Leaguepedia | League of Legends Esports Wiki
Patch 10.3

Hi friends!

These patch notes are very big. Look at all our bugfixes. Look at Prestige Edition Senna. Look at the Akali work. Look at what they did to my girl. Look at the buffs to jungle! And maybe even most importantly, we got some amazing VFX updates this patch for some of our oldest and most beloved champions.

SonaSquare.png Hanna “shio shoujo” Woo

2/6/2020 Akali, Yuumi Balance Changes And Galio, Lucian Bugfixes[]

AkaliSquare.png Akali   
SHURIKEN FLIP DAMAGE : [40/70/100/130/160] 50/85/120/155/190 physical damage per cast
PERFECT EXECUTION COOLDOWN : [160/130/100 seconds]
120/90/60 seconds
R1 - PERFECT EXECUTION DAMAGE : [85/150/215 physical damage]
125/225/325 physical damage

GalioSquare.png Galio   
WINDS OF WAR BUGFIX : Gatekeer Galio's Q VFX no longer times out before the damage ticks stop

LucianSquare.png Lucian   
LIGHTSLINGER DAMAGE MODIFIER : Fixed a bug where Lucian's critical damage modifier against non-minions was 1 instead of .75

YuumiSquare.png Yuumi   
PROWLING PROJECTILE BASE DAMAGE : [40/65/90/115/140/165] 40/70/100/130/160/190

Patch Highlights[]

Patch 10.3 Banner.jpg

Heartseeker Jinx, Heartseeker Yuumi, and True Damage Senna Prestige Edition will be available on February 6, 2020


AkaliSquare.png Akali  
Q cost increased. W shroud movement speed increased and now decays. R now targets champions, not direction.

As promised, we've done some major work on Akali that's going live this patch. these changes are the result of her presence in pro play and aim to trim power there more than for every day players. With that in mind, one of the biggest issues we wanted to tackle was the sheer number of options she had when approaching fights or surviving bad situations. She was way too flexible, being able to split push and teamfight, while also not being committed to a specific playstyle (early domination, scaling, etc.).

Five Point Strike.png Q - Five Point Strike
COST : [100/95/90/85/80]

Twilight Shroud.png W - Twilight Shroud

MOVEMENT SPEED IN SHROUD : [20/25/30/35/40% movement speed]
30/35/40/45/50% decaying for 2 seconds on cast

Perfect Execution.png R - Perfect Execution

R1 TARGETING : [Target direction] Targeted enemy champion
R1 DASH DISTANCE : 675-825 based on distance from enemy

ApheliosSquare.png Aphelios  
Q marked enemy attack range no longer infinite.

Giving Aphelios some limitations so he's not shooting enemies all the way to the moon.

Calibrum, the Rifle.png Calibrum, the Rifle

AzirSquare.png Azir  
Base mana increased. R number of soldiers increased.

The emperor has seen better days but has the risk of power-tripping, so we're cautiously buffing him.

Base Stats
MANA : [438] 480

Emperor's Divide.png R - Emperor's Divide

WALL LENGTH : [5/6/7 soldiers]
6/7/8 soldiers

CorkiSquare.png Corki  
W damage per second ratio increased; burn duration increased; now slows.

We want Corki's Special Delivery to be used more aggressively towards enemies, so we're helping incentivize that action.

Special Delivery.png W - Special Delivery
DAMAGE PER SECOND RATIO : [0.375 bonus AD, 0.05 AP]
0.5 bonus AD, 0.06 AP
BURN DURATION : [1] 1.5 seconds
CARRIER PIGEON Now slows champions that are directly hit and knocked aside for 1.5 seconds

DianaSquare.png Diana  
Base mana decreased. W damage per orb decreased.

Mercury's in retrograde and that means nerfs to Diana.

Base Stats
MANA : [420] 375

Pale Cascade.png W - Pale Cascade

DAMAGE PER ORB : [22/34/46/58/70]

EkkoSquare.png Ekko  
e monster stack damage decreased.

Specifically hitting jungle Ekko. Spoiler alert, we also have some jungle changes that'll give back some XP to junglers earlier in the game.

Z-Drive Resonance.png Passive - z-Drive Resonance
RESONANCE STACK DAMAGE : [200%] 150% against monsters

EzrealSquare.png Ezreal  
Base mana growth and AS growth increased.

MF outdated. Aphelios overrated. Long have you waited. No longer jebaited.

