These patch notes are very big. Look at all our bugfixes. Look at Prestige Edition Senna. Look at the Akali work. Look at what they did to my girl. Look at the buffs to jungle! And maybe even most importantly, we got some amazing VFX updates this patch for some of our oldest and most beloved champions.
Akali Q cost increased. W shroud movement speed increased and now decays. R now targets champions, not direction.
As promised, we've done some major work on Akali that's going live this patch. these changes are the result of her presence in pro play and aim to trim power there more than for every day players. With that in mind, one of the biggest issues we wanted to tackle was the sheer number of options she had when approaching fights or surviving bad situations. She was way too flexible, being able to split push and teamfight, while also not being committed to a specific playstyle (early domination, scaling, etc.).
Miss Fortune is doing well in all skill brackets, so we’re hitting her base stats instead of abilities that certain players utilize better than others.
Base Stats
ATTACK SPEED GROWTH :[3%]⇒ 2.25%
Rumble Base stats rounded. W bonus movement speed and shield decreased.
Cleaning up some stats to nice, clean whole numbers and pulling power out of his W defenses so he's not such a terror in the mid lane.
Base Stats
ARMOR :[30.88]⇒ 31
ATTACK DAMAGE :[61.036]⇒ 61
W - Scrap Shield
BONUS MOVEMENT SPEED :
[20/25/30/35/40% (30/37.5/45/52.5/60% when enhanced)]
⇒
15/20/25/30/35% (22.5/30/37.5/45/52.5% when enhanced)
SHIELD :
[80/110/140/170/200]
⇒
60/95/130/165/200
Sejuani Now has bonus AS at level 1. Frost Armor now removed when damaged from all monsters and champions.
Cautiously buffing Sejuani. We're also removing some elements to her e that feel unintuitive for most players and aren't capitalized on. If we proactively remove it now, we'll have more room to buff her in the future since pro players won't exploit the safety it brings.
Base Stats
BONUS ATTACK SPEED :[0% at level 1]⇒ 10% at level 1
Passive - Fury of the North
FROST ARMOR REMOVAL :
[Damage from epic monsters and enemy champions]
⇒
Damage from all monsters and enemy champions
Senna Mist Wraith drop chance adjusted. Spoils of War now counts as kills, reducing drop Mist Wraith drop chance. E bugfix.
While we love Senna's flexibility as both a marksman and support, she's a little too strong as the former. We're adjusting the Mist Wraith drop chances to support her role as a support (say that 5 times fast).
Passive - Absolution
MIST WRAITH DROP CHANCE :
[20% on minions Senna doesn't kill, 100% on cannon minions Senna kills]
⇒
25% on minions Senna doesn't kill, 1.67% on cannon minions Senna kills
MIST WRAITH DROP CHANCE (SPOILS of WAR) Minion kills via Spoils of War (Relic Shield and Steel Shoulderguards UNIQUE) that Senna gets credit for now count as kills by Senna, reducing the drop chance to 1.67%
E - Curse of the Black Mist
BUGFIX : Allies camouflaged by Curse of the Black Mist no longer become invisible if Senna dies during the ability's effect
Sett Base health regen decreased. W cooldown increased; base damage decreased later.
Sett's been breaking some faces with ease. While stylish, he's not really getting put to the test. We're gonna give him the ol' 1-2 of nerfs, with a focus on making his Haymaker a challenge to get multiple rotations in a fight.
Nobody puts baby girl in the corner…
Actual context: Sona's new kicks have been showing off all over town. Pulling back a bit since she's slightly too fly. Unzoom zoom.
E - Song of Celerity
SELF MOVEMENT SPEED :
[25% (+0.04 per 100 AP)]
⇒
20% (+0.03 per 100 AP)
Yuumi Q empowered damage decreased and now considers target's health; cost now flat. W no longer goes on cooldown from Silences. E base heal decreased, but ratio increased.
No longer just a healbot (cats can't be trained to heel anyways). Her Q should be more worthwhile to cast even in the mid-late game.
Q - Prowling Projectile
EMPOWERED DAMAGE :
[50/95/140/185/230/275 (+0.4 AP)]
⇒
45/80/115/150/185/220 (+0.4 AP) (+0.02-0.08 of target's current health)
COST :
[85/90/95/100/105/110]
⇒
90 mana at all ranks
W - You and Me!
