Patch Notes v1.0.0.52
PVP.Net 30.10
- PVP.net Help System: If you see a “?” button anywhere in the PVP.net client, click on it to bring up the help system. This system is designed to give you some basic information about various aspects of the PVP.net client.
- The PVP.net client has been significantly optimized for performance. Users will have a slightly longer loading and login time, while transitions and loading in the rest of the client are up to 5x faster in some areas.
- Summoner Runebooks have been significantly optimized and should perform much better.
- Fixed an issue with Maestro that would cause users to see errors at various points.
- Fixed a typo on the Masteries page in the Summoner Profile.
- Changed the primary font in the PVP.net client to Fritz Quadrata.
- Fixed various Localization Issues
League of Legends 1.0.0.52 (displays as 1.0.0.1)
- Tantrum
- Damage modified from 115 / 130 / 145 / 160 / 175 to 100 / 120 / 140 / 160 / 180
- Curse of the Sad Mummy
- Duration reduced from 3 to 2.5
- Static Field
- Damage increased from 200 / 300 / 400 to 250 / 375 / 500
- Feral Scream
- Cooldown reduced from 17 to 16
- Range increased from 615 to 650
- Rupture
- Range increased from 900 to 1000
- Burning Agony
- AoE range increased from 300 to 325
- Movement Impairment Reduction increased from 20 / 25 / 30 / 35 / 40% to 25 / 30 / 35 / 40 / 45%
- Masochism
- Cooldown reduced from 8 to 7
- Increased Attack Speed per Level from 2 to 2.3
- Eye of the Storm
- Mana Cost reduced from 70 / 90 / 110 / 130 / 150 to 70 / 85 / 100 / 115 / 130
- Adjusted the selection radius to match her size
- Lay Waste
- Ability Power Ration is now correct
- Fixed a bug with Wall of Pain where it was slowing units 2 second after the particle had faded
- Shunpo
- Ability Power Ratio reduced from 0.8 to 0.75
- Cooldown increased from 9 / 8 / 7 / 6 / 5 to 10 / 9 / 8 / 7 / 6
- Death Lotus
- Ability Power Ratio reduced from 0.4 to 0.35
- Seismic Shard now steals the amount of Movement Speed that the target has lost instead of increasing Malphite’s Movement Speed by the equivalent percentage lost
- Unstoppable Force
- Stun Duration reduced from 1.5 / 2 / 2.5 to 1.5 / 1.75 / 2
- Cooldown increased from 120 / 100 / 80 to 140 / 120 / 100
- Black Shield
- Cooldown increased from 15 to 17
- Will now no longer dispell debuffs when cast. It will still block incoming debuffs.
- Spirit Fire
- Cooldown increased from 11 to 12
- Mana Cost increased from 60 / 75 / 90 / 105 / 120 to 70 / 85 / 100 / 115 / 130
- Blood Boil
- Attack Speed increased from 20 / 30 / 40 / 50 / 60% to 25 / 35 / 45 / 55 / 65%
- Absolute Zero
- Damage increased from 400 / 600 / 800 to 500 / 700 / 900
- Attack Speed Slow per second increased from 15% to 25%
- Range increased from 525 to 575
- Increased base Health from 400 to 420 and Health per level from 76 to 86
- Tremors damage increased from 55 / 110 / 165 to 65 / 130 / 195
- Deceive
- Cooldown increased from 9 to 10
- Mana Cost increased from 80 / 70 / 60 / 50 / 40 to 90 / 80 / 70 / 60 / 50
- Duration reduced from 5 to 4
- Range reduced from 575 to 500
- Two-Shiv
- Poison Mana Cost increased from 75 to 80
- Jack in the Box
- Fear Range reduced from 450 to 400
- Base Health reduced from 200 to 150
- Jack in the Boxes are no longer magic immune, but instead have 50 Magic Resist
- On the Hunt Attack Speed increase for allies should now be properly reduced in half for allies
- Increased auto attack missile speed from 1450 to 2250
- Rapid Fire Mana Cost decreased from 100 to 80
- Rocket Jump Mana Cost decreased from 100 to 80
- Exploding Shot
- Passive explosion damage increased from 30 / 50 / 70 / 90 / 110 to 50 / 75 / 100 / 125 / 150
- Active component now will tick damage every second as opposed to every half second
- Buster Shot
- Mana Cost from decreased from 150 to 140
- Pushback radius increased from 150 to 175
- PAX Skin will now properly display in game
- Gate
- Now has the proper team color indicators
- Will no longer create a vision bubble at the target location
- Fixed a bug where Twisted Fate's particles would not appear in some games
- Primordial Burst
- Base Damage increased from 100 / 250 / 400 to 200 / 300 / 400
- Dark Matter
- Cooldown reduced from 13 to 12
- Mana Cost modified from 90 / 105 / 120 / 135 / 150 to 100 / 110 / 120 / 130 / 140
Summoner Spells
- Clairvoyance Cooldown reduced from 60 to 55
- Heal - A debuff is now placed on Champions healed by Summoner Heal for 25 seconds. Subsequent Summoner Heals will have their effect dimished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your Summoner.