Base Stats
MANA GROWTH : [42] 50

GalioSquare.png Galio  
Q tornado duration and damage ticks increased.

Aiming to help out Galio players in normal skilled games who get more from the tornado element of his Q.

Winds of War.png Q - Winds of War
TORNADO DURATION : [1.5] 2 seconds

LeonaSquare.png Leona  
W and E damage decreased.

Leona's damage is eclipsing her opponents' HP bars too much.

Eclipse.png W - Eclipse
DAMAGE : [60/100/140/180/220]

Zenith Blade.png E - Zenith Blade

DAMAGE : [60/100/140/180/220]

MissFortuneSquare.png Miss Fortune  
Base attack speed growth decreased.

Miss Fortune is doing well in all skill brackets, so we’re hitting her base stats instead of abilities that certain players utilize better than others.

Base Stats

RumbleSquare.png Rumble  
Base stats rounded. W bonus movement speed and shield decreased.

Cleaning up some stats to nice, clean whole numbers and pulling power out of his W defenses so he's not such a terror in the mid lane.

Base Stats
ARMOR : [30.88] 31
ATTACK DAMAGE : [61.036] 61

Scrap Shield.png W - Scrap Shield

BONUS MOVEMENT SPEED : [20/25/30/35/40% (30/37.5/45/52.5/60% when enhanced)]
15/20/25/30/35% (22.5/30/37.5/45/52.5% when enhanced)
SHIELD : [80/110/140/170/200]

SejuaniSquare.png Sejuani  
Now has bonus AS at level 1. Frost Armor now removed when damaged from all monsters and champions.

Cautiously buffing Sejuani. We're also removing some elements to her e that feel unintuitive for most players and aren't capitalized on. If we proactively remove it now, we'll have more room to buff her in the future since pro players won't exploit the safety it brings.

Base Stats
BONUS ATTACK SPEED : [0% at level 1] 10% at level 1

Fury of the North.png Passive - Fury of the North

FROST ARMOR REMOVAL : [Damage from epic monsters and enemy champions]
Damage from all monsters and enemy champions

SennaSquare.png Senna  
Mist Wraith drop chance adjusted. Spoils of War now counts as kills, reducing drop Mist Wraith drop chance. E bugfix.

While we love Senna's flexibility as both a marksman and support, she's a little too strong as the former. We're adjusting the Mist Wraith drop chances to support her role as a support (say that 5 times fast).

Absolution.png Passive - Absolution
MIST WRAITH DROP CHANCE : [20% on minions Senna doesn't kill, 100% on cannon minions Senna kills]
25% on minions Senna doesn't kill, 1.67% on cannon minions Senna kills
MIST WRAITH DROP CHANCE (SPOILS of WAR) Minion kills via Spoils of War (Relic Shield and Steel Shoulderguards UNIQUE) that Senna gets credit for now count as kills by Senna, reducing the drop chance to 1.67%

Curse of the Black Mist.png E - Curse of the Black Mist

BUGFIX : Allies camouflaged by Curse of the Black Mist no longer become invisible if Senna dies during the ability's effect

SettSquare.png Sett  
Base health regen decreased. W cooldown increased; base damage decreased later.

Sett's been breaking some faces with ease. While stylish, he's not really getting put to the test. We're gonna give him the ol' 1-2 of nerfs, with a focus on making his Haymaker a challenge to get multiple rotations in a fight.

Base Stats
HEALTH REGEN : [9.25] 8

Haymaker.png W - Haymaker

COOLDOWN : [16/14/12/10/8]
BASE DAMAGE : [90/125/160/195/230]

SonaSquare.png Sona  
E self movement speed decreased.

Nobody puts baby girl in the corner… Actual context: Sona's new kicks have been showing off all over town. Pulling back a bit since she's slightly too fly. Unzoom zoom.

Song of Celerity.png E - Song of Celerity
SELF MOVEMENT SPEED : [25% (+0.04 per 100 AP)]
20% (+0.03 per 100 AP)

YuumiSquare.png Yuumi  
Q empowered damage decreased and now considers target's health; cost now flat. W no longer goes on cooldown from Silences. E base heal decreased, but ratio increased.

No longer just a healbot (cats can't be trained to heel anyways). Her Q should be more worthwhile to cast even in the mid-late game.

Prowling Projectile.png Q - Prowling Projectile
EMPOWERED DAMAGE : [50/95/140/185/230/275 (+0.4 AP)]
45/80/115/150/185/220 (+0.4 AP) (+0.02-0.08 of target's current health)
COST : [85/90/95/100/105/110]
90 mana at all ranks

You and Me!.png W - You and Me!

