Patch Notes v1.0.0.86
New Content
- Shadow Prince Malzahar
- Vizier Malzahar
- Viridian Kayle
- Hextech Sion
- Exiled Morgana
- Summon Voidling (Passive) - after casting 5 spells, Malzahar summons a Voidling to engage enemy units for 21 seconds. Voidlings grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed)
- Call of the Void - Malzahar opens up two portals to the void. After a short delay, power erupts from the voids, dealing damage and silencing all enemies hit
- Null Zone - Malzahar creates a zone which deals the greater between a flat damage and a % of the target's max health
- Malefic Visions - Malzahar infects his target's mind with cruel visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and restore mana to Malzahar
- Nether Grasp (Ultimate) - Malzahar grips his target in an engulfing void of energy, dealing damage each second
PVP.net v1.12.17
- Report a Player - Added a new Report a Player function. Right clicking a player while in PVP.net Chat or the End of Game Screen will bring up an option to report the offending player. This will trigger a dialogue box where you can add in details and submit a report to the Riot Support Team.
- Players ignored in PVP.net will now be correctly ignored while in game
Champion Changes
- Smoke Bomb stealth is now removed when you actually attack, rather than when you begin your attack animation
- Pulverize now deals damage when the target is knocked into the air, rather than when they hit the ground
- Fixed a bug where using Molten Shield after respawning would not trigger the Pyromania courier
- Power Fist slow particle removed from the affected target
- Static Field's tooltip now shows the bonus damage based on the Blitzcrank's ability power
- Rupture now deals damage on knocking the targets into the air, rather than when they fall to the ground
- Feast now loses up to 3 stacks on death instead of all of them
- Parrrley gold gain increased to 4 / 7 / 10 / 13 / 16 from 3 / 5 / 7 / 9 / 11
- Body Slam
- Now has an ability power ratio of 0.5
- Fixed a bug where it would collide with Singed's Poison Trail
- Base damage increased to 49 form 46
- Fixed a bug with Howling Gale that was causing inconsistent damage
- Decreased the collision width of Howling Gale
- Eye of the Storm
- Ability power ratio increased to 0.9 from 0.8
- Base shield amount decreased to 80 / 120 / 160 / 200 / 240 from 100 / 150 / 200 / 250 / 300
- Damage buff changed to 14 / 23 / 32 / 41 / 50 from 24 / 30 / 36 / 42 / 48
- Fixed a bug with the tooltip for Lay Waste to display the correct ability power coefficient
- Fixed a bug where Double Strike was represented incorrectly on death recaps
- Reduced the animation delay before performing Alpha Strike
- Reduced the animation delay before performing Meditate
- Fixed a bug where Mordekaiser would infrequently gain health from Mace of Spades or Syphon of Destruction while Children of the Grave was on his target
- Soul Siphon
- Now grants 15 / 25 / 35% spell vamp (as detail below, works at 33% for Tormented Soil and Soul Shackles
- No longer works with non-spell damage (Sunfire Cape, Thornmail, etc)
- Fixed the Visionary tooltip to correctly say that Nunu gains a free spell every 7 autoattacks instead of 8
- Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall
- Attack range increased to 125 form 100
- Mana regen per level increased to 0.06 from 0.05
- Powerball cooldown reduced to 11 seconds from 12
- Defensive Ball Curl
- Cooldown reduced to 15 seconds form 18
- Mana cost changed to 15 all ranks from 40 / 50 / 60 / 70 / 80
- Tremors mana cost changed to 120 at all levels from 100 / 150 / 200
- Base damage increased to 50 from 47
- Armor increased to 11 from 10
- Armor per level increased to 3.9 from 3.7
- Spell Flux
- Magic resistance debuff no longer stacks
- Magic resistance debuff increased to 15 from 12
- Wish ability power ratio reduced to 1.5 from 2.0
- Dazzle minimum stun duration increased to 1.0 seconds from 0.5
- Base damage increased to 58 from 56
- Base damage per level increased to 3.5 from 3.3
- Camouflage
- Fade time reduced to 3 seconds from 4
- Fixed a bug in which somtimes the fade time would take too long
- When Teemo breaks stealth, he now gains "Element of Surprise", increasing his attack speed by 40% for 3 seconds
- Blinding Dart
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130
- Cooldown reduced to 10 from 12
- Blind duration reduced to 1.5 / 2.0 / 2.5 / 3.0 / 3.5 from 1.6 / 2.2 / 2.8 / 3.4 / 4.0
- Move Quick
