Patch Notes v1.0.0.85
New Content
- Stinger Akali
- Crimson Akali
- Gentleman Cho'Gath
- Matador Alistar
- Twin Disciplines (Passive)
- Discipline of Might - Upon obtaining 10 attack damage, Akali gains 10% Spell Vamp, increasing by 1% for every 20 attack damage gained thereafter. This does not include base damage.
- Discipline of Force - Upon obtaining 20 ability power, Akali's hits deal 10% bonus magic damage, increasing by 1% for every 5 ability power gained thereafter.
- Mark of the Assassin - Akali spins her kama at a target enemy to deal magic damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore energy.
- Twilight Shroud - Akali throws down a cover of smoke. While inside the area, Akali gains armor and becomes stealthed. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their movement speed reduced.
- Crescent Slash - Akali flourishes her kamas, dealing damage based on her attack damage and ability power.
- Shadow Dance (Ultimate) - Akali moves through shadows to quickly strike her target, dealing damage and consuming an Essence of Shadow charge. Akali recharges Essence of Shadow charges periodically, max 3 stacks.
PVP.net v1.11.15
- You can now see how much time is left until your next "First Win of the Day" bonus in the end of game summary
- The match history in the Summoner Profile will now display which map a match was played on
- Fixed a bug where players could access the practice game menu even when practice games were turned off
- Fixed a bug where using the logout function and then logging back in would not show available queues in some instances
Champion Changes
- Health per level increased to 84 from 76
- Base damage increased to 45 from 40
- Damage per level decreased to 3.6 from 3.8
- Mana regen per level increased to 0.065 from 0.06
- Tantrum
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 21 / 18 / 15 / 12 / 8
- Cooldown reduction upon being hit reduced to 0.5 seconds from 1 second
- Despair
- Changed the aura range to be 350 at all ranks from 250 / 275 / 300 / 325 / 350
- Added a base damage of 8 / 12 / 16 / 20 / 24 to the damage dealt based on the target's health
- Health percent decreased to 1.5 / 1.8 / 2.1 / 2.4 / 2.7% from 2.3 / 2.6 / 2.9 / 3.2 / 3.5%
- Removed the "Rebirth Ready" buff
- Added a buff for when Rebirth is on cooldown
- Base damage increased to 45 from 38.5
- Damage per level decreased to 3.2 from 3.5
- Base health regen increased to 0.93 from 0.88
- Essence Flux heal reduced to 70% of the damage value from 100%
- Added "Yarr! I'm a mighty Pirate!" buff
- Fixed the buff tooltip for Perseverance to show the correct value
- Decisive Strike
- Fixed a bug where it was silencing for the incorrect amount of time
- Fixed a bug so that it can no longer crit
- Attack ranged increased to 125 from 100
- Base movement speed increased to 310 from 300
- Fixed a bug with Unstoppable Force where it was sometimes uncastable while Malphite was at low health
- Attack ranged increased to 125 from 100
- Double Strike now strikes twice on every seventh attack instead of by percent chance
- Alpha Strike
- Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 18 at all levels
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 105 / 120 / 135 / 150
- Reduced the total spell cast windup time
- Missile speed increased
- Meditate
- Cooldown reduced to 35 from 45
- Meditate now ticks every 0.5 seconds instead of every 1 second
- Heal amount reduced to 140 / 280 / 420 / 560 / 700 from 150 / 300 / 500 / 750 / 1,100
- Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 80 / 100 / 120 / 140 / 160
- Armor and magic resist gained while channeling increased to 100 / 150 / 200 / 250 / 300 from 30 at all levels
- Wuju Style cooldown reduced to 25 from 30
- Highlander assists now reduce all of Master Yi's cooldowns by half o the base cooldown amount
- Fixed several bugs with Black Shield
- Pounce is no longer affected by cooldown reduciton and maintains a static 3 second cooldown
- Heartseeker Strike
- Added a new sound
- Cooldown reduced to 26 / 24 / 22 / 20 / 18 from 30 / 28 / 26 / 24 / 22
- Grand Skyfall
- Fixed a bug that allowed Pantheon to cast Summoner spells before landing
- Cooldown reduced to 150 / 135 / 120 from 180 / 150 / 120
- Cooldown on channel cancel reduced to 10 seconds from 25
- Falling time reduced to 1.5 seconds from 2
- Ki Strike
- Damage gained from health reduced to 3.5% from 4%
- Cooldown reduction on champion hit reduced to 2 from 3
- Vorpal Blade damage reduced to 50 / 95 / 140 / 185 / 230 from 50 / 100 / 150 / 200 / 250
- Feint base block amount reduced to 40 / 70 / 100 / 130 / 160 from 40 / 75 / 110 / 145 / 180
- Stand United cooldown increased to 180 / 150 / 120 seconds from 150 / 135 / 120
- Battle Fury critical strike chance per 10% health missing increased to 5% from 4.5%
- Spinning Slash's speed has been normalized to be more responsive
- Base magic resistance increased to 30 from 25
- Fixed Ambush's tooltip to now show the correct attack speed buff value
- Monkey Agility dodge bonus decreased to 3% from 4%
- Turtle Stance shield decreased to 60 / 100 / 140 / 180 / 220 from 65 / 110 / 155 / 200 / 245
- Tiger Stance
- Bleed effect increased to 1.8 / 2.1 / 2.4 / 2.7 / 3.0 times attack damage from 1.5 / 1.75 / 2 / 2.25 / 2.5
- Attack speed bonus increased to 30 / 40 / 50 / 60 / 70% form 24 / 33 / 42 / 51 / 60%
- Phoenix Stance's flame attack will now occur every 4 attacks instead of every 3 attacks
- Hunter's Call attack speed buff changed to 40 / 50 / 60 / 70 / 80% from 50 / 55 / 60 / 65 / 70%
Items
- Leviathan now gains 1 stack for each assist instead of 2
- Regrowth Pendant
- Health regen per 5 sec increased to 15 from 14
- Cost reduced to 450 from 475
General
- Multikill timer now resets after every kill as opposed to being a static window
- Crest of Flowing Water movement speed buff decreased to 30% form 45%
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