NEW Silence no longer counts as an immobilizing effect that places You and Me! on a 5 second cooldown
After the 2019 preseason jungle changes, we nerfed junglers through their EXP
UNIQUE - Monster Hunter
LARGE MONSTERS EXP :[50]⇒ 60
FIRST LARGE MONSTER BONUS EXP :[165]⇒ 150
MINION GOLD PENALTY :[10 less gold from lane minions if more than half of your farm gold is from minions; removed on item completion]⇒ 13 less gold from lane minions if more than half of your farm gold is from minions; removed at 14 minutes
PYROMANIA : Cleaned up indicator and added a hit overlay on those stunned by Annie
DISINTEGRATE : New missiles and hits; now has a small cast effect
INCINERATE : Updated cone AoE and made it match the actual hitbox; added a hit effect; made a new UI QuickCast indicator
MOLTEN SHIELD : Added and modernized the ripple effect often used in damage reduction shields
SUMMON: TIBBERS : New cast effect with better hitbox representation; new idle effects on Tibbers; now has a fire effect all around Tibbers to indicate AoE damage range
IDLE EFFECTS : Modernized idle fire effect
ALL SKINS : Cleaned up and matched for base changes
GOTH ANNIE : Recolored from base
ANNIE IN WONDERLAND : Added additional VFXs to her kit, dance, and recall
FROSTFIRE ANNIE : Recolored from base
FRANKENTIBBERS : Added recolored VFXs to match the skin
PANDA ANNIE : Cleaned up and matched for base changes
HEXTECH ANNIE : W hitbox adjusted; cleaned up and matched for base changes
SUPER GALAXY ANNIE : Cleaned up and matched for base changes
DREDGE LINE : New missile that represents the actual hitbox; slightly tweaked UI QuickCast arrow to better match the length and width of the new missile
TITAN'S WRATH : Cleaned up with a new shield effect; removed floating anchor from DoT in favor of a more subtle dark ray of light; cleaned up the eyes effect while it's active; added a new AoE hit effect that reflects its actual size
RIPTIDE : Minorly cleaned up
DEPTH CHARGE : Adjusted sizes of explosions to better match the hitboxes and added a new indicator on the target (also reflective of actual hitbox)
ALL SKINS : Cleaned up and matched for base changes
SUBTERRANEAN NAUTILUS : Recolored VFXs
ABYSSAL NAUTILUS : Recolored VFXs
ASTRONAUTILUS : Cleaned up and matched for base; added new VFXs across the whole kit. More asteroids, stars, and space stuff!
Minimized Nightbringer Lee Sin Prestige Edition's model's neck stretching during several animations (Idle1, Idle2, and Run)
Ornn's upgraded Might of the Ruined King's e no longer stacks with Blade of the Ruined King's e
Jayce's Mercury Cannon/Mercury Hammer's cooldown now properly reduces by 10% when he has the Cloud Drake buff
Infernal Soul's VFX and SFX are no longer seen through Fog of War by the enemy team
Braum's Concussive Blows's stun duration now properly reduces by Tenacity
If Sett has no points in Haymaker, Illaoi's Test of Spirit will now properly extrude his vessel
PROJECT: Jinx's SFX are no longer louder than her other skins' SFX
Sett's The Show Stopper is no longer able to suppress Mordekaiser as he casts Realm of Death
Guardian of the Sands Rengar's Unseen Predator and The Thrill of the Hunt's range indicators no longer pulsate in a way that makes their sizes change intermittently
Yuumi no longer gets stuck in her ally Mordekaiser's Realm of Death when she casts You and Me! towards him as he is reviving via Zilean's Chronoshift
Lux's Lucent Singularity is no longer able to reveal areas outside of its area of influence
Champions may no longer proc Grasp of Undying from Prototype: Omnistone several times in one rotation
Katarina's Sinister Steel daggers no longer gain 2 stacks of Conqueror per target hit; now properly gains 2 stacks per cast
Katarina no longer attempts to basic attack her last target after Shunpo, unless they're already in attack range
Garen's Decisive Strike no longer cancels mid-attack when the target teleports far away
A blind spot close to the northern wall near the entrance to red side's bottom jungle has been resolved so that traps, pets, champions, etc. are visible to players in the river
Champions' on-hit abilities now properly build up energy stacks from items and Runes with the UNIQUE Energized ability
Champions with double attacks now properly gain the amount of UNIQUE: Energized stacks they should be receiving for two attacks
Dead champions will no longer draw turret aggression
Champions blinded by Teemo's Blinding Dart now properly cannot apply critical or empowered damage to their opponents
Mordekaiser's Darkness Rise now properly deals damage to enemies only when the ability is active
Baron Nashor no longer damages or grants visions around himself for players behind his pit that do not originally have vision on him
Destroying a turret or turret plate with Rift Herald now grants players the right amount of gold even when they're farther away from the turret