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Patch 10.5


This patch, we're addressing the "zero-CS-top-lane" problem in a more systematic way to squash similar situations in the future. Sona and Soraka were just the tip of the iceberg of the hypothetical "zero-CS-top-lane" playstyle, so we're making larger changes to the top lane that should remove such strategies from showing up in the future while also allowing games to be carried by those in that lane. Current pro play mainstays Ornn and Sett are also seeing some nerfs so that we're not constantly seeing folks getting rammed down and thrown around by these beefy dudes. We also have a second round of jungle champion changes to help slightly widen that pool.

We also got some ARAM balance changes, as well as the initial release of Eternals! Like other features and content outside of Summoner's Rift, these types of content might not be for you and that's okay. So just do you. Play ARAM, try out Eternals, purchase skins-- or don't!

Offical Patch Notes Link

SonaSquare.png Hanna “shio shoujo” Woo

Patch Highlights[]

Patch 10.5 Banner.jpg

Blackfrost Rek'Sai, Blackfrost alistar, and Blackfrost Renekton will be available on March 5, 2020


AlistarSquare.png Alistar  
Base health increased. Passive stack gain no longer has a cooldown after alistar roars.

Moo cow needs more milk.

Base Stats
HEaLTH : [575] 600

Triumphant Roar.png Passive - Triumphant Roar

STaCK COOLDOWN : Once Triumph stacks are consumed, Alistar can gain new stacks [after a 3-second cooldown] immediately (Triumphant Roar still can't proc more than once every 3 seconds)

AmumuSquare.png Amumu  
R cooldown increased early.

We're pulling back on some of the power we gave him in 10.4.

Curse of the Sad Mummy.png R - Curse of the Sad Mummy
COOLDOWN : [130/115/100 seconds]
150/125/100 seconds

BardSquare.png Bard  
Passive chime damage decreased.

after a history of Journeying under the radar, Bard has to be pulled back a bit due to how much he's succeeding at high levels of play. We're slightly reducing the impact of the Meeps' sweet chime music.

Traveler's Call.png Passive - Traveler's Call

BlitzcrankSquare.png Blitzcrank  
Base armor decreased.

a small nerf since he just barely hit our triggers.

Base Stats
aRMOR : [40] 37

GravesSquare.png Graves  
Base MR and MR growth increased. Q cost now flat; cooldown decreased.

Graves has been weak for higher tier play, and middling for everyone else. Giving him back some of the Magic Resist we pulled off his E, as well as a buff aimed to help both his jungle and laning.

Base Stats
MaGIC RESIST : [30] 32

End of the Line.png Q - End of the Line

COST : [60/65/70/75/80] 60 mana
COOLDOWN : [13/12/11/10/9 seconds]
12/11/10/9/8 seconds

Kai'SaSquare.png Kai'Sa  
Q aP ratio decreased; upgraded missiles increased. W base damage and aP ratio increased, taD decreased; upgraded cooldown refund increased.

the goal of these changes are to power up Kai'Sa as she evolves, especially as she starts to specialize in either aP or aD. However, there should also be more of a trade-off based on that evolution

Icathian Rain.png Q - Icathian Rain
DaMaGE RaTIO : [0.4] 0.25 ability power
LIVING WEaPON UPGRaDE : [10] 12 missiles

Void Seeker.png W - Void Seeker

DaMaGE : [20/45/70/95/120 (+0.6 AP)(+1.5 total AD)]
30/55/80/105/130 (+0.7 AP)(+1.3 total AD)
LIVING WEaPON UPGRaDE : [50%] 70% cooldown refunded against champions

KaynSquare.png Kayn  
Passive orb gain increased. W slow increased.

Smoothing out Kayn's transformation rules so he's not punished due to confusion or complexity. We're adding a slight buff to his catching ability too to overall make him easier to succeed with.

The Darkin Scythe.png Passive - the Darkin Scythe
ORB GaIN RaTE : Increases [at 8 and 12 minutes]
constantly (every second) after 5 minutes, flattening out at 13 minutes

Blade's Reach.png W - Blade's Reach

DECaYING SLOW : [60%] 70%

LissandraSquare.png Lissandra  
Q aP ratio increased.

We're putting some power back into Lissandra's (cold) bread and (frozen) butter ability, so enemies know they can't just eat them willy nilly.

Ice Shard.png Q - Ice Shard
DaMaGE RaTIO : [0.7] 0.8 ability power

NeekoSquare.png Neeko  
Base aS growth and ratio increased. E aP ratio increased. R shield increased.

Giving Neeko some buffs for any situation, no matter what shape she takes.

Base Stats
aTTaCK SPEED GROWTH : [3%] 3.5%
aTTaCK SPEED RaTIO : [0.645] 0.670

Tangle-Barbs.png E - Tangle-Barbs

DaMaGE RaTIO : [0.4] 0.6 ability power

Pop Blossom.png R - Pop Blossom

SHIELD : [50/80/110 (+0.5 AP)]
75/100/125 (+0.75 AP)

OrnnSquare.png Ornn  
Passive empowered damage decreased; item auto-upgrade level increased; ally item upgrade available later.

We're lowering his damage a bit and reverting a prior buff that we had originally put in to ram him back into pro play. the ram's now a little too aggressive and butting heads way too often.

Living Forge.png Passive - living Forge
BRITTLE PROC DaMaGE : [12-20.5]
10-18% target's maximum health (level 1-18)
MaSTERWORK ITEM aUTO-UPGRaDE : [Level 12] Level 13
aLLY MaSTERWORK UPGRaDE aVaILaBILITY : [Levels 13, 14, 15, 16]
Levels 14, 15, 16, 17

RammusSquare.png Rammus  
Base aS ratio decreased.

Wasn't actually "ok." like we thought. Pulling back some of the power from 10.4's buffs.

Base Stats
aTTaCK SPEED RaTIO : [0.656] 0.625 (base attack speed unchanged)

SettSquare.png Sett  
Base armor, health regen, and health regen growth decreased. R slow duration decreased.

While he's mostly showing off in the top lane, Sett is also showstoppingly strong in the jungle. Taking some swings to reduce power in both places.

Base Stats
aRMOR : [37] 33
HEaLTH REGEN : [8] 7
HEaLTH REGEN GROWTH : [0.75] 0.5

The Show Stopper.png R - The Show Stopper

SLOW DURaTION : [1.5] 1 second to target and all enemies in the impact area
aSSIST BUGFIX : Sett properly gets assist credit even when the target dies while suppressed

SivirSquare.png Sivir  
Q damage increased later. R minimum movement speed now scales.

Sivir is on the weaker side across all games, so we're buffing her.

Boomerang Blade.png Q - Boomerang Blade
DaMaGE PER PaSS : [35/55/75/95/115 (+0.7/0.8/0.9/1.0/1.1 total AD) (+0.5 AP)]
35/50/65/80/95 (+0.7/0.85/1.0/1.15/1.3 total AD) (+0.5 AP)

On The Hunt.png R - On The Hunt

MINIMUM MOVEMENT SPEED : [20%] 20/25/30%

SonaSquare.png Sona  
Base aD and aD growth increased. E self movement speed increased and now flat.

We're reverting the mid-patch 10.4 changes since we decided to go forward with changes to the Tribute support question line, including Spellthief's Edge, in this patch. all in all, that should bring her back to respectable levels in her main lane and keep her out of top lane for good.

Base Stats
aTTaCK DaMaGE : [45] 49
aTTaCK DaMaGE GROWTH : [2] 3

Song of Celerity.png E - Song of Celerity

SELF MOVEMENT SPEED : [10/11/12/13/14%] 20%

Out-of-Range Cast Changes[]

When you try to cast an ability outside its max range, one of two things will happen: Either you'll walk into range and then cast the ability, or the ability will automatically cast at max range in that direction. We're changing the three abilities below to all follow the 'cast at max range' behavior based on how we see players (especially newer players) try to use them. In Syndra's case, this specifically makes her Q->E combo easier to pull off.