- Ignite - Fixed an issue that prevented ignite from being cast while silenced
Items
- Guardian Angel Health / Mana Restored on Respawn reduced from 50% to 40%
- You can no longer teleport while being revived by Guardian Angel
- Oracle's Elixir Cost Reduced from 450 to 400
- Malady Attack Speed increased from 40% to 50%
- NEW ITEM: Sight Ward: Low cost vision ward without Magical Vision
- NEW ITEM: Void Staff: Mid Tier Ability Power/Mana Item: Gives your spells 40% Magic Resist Penetration
- UPDATED ITEM: Sorcerer's Shoes: Changed to flat 15 Magic Resist Penetration.
General
- Fixed a bug causing some spells or characters to not preload properly.
- Tutorial text altered to reference proper default key bindings.
- Melee Minion gold per kill increased from 18 to 20 on three lane maps and from 22 to 24 on two lane maps.
- Increased base gold per kill from 250 to 300
- Decreased max kill streak multiplier from 4 to 3.333 (effectively 1000 to 999.9 gold)
- Decreased gold pool for assists from 70% of base to 58.3% of base (no effective change)
- Decreased kill stream bonus multiplier per kill from 0.2 to 0.166 (no effective change)
- Decreased minimum death stream penalty from 0.35 to 0.3 (no effective change)
- Mender's Faith now provides 10 x level bonus HP on Summoner Heal from 75 flat bonus HP and 10 seconds of cooldown reduction.
- Fixed some brush visibility issues where you can see one user from another patch of grass or from certain angles
- Fixed a bug for chain missiles disappearing when a unit dies / goes out of range
- Fixed a large amount of server and game crashes (About 15 different types of crashes)
- Improved minion turning when they appear from fog of war
- Fixed a bug with bots always spawning in middle of platform
- Fixed the illusion of “loss of health” when moving the camera around distant units
- Fixed a bug related to disappearing and reappearing particles
- Fixed a bug where a player under rare circumstances could reconnect as another player and have full vision of the map
Turrets
- Turret damage scaling changed to 85% to 155% at 10% increments on hit resetting to 125% when switching champions from 75% to 200% at 25% increments on hit resetting to 150% when switching champions.
- Turret backdoor bonus decreased from 250 to 200.
- Turret armor and magic resistance growth decreased from 2.5 to 1.5.
- Turret armor and magic resistance decay decreased from 5 to 3.
- Second turret base armor decreased from 42.5 to 37.5
- Inhibitor turret base armor decreased from 55 to 47.5
Baron Nashor
- Reduced Mana Regen from 25 Mana per 5 to 17.5 Mana per 5
- Reduced Health Regen from 5% per 5 to 3.5% per 5
Twisted Treeline
- Reduced Inhibitor Health from 3600 to 3000
- Reduced Crest of Flowing Water's Movement Speed Buff from 50% to 45%
- Increased Respawn Time from 18-35 to 20-37
- Adjusted Crest of Crushing Wrath (The dragon buff) to increase damage by 1% per level.
- Adjusted Crest of Nature's Fury (The wolf buff) to increase attack speed by 20% and reduce cooldowns by 10%.
- Decreased the range of the vision sentry in the middle, such that you cannot see into the lanes above and below the jungle.
- The nexus should now have only one turret instead of two.
- Increased the health of Super Minions by 200 and their damage by 20.
- Cooldown reduction should now be properly capped at 40% on Twisted Treeline.
- Fixed minion pathfinding
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