Leaguepedia | League of Legends Esports Wiki
Register
Advertisement


Patchnote top
Patch Notes v1.0.0.154

Champion Changes

AlistarSquareAlistar

  • Base movement speed increased to 330 from 325
  • Headbutt
    • Range increased to 650 from 600


AmumuSquareAmumu

  • Cursed Touch
    • Magic resist reduction reduced at later levels to 15 / 20 / 25 from 15 / 25 / 35


AnnieSquareAnnie

  • Disintegrate
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100
  • Incinerate
    • Targeting cone is now attached to AnnieSquareAnnie
  • Molten Shield
    • Cooldown reduced to 10 seconds from 16
    • Duration reduced to 5 seconds from 8


BlitzcrankSquareBlitzcrank

  • Mana Barrier
    • Cooldown increased to 90 seconds from 60
  • Rocket Grab
    • Will now give vision when it hits a target


Cho'GathSquareCho'Gath

  • Feral Scream
    • Targeting cone is now attached to Cho'GathSquareCho'Gath


CorkiSquareCorki

  • Gatling Gun
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100


DianaSquareDiana

  • Pale Cascade
    • Orb detonation has been adjusted to better match DianaSquareDiana's basic attack range
    • Shield duration increased to 5 seconds from 4
  • Lunar Rush
    • Cast range increased to 825 from 750


EvelynnSquareEvelynn

  • Hate Spike
    • Mana cost increased to 16 / 22 / 28 / 34 / 40 from 14 / 18 / 22 / 26 / 30
    • Bonus attack damage ratio increased to 0.5 from 0.4
  • Ravage
    • Damage reduced at later ranks to 35 / 55 / 75 / 95 / 115 from 35 / 60 / 85 / 110 / 135
    • Bonus attack damage ratio increased to 0.5 from 0.4
  • Agony's Embrace
    • Damage changed to 15 / 20 / 25% of the target's current health from 15 / 20 / 25% of their max health
    • Cooldown increased to 150 / 120 / 90 seconds from 120 / 90 / 60
    • Cast range reduced to 650 from 800


EzrealSquareEzreal

  • Base attack speed reduced to 0.625 from 0.665


KassadinSquareKassadin

  • Force Pulse
    • Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.


KatarinaSquareKatarina

  • Base movement speed reduced to 345 from 350
  • Sinister Steel
    • Movement speed adjusted to 15 / 20 / 25 / 30 / 35% from 12 / 20 / 28 / 36 / 44%


KennenSquareKennen

  • Basic attack has been retuned so it's more responsive


Kha'ZixSquareKha'Zix

  • Unseen Threat
    • Damage reduced at later levels to 15-190 from 15-220
    • Slow reduced to 25% from 35%
  • Taste Their Fear
    • Bonus attack damage ratio reduced to 1.5 from 1.6
    • Isolation bonus attack damage ratio reduced to 2.0 from 2.4


Lee SinSquareLee Sin

  • Safeguard
    • Fixed a bug where the tooltip incorrectly stated that Lee SinSquareLee Sin regained energy when the shield was broken
  • Iron Will
    • No longer grants armor while active
    • Life steal and spell vamp increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21%
  • Cripple
    • Slow amount reduced at earlier ranks to 20 / 30 / 40 / 50 / 60% from 30 / 37.5 / 45 / 52.5 / 60%
    • Range reduced to 600 from 800


MordekaiserSquareMordekaiser

  • Siphon of Destruction


NamiSquareNami

  • Base movement speed increased to 335 from 330
  • Aqua Prison
    • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 16 / 14.5 / 13 / 11.5 / 10
  • Tidal Wave
    • Missile speed increased to 850 from 750


RengarSquareRengar

  • Unseen Predator
    • Fixed a bug where RengarSquareRengar could leap while rooted
  • Savagery
    • Attack speed duration increased to 4 seconds from 3
    • Fixed a bug where Savagery could be used three times consecutively
  • Battle Roar
    • Empowered Battle Roar now heals for 60-400 (based on champion level) instead of 10% of his RengarSquareRengar's health
  • Thrill of the Hunt
    • Initial delay reduced to 1 second from 1.25 (still can be delayed up to 3 seconds)
    • Stealth duration increased to 7 seconds from 5


