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Patch 11.22

Season 2021 is coming to an end, but the party's just getting started.


Who will win Worlds this weekend? It all comes down to these final moments of MAKE/BREAK 2021. Along with the end of the season, we have Clash rewards, Arcane skins, and Victorious Blitzcrank. Then there’s the usual champion buffs and nerfs along with a readjustment to Goredrinker. And last—but certainly not least—Arcane will be released this weekend, and we have tons of exciting content and events to celebrate.

RIP our pick 'ems, best of luck on the final climb, and enjoy the show!


Official Patch Notes Link

Riot Ahrisoo.png Jina "Ahrisoo" Yoon

Riot Aether.png Paul "RiotAether" Perscheid

Mid-Patch Updates[]

11/4/2021 Vi & Xayah Balances[]

Both Vi and Xayah have gotten a little too strong. We're making a couple of urgent balance adjustments for a fairer end-of-season climb.

XayahSquare.png Xayah   
Q DAMAGE PER BLADE : [50/75/100/125/150 (+50% bonus AD)] 45/65/85/105/125 (+50% bonus AD)
Q COOLDOWN : [10/8.5/7/5.5/4 seconds] 10/9/8/7/6 seconds

ViSquare.png Vi   
BASE ARMOR PER LEVEL : [4] 3
BASE AD PER LEVEL : [3.5] 3
R STUN DURATION : [1.4 seconds] 1.3 seconds

11/3/2021 Yuumi Bugfix[]

YuumiSquare.png Yuumi   
SADCAT : Fixed a bug where, if Yuumi uses W - You and Me! to detach from her ally while they are both hidden from view (such as when an enemy Tahm Kench R - Devours them, or while an ally Kayn is channeling R - Umbral Trespass), she becomes invisible and does not appear again until she dies

Patch Highlights[]

Patch 11.22 Banner.jpg

Victorious Blitzcrank will be available this patch to eligible players through End of Season rewards. Players will be able to earn Arcane Jayce starting November 8, 2021 and Arcane Vi starting November 15, 2021 for a limited time.

Into the Arcane[]

For the month of November during RiotX Arcane, we’ll be diving deeper into the world of Arcane in celebration of its launch! Come join the party on Summoner’s Rift with Into the Arcane, featuring Arcane-themed map accents, free-to-earn Arcane-inspired skins, and two new interactive experiences coming later in the patch.


Check out the Into the Arcane event site for more details!

End of Season[]

The Summoner’s Rift Ranked and Honor season will end at 11:59 PM local time on the last day of Patch 11.22. Ranked rewards will be distributed by December 16 during patch 11.23 for all regions except China, where players will receive rewards in patch 11.24. More details can be found at the Player Support page here!


The Clash season for all regions except SEA and China will also end at 11:59 PM local time on the last day of Patch 11.22. Clash rewards for those regions will be distributed by December 16 during patch 11.23.

Champions[]

AkaliSquare.png Akali  
Passive damage increased.

Akali is steel weak across the board, and considering she's still not showing up in Pro, we have some leeway to help her passive shine as an important part of her gameplay.

Assassin's Mark.png Passive - Assassin's Mark
DAMAGE : [29-170 (based on level) (+40% AP)] 35-182 (based on level) (+55% AP)

GravesSquare.png Graves  
Passive damage reduced.

Graves' unique attacks have a generous crit ratio because, back in ye olden item system, his crit builds were risky. Season 2021's item changes made building crit super safe for him, so we're tapping down the numbers on his pellet ratios.

New Destiny.png Passive - New Destiny
BASE DAMAGE PER CRITICAL STRIKE PELLET : [30% bonus AD] 20% bonus AD

KalistaSquare.png Kalista  
E damage ratio increased.

Kalista's late game payout for skewering her enemies isn't all that satisfying, so we're bringing up the damage on her signature spell. This should also open up the opportunity for her to try heavier AD builds.

Rend.png E - Rend
DAMAGE RATIO : [60% AD] 70% AD
SUBSEQUENT SPEAR RATIO : [20/23.75/27.5/31.25/35% AD] 23.2/27.5/31.9/36.3/40.6% AD

KaynSquare.png Kayn  
Darkin Q damage ratio increased. Darkin R target max health damage ratio increased.