NEW Silence no longer counts as an immobilizing effect that places You and Me! on a 5 second cooldown

Zoomies.png E - Zoomies

HEAL : [70/110/150/190/230 (+0.3 AP)]
70/94/118/142/166/190 (+0.4 AP)

Jungle Monsters[]

After the 2019 preseason jungle changes, we nerfed junglers through their EXP
UNIQUE - Monster Hunter
MINION GOLD PENALTY : [10 less gold from lane minions if more than half of your farm gold is from minions; removed on item completion] 13 less gold from lane minions if more than half of your farm gold is from minions; removed at 14 minutes


KRUG CAMP TOTAL GOLD : [125g] 135g

Red Brambleback and Blue Sentinel

BASE EXP : [115] 110

Monster EXP Level Scaling

LEVEL 4 : [1.025x] 1.075x
LEVEL 5-6 : [1.1x] 1.15x

VFX and SFX Updates[]

AnnieSquare.png Annie   
BASIC ATTACK : New missiles and hits
PYROMANIA : Cleaned up indicator and added a hit overlay on those stunned by Annie
DISINTEGRATE : New missiles and hits; now has a small cast effect
INCINERATE : Updated cone AoE and made it match the actual hitbox; added a hit effect; made a new UI QuickCast indicator
MOLTEN SHIELD : Added and modernized the ripple effect often used in damage reduction shields
SUMMON: TIBBERS : New cast effect with better hitbox representation; new idle effects on Tibbers; now has a fire effect all around Tibbers to indicate AoE damage range
IDLE EFFECTS : Modernized idle fire effect
ALL SKINS : Cleaned up and matched for base changes
GOTH ANNIE : Recolored from base
ANNIE IN WONDERLAND : Added additional VFXs to her kit, dance, and recall
FROSTFIRE ANNIE : Recolored from base
FRANKENTIBBERS : Added recolored VFXs to match the skin
PANDA ANNIE : Cleaned up and matched for base changes
HEXTECH ANNIE : W hitbox adjusted; cleaned up and matched for base changes
SUPER GALAXY ANNIE : Cleaned up and matched for base changes
ANNIE-VERSARY : Matched for base changes

MalphiteSquare.png Malphite   
BASIC ATTACK : Added heft and size to swings and hits
E GRANITE SHIELD : Added activate and deactivate sound effects
SEISMIC SHARD : Cleaned up and added a sound for when his haste run activates
THUNDERCLAP : Updated with hooks for cast, loop, and new empowered W hit and auto attack hits
GROUND SLAM : Cleaned up
UNSTOPPABLE FORCE : Updated with new hooks for cast, miss, and hit
ALL SKINS Cleaned up and matched for base changes :
GLACIAL MALPHITE : New W cast, W loop, and R miss
MECHA MALPHITE : Custom e active; new W loop and R miss
IRONSIDE MALPHITE : Custom e activate; new W loop
ODYSSEY MALPHITE : Custom e activate; updated W hits

NautilusSquare.png Nautilus   
BASIC ATTACK : Now has trails and new impacts
STAGGERING BLOW : New root and hit effect
DREDGE LINE : New missile that represents the actual hitbox; slightly tweaked UI QuickCast arrow to better match the length and width of the new missile
TITAN'S WRATH : Cleaned up with a new shield effect; removed floating anchor from DoT in favor of a more subtle dark ray of light; cleaned up the eyes effect while it's active; added a new AoE hit effect that reflects its actual size
RIPTIDE : Minorly cleaned up
DEPTH CHARGE : Adjusted sizes of explosions to better match the hitboxes and added a new indicator on the target (also reflective of actual hitbox)
ALL SKINS : Cleaned up and matched for base changes
ASTRONAUTILUS : Cleaned up and matched for base; added new VFXs across the whole kit. More asteroids, stars, and space stuff!

