Leaguepedia | League of Legends Esports Wiki
Leaguepedia | League of Legends Esports Wiki
Patchnote top.png
Patch Notes v1.0.0.138

New Content

  • Reaper Hecarim
  • Blood Knight Hecarim
  • Warlord Shen
  • Gatekeeper Galio

, the Shadow of War

  • Warpath (Passive) - Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
  • Rampage - Hecarim cleaves nearby enemies dealing physical damage.
  • Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
  • Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
  • Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror.

Champion Changes


  • Pyromania now works like other charged passives (activating a spell with the stun no longer builds a charge, but number of charges required to energize reduced to 4 from 5)


  • Base armor increased to 20 from 17
  • Base health increased to 530 from 510
  • Fixed a bug where Shadow Dance's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
  • Fixed a bug where Twilight Shroud was not applying assists properly


  • Updated recommended items


  • Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing


  • Fixed a bug where Irelia was reducing the duration of Blinds and Silences by too much
  • Fixed a bug around failing to fire any extra Transcendent Blades


  • Relentless Assault (Passive) will now stack even if Jax's attack misses or is dodged


  • Howling Gale now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled from constant 100)
  • Monsoon
    • Mana cost reduced to 150 / 225 / 300 from 200 / 275 / 350
    • Knock back distance reduced to 875 from 1000


  • Fixed a bug where Mantra's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (2)


  • Divine Blessing
    • Heal amount increased to 60 / 105 / 150 / 195 / 240 from 45 / 85 / 125 / 165 / 205
    • Movement Speed increased to 18 / 21 / 24 / 27 / 30% from 15 / 17 / 19 / 21 / 23%
    • Movement Speed duration increased to 3 seconds from 2.5
    • Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80


  • No longer regenerates health in Icathian Surprise


  • Sunlight now has a new particle
  • Zenith Blade hit box increased slightly to match the animation
  • Fixed a bug where Sunlight could occasionally cause double kills against targets like Kog'maw (Icathian Surprise)


  • Fixed a display error for Lulu's passive - passive now correctly states how much damage Pix is doing.
  • Fixed a bug where Pix could remain helping an ally after it had returned to Lulu.
  • Fixed a bug where Lulu was taking damage credit while Pix was aiding an ally.


  • Fixed a bug where Lucent Singularity's cooldown was 11 seconds instead of 10


  • Fixed a bug where Seismic Shard's Movement Speed was lost if the target died

Miss Fortune

  • Fixed a bug where effects like Guardian Angel broke Strut until she died and respawned


  • Fixed a bug where Mordekaiser could cause minions to attack themselves.


  • Command: Attack mana cost reduced to 50 at all levels from 50 / 55 / 60 / 65 / 70


  • Arctic Assault mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110
  • Glacial Prison cooldown reduced to 130 / 115 / 100 seconds from 150 / 130 / 110


  • Basic attack frame speed increased
  • Ravenous Flock upkeep cost reduced to 5 / 6 / 7 mana from 5 / 7 / 9


  • Move Quick cooldown reduced to 17 seconds from 22
  • Fixed a bug where Noxious Trap's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
  • Fixed a bug where Teemo's Toxic Shot was doing less damage than intended at higher attack speeds.


  • Tristana will now attempt to immediately attack champions targeted by Explosive Shot or Buster Shot


  • Fixed a bug where Vladimir could occasionally be hit by projectiles while in Sanguine Pool


  • Fixed a bug where Ravenous Ghoul failed to heal Yorick before leveling up Decaying Ghoul


  • Fixed a bug where Hexsplosive Minefield's slow effect was displayed higher than intended.


