Patch Notes v1.0.0.94
New Content
- Caterpillar Kog'Maw
- Sonoran Kog'Maw
- Striker Ezreal
- Goalkeeper Blitzcrank
- Blast Zone Heimerdinger
- French Maid Nidalee
- Icathian Surprise (Passive) - Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds; dealing magic damage to surrounding enemies.
- Bio-Arcane Barrage - Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage.
- Void Ooze - Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
- Caustic Spittle - Passive: Increases armor penetration. Active: Kog'Maw launches a corrosive projectile which deals magic damage and doubles his passive armor penetration for 4 seconds (Removes the passive until available again).
- Living Artillery (Ultimate) - Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.
Champion Changes
- Fixed a bug with Akali's attack timing
- Using a potion while in Twilight Shroud will no longer break Akali out of stealth
- Frost Shot
- Slow changed to 15 / 20 / 25 / 30 / 35% form 10 / 18 / 26 / 32 / 38%
- No longer stacks with Volley
- Volley
- Now fires 7 missiles instad of 9
- Bonus damage increased to 40 / 55 / 70 / 85 / 100 from 40 / 50 / 60 / 70 / 80
- Accumulate Wealth is now Hawkshot
- Hawkshot retains the passive gold gain on kill and can now ba ctivated to shoot an invulnerable, untargetable scouting hawk toward a target location. The hawk will reveal terrain as it travels, and grant vision of the end area for 5 seconds.
- Enchanted Crystal Arrow
- Fixed a bug where it was slowing for too long at ranks 2 and 3
- Fixed a bug where it was stunning for more than the maximum stun duration
- Increased the distance required to get a maximum duraiton stun
- Added a timer to indicate when Mana Barrier can be used again
- Static Field now silences for 0.5 seconds
- Power Fist is no longer dodgable
- Missile Barrage
- Added a counter indicating how close to the Big One you are
- 1 missile is now granted when you first put a point into it
- Missile Barrage now reloads while dead and will no longer reset the stack count upon death
- Vorpal Spikes can now be toggled off
- Cho'Gath will now be properly considered melee for the sake of items like Youmuu's Ghostblade
- Feast
- Fixed a bug at rnak 3 where Cho'Gath had difficulty feasting when he has max Feast stacks
- Fixed a bug where the Feast buff tooltip was not updating the bonus health when Cho'Gath loses stacks
- Fixed a bug where Cho'Gath was not scaling properly when he loses stacks
- Removed base dodge
- Essence Flux
- Removed the heal component
- Attack speed buff/debuff increased to 20 / 23 / 26 / 29 / 32 from 5 / 10 / 15 / 20 / 25
- Parrrly
- Bonus damage reduced to 100% from 110%
- Is no longer dodgable and is unaffected by blinds
- Raise Morale now grants 8 / 12 / 16 / 20 / 24 attack damage instead of 12-36% attack speed
- Cannon Barrage
- Cannonball damage reduced to 100 / 140 / 180 from 140 / 200 / 260
- Cannonball radius increased to 275 from 225
- Slow amount reduced to 35 / 45 / 55% from 40 / 50 / 60%
- Fixed a bug where Garen will sometimes appear with a different skin after reconnecting
- Barrel Roll tooltip updated to give the correct ability power ratio when the barrel has reached its location
- Fixed a bug where Turrets were targeting incorrectly
- Howling Gale knock-up time reduced by 33%
- Fixed a bug with Eye of the Storm where the particle would linger after the shield effect had been removed
- Empower cooldown changed to 5 seconds from 7 / 6 / 5 / 4 / 3 seconds
- Divine Blessing heal reduced to 65 / 100 / 135 / 170 / 205 from 65 / 105 / 145 / 185 / 225
- Righteous Fury
- Ability power ratio reduced to 0.3 from 0.35
- Base damage to 4 / 10 / 16 / 22 / 28 from 8 / 14 / 20 / 26 / 32
- Intervention cooldown increased to 120 / 105 / 90 from 90 at all levels
- Dark Binding now deals its damage up front as opposed to over time. The damage is 80 / 135 / 190 /245 / 300 with a 0.9 AP ratio
- Soul Shackle ability power ratio changed to 1.0 / 1.0 from 0.5 / 1.5
- Heartseeker Strike
- Fixed a bug where it was dealing too much damage based upon your bonus damage
- Fixed a bug where it procced cast effects with every tick of damage
- Damage scaling increasd to 20 / 25 / 30 / 35 / 40%
