINX : [-5% Damage Dealt, +5% Damage Taken] ⇒ -10% Damage Dealt, +5% Damage Taken
KOG'MAW : [-10% Damage Dealt, +5% Damage Taken] ⇒ -10% Damage Dealt, +8% Damage Taken
LEBLANC : [+15% Damage Dealt, -15% Damage Taken] ⇒ +10% Damage Dealt, -10% Damage Taken
LUX : [-15% Damage Dealt, +10% Damage Taken] ⇒ -15% Damage Dealt, +10% Damage Taken, -20% Shielding
MAOKAI : [-15% Damage Dealt, +12% Damage Taken] ⇒ -15% Damage Dealt, +10% Damage Taken, -20% Healing (Damage Taken buffed)
RELL : [-5% Damage Dealt] ⇒ -5% Damage Dealt, +5% Damage Taken, -10% Healing, -10% Shielding
SETT : [-5% Damage Dealt, +5% Damage Taken] ⇒ -5% Damage Dealt, +5% Damage Taken, -10% Healing, -10% Shielding
SION : [-8% Damage Dealt, +5% Damage Taken] ⇒ -8% Damage Dealt, +8% Damage Taken, -20% Shielding
YORICK : -5% Damage Dealt, +5% Damage Taken
ZIGGS : [-18% Damage Dealt, +18% Damage Taken] ⇒ -20% Damage Dealt, +18% Damage Taken