Patch Notes v1.0.0.112
New Content
- Commando Jarvan
- Dragon Slayer Jarvan
- Hextech Anivia
- Loch Ness Cho'Gath
Jarvan IV, the Exemplar of Demacia
- Martial Cadence (Passive) - Jarvan IV exploits his target's opening, dealing a % of the target's current HP as magic damage. This effect cannot occur on the same target for 6 seconds.
- Dragon Strike - Jarvan IV charges through his opponent, dealing physical damage and lowering their armor by a %. This will pull Jarvan IV to a Standard if it encounters one, knocking up all enemies in his path.
- Golden Aegis - Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
- Demacian Standard - Passively grants Jarvan bonus attack speed and armor. Active: Throws a Demacian flag, dealing physical damage and granting passive benefits to nearby allies.
- Cataclysm (Ultimate) - Jarvan IV heroically leaps at his target, dealing physical damage and creating a circle of terrain around them for a few seconds.
PVP.net v1.30.17
- The Login Queue will now update your position more regularly
- The Login Queue will no longer lock the focus of the application
- You can now disable the Music at the main login page
- Clickable URLs can now be sent via player to player chat
- Updated the splash art for Twitch, Evelynn, Katarina, and Annie
- Fixed several bugs with the Login Queue
- Fixed a bug where your IP/RP balance would display incorrectly as 0
- Fixed a bug where Summoners would display as Level 1 before displaying their correct Level and Rating
- Fixed a bug where the display style for the Buddy List was overly dark
- Fixed a bug where the Recently Purchased section of the Profile was working incorrectly
Champion Changes
- Glacial Storm initial mana cost decreased to 75 / 125 / 175 from 100 / 150 / 200
- Ace in the Hole
- Projectile speed increased to 3,200 from 2,200
- Range increased to 1,600 / 1,900 / 2,200 from 1,400 / 1,800 / 2,200
- Initial cast time leading up to the channeling time has been significantly decreased
- Trueshot Barrage now scales with bonus attack damage at a 1.0 ratio
- Decisive Strike
- Movement speed boost increased to 3 seconds from 2
- Total duration available to proc the silence and hit reduced to 6 seconds from 7
- Bonus damage ratio increased to 150% from 120%
- Judgement cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 / 14 / 13 / 12 / 11
- Monsoon no longer slows enemies who re-enter the storm
- Heavenly Wave base heal increased to 35 / 55/ 75 / 95 / 115 / 135 from 30 / 45 / 60 / 75 / 90 / 105
- Spirit Bond cooldown reduced to 15 / 14 / 13 / 12 / 11 / 10 from 20 / 18 / 16 / 14 / 12 / 10
- Soul Shield increased the shield strength by 10 at all ranks
- Mantra cooldown reduced to 25 seconds from 30
- Ethereal Chains ability power ratio increased to 0.5 from 0.4 for both damage components
- Twisted Advance levelup tooltip now correctly displays the increase in mana cost
- Fixed a bug where Maokai's death animation would not play if he is slain during Twisted Advance
- Mace of Spades ability power ratio increased to 0.4 from 0.2
- Fixed a bug that was causing Poison Trail to have a 1 second cooldown upon activation
- Fixed a bug with Boomerang Blade that was causing certain items to not show their bonus attack damage in the tooltip
- Fixed a bug with Acid Hunter that was causing missile lock to shoot further than intended
- Primordial Burst ability power ratio increased to 1.2 of Veigar's ability power and reduced to 0.8 of his target's
- Fixed a bug where the particle on Time Warp would not persist through the full duration of the movement speed modifier at later ranks
Items
- Fixed a tooltip bug where Haunting Guise said it provided 180 health and 20 ability power, when it actually provided 200 health and 25 ability power
- Morello's Evil Tome cooldown reduction increased to 20% from 15%
- Sight Wards and Vision Wards can now be stacked 5 per slow
- Tiamat
- Attack damage increased to 50 from 42
- Mana regeneration per 5 seconds increased to 5 from 4
- Shop tooltip is now more descriptive, matching the inventory tooltip
- Spirit Visage increased healing and regeneration effects reduced to 15% from 20%
Summoner Spells
- Ghost duration decreased to 10 seconds from 14
General
- Death Timers have been reduced on Summoner's Rift to 12-50 seconds from 28-50 seconds
- Minions
- Melee minion magic resist now increases 1.25 per 3 minutes (up from 0.5)
- Ranged minion armor now increases 1.25 per 3 minutes (up from 0.5)
- Cannon minion armor and magic resist now increase 3 per 3 minutes (up from 2)
- After 20 minutes, cannon minions now spawn every 2 waves (up from every 3 waves)
- Cannon minions and super minions now reduce turret damage by 65% (up from 50%)
- Fixed a tooltip bug "This unit receive..." with cannon minions and super minions
- Minions now deal about 50% more damage to turrets
- Turrets
- Turrets deal about 10% less base damage to champions
- Turrets now have 20% armor penetration
- Fixed several typos in the Options Menu
March 9th Hotfix
- Cannon minions now spawn more frequently after 35 minutes, rather than 20 minutes
- Cannon and super minions now resist 50% again (reverted from 65%)
- Minions now deal 50% damage to turrets, down from 60% (previous to last patch on live was 40%)
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