Patch Notes v1.0.0.125
New Content
- Redeemed Riven
- Crimson Elite Riven
Riven, the Exile
- Runic Blade (Passive) - Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.
- Broken Wings - Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
- 1st Use/2nd Use: Deals damage to a small area in front of her
- 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
- Ki Burst - Riven damages and stuns nearby enemies.
- Valor - Riven dashes forward and gains a shield for a short duration.
- Blade of the Exile (Ultimate) - Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
- Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life.
PVP.net Store
- You can now search for runes based on rune attributes, descriptions, and effects
- Search no longer looks through unnecessary data when bringing up results
- Redesigned the store navigation (now featured on the left side)
- Redesigned the Runes and Skins tab
- Added a standalone “unlock” button to store items
PVP.net v1.43
- Ticker messaging has been improved to now more accurately relay the state of the platform
- Improved the startup times for PVP.net
- Feature items and sale items now show the percentage discount for sales
- Sale and featured items are now properly labeled
Champion Changes
- Fixed a bug where Frost Shot was not draining Mana properly
- Conflagration range reduced to 625 from 675
- Pillar of Flame damage reduced to 75 / 120 / 165 / 210 / 255 from 80 / 125 / 170 / 215 / 260
- Fixed a bug where Ace in the Hole would fail to reset cooldown if Karthus or Kog'Maw died during its windup
- Adjusted the animation speed of his run while he has stacks of Feast
- Essence Flux will now break spell shields
- Decisive Strike attack damage ratio decreased to 1.4 from 1.5
- Judgement
- Damage per second reduced to 50 / 90 / 130 / 170 / 210 from 60 / 100 / 140 / 180 / 220
- Bonus attack damage ratio increased to 1.4 from 1.2
- Added a targeting ring to Cataclysm
- Fixed a bug where Cataclysm was dealing less damage than intended at rank 2 and 3
- Fixed an issue where certain skins had inconsistent model sizes
- Fixed a bug where using a summoner spell would sometimes consume Karma's mantra charge
- Void Stone magic damage reduction increased to 15% from 10%
- Null Sphere missile speed increased to 1,400 form 1,150
- Nether Blade base damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 30 / 40 / 50 / 60
- Recommended items updated to include Ionian Boots of Lucidity and Trinity Force (Legacy)
- Fixed a bug where the armor value in the tooltip was not rounding
- Iron Man
- Shield regeneration adjusted to 30% at all levels from 25 / 27.5 / 30%
- Shield regeneration is now half effective versus minions
- Mace of Spades bonus damage reduced to 65% from 75%
- Siphon of Destruction no longer adds additional shield for each unit hit
- Pounce cooldown reduced to 3.5 seconds from 4
- Aspect of the Cougar armor and magic resistance increased to 10 / 20 / 30 from 10 / 15 /20
- Unspeakable Horror leash range reduced to 525 from 550
- Basic attack range increased to 125 from 100
- Consume range increased to 125 from 100
- Base armor increased to 20 from 17
- Reckless Swing mana cost reduced to 0 from 50 (health cost remains)
- Basic attack range reduced to 500 from 550
- Command: Attack
- Cast range reduced to 800 from 900
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60
- Heroic Charge
- Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occuring
- Fixed a bug where Poppy would not attack the correct target after using Heroic Charge
- Damage per level increased to 3.5 from 2.75
- Rammus can now immediately switch between Defensive Ball Curl and Powerball
- Defensive Ball Curl
- Magic damage return adjusted to 20 / 30 / 40 / 50 / 60 from 22 / 26 / 32 / 38 / 46
- Cast time removed
- Now correctly displays the armor amount in the tooltip when Defensive Ball Curl is active
- Jack-in-the-Box
- Boxes are now immune to damage while stealthed if the source cannot see them
- Jack in the Box trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack
- Fixed a bug where Jack in the Boxes could be seen by stealthed enemies
- Fixed a bug where Jack in the Boxes could be seen in brush or through fog of war while not stealthed if an enemy was nearby
- Fixed a bug where Jack in the Boxes would sometimes stop attacking targets if they both were in brush
- Fixed a bug where Jack in the Boxes could activate but fail to fear targets moving near the edge of its range
- Fixed a bug where turrets would always attack Jack in the Boxes first
- Improved Jack in the Box AI
- Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged
- Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target)
- We plan more Box AI improvements in the future!