RivenSquareRiven

  • Base health regen reduced to 6 from 10.4
  • Health regen per level reduced to 0.5 from 0.9
  • Valor
    • Shield amount increased to 70 / 100 / 130 / 160 / 190 from 60 / 90 / 120 / 150 / 180
  • Blade of the Exile
    • Cooldown increased to 110 / 80 / 50 seconds from 75 / 60 / 45
    • Targeting cone is now attached to RivenSquareRiven


ShacoSquareShaco

  • Hallucinate
    • Controlling the clone no longer reveals ShacoSquareShaco in brush
    • Fixed a bug that prevented ShacoSquareShaco from casting Hallucinate for the rest of the game in certain circumstances


SyndraSquareSyndra

  • Transcendent
    • Now increases range on Unleashed Power by 75 at max rank
  • Scatter the Weak
    • Cooldown reduced at later ranks to 18 / 16.5 / 15 / 13.5 / 12 seconds from 18 / 17 / 16 / 15 / 14


TalonSquareTalon

  • Noxian Diplomacy
    • Bleed damage reduced to 10 / 20 / 30 / 40 / 50 from 18 / 36 / 54 / 72 / 90
    • Bleed bonus attack damage ratio reduced to 1 from 1.2
  • Cutthroat
    • Fixed a bug where the damage amplification did not actually apply
    • Fixed an bug that sometimes caused TalonSquareTalon's Rake to fire backwards after using Cutthroat.
  • Shadow Assault
    • Damage reduced at later ranks to 120 / 170 / 220 from 120 / 190 / 260
    • Bonus attack damage ratio reduced to 0.75 from 0.9


UdyrSquareUdyr

  • Monkey's Agility
    • Now additionally increases UdyrSquareUdyr's armor and magic resist by 4% per stack


ViSquareVi

  • Vault Breaker
    • Fixed a bug where Vault Breaker would sometimes not refund mana or cooldown when interrupted
    • Fixed a bug where interrupting Vault Breaker would sometimes render ViSquareVi unable to cast spells
    • Fixed a bug where Vault Breaker's stun duration was sometimes shorter than intended
    • Fixed a bug where ViSquareVi would sometimes stop attacking after hitting a champion with Vault Breaker
  • Excessive Force
    • Increased the responsiveness of ViSquareVi's attacks after using Excessive Force
  • Assault and Battery
    • Fixed a bug where targets could cast spells after being knocked into the air
    • Fixed a bug where characters with stealth could cause Assault and Battery to miss
    • Fixed a bug where damage was not applied to targets immune to disable effects


ZiggsSquareZiggs

  • Short Fuse
    • The cooldown indicator now more accurately shows when Short Fuse is available.

Summoner's Rift

  • Jungle
    • Wraith
      • Base gold increased to 30 from 25
      • Base health increased to 1,000 from 750
    • Giant Wolf
      • Base gold increased to 55 from 40
      • Base health increased to 1,100 from 900
    • Wolf
      • Base health reduced to 200 from 300
    • Big Golem
      • Base gold increased to 55 from 45
      • Base health increased to 1,200 from 1,000
    • Small Golem
      • Base health reduced to 300 from 500

Items

  • Item tooltips have been revised to improve consistency
  • Manamune
    • Attack damage increased to 20 from 10
  • Archangel's Staff
    • Ability power increased to 60 from 50
    • Mana charge amount increased to 6 from 5
  • Crystalline Flask
    • Cost increased to 345 from 225
    • Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge
  • Last Whisper
    • Combine cost increased to 1,025 from 860 (total cost is now 2,300 from 2,135)
  • Iceborn Gauntlet
    • Duration of slow field reduced to 2 seconds from 3
    • Slow percentage reduced to 30% from 35%
    • Slowing field now displays team color rings
  • Sanguine Blade
    • Combine cost reduced to 500 gold from 800
    • Attack damage increased to 65 from 60
    • Attack damage per stack increased to 6 from 5
    • Max stacks reduced to 5 from 7
  • Twin Shadows
    • Ability power reduced to 40 from 50
    • Magic resist increased to 40 from 30
    • Movement speed increased to 6% from 5%
  • Banner of Command
    • Ability power reduced to 40 from 50
    • Now grants 10% cooldown reduction
  • Banshee's Veil
    • Combine cost increased to 600 from 490 (total cost is now 2,610 from 2,500)
    • Health increased to 400 from 300
  • Ninja Tabi
    • Once again reduces 10% damage from all basic attacks, rather than only champion basic attacks
  • Liandry's Torment
    • Health increased to 300 from 200
    • Ability power reduced to 60 from 70
  • Hextech Sweeper
    • New UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
  • The Lightbringer - Remade!
    • New recipe: Grez's Spectral Lantern + Pickaxe
    • Total gold cost: 2,425 (combine cost: 300)
    • +50 attack damage
    • +20 armor
    • +12% life steal
    • UNIQUE passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions)
    • UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
    • UNIQUE active: Covers a target area in a stealth-detecting mist that grants vision for 10 seconds (60 second cooldown)

