We’ve got another VFX update for you in this patch! It’s time for everyone’s favourite Void bug to skitter into the spotlight: Kha’Zix! And continuing down our Void friends, we’ve got some ear candy (SFX changes) for the Void’s eye…
Once again, our goals for these sorts of smaller updates is to improve the overall gameplay clarity of VFX and SFX whilst bringing them up to modern League of Legends standards. This means that our efforts are primarily aimed at abilities which do not clearly communicate their hitbox.
PASSIVE - UNSEEN THREAT : Blade VFX more glowy; target effects better fit into the Void color scheme
BASIC ATTACK : Updated swipes and new hit effects
Q - TASTE THEIR FEAR : Updated isolated target indicator; reduced noise on target VFX
W - VOID SPIKE : New missile trail effects. Updated Explosion area of effect to match the hitbox.
E - LEAP : Reduced noise on landing effect. Updated area of effect to match the hitbox.
R - VOID ASSAULT : Updated cloaking effect. Improved decloaking effect.
MECHA KHA’ZIX : W rockets stay closer to the missile hitbox. Updated W and E area of effects.
GUARDIAN OF THE SANDS KHA’ZIX : Updated W and E area of effects
DEATH BLOSSOM KHA’ZIX : Updated W and E area of effects
DARK STAR KHA’ZIX : Updated W and E area of effects
CHAMPIONSHIP KHA’ZIX : Updated W and E area of effects
Q - PLASMA FISSION : Hit sound no longer plays twice when the Q hits an enemy for the first time before splitting on base and all skins.
BATTLECAST VEL’KOZ : Dance sound effects now loop correctly. Restored the sound that plays while the Q plasma bolt travels after splitting has been restored.
ARCLIGHT VEL’KOZ : Dance sound effects now loop correctly. Restored the sound that plays when an enemy has been hit by the W detonate.
INFERNAL VEL’KOZ : Vel'Koz will now play metal sounds when hit instead of flesh sounds. Restored respawn sound effects. Restored the sound that plays when a second stack of his passive is applied to enemy champions.