  • Time Warp mana cost reduced to 80 from 100
  • Chronoshift mana cost reduced to 125 / 150 / 175 from 200 at all levels

General Changes

  • Champion XP/Gold Rewards
    • Champions gain more experience for killing higher level champions (especially 2 or more levels) but less experience for killing lower level ones
    • Maximum bounty for killing a champion on a long killing streak increased to 600 from 500
    • Experience split when two or more champions are present increased; situations with two or more champions splitting experience now earn 30.4% more total experience than solo, up from 26.1%
  • HP and MANA regen rates are now displayed on your HP and Mana bars
  • Minion health bar toggle is now bound to Ctrl+L by default (instead of L)
  • Monster regeneration sigils now restore up to 40 mana (from 30)
  • Added floating status text (for example "Snared!") to some spells that were missing it (like
    's Petrifying Gaze), and removed it from displacement effects that didn't need it (like
    ' Explosive Cask)
  • Fixed another bug causing double kills against targets like
    (Icathian Surprise)
  • Added the rules for making a Summoner Name to the Summoner Creation screen when new accounts log into PvP.net for the first time

Item Changes

Feature Changes

  • Animated Combat Text
    • Added animated text for all damage done
      • Damage is now colored depending on what type of damage it is.
        • Physical Damage = Red
        • Magic Damage = Purple
        • True Damage = White
      • Legacy damage text can be enabled via the options menu.
    • Added animated status text for CC effects and immunities
    • Death Recap is now colored based on the damage type done
    • Interface Options reworked to support new floating combat text.
    • Fixed a bug where damage text would sometimes linger on the screen
  • Announcement System
    • Improved the priority and responsiveness of kill announcements
      • Larger multi-kills will now take priority over smaller multi-kills by the same player (the smaller multi-kill will be dropped)
    • The ACE! Announcement should now be more responsive
    • Added first-pass animated kill announcement banners for Multi-kills and First blood

PvP.net Changes

  • Mastery Pages will now be stored server-side so they can be accessed from any computer.
  • Added first win of the day status to the summoner profile.
  • Added a search function to the custom games list. Searches can be performed by game name or host name.

Rune Changes

  • Lesser Mark of Warding, Mark of Warding, Greater Mark of Warding Magic Resist reduced by 20%
  • Lesser Glyph of Warding, Glyph of Warding, Greater Glyph of Warding Magic Resist reduced by 10%
  • Lesser Quintessence of Warding, Quintessence of Warding, Greater Quintessence of Warding reduced by 11.1%
  • Lesser Glyph of Insight, Glyph of Insight, Greater Glyph of Insight Magic Penetration increased by 20%
  • Lesser Quintessence of Insight, Quintessence of Insight, Greater Quintessence of Insight Magic Penetration increased by 15%
  • Lesser Glyph of Potency, Glyph of Potency, Greater Glyph of Potency Ability Power increased by 20%

Co-op vs. AI Changes

  • Added
    Bot and
  • Improved bots' target acquisition while near enemy towers to reduce amount of tower diving
  • Improved bots' logic for assisting each other
  • Bots now properly purchase elixirs after finishing their item builds
  • Fixed a bug where bots would sometimes randomly path toward the enemy base
  • The difficulty level of Co-Op Vs. AI games will now be displayed in the End of Game screen after each game
  • Added the ability for the host of a Custom Dominion game to add bots to the game

April 20th Hotfix

  • Fixed a bug where the enemy team would see several Champions in their alternate form, while the player was controlling their original form (i.e.
    , etc.)
  • Fixed a bug where champions would become un-targetable
  • Fixed a bug where some players would experience a blank log in page, after patching.
  • Fixed a bug where players would see all champions as grayed out, while the banning process was occurring
  • Fixed a bug where mastery pages would appear overly large, on low resolution settings
  • Fixed a bug where players could not edit mastery page names, and apply mastery points in the same action
  • Fixed a bug where visual effects continue on buffs, after they have ended
  • Fixed a bug with Warlord
    's run animation
  • Fixed a bug where the player with the first ban in draft mode can only ban from his own set of champions
  • Fixed a bug where champions would die in alternate forms and respawn in the same form (i.e
  • Fixed a bug with draft mode champion select audio queue
  • Fixed a bug with chat disconnecting
  • Fixed a bug with Greater Quintessence of the Piercing present to match Greater Quintessence of Insight
  • Fixed a bug where swapping was unavailable for All Random custom games
  • Fixed a bug where the incorrect summoner spells would display for some players
Patchnote bottom2.png