- Base damage increased to 57.875 from 56.875
- Damage per level increased to 3.375 from 3.075
- Base armor increased to 23 from 22
- Vorpal Blade
- Base damage increased to 70 / 115 / 140 / 175 / 210 from 50 / 90 / 130 / 170 / 210
- Heal increased to 18 / 26 / 34 / 42 / 50 from 10 / 20 / 30 / 40 / 50 (over 3 seconds)
- Damage ability power ratio increased to 0.75 from 0.65
- Heal amount no longer increases with ability power
- Feint ability power ratio increased to 0.75 from 0.6
- Shadow Dash taunt duration increased to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 0.8 / 1.1 / 1.4 / 1.7 / 2 seconds
- Stand United
- Ability power ratio increased to 1.5 from 1.0
- Energy cost reduced to 0 from 50
- Attack range increased to 125 from 100
- Fling range increased to 125 from 100
- Base Mana increased to 240 from 200
- Mana per level increased to 40 from 25
- Base Attack Speed increased to 0.625 from 0.591
- Base Movement Speed increased to 320 from 315
- Now gains 1.25 Magic Resist per level
- Fixed a bug where Enrage's Health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape
- Crystal Slash
- Physical damage increased to 25 / 40 / 55 / 70 / 85 from 20 / 35 / 50 / 65 / 80
- Magic damage increased to 24 / 36 / 48 / 60 / 72 fro m20 / 32 / 44 / 56 / 68
- Fracture missile speed increased to 1,800 from 1,600
- Aria of Perseverance heal amount adjusted to 40 / 60 / 80 / 100 / 120 from 25 / 50 / 75 / 100 / 125
- Imbue
- Cast range increased to 750 from 625
- Shatter
- Armor aura range increased to 1,000 from 600
- Taric now loses the passive armor bonus instead of the armor aura upon activation
- Cooldown reduced to 10 seconds from 16 seconds
- Damage reduced to 60 / 105 / 150 / 195 / 240 (+0.4 ability power) from 100 / 150 / 200 / 250 / 300 (+0.5 ability power)
- Dazzle
- Stun duration is now always 1.5 seconds from 1-2 seconds
- Cast range reduced to 625 from 650
- Missile speed increased to 1,400 from 1,050
- Minimum damage increased to 40 / 70 / 100 / 130 / 160 (+0.4 ability power) from 20 / 40 / 60 / 80 / 100 (+0.2 ability power)
- Maximum damage reduced to 80 / 140 / 200 / 260 / 320 (+0.8 ability power) from 80 / 160 / 240 / 320 / 400 (+1.0 ability power)
- Radiance (Remake)
- Taric slams the ground dealing 150 / 250 / 350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30 / 50 / 70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100 / 90 / 80 second cooldown.
- Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter
General
- Moonflair Spellblade, Cloak and Dagger, and Eleisa's Miracle now give 35 tenacity, up from 25
- You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
- You can now Smart Cast items (you have to manually bind the hotkeys)
- Clones now correctly show their own stats
- Clones that are meant to deceive now have a hero minimap icon
- Creep camp minimap icons are now more consistent; Clairvoyance and wards will now properly update the map icons
- Lux, Malphite, Maokai, Kog'Maw, Gragas and Xin Zhao's tooltips properly display numbers in their passives as they update.
- Consumable items will not be removed from recommended item lists after being purchased
- Removed the word "sleeps" from Cleanse's tooltip
- Traps (Teemo, Caitlyn, Nidalee) will now show the area they trigger in when cast
- Fixed a bug that caused "Can't Move While Casting" to be displayed multiple times for one instance
- Fixed a bug where Akali and Wukong could get stuck in their dash animations
- Fixed a bug where Guardian Angel's particle would sometimes persist
- Fixed a bug where you could Smite Baron Nashor from behind his den
- Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera
- Fixed a rare bug with Teleport causing it to not function properly
September 20th Hotfix
- Attack Speed per level increased to 3.5 from 2.9
- Base Armor increased to 15 from 12
- Broken Wings bonus attack damage ratio increased to 0.7 from 0.6
- Ki Shout cast time decreased to 0.25 from 0.5
- Valor
- Shield increased to 60 / 90 / 120 / 150 / 180 from 40 / 70 / 100 / 130 / 160
- Cooldown decreased to 10 / 9 / 8 / 7 / 6 from 11 / 10 / 9 / 8 / 7
- Wind Slash
- Cast time decreased to 0.25 from 0.5
- Missile speed increased by 10% to 2,200 from 2,000
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