Masteries

  • Pickpocket
    • Now displays a buff timer after attacking to show the time before gold can be earned again

Twisted Treeline

  • Speed Shrine removed! There's now a Ghost Relic in its place.
    • The Ghost Relic replenishes 94-315 health and a small amount of your ability resource. It also grants a brief speed boost.
    • The Ghost Relic spawns at 1:55 and respawns every 90 seconds.

Proving Grounds

Co-op vs. AI

  • Bots are now more likely to use activatable items.
  • Added DariusSquareDarius Bot to Co-op vs. AI on all maps.
  • Fixed a bug where ShenSquareShen Bot wasn't casting Stand United.
  • Co-op vs. AI will now properly display as a co-op vs. AI match instead of a 5v5 pvp match.

Spectator

  • Gold totals with more than three digits will now include punctuation for easier readability
  • Directed camera positioning will now take the health bars for Baron and Vilemaw into account
  • Fixed a bug that could cause directed camera to focus on recalling champions even with no enemies nearby
  • Added spectator chat callouts for powerful items such as Athene's Unholy Grail and Blade of the Ruined King

Ranked

  • Added a new provisional medal for players and teams that are in their placement matches
    • All players and teams have been temporarily set to this medal in preparation for Season 3

UI

  • Improvements to the item shop
    • Holding the CTRL key while clicking on categories in the All Items tab will now select multiple categories, similar to using the check boxes
    • Fixed a bug where the item shop could show you as owning more of an item than you actually have
    • Fixed a bug where items in the recommended item pane would light up even if you couldn't afford the item
    • Fixed a bug where items that could not be sold were showing a sell value
    • Improved the responsiveness of double clicking to purchase items
    • Improved the performance of the item shop during various item updates (opening the item shop, searching, purchasing and selling)
  • Adjusted the graphics for the borders on vote tallies in the surrender display

General

  • Turrets
    • Now prioritize minions in the following order:
      • Player-owned minions (ex: Tibbers, ZyraSquareZyra Plants)
      • Super Minions, Cannon Minions
      • Melee Minions
      • Caster Minions
  • Added keybindings for Self Casting Items
  • Fixed keybinding for Show/Hide HUD
  • Changed the "Ended Killing Spree" chat messages to better indicate that the number shown is the total gold received for the kill
  • Fixed a bug where players couldn't send chat messages at end of game
  • Fixed a bug where champions affected by near-sightedness (GravesSquareGraves's Smokescreen, NocturneSquareNocturne's ultimate) could attack their team mates
  • The Minimap has been improved:
    • Wards now show special icons on the minimap
    • Players are outlined in blue while recalling
    • Players are outlined in orange while using teleport
  • Teleport is now colored based on enemy/ally team
  • Fixed an issue that was causing player health bars and ultimate indicators in the team UI to update too slowly
  • Fixed an issue where purchasing a legendary item (ex: Runic Bulwark, Blade of the Ruined King) would consume all components of a lower tier instead of just those necessary for the recipe
  • Fixed a rare issue where certain spells (ex: EzrealSquareEzreal's Mystic Shot) could land an unintentional critical hit
  • Hovering over your attack damage stat will display your champion's auto attack range
  • You may now unlock the game camera while holding down your mouse button on the minimap
  • Pinging a tower in the basic tutorial will no longer display an unlocalized string
  • The camera snap that occurs when you respawn can be disabled by setting "DisableCameraSnapOnRespawn=1" in Game.cfg
  • You now have a few extra seconds to finish a kill streak if the target is the last member of the team alive
  • Muting a player will now mute that player's emote sounds
  • Added teammate chat callouts for new items such as Sightstone, Mikael's Crucible and Ohmwrecker
  • Fixed a bug preventing buff durations from drawing on the target frame
Patchnote bottom2




Advertisement