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Patch 10.17

We’re back from the break, we’re blistering in this heat, and we’re bringing a brief B-side patch!

This is more of a glorified mid-patch update rather than a full patch, meaning most of the adjustments here are simple balance tweaks, and there aren’t any released skins or new content this time around. There’s also no download required, and changes will be live within a few hours of these notes going live, if you’re reading this hot off the presses (if so, hooray, settle in)!

And that’s all we’ve got! Slap on a Pool Party skin or roll around with some Poros today. We’ll see ya next patch.

Offical Patch Notes Link

SonaSquare.png Hanna “shio shoujo” Woo

Riot Mom Cat.png Tricia "Mom Cat" Tan

Patch Highlights[]

Patch 10.16b Banner.png


AatroxSquare.png Aatrox  
R Bonus damage ratio increased later.

Aatrox is on the fringes of pro play, hanging on for dear life. Since he’s restrained in that MMR, he has room for us to push him into a much better state for all players.

World Ender.png R - World Ender
BONUS DAMAGE RATIO : [0.2/0.25/0.3 ]
0.2/0.3/0.4 attack damage

CaitlynSquare.png Caitlyn  
Base movement speed decreased.

Caitlyn's 10.15 buffs put her in a bit too domineering of a place for both professional and regular play. Pulling back on her MS to bring her back in line, though we expect her to remain a strong pick.

Base Stats
MOVEMENT SPEED : [330] 325

EvelynnSquare.png Evelynn  
Q dart and spike base damage decreased.

Our changes last patch gave her a lot of new power in the jungle, so we’re reeling back some of the damage that we gave her earlier in 10.8.

Hate Spike.png Q - Hate Spike
DART BASE DAMAGE : [30/35/40/45/50]
SPIKE BASE DAMAGE : [30/35/40/45/50]

GragasSquare.png Gragas  
Base armor increased.

Gragas has been getting thrown around by the jungle, so we’re hoping this change lets him slam right back. With more defense, it should also help out his early game exchanges in the top lane.

Base Stats
ARMOR : [35] 38

HecarimSquare.png Hecarim  
E bonus movement speed maximum reduced.

Trotting back some of the changes from 10.16, which overshot our expectations, especially with Hecarim players picking up on his synergy with Phase Rush.

Devastating Charge.png E - Devastating Charge
BONUS MOVEMENT SPEED : [25-100% (over the first 3 seconds, with fourth second at maximum value)]
25-85% (over the first 3 seconds, with fourth second at maximum value)

Kai'SaSquare.png Kai'Sa  
Base AD growth increased. E bonus AS increased later.

Kai’Sa is struggling at all levels of play. Giving her a little bit of a supercharge to help her reach her late game potential.

Base Stats

Supercharge.png E - Supercharge

BONUS ATTACK SPEED : [40/45/50/55/60%]

LuxSquare.png Lux  
W shield decreased; mana cost no longer static and increased; fixed a bug where W would apply three times.

Lux support, especially with an early shield max, has gained a lot of traction as of late. To curb the oppressive playstyle of just spamming her shield in lane, we’re targeting its power when maxed first, while avoiding hurting her more damage-oriented builds. Also, bugfix for a shieldfix!

Prismatic Barrier.png W - Prismatic Barrier
SHIELD : [50/75/100/125/150 (+0.3 AP)]
45/65/85/105/125 (+0.35 AP)
COST : [60] 60/65/70/75/80 mana
TRIPLE SHIELD BUGFIX : Fixed a bug that caused Prismatic Barrier’s effect to apply three times at the edge of its cast

QiyanaSquare.png Qiyana  
W bonus AD ratio decreased. E base damage decreased later.

Qiyana has been riding a high wave in elite play, and although we’ve been able to avoid nerfing her due to her lack of presence in pro, the tide’s turned this time.

Terrashape.png W - Terrashape
BONUS DAMAGE RATIO : [0.2] 0.1 attack damage

Audacity.png E - Audacity

BASE DAMAGE : [60/95/130/165/200]

SonaSquare.png Sona  
Base health and mana decreased. Q damage ratio decreased. W heal ratio decreased. E self and aura bonus movement speed decreased.

Sona’s power has reached a crescendo as a support and bot lane carry across skilled, elite, and average levels of play. We can’t keep babying our baby girl any longer—we’re toning down her power by bringing down her scaling.

Base Stats
HEALTH : [482.36] 480
MANA : [340.6] 340

Hymn of Valor.png Q - Hymn of Valor

DAMAGE RATIO : [0.5] 0.4 ability power

Aria of Perseverance.png W - Aria of Perseverance

HEAL RATIO : [0.25] 0.2 ability power

Song of Celerity.png E - Song of Celerity

SELF BONUS MOVEMENT SPEED : 20% [(+0.03 per 100 AP)]
(+0.02 per 100 AP)
AURA BONUS MOVEMENT SPEED : 10/11/12/13/14% [(+0.03 per 100 AP)]
(+0.02 per 100 AP)

VarusSquare.png Varus  
Base AS growth increased.

Our last wave of changes in 10.14 knocked Varus completely out of the meta. He’s in a weak spot at all levels of play, so we’re cautiously giving him a helping hand.

Base Stats

XayahSquare.png Xayah  
Base AD growth increased.

Xayah has been struggling to keep up with her counterparts, so we’re fluffing up her feathers and giving her a little more swish as the game progresses.

Base Stats

YoneSquare.png Yone  
Q base damage decreased later. R no longer applies life steal.

While not currently overpowered, we expect Yone isn’t long-term balanced and will continue to grow from where he is—and where he is the strongest.

Mortal Steel.png Q - Mortal Steel
BASE DAMAGE : [20/45/70/95/120]

Fate Sealed.png E - Fate Sealed

LIFE STEAL BUGFIX : No longer applies life steal at 100% effectiveness