- Now only breaks when taking damage from an enemy champion or turret
- Movement speed buff decreased to 15 / 20 / 25 / 30 / 35% from 20 / 25 / 30 / 35 / 40%
- Toxic Shot
- Now applies the first application of damage immediately upon hitting the target
- Poison duration reduced to 4 seconds from 5 (total number of applications still remains at 5)
- Noxious Trap fade time reduced to 1.5 from 2.0
- Fixed a bug with Explosive Shot that was causing an extra tick of damage on impact
- Updated several particles
- Bloodlust cooldown lowered to 14 / 13 / 12 / 11 / 10 from 18 / 16 / 14 / 12 / 10
- Undying Rage is now castable while stunned or disabled
- Fixed a bug with Destiny where Twisted Fate was able to continue channeling Destiny when stunned, taunted or feared
- Ambush stealth is now removed when you actually attack, rather than when you begin your attack animation
- Primordial Burst now deals 75 / 150 / 225 bonus magical damage to Champions who do not use mana
- Fixed a bug where Event Horizon's particle appears away from the spell effect when cast on an impassable location
- Timebomb
- Ability power ratio decreased to 0.9 from 1.1
- Now ticks 3, 2, 1 additional damage before the bomb explodes. This will trigger calls for help
Items
- Executioner's Calling activated effect now "Inflicts target enemy champion with Grievous Wound, causing 50% reduced healing for 8 seconds." 20 second cooldown
- Last Whisper bonus damage decreased to 10 from 20
- Haunting Guise
- Ability power increased to 25 from 20
- Health increased to 200 from 180
- Spell Vamp has been removed from this item
- NEW ITEM - Bilgewater Cutlass
- +25 attack damage
- +12% life steal
- Unique Active - Deals 150 magic damage and slows the target champion by 50% for 3 seconds (300 range). 60 second cooldown
- NEW ITEM - Hextech Revolver
- +40 ability power
- +10% spell vamp
- New Item - Hextech Gunblade
- +45 attack damage
- +55 ability power
- +15% life steal
- +12% spell vamp
- Unique Active - Deals 300 magic damage and slows the target champion by 50% for 3 second (700 range). 60 second cooldown
- NEW ITEM - Will of the Ancients
- +40 ability power
- Unique aura - Gives nearby allied champions +30 ability power and 15% spell vamp
Summoner Spells
- Cleanse cooldown increased to 150 seconds from 120 seconds
- Revive now gives greatly increased movement speed after use
General
- Cooldown Timers
- Users can now show numerical counters on the HUD for cooldowns. There are several formatting optinos to choose form under the "More Interface" options menu in game
- Spell Vamp is now an official stat
- Spell Vamp automatically works at 33% of the listed rate for multi-target spells
- Single-target DOT spells (for example, Mordekaiser's Children of the Grave or Morgana's Dark Binding) that previously caused the minor slow effect on Rylai's Crystal Scepter, will grant 100% Spell Vamp (and continue to slow for the minor amount)
- Reduced healing effects will not affect the new Spell Vamp (to make the behavior consistent with life steal and spell vamp). However, look for us to update this in the future This also means that Spirit Visage will not increase your spell vamp health restore.
- Critical chance and critical chance per level removed as a base stat. Gold value for these stats was pushed into base attack damage and attack speed per level, respectively Average delta across all champions for these stats was +1.91 base attack damage and +.17% attack speed per level
- Flat Defense Penetration now applies before Percent Defense Penetration as opposed to after
- Percent Defense Penetration now stacks multiplicativly
- Right-clicking an allied portrait will no longer move you in the direction of your ally
- Ignoring or muting a user will now also ignore their minimap pings
- Users that are on your ignore list in PVP.net will now correctly be ignored while in game.
- Brush on Twisted Treeline redesigned
- The Reverse Law of Ninja Power has been changed to modify health, not damage
- Lizard Elder is renamed Grez, The Lizard Lord on Twisted Treeline
- Recommended items have been updated for all Champions
- Fixed an error in the chat disconnect message
- Fixed an issue where spell and item cooldown timers would get out of sync when the client is minimized
- Fixed an issue where spell and item cooldown timers would lag behind the actual cooldown time
- Fixed several client crashes
- Fixed several server crashes
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