Patch Notes v1.0.0.140
New Content
- Lord Darius
- Blackthorn Morgana
- Tyrant Swain
Darius, the Hand of Noxus
- Hemorrhage (Passive) - Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to 5 times.
- Decimate - Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.
- Crippling Strike - Darius' next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied the target.
- Apprehend - Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
- Noxian Guillotine - Darius leaps to an enemy Champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.
PVP.net v1.60
- Normal Draft Mode
- Normal draft has changed so that premade groups are not prioritized over solo players
- Solo players have a 20% chance of being the team captain with banning powers and first pick, regardless of the premade status of the rest of the team
- If a solo player is not team captain, the player will be given a random slot in the pick order
- If players group up before a game, their host absorbs all of their chances, i.e. the host of a 4-man premade has an 80% chance to be captain
- Normal draft has changed so that premade groups are not prioritized over solo players
- Ranked Solo/Duo Queue
- The Free to Play rotation has been removed from Ranked Solo/Duo Queue
- Unlocked Champions that appear on the Free to Play rotation will still be playable
- You may now rename your buddy groups by double-clicking the name of the group
- Fixed a bug where some buddies would appear to be level 0 with no information
- Fixed a bug where the sound at the end of Champion select would play too loudly
- Fixed a bug where swap offers in Champion select would persist into your next game
Champion Changes
- Ashe's art update
- New model for Classic Ashe
- Updated and improved models for Woad Ashe, Shewood Ashe, Frelijord Ashe and Queen Ashe
- All new animations and updated VFX for base and skins
- Updated splash art
- Hawkshot now displays total gold retrieved by the skill in the tooltip
- Frost Shot
- Adjusted projectile speed to match the basic attack projectile speed
- Fixed a bug where Frost Shot's attack frame was slower than the basic attack
- Fixed a bug where Caitlyn would appear to attack during Ace in the Hole
- Rupture
- Added red/green rings to indicate which targets will be affected
- Launch delay reduced to 0.65 seconds from 0.7 seconds
- Sadism now returns 40 / 50 / 60% of Mundo's health instead of 40 / 55 / 70%
- Dark Wind now deals 50% increased damage to minions and monsters
- Fixed a bug where Playful / Trickster would prevent Fizz from casting spells for longer than intended
- Parrrley now displays total gold earned by the skill in the tooltip
- Rampage damage to minions and monsters increased to 66% from 50%
- Devastating Charge now requires less distance traveled to get the full effect
- Glitterlance
- Damage adjusted to 80 / 125 / 170 / 215 / 260 from 80 / 130 / 180 / 230 / 280
- Ability power ratio reduced to 0.5 from 0.6
- Health per level increased to 90 from 82
- Increased Malphite's travel speed during Unstoppable Force
- Soul Siphon Spell Vamp reduced to 10 / 15 / 20% from 10 / 20 / 30%
- Fixed a bug where Riptide would continue to deal full damage on subsequent hits to slow immune targets
- Cull the Meek's fury-enhanced swipe trail is now properly red
- Loaded Dice will now show total gold earned by the skill on a per-unit basis on the buff tooltip
- Fixed a bug where Three Talon Strike did not take Critical Damage modifiers into account
General Changes
- Towers will now alert you with a tone and a particle when you are being targeted
- Added a confirmation dialog for the quit button in champion select for Custom Games
- Improved responsiveness of input when Hard Crowd Control effects (such as Stun, Fear, etc) end
- Improved particle scaling on characters like Dragon or Baron Nashor
- Fixed a bug where players could not spam emotes to their heart's content
- Fixed a bug where units would remain highlighted after death
- Fixed a bug where inputs made while the shop is open would translate onto the battlefield (unintentional pings, pathing, etc)
Item Changes
- New item: Athene's Unholy Grail
- 80 Ability Power
- 36 Magic Resist
- 15 mana regeneration per 5 seconds
- 15% cooldown reduction
- Unique Passive - Restores 12% of your max mana on kill/assist and increases your mana regeneration by 1% per 1% mana missing
- Phantom Dancer movement speed reduced to 12% from 15%
- Zeal movement speed reduced to 6% from 8%
Summoner's Rift Graphics Updated
- New textures across the entirety of Summoner’s Rift
- Changes to the color palette to differentiate the upper and lower jungles from one another
- A new shopkeeper has arrived to service all your Champion’s item purchases
- New animations on many monsters including the Ancient Golem, the Lizard Elder, and Baron Nashor
- HUD now displays the number of creeps you have killed
- Minimap has improved so that map icons and player icons display more clearly
- Significantly improved game performance on low end machines and at lower quality settings
- Improved the visual quality of the in-game HUD
Co-op vs. AI Changes
- Bots will no longer kill themselves by chasing enemies onto the summoning platform
- Fixed a bug where Shen Bot did not learn all of his abilities
- Fixed a bug where Ashe Bot would occasionally get stuck toggling Frost Shot repeatedly
- Fixed a bug where Bots would use Cleanse on knockup, and knockback abilities
Spectator Mode changes
- Spectators can now view the spectator UI and use Timeshift controls after the game has ended
- Spectator Mode will now run at full speed when alt tabbed in windowed or borderless mode
- The mouse cursor will now hide in spectator mode after a period of inactivity
- The spectator HUD will now remember chat visibility settings between games
- Significantly reduced CPU usage of the Featured Games module
- Improved the algorithm for selecting Featured Games to include more Normal and Ranked Team games with extremely skilled players
- Fixed a bug that caused Featured Games to occasionally show completed games
- Fixed a bug where fast forwarding up to live could break spectator mode
- Fixed a bug that could cause Directed Camera to miss kills in some situations
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