Patch Notes v220.127.116.11
- Yellow Jacket Shen
- Frozen Shen
- Red Baron Corki
- Mr. Mundoverse
- Ki Strike (Passive) - Every 8 seconds, Shen’s next attack deals bonus damage based on his max health. Being attacked by enemy champions makes this passive occur more frequently.
- Vorpal Blade - Hits a target enemy for magic damage, and marks the target for allies to see. Allied units that attack the marked enemy target get healed over several seconds.
- Feint - Shen defends against the next champion attack or spell, blocking much of the damage from it.
- Shadow Dash - Shen dashes towards target location, taunting enemies he passes through.
- Stand United (Ultimate) - Shen places a shield on himself and on a target ally which absorbs damage. After channeling for several seconds, Shen teleports to the target ally.
- Several optimizations have been made resulting in quicker login, load times, and page transitions.
- Added an option to turn off the login screen animations.
- Added an option to turn off the page transition animations.
- Fixed a bug where you could see other player's IP/XP rewards from their recent games.
- The Play button is now orange instead of blue to help new users reach the Play Game menu.
- Players who are logged out by Customer Support will now receive a message indicating that their account is under review.
- Fixed several bugs related to leaving at the end of Champion Selection.
- Base armor increased to 15 from 12
- Base damage increased to 49 from 47
- Base mana regeneration increased to 0.9 from 0.8
- Movement speed increased to 305 from 300
- Mystic Shot base damage increased to 40 / 65 / 90 / 115 / 140 from 40 / 60 / 80 / 100 / 120
- Essence Flux missile width increased to 120 from 100
- Arcane Shift
- Closest unit targeting range increased to 750 from 650
- Mana cost reduced to 90 from 100
- Rising Spell Force duration increased to 6 seconds from 5
- Fixed a bug in which Barrel Roll would detonate Noxious Trap.
- H-28G Evolution Turret Remake
- Green turrets now spawn at level 3 and 4 of this skill, reducing armor and magic resist on hit
- Red turrets spawn at level 5 and cause area of effect damage on hit
- Turrets damage increased to 28 / 36 / 44 / 52 / 60 from 20 / 26 / 32 / 38 / 44
- Turrets now attack 50% faster for the first 6 seconds after placement
- Max turrets lowered to 1 / 2 / 2 / 3 / 3 from 2 / 3 / 4 / 5 / 6
- New missile particles added for green and red turrets
- Hextech Micro-Rockets
- Cooldown reduced to 10 seconds from 20 seconds at all ranks
- Fires 3 rockets at all levels
- Rockets now hit the 3 nearest enemy minions or champions, instead of just champions
- Ability power ratio reduced to 0.55 from 0.8 to accomodate the significant cooldown reduction
- Base damage reduced to 85 / 135 / 185 / 235 / 285 from 90 / 150 / 210 / 270 / 330
- UPGRADE!!! REMAKE
- Retains the 10/15/20% cooldown reduction passive
- On activation, all existing evolution turrets are healed for 100% of their max hit points
- In addition, all existing evolution turrets fire 20 / 25 / 30% movement slowing missiles for 10 seconds
- Mana cost is 90 at all ranks
- Cooldown is 120 / 105 / 90
- New "Selection" quote in PVP.net
- Puncturing Taunt now displays the "Taunted!" pop up text for enemies
- Two-Shiv Poison active range increased to 625 from 600
- Flash range reduced to 425 from 450
Particle and Network Improvements
- We've made networking optimizations in order to reduce the lag and latency for some players. In addition, the particle system has been improved to provide better performance for some machines in areas that have a high density of particles. This is most noticeable near the top of Twisted Treeline, but general performance should also improve.