Aram Balance Changes[]

10.3 Nerfs

JANNA : [+10% Damage Taken, -8% Shielding]
+10% Damage Taken, -10% Shielding, -10% Healing
MAOKAI : [-12% Damage Dealt & +12% Damage Taken]
-15% Damage Dealt & +12% Damage Taken
NAMI : [+5% Damage Taken] +5% Damage Taken & -10% Healing
SINGED : [Normal] -5% Damage Dealt
SYLAS : [+5% Damage Dealt] Normal
TEEMO : [-12% Damage Dealt] -10% Damage Dealt & +5% Damage Taken
TRUNDLE : [Normal] -10% Healing
ZIGGS : [-15% Damage Dealt & +8% Damage Taken]
-15% Damage Dealt & +10% Damage Taken

10.3 Buffs

AATROX : [Normal] -5% Damage Taken
AZIR : [+5% Damage Dealt]
+10% Damage Dealt
BARD : [+8% Damage Dealt & -10% Damage Taken]
+10% Damage Dealt & -15% Damage Taken
ELISE : [+5% Damage Dealt & -5% Damage Taken]
+5% Damage Dealt & -10% Damage Taken
EVELYNN : [+15% Damage Dealt & -10% Damage Taken]
+15% Damage Dealt & -15% Damage Taken
JAX : [Normal] -5% Damage Taken
KASSADIN : [Normal] -10% Damage Taken
LEBLANC : [+12% Damage Dealt & -10% Damage Taken]
+15% Damage Dealt & -15% Damage Taken
LEONA : [+5% Damage Taken] Normal
POPPY : [Normal] -5% Damage Taken
QIYANA : [+8% Damage Dealt & -8% Damage Taken]
+10% Damage Dealt & -10% Damage Taken
TRYNDAMERE : [+5% Damage Dealt & -5% Damage Taken]
+10% Damage Dealt & -10% Damage Taken
URGOT : [-5% Damage Dealt] Normal


  • Minimized Nightbringer Lee Sin Prestige Edition's model's neck stretching during several animations (Idle1, Idle2, and Run)
  • Ornn's upgraded Might of the Ruined King's e no longer stacks with Blade of the Ruined King's e
  • Jayce's Mercury Cannon/Mercury Hammer's cooldown now properly reduces by 10% when he has the Cloud Drake buff
  • Infernal Soul's VFX and SFX are no longer seen through Fog of War by the enemy team
  • Braum's Concussive Blows's stun duration now properly reduces by Tenacity
  • If Sett has no points in Haymaker, Illaoi's Test of Spirit will now properly extrude his vessel
  • PROJECT: Jinx's SFX are no longer louder than her other skins' SFX
  • Sett's The Show Stopper is no longer able to suppress Mordekaiser as he casts Realm of Death
  • Guardian of the Sands Rengar's Unseen Predator and The Thrill of the Hunt's range indicators no longer pulsate in a way that makes their sizes change intermittently
  • Yuumi no longer gets stuck in her ally Mordekaiser's Realm of Death when she casts You and Me! towards him as he is reviving via Zilean's Chronoshift
  • Lux's Lucent Singularity is no longer able to reveal areas outside of its area of influence
  • Champions may no longer proc Grasp of Undying from Prototype: Omnistone several times in one rotation
  • Katarina's Sinister Steel daggers no longer gain 2 stacks of Conqueror per target hit; now properly gains 2 stacks per cast
  • Katarina no longer attempts to basic attack her last target after Shunpo, unless they're already in attack range
  • Garen's Decisive Strike no longer cancels mid-attack when the target teleports far away
  • A blind spot close to the northern wall near the entrance to red side's bottom jungle has been resolved so that traps, pets, champions, etc. are visible to players in the river
  • Champions' on-hit abilities now properly build up energy stacks from items and Runes with the UNIQUE Energized ability
  • Champions with double attacks now properly gain the amount of UNIQUE: Energized stacks they should be receiving for two attacks
  • Dead champions will no longer draw turret aggression
  • Champions blinded by Teemo's Blinding Dart now properly cannot apply critical or empowered damage to their opponents
  • Mordekaiser's Darkness Rise now properly deals damage to enemies only when the ability is active
  • Baron Nashor no longer damages or grants visions around himself for players behind his pit that do not originally have vision on him
  • Destroying a turret or turret plate with Rift Herald now grants players the right amount of gold even when they're farther away from the turret

Upcoming Skins & Chromas[]

The following skins will be released this patch. Grab the League Displays app for their full-res splash!

Skin Splash True Damage Senna Prestige Edition.jpg
True Damage Senna Prestige Edition
Skin Splash Heartseeker Jinx.jpg
Heartseeker Jinx
Heartseeker Yuumi

The following chromas will be released this patch:

Jinx Screens 7.jpg
Heartseeker Jinx
Yuumi Screens 3.jpg
Heartseeker Yuumi