- Will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage
- Spear Shot
- Fixed a bug where it wasn't scaling with enough of your damage from items
- Damage scaling increased to 100 / 115 / 130 / 145 / 160% from 100 / 110 / 120 / 130 / 140%
- Grand Skyfall
- Now breaks spell shields and is blocked by spell shields
- Fixed a bug where it was slowing for an incorrect amount of time
- Pantheon will now be properly considered melee for the sake of items like Youmuu's Ghostblade
- Devastating Blow now breaks spell shields
- Heroic Charge now breaks spell shields
- Updated the Deceive tooltip to clarify that the damage is bonus damage and not a true critical
- Jack in the Box
- Fixed a bug where they would acquire targets incorrectly
- Fixed a bug where they would lose their stealth before their lifetime expired
- Vorpal Blade heal reduced to 10 / 20 / 30 / 40 / 50 from 15 / 30 / 45 / 60 / 75
- Fixed a bug where Boomerang Blade double-procced cast effects like Guinsoo's Rageblade
- Wish
- Ability power ratio reduced to 1.3 from 1.5
- Heal reduced to 200 / 320 / 440 from 250 / 400 / 550
- Mana cost reduced to 200 / 275 / 350 from 250 / 350 / 450
- Removed base dodge
- Baleful Strike
- Adjusted the way bonus ability power is granted
- Veigar now also gains 1 / 2 /3 / 4 / 5 bonus ability power for each champion kill from any damage source
- Dark Matter
- Time to land reduced to 1.2 seconds from 1.6 seconds
- Base damage reduced to 120 / 170 / 220 / 270 / 320 from 120 / 180 / 240 / 300 / 360
- Cooldown reduced to 10 seconds from 12 seconds
- Event Horizon
- Reduced the mana cost to 80 / 95 / 110 / 125 / 140 from 90 / 110 / 130 / 150 / 170
- Lowered the cooldown to 20 / 19 / 18 / 17 / 16 from 24 / 22 / 20 / 18 / 16
- Increased range to 650 from 600
- Primordial Burst
- Mana cost reduced to 150 / 200 / 250 from 200 / 300 / 400
- Primordial Burst now deals 200 / 350 / 500 base damage plus 80% of the comibned ability power of Veigar and his target
- Removed the conditional bonus damage for non-mana champions
- Removed the mana restoration on kill
- New Passive - Equilibrium
- Veigar's mana regeneration is increased by 0.5% for each 1% of mana he's missing
- Updated recommended items
- Base movement speed increased to 315 from 310
- Base armor increased to 16 from 14
- Armor per level increased to 3.75 from 3.5
Items
- Spirit Visage healing and regen received reduced to 20% from 25%
- Sword of the Divine activation duration increased to 8 seconds from 5
- Mercury's Treads crowd control reduction reduced to 35% from 40%
- Innervating Locket no longer heals minions
Summoner Spells
- Fixed a bug with Ignite's tooltip cooldown value that made it seem shorter than it actually is.
General
- Champion kill experience increased by 10%.
- Death timers on Summoner's Rift increased by roughly 3 seconds at low levels.
- Summoner spells are now displayed on the scoreboard
- Latency will now properly display in the HUD
- Teleport or Blink abilities will no longer reset the leashing on monsters
- Duplicate items will no longer sell in slot order and can now be sold individually
- Buff bar updated to support up to 32 buffs
- Revamped the character stats screen to include Armor Penetration, Magic Penetration, Lifesteal, Spell Vamp, and Cooldown Reduction stats as well as reducing size and removing extraneous information
- Revealing a channeling Champion in the Fog of War will no longer reveal show them as idle
- Fixed a bug where orders and spell casts would be lost in rare instances
- Fixed a bug where the "Show HP Bars" menu option wasn't functioning correctly
- Fixed a bug where 'proc' effects like Malady and Madred's Bloodrazor could occasionally kill a champion through effects like Guardian Angel, Chronoshift, or Rebirth
- Fixed a bug where the attack timings of many characters were causing a slight delay before attacking.
- Fixed a bug where the "Hide Center HUD Wall" option was incorrectly named "Center HUD Wall Display"
- Fixed several client crashes
- Fixed several server crashes
Masteries
- Fixed a bug where Tenacity mastery caused Cho'Gath's Feast to not kill the target
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