Patch Notes v1.0.0.115
New Content
- Vandal Brand
- Apocalyptic Brand
- Gragas, Esq.
- Time Machine Zilean
Brand, The Burning Vengeance
- Blaze (Passive) - Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
- Sear - Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
- Pillar of Flame - After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
- Conflagration - Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
- Pyroclasm (Ultimate) - Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
Champion Changes
- Twin Fang cast animation sped up
- Petrifying Gaze
- Cast animation sped up
- Cast range increased to 850 from 700 (effect now roughly matches the particle)
- Damage increased to 200 / 325 / 450 from 150 / 275 / 400
- Cooldown reduction with rank is now reflected in the levelup tooltip
- More accurately targets enemies that move in/out of the area during the cast time
- Base health reduced to 522 from 560
- Health per level reduced to 89 from 92
- Sadism cooldown increased to 75 seconds from 60
- Fixed a bug where Mystic Shot was granting 2 charges of Guinsoo's Rageblade / Tear of the Goddess upon cast
- Resolute Smite
- Damage increased to 80 / 135 / 190 / 245 / 300 from 60 / 115 / 170 / 225 / 280
- Ability power ratio increased to 0.8 from 0.75
- Cooldown reduced to 7 seconds from 8
- Righteous Gust
- Movespeed increased to 20 / 28 / 36 / 44 / 52 from 20 / 25 / 30 / 35 / 40
- Now applies the movespeed buff to Galio more quickly
- Damage reduced to 60 / 105 / 150 / 195 / 240 from 65 / 110 / 155 / 200 / 245
- Fixed a bug where the visual for Heavenly Wave occasionally wouldn't align with the direction cast
- Mantra Soul Shield now shows an area of effect indicator when your cursor hovers over an ally
- Fixed a bug where the visual for Force Pulse occasionally wouldn't align with the direction cast
- Killer Instincts healing reduction on Bouncing Blades duration reduced to 5 from 10
- Fixed a bug where Void Ooze counted as individual units and could break things like Mushrooms, block skillshots, etc
- Sonic Wave
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180
- Improved the general missile usability
- Resonating Strike base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180
- Safeguard range increased by 50
- Iron Will lifesteal and spell vamp percent reduced to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30
- Base movespeed increased to 310 from 305
- Base health per level increased to 90 from 82
- Base armor per level increased to 4.0 from 3.5
- Impure Shots healing reduction debuff duration reduced to 3 seconds from 8
- Duskbringer attack damage bonus reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60
- Unspeakable Horror
- Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
- Fixed a bug where breaking the leash near the end would still trigger the fear
- Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable Horror was on you would block the fear effect
- Paranoia range reduced to 2,000 / 2,750 / 3,500 from 2,500 / 3,250 / 4,000
- Fixed a bug where Ragnarok was reducing true damage
- Aegis Protection now shows an alternate run animation for Pantheon while active
- Cull the Meek
- Heal reduced to 5% from 7.5%
- Fury heal reduced to 10% from 15%
- Slice and Dice
- Damage reduced to 30 / 60 / 90 / 120 / 150 from 45 / 75 / 105 / 135 / 165
- Attack damage ratio increased to 0.9 from 0.6
- Cooldown adjusted to 18 / 17 / 16 / 15 / 14 from 20 / 18 / 16 / 14 / 12
- Dominus damage reduced to 40 / 70 / 100 from 50 / 75 / 100
- Stand United shield strength reduced to 200 / 475 / 750 from 300 / 525 / 750
- Insanity Potion
- Fixed a bug where the particle lasted longer than the buff
- No longer gives attack speed or attack damage, but now gives magic resist and crowd control reduction (10% / 20% / 30%)
- Cryptic Gaze stun duration reduced to 1.5 seconds from 2.0
- Hymn of Valor mana cost reduced to 65 from 75
- Aria of Perseverance mana cost reduced to 65 from 75
- Song of Celerity mana cost reduced to 65 from 75
- Fixed a bug where Power Chord: Diminuendo was reducing true damage
- Infuse now grants assist credit on ally cast
- Noxious Trap
- Mushroom reload time increased to 35 / 31 / 27 from 30 / 26 / 22
- Damage reduced to 200 / 400 / 600 from 250 / 475 / 700
- Fixed a bug that calculated the AP coefficient lower than intended
- Move Quick cooldown increased to 22 seconds from 13
- Explosive Shot
- Damage now applies over 5 seconds instead of 4 to 8
- Total damage increased to 110 / 140 / 170 / 200 / 230 from 100 / 125 / 150 / 175 / 200
- Healing reduction duration is now a static 5 from 3 to 8
- Pick a Card
- Fixed a bug where Red Card would sometimes fail to damage targets that were moving away from you
- Fixed a bug where Pick a Card's locked particle wouldn't show to enemies after leaving brush
- Fixed a bug where Red and Gold card damage did not match the tooltip
- Pick a Card now deals entirely magic damage, rather than normal physical damage plus bonus magic damage
- Blue Card now restores mana equal to 50% of the damage dealt
- Updated the 'Lock Card' tooltip with more detailed damage information
- Destiny
- Fixed a bug where it would show allies that it was always ready to cast, even if it wasn't
- Fixed a bug where Gate's channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately
- Fixed a bug where Destiny's duration was not being properly reflected in the tooltip (6 / 8 / 10 seconds)
- Now shows a buff so Twisted Fate knows how long he has to teleport
- Tango Twisted Fate skin run animation has been fixed to look more natural
- Battle Cry duration reduced to 5 seconds from 7
- Crescent Sweep duration reduced to 6 seconds from 8
- Audacious Charge cooldown adjusted to 16 / 15/ 14 / 13 / 12 from 18 / 16 / 14 / 12 / 10
Items
- Fixed a bug where a capped Leviathan was reducing true damage
- Wriggle's Lantern
- Combine cost increased to 150 from 75
- Life steal increased to 18% from 14%
- Changed proc to magic damage from physical damage
- Heart of Gold
- Recipe changed to Ruby Crystal and 350 gold
- Now gives +250 health and +5 gold per 5 seconds
- Randuin's Omen armor reduced to 53 from 80
- B.F. Sword
- Attack damage reduced to 45 from 50
- Gold cost decreased by 200
- Cloak of Agility gold cost decreased by 50
- Infinity Edge
- Attack damage increased to 80 from 75
- Critical strike increased to 25% from 20%
- Hextech Revolver spell vamp increased to 20% from 15%
- Hextech Gunblade spell vamp increased to 25% from 20%
- Will of the Ancients spell vamp increased to 25% from 20%
General
- Fixed a bug where several monster camps wouldn't remove the skull if you scouted them and they were empty
- Fixed a bug where Miasma, Nevermove, and CH1 Concussion Grenade would inconsistently reveal their champion from brush
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