Red Kayn took a bigger damage hit than other fighters with last patch's Goredrinker nerfs, so we're returning some damage to his kit. Additionally, his ultimate has felt a bit lackluster early game, so we're bumping up its power.

Reaping Slash.png Q - Reaping Slash
DARKIN PHYSICAL DAMAGE : [65% AD (+5% (+4% per 100 AD) of target's max health)] 65% AD (+5% (+5.5% per 100 AD) of target's max health)

Umbral Trespass.png R - Umbral Trespass

DARKIN PHYSICAL DAMAGE : [10% (+13% per 100 bonus AD) of target's max health] 15% (+13% per 100 bonus AD) of target's max health

Kha'ZixSquare.png Kha'Zix  
Q damage ratio reduced.

"Change is good," he said. But this bug almost got through the entire season without any changes! Kha'Zix has been generally strong all season, and now that many competing junglers have gotten nerfed, he's become really popular. His power has recently crept up from strong to OP, so we're tuning down his damage.

Taste Their Fear.png Q - Taste Their Fear
TOTAL DAMAGE : [60/85/110/135/160 (+130% bonus AD)] 60/85/110/135/160 (+115% bonus AD)
ISOLATED DAMAGE : [126/178.5/231/283.55/336 (+273% bonus AD)] 126/178.5/231/283.55/336 (+241.5% bonus AD)

MaokaiSquare.png Maokai  
Passive heal reduced early. W base damage reduced.

Maokai's tanky support builds have been excelling in solo queue and even surpassing his already powerful AP support builds. We’re pruning his early game pressure and durability, and returning it later in the game for solo lane Maokai (which is also strong, but not as popular).

Sap Magic.png Passive - Sap Magic
PERCENT MAX HEALTH HEAL : [7-15% (based on level)] 5-15% (based on level)

Twisted Advance.png W - Twisted Advance

BASE DAMAGE : [70/95/120/145/170] 60/85/110/135/160

QiyanaSquare.png Qiyana  
Base health reduced; base health growth increased. Q damage changed. E damage changed.

Qiyana is too strong in Elite play but weak in Average play, so we're moving some power around instead of straight nerfing her. Elite players are very efficient at capitalizing on early leads and quickly snowballing their gold, so we're trading in some of Qiyana's early power and gold scaling for some level-based power that should be more available to the average Qiyana player.

Base Stats
BASE HEALTH : [590] 520
BASE HEALTH GROWTH : [90] 110

Edge of Ixtal.png Q - Edge of Ixtal

DAMAGE : [60/85/110/135/160 (+90% bonus AD)] 50/80/110/140/170 (+75% bonus AD)

Audacity.png E - Audacity

DAMAGE : [50/80/110/140/170 (+70% bonus AD)] 50/90/130/170/210 (+50% bonus AD)

RenektonSquare.png Renekton  
W stun and lockout durations increased.

The changes to Renekton's stun in 11.18 helped lower his popularity in Pro play, but it came at way too big of a cost. We're reverting those nerfs and will be looking for other ways to make sure the croc doesn't take a bite out of the pro scene again.

Ruthless Predator.png W - Ruthless Predator
EMPOWERED STUN DURATION : [1 second] 1.5 seconds
LOCKOUT DURATION : [0.375 seconds] 0.525 seconds

RivenSquare.png Riven  
W base damage increased. E shield ratio increased.

Riven was hit unusually hard by the Goredrinker nerfs and was particularly weak in patch 11.21, especially in Average play. Even with the small buffs to Goredrinker this patch, Riven still needs a bit of love, so we're redeeming her damage and shield.

Ki Burst.png W - Ki Burst
DAMAGE : [55/85/115/145/175 (+100% bonus AD)] 65/95/125/155/185 (+100% bonus AD)

Valor.png E - Valor

SHIELD : [85/115/145/175/205 (+100% bonus AD)] 85/115/145/175/205 (+120% bonus AD)

VarusSquare.png Varus  
E damage ratio increased.

Our nerfs to lethality Varus were a little too piercing, so we're giving him some power back to promote his lethality playstyle but at a bit shorter-range than his Q. On-hit builds continue to perform solidly on Varus, and we don't believe this buff will push them over the top.

Hail of Arrows.png E - Hail of Arrows
DAMAGE : [60/100/140/180/220 (+60% bonus AD)] 60/100/140/180/220 (+90% bonus AD)

ViSquare.png Vi  
Q and R improvements for consistency.