While mains will need to relearn the feel for how these abilities cast at long ranges, our intent isn't to add or remove significant power. We'll follow up on these three if needed.

Abilities changed

  • Miss Fortune's Make it Rain
  • Syndra's Dark Sphere
  • Varus's Hail of arrows

Jungle Champions[]

Last patch's round of jungle champ pool changes went well—lots of players in the target skill range have been finding success trying the new picks out, without those picks also crushing the competition at higher parts of the ladder. Morde and Darius were the underperformers of the pack so we're giving them a bit more help. We're also adding Poppy to the mix: She's actually already a decently strong jungler in the hands of some players, so she just needs a slight bump.


DaRKNESS RISE MaX DaMaGE TO MONSTERS : [25-110 (lv 1-18)]
28-164 (lv 1-18)


HaMMER SHOCK MaX HEaLTH DaMaGE CaP VS NON-CHaMPS : [40/60/80/100/120]

Top Lane Significance[]

Turret Plating
Turret plates grant more gold, take more damage from melee champions, and are more resilient to group pushes.

We're changing turret plating in a few ways toward the goal of making it a more appealing top-lane objective for solo melee pushers. Since plates take more damage from melee champs, most of the top lane roster will have an easier time downing them (and an easier time securing first turret gold as a result). Increasing Bulwark resistances means group pushes won't be as rewarding, with 'gank bot and set up for dragon' the most common group push case in lane phase. Higher gold value adds extra consequence to these changes. all said, the tradeoff for abandoning a lane and roaming will be literally more costly once 10.5 hits.

To ranged readers: the second and third lines even out to you dealing the same damage to plating as you did before. We just didn't want to say "turret plates take increased damage from melee champions".

GOLD PER PLaTE : [120] 160
RaNGED RESISTaNCE Turret plates take 17% reduced damage from ranged champions
OUTER TURRET aRMOR & MR : [40/80/120/160/200 (at 0-4 plates lost)]
15/50/85/120/155 (at 0-4 plates lost)
BULWaRK RESISTaNCES : [35] 45 per nearby enemy champion past the second
OUTER TURRET aRMOR & MR aFTER PLaTES FaLL : 40 (unchanged)

ItemSquareBlade of the Ruined King.pngBlade of the Ruined King  
Current health damage increased for melee champions.

Blade of the Ruined King has been out of fighter inventories for a while now. We're buffing it to be a luxury option for shredding through juggernauts and tanks.

UNIQUE PaSSIVE : Basic attacks deal bonus physical damage on hit equal to [8% target's current health] 8% target's current health for ranged users, 12% target's current health for melee users
ORNN : Change also applies to Might of the Ruined King

ItemSquareRavenous Hydra.pngRavenous Hydra  
Lifesteal increased. active area of effect increased, now occurs at your max attack range.

Increasing Ravenous Hydra's strength should open its appeal to more fighters and buff the ones who already pick it up. We're also making the Crescent active work as expected for those who have longer than 125 attack range.

LIFESTEaL : [12%] 18%
aCTIVE RaDIUS : [400] 450
aCTIVE CENTER POINT : [125 distance in front of you]
At your basic attack range (up to 200 distance - sorry Rengar)

ItemSquareTitanic Hydra.pngTitanic Hydra  
Passive damage to targets in the cone increased.

We're buffing Titanic Hydra's health scaling to increase the threat it presents in HP-heavy builds.

PaSSIVE DaMaGE TO PRIMaRY TaRGET : [5 (+1% user's max health)] 5 (+1.5% user's max health)
PaSSIVE DaMaGE TO SECONDaRY TaRGETS : [40 (+2.5% user's max health)] 40 (+3% user's max health)


ItemSquareSpellthief's Edge.pngSpellthief's Edge  
Tribute procs now require a nearby ally.

Removing support items from being used in solo lanes.

PaRTNER IN CRIME Tribute procs now require an ally champion (even dead ally champions) within 2000 range (also affects Frostfang)

ItemSquareSpectral Sickle.pngSpectral Sickle  
Tribute procs now require a nearby ally.

Removing support items from being used in solo lanes.

PaRTNER IN CRIME Tribute procs now require an ally (even dead ally champions) within 2000 range (also affects Harrowing Crescent)

ItemSquareBoots of Mobility.pngBoots of Mobility  
Cost increased.

Mobi's heavily increase the ability to snowball in higher ranked games, allowing very strong lanes to spread their leads easily and decreasing diversity in your shoe choices. We're making them a bit more of a premium boot to buy, instead of something you can easily get once you're in that position.

COST : [900] 1000 gold

ItemSquareBoots of Swiftness.pngBoots of Swiftness  
Movement speed increased.

Swifties are just not great right now, so we're helping it be more competitive.


ARAM Balance Changes[]

10.5 Buffs
aKaLI : +18% damage dealt & [-12% damage taken] -15% damage taken

10.5 Nerfs

aLISTaR : [Normal] +5% damage taken
YUUMI : [+5% damage dealt] Normal
ZaC +5% damage dealt : Normal


Eternals are available starting in 10.5. Capture, celebrate, and flex your moments of glory in and out of game on your main and track your per-game personal bests. Starter Series Eternals are available for Blue Essence and Series 1 Eternals are available for RP.


  • Renekton's Slice and Dice no longer plays its on-hit audio if it doesn't hit anything
  • Perfect Timing's Commencing Stopwatch no longer swaps item slots when it becomes a Replica Stopwatch
  • Tahm Kench's Devour cooldown is no longer halved when an allied champion stays inside his mouth for the full duration and no longer applies an acquired Taste damage twice
  • Rakan can no longer stack Spellbinder by casting E2 - Battle Dance on allies that are out of range
  • Summoner names no longer appear out of order in Clash during scouting
  • Hovering over the Ocean Drake Soul in the Scoreboard will no longer cause the game to hitch for a brief moment
  • Death's Dance last tick of stored damage now properly kills the target champion instead of leaving them at 1 HP
  • Fixed a bug where the Delete button would not be togglable in Collections' Runes tab, causing players to not be able to mass delete Rune pages
  • When entering the End of Game screen, players' Summoners name are no longer grayed out if they're still in the lobby
  • the Revive button in the Practice Tool now functions correctly and revives the champion
  • Champions with Lethal Tempo equipped will now properly gain bonus attack speed after attacking enemy champions even if the target is shielded
  • Casting Fiddlesticks' Drain at the same time as Fiora's Riposte will now properly deal damage and heal him
  • Champions who are basic attacking an enemy will no longer be able to follow them as they enter Fog of War
  • Quickly changing forms as DJ Sona will no longer lock her with Ethereal form's helm
  • If Sion channels Unstoppable Onslaught for 3+ seconds and then runs into an enemy champion, he now properly stuns the target for the intended 1.75 seconds

Upcoming Skins & Chromas[]

The following skins will be released this patch. Grab the League Displays app for their full-res splash!

Skin Splash Blackfrost Renekton.jpg
Blackfrost Renekton
Blackfrost Alistar
Skin Splash Blackfrost Rek'Sai.jpg
Blackfrost Rek'Sai
Skin Splash Hextech Sejuani.jpg
Hextech Sejuani

The following chromas will be released this patch:

Renekton Screens 6.jpg
Blackfrost Renekton
Alistar Screens 7.jpg
Blackfrost Alistar
RekSai Screens 5.jpg
Blackfrost Rek'Sai