Vi could use some modernization to keep up with her sister, so we’re fixing some of the inconsistencies with how she acquires and CCs targets. These changes will enable Vi to reliably hit enemies she flashes on top of during her Q dash as well as knockup (and knockback) targets more consistently. Only the finest for Piltover's finest.

Vault Breaker.png Q - Vault Breaker
KNOCKBACK DURATION : [0.7 seconds] 0.75 seconds
IF YOU HIT A WALL Dash range now extends up to 50 units when going over a wall
EVERY MILLISECOND COUNTS Distance traveled and damage dealt are now based on exact channeling time instead of every 0.25 seconds
HERE COMES THE PUNCHLINE Targets will get knocked back immediately upon contact with Vi

Assault and Battery.png R - Assault and Battery

KNOCKUP DURATION : [Varies between 1.25 -1.49 seconds] 1.4 seconds
OL' RELIABLE Both the target's knockup and Vi's self-stun during her ult animation now have consistent durations rather than varying between casts
EVERY MILLISECOND COUNTS Vi's ult knockup will take effect once she is 300 units from her primary target instead of varying between 0-300 based on 0.25 second intervals
HERE COMES THE PUNCHLINE Nearby enemies in Vi's ult path will get knocked back immediately upon contact with Vi

YuumiSquare.png Yuumi  
E heal and move speed ratio decreased.

Yuumi's been top cat at Worlds while also pawing at a very high banrate in solo queue. We're targeting her Zoomies specifically since it's one of her most frustrating aspects in longer games. It also doesn't need to be as powerful thanks to her early game buffs in patch 11.18. Overall, these changes should encourage Yuumi to be more active and helpful to her allies in lane, and not as frustrating to enemies later in the game.

Zoomies.png E - Zoomies
MOVE SPEED : [15% (+10% per 100 AP)] 15% (+6% per 100 AP)
HEAL : [70/105/140/175/210 (+40% AP)] 70/100/130/160/190 (+35% AP)

Items[]

ItemSquareGoredrinker.pngGoredrinker   

We made some pretty substantial changes to Goredrinker last patch, and it turns out we overshot the nerfs. As we discussed in the last patch notes, Goredrinker is designed for outlasting enemies, so we're pushing buffs into its durability and sustain. These changes should help bring it back up, but not to its past popularity.

HEALTH : [400] 450
OMNIVAMP : [8%] 10%


ItemSquareCeaseless Hunger.pngCeaseless Hunger   
HEALTH : [550] 600
OMNIVAMP : [13%] 15%

Bugfixes & QoL Changes[]

  • LEAGUE CLIENT The "skip waiting for stats" page has been removed from the end of game experience to accurately reflect the client's state
  • BEHAVIORAL SYSTEMS AFK penalty changes will continue their rollout in Korea
  • Fixed a bug where Wukong would trigger Death's Dance's Passive - Defy when his clone disappeared
  • Fixed a bug where, if you attacked a blast cone while owning Horizon Focus, nearby allies would receive the item's debuff
  • Fixed a bug where Azir's W - Arise! would grant Tear of the Goddess stacks when he did not hit any enemies
  • Fixed a bug where Font of Life would trigger Lucian's Vigilance on the second shot of Passive - Lightslinger
  • Fixed a bug where Fiddlesticks' W - Bountiful Harvest would sometimes not get its partial cooldown refund after a full cast
  • Fixed a bug where Xerath was able to redirect his R - Rite of the Arcane missile damage before it landed
  • Healing a full health ally before they get a kill will now grant an assist
  • Base Miss Fortune and Base Zilean voice lines have been remastered to sound clearer
  • Vladimir's E - Tides of Blood charging sound effect has been restored for all skins
  • Several voiceover bugs with Project Vayne, Nightbringer Yasuo, and several Zyra skins have been fixed

Upcoming Skins & Chromas[]

The following skins will be released in this patch:

Skin Splash Victorious Blitzcrank.jpg
Victorious Blitzcrank
Skin Splash Arcane Jayce.jpg
Arcane Jayce
Skin Splash Arcane Vi.jpg
Arcane Vi

The following chromas will be released this patch:

Victorious Blitzcrank Chroma.jpg
Victorious